Memento Deck #733744 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mementotlan Angwitch x3, Mementotlan Dark Blade x3, Mementotlan Tatsunootoshigo x3. Created Jul 17, 2026 by YGO Mod.

Deck Memento Master Duel

Created by: YGO Mod (20517634)

Created On: 07/17/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 22, 2026
65± 7/ 100
Power Score
Structural 66
Reliability 60
Going First 62
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 65/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 62
Going Second 68
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon a high‑ATK Memento Fusion monster using the many one‑card combo enablers (Forbidden Droplet, Super Polymerization, Mementotlan Fusion).; Utilise Goblin Biker engine to generate extra draws and board‑breakers while the Memento engine builds a monster line.
  • Turn 1 (going first): Open with a core starter (e.g., Forbidden Droplet or Mementotlan Dark Blade) to destroy an opponent Spell/Trap and set up a quick Fusion or Special Summon.
  • Turn 2 (going second): With six cards, aim for a one‑card combo (e.g., Super Polymerization) to summon a Fusion monster and apply removal, then follow with Goblin Biker effects to chip the opponent.
  • Recovery: Use Mulcharmy Fuwalos draws, Mementomictlan field effect, and the many searchers (Mementotlan Angwitch, Goblin Biker Dugg Charger) to refill hand and re‑establish the engine after disruption.
  • After siding: No Side Deck present; the deck relies on its built‑in flexibility and redundancy.

Why it scores here

The Memento deck reliably opens a functional plan because its core group of 24 cards appears in the opening hand over 99% of the time, giving a strong starter. It can convert that starter into a respectable board through one‑card combos and flexible Fusion summons, while the many searchers and draw engines provide recovery after disruption. Interaction density is solid with several negation and removal cards, and the Goblin Biker sub‑engine adds extra pressure. However, the deck lacks a Side Deck and its archetype purity is only 40%, limiting efficiency and matchup certainty, which keeps the overall score in the mid‑60s.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 Archetype core group (24 copies) has P≥1 in opening 5 ≈ 0.9934 (Inferred)
D2 Opening-Hand Quality & Brick Management 70 Hand‑brick estimate low; many monsters and searchers, hypergeometric P≥1 for 3‑copy cards ≈ 0.3376 (Inferred)
D3 Combo Conversion & Ceiling 70 One‑card combo potential (Forbidden Droplet, Super Polymerization) can produce a Fusion monster and removal; ceiling judged moderate‑high (Inferred)
D4 Combo Floor & Median Output 55 Typical board yields 2–3 monsters with removal; median power inferred from text (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple redundant starters and recursion (Mulcharmy draws, GY searchers) give good resilience (Inferred)
D6 Resource Economy, Recovery & Grind 75 Resource loops via Mulcharmy Fuwalos, Mementomictlan field effect, and many searchers support grind (Inferred)
D7 End-Board & Interaction Quality 65 Interaction density avg 3.1 (role tags: 3 negations, 23 removals) gives decent end‑board interaction (Inferred)
D8 Going-Second & Board-Breaking Power 68 Going‑second hand size 6 improves starter odds; board‑breakers like Goblin Biker cards add pressure (Inferred)
D9 Offensive Pressure & Closing Power 60 Top Fusion monsters reach 2850 ATK; pressure moderate given combo cost (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40‑card main deck with 21 distinct cards; 40% archetype purity reduces efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15‑card Extra Deck split 6 Fusion/7 XYZ/2 Link; many generic options limit coverage (Inferred)
D12 Side Deck Adaptability 0 Side deck count 0, no side plan (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament data; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Complex decision tree with many interchangeable pieces; pilotability moderate (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 66, Going First ≈ 62, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Low archetype purity (-3); No side deck (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high starter accessibility
  • Multiple one‑card combo enablers
  • Strong draw and recursion loops
  • Good interaction density with removal and negation

Weaknesses

  • Low archetype purity and many off‑archetype cards
  • No Side Deck for matchup specific tech
  • Extra Deck contains many generic options, limiting focused power

Critical choke points

  • Reliance on drawing a specific core starter in the first turn
  • Fusion summons require the right material combination
Priority Remove Add Reason
1 Some generic XYZ monsters (e.g., Tiras, Keeper of Genesis) that see little play More dedicated Memento Fusion monsters or Goblin Biker support cards Increase archetype purity and improve Extra Deck focus
2 Redundant high‑level monsters that rarely contribute early Additional hand traps or floodgates (e.g., Infinite Impermanence) to shore up defense Compensate for lack of side deck and improve matchup resilience

Evidence & confidence

  • Verified: Legality status Legal; Side deck count 0
  • Inferred: Starter accessibility from core group probability; Brick estimate from copy histogram; Combo ceiling from one‑card combo text; Median output from typical board description; Resilience from multiple redundant lines; Resource loops from draw engines; Interaction density from role tags; Going‑second pressure from hand size and Goblin Biker cards; Closing power from Fusion monster ATK values; Main deck efficiency from purity percentages; Extra deck coverage from breakdown; Pilotability from decision complexity
  • Provisional: Matchup coverage lacking tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Memento

Memento Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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