Blitzclique Deck #733713 — Yu-Gi-Oh! TCG
60 Main, 15 Extra, incl. Crackle Blitzclique x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Jul 16, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/16/2026
Main Deck (60)
- Crackle Blitzclique x3
- Droll & Lock Bird x2
- Emi Blitzclique x1
- Ext Ryzeal x1
- Grain Blitzclique x2
- Ice Ryzeal x2
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Node Ryzeal x1
- Surge Blitzclique x3
- Sword Ryzeal x2
- Thunder King Rai-Oh x1
- Whisker Blitzclique x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Blitzclique - Breakaway x3
- Blitzclique - Steppleader x1
- Bonfire x1
- Called by the Grave x1
- Hideout in the Sky, Coulomb x3
- Lightning Storm x2
- Pot of Desires x1
- Pot of Prosperity x1
- Pot of Sloth x2
- Seventh Tachyon x2
- The Fallen & The Virtuous x2
- Triple Tactics Talent x1
- Blitzclique Alternator x2
- Blitzclique Return Stroke x1
- Dominus Impulse x3
- Solemn Judgment x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Ecclesia and the Dark Dragon x1
- Castel, the Skyblaster Musketeer x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Eclipse Twins x1
- Evilswarm Exciton Knight x1
- Mereologic Aggregator x1
- Number 104: Masquerade x1
- Number 106: Giant Hand x1
- Number 41: Bagooska the Terribly Tired Tapir x1
- Number 60: Dugares the Timeless x1
- Ryzeal Detonator x1
- Ryzeal Duo Drive x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Vallon, the Super Psy Skyblaster x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 73/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 73.5 |
| Going First | 70 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 70 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Blitzclique combo to generate a high‑ATK board and beatdown opponent; Ryzeal / Mulcharmy draw engines and extra‑deck Xyz finishers
- Turn 1 (going first): Open with a Blitzclique starter (Surge, Crackle, Grain) to destroy a monster and special summon a Thunder monster, then use Breakaway/Alternator to add a Continuous Trap and further destroy, building a board of Thunder monsters and beatsticks.
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Droll) to disrupt opponent, then on turn 2 activate Blitzclique combo to break opponent board and establish own monsters.
- Recovery: Return Stroke to negate opponent effects and retrieve monsters, Mulcharmy Fuwalos and Droll & Lock Bird for draw recovery, Steppleader and Return Stroke for recycling Thunder monsters.
- After siding: Rely on flexible extra‑deck options (Ryzeal Detonator, Number 104, Evilswarm Exciton Knight) to adapt after side‑decking, though no side deck is present.
Why it scores here
The deck reliably opens with a Blitzclique starter (99.4 % chance) and can convert that into a board of Thunder monsters and high‑ATK beatsticks. Hand traps and numerous negations give it strong resilience to disruption, while draw engines and recursion keep resources flowing. Although the main deck is large and archetype purity is low, the extra deck offers flexible finishers. Popularity or meta‑share does not add points; the score reflects the system’s consistency, combo potential, and resource loops.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 95 | P(open at least one core starter in 5‑card hand) ≈ 0.994 (hypergeometric) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 90 | Estimated brick probability ≈ 0.6 % (p_none_in_hand5_proxy_brick) (Inferred) |
| D3 | Combo Conversion & Ceiling | 80 | Best plausible combo can field multiple Thunder monsters and a 3000‑ATK beatstick (e.g., Whisker Blitzclique) – inferred ceiling ≈ 80 (Inferred) |
| D4 | Combo Floor & Median Output | 65 | Typical starter yields 1‑2 monsters and modest beatstick; inferred median power ≈ 65 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 75 | Multiple independent starters (Surge, Crackle, Grain) plus 9 hand traps and 15 negations give route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 80 | Draw engines (Mulcharmy Fuwalos, Droll & Lock Bird, Pot of Sloth/Desires) and recursion (Return Stroke) provide resource recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | End‑board includes 3000‑ATK monsters and Xyz board‑wipes; interaction density avg 3.1 with many negation cards (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand‑trap group probability ≥1 in 6‑card hand ≈ 0.64; board‑breakers like Lightning Storm and Ryzeal Detonator give going‑second pressure (Inferred) |
| D9 | Offensive Pressure & Closing Power | 75 | Beatsticks (Whisker, Lava Golem) and high‑ATK Xyz (Evilswarm Exciton Knight) give offensive closing power ≈ 75 (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 60‑card main deck with 32 distinct cards and 24 % archetype purity reduces efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15‑card extra deck holds 13 XYZ, 1 Synchro, 1 Fusion; many are situational, yielding moderate coverage ≈ 60 (Inferred) |
| D12 | Side Deck Adaptability | 0 | Side deck is empty, so no post‑side adaptability (Observed) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; matchup fit is provisional and estimated low (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Complex combo lines and many tech cards increase pilot error tolerance; estimated pilotability ≈ 60 (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 73.5, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 70. Modifiers: No side deck (-6); Low archetype purity (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high starter consistency (≈99.4 % chance)
- Abundant hand traps and negations for resilience
- Strong draw and recursion engines
- Flexible extra‑deck with multiple Xyz options
Weaknesses
- Low archetype purity and many off‑archetype cards
- Large 60‑card main deck reduces efficiency
- No side deck limits matchup‑specific adaptation
- Complex combo lines increase pilot error
Critical choke points
- Reliance on a Blitzclique starter; if negated, engine stalls
- Limited side‑deck tech against specific board states
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some off‑archetype generic cards (e.g., extra generic spells) | More staple beatsticks like Red‑Eyes Dark Dragoon or additional Ryzeal monsters | Increase archetype purity and boost offensive closing power |
| 2 | None (maintain core) | Side‑deck staples such as Cosmic Cyclone, Twin Twisters, and additional hand traps | Improve side‑deck adaptability and matchup coverage |
Evidence & confidence
- Verified: Legality status Legal; Main deck count 60 within size rules; Extra deck count 15 within size rules; Side deck count 0; Card text excerpts resolved
- Observed: Side deck empty
- Inferred: Starter consistency hypergeometric probability; Brick probability estimate; Combo ceiling and floor inference; Interruption resilience via multiple starters and hand traps; Resource economy from draw engines; End‑board interaction from high‑ATK monsters and Xyz effects; Going‑second pressure from hand‑trap probability and board‑breakers; Offensive closing power from beatsticks; Main‑deck efficiency from size and purity; Extra‑deck coverage from slot breakdown; Pilotability from combo complexity
- Provisional: Matchup coverage without tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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