Blitzclique Deck #733713 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Crackle Blitzclique x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Jul 16, 2026 by YGO Mod.

Deck Blitzclique TCG

Created by: YGO Mod (20517634)

Created On: 07/16/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 22, 2026
73± 5/ 100
Power Score
Structural 74
Reliability 70
Going First 70
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 73/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 73.5
Going First 70
Going Second 68
Meta Power provisional
Tournament Reliability 70
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Blitzclique combo to generate a high‑ATK board and beatdown opponent; Ryzeal / Mulcharmy draw engines and extra‑deck Xyz finishers
  • Turn 1 (going first): Open with a Blitzclique starter (Surge, Crackle, Grain) to destroy a monster and special summon a Thunder monster, then use Breakaway/Alternator to add a Continuous Trap and further destroy, building a board of Thunder monsters and beatsticks.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Droll) to disrupt opponent, then on turn 2 activate Blitzclique combo to break opponent board and establish own monsters.
  • Recovery: Return Stroke to negate opponent effects and retrieve monsters, Mulcharmy Fuwalos and Droll & Lock Bird for draw recovery, Steppleader and Return Stroke for recycling Thunder monsters.
  • After siding: Rely on flexible extra‑deck options (Ryzeal Detonator, Number 104, Evilswarm Exciton Knight) to adapt after side‑decking, though no side deck is present.

Why it scores here

The deck reliably opens with a Blitzclique starter (99.4 % chance) and can convert that into a board of Thunder monsters and high‑ATK beatsticks. Hand traps and numerous negations give it strong resilience to disruption, while draw engines and recursion keep resources flowing. Although the main deck is large and archetype purity is low, the extra deck offers flexible finishers. Popularity or meta‑share does not add points; the score reflects the system’s consistency, combo potential, and resource loops.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 95 P(open at least one core starter in 5‑card hand) ≈ 0.994 (hypergeometric) (Inferred)
D2 Opening-Hand Quality & Brick Management 90 Estimated brick probability ≈ 0.6 % (p_none_in_hand5_proxy_brick) (Inferred)
D3 Combo Conversion & Ceiling 80 Best plausible combo can field multiple Thunder monsters and a 3000‑ATK beatstick (e.g., Whisker Blitzclique) – inferred ceiling ≈ 80 (Inferred)
D4 Combo Floor & Median Output 65 Typical starter yields 1‑2 monsters and modest beatstick; inferred median power ≈ 65 (Inferred)
D5 Interruption Resilience & Route Redundancy 75 Multiple independent starters (Surge, Crackle, Grain) plus 9 hand traps and 15 negations give route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 80 Draw engines (Mulcharmy Fuwalos, Droll & Lock Bird, Pot of Sloth/Desires) and recursion (Return Stroke) provide resource recovery (Inferred)
D7 End-Board & Interaction Quality 70 End‑board includes 3000‑ATK monsters and Xyz board‑wipes; interaction density avg 3.1 with many negation cards (Inferred)
D8 Going-Second & Board-Breaking Power 70 Hand‑trap group probability ≥1 in 6‑card hand ≈ 0.64; board‑breakers like Lightning Storm and Ryzeal Detonator give going‑second pressure (Inferred)
D9 Offensive Pressure & Closing Power 75 Beatsticks (Whisker, Lava Golem) and high‑ATK Xyz (Evilswarm Exciton Knight) give offensive closing power ≈ 75 (Inferred)
D10 Main Deck Efficiency & Flexibility 55 60‑card main deck with 32 distinct cards and 24 % archetype purity reduces efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15‑card extra deck holds 13 XYZ, 1 Synchro, 1 Fusion; many are situational, yielding moderate coverage ≈ 60 (Inferred)
D12 Side Deck Adaptability 0 Side deck is empty, so no post‑side adaptability (Observed)
D13 Matchup Coverage & Format Fit 40 No tournament data; matchup fit is provisional and estimated low (Provisional)
D14 Pilotability & Error Tolerance 60 Complex combo lines and many tech cards increase pilot error tolerance; estimated pilotability ≈ 60 (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 73.5, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 70. Modifiers: No side deck (-6); Low archetype purity (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high starter consistency (≈99.4 % chance)
  • Abundant hand traps and negations for resilience
  • Strong draw and recursion engines
  • Flexible extra‑deck with multiple Xyz options

Weaknesses

  • Low archetype purity and many off‑archetype cards
  • Large 60‑card main deck reduces efficiency
  • No side deck limits matchup‑specific adaptation
  • Complex combo lines increase pilot error

Critical choke points

  • Reliance on a Blitzclique starter; if negated, engine stalls
  • Limited side‑deck tech against specific board states
Priority Remove Add Reason
1 Some off‑archetype generic cards (e.g., extra generic spells) More staple beatsticks like Red‑Eyes Dark Dragoon or additional Ryzeal monsters Increase archetype purity and boost offensive closing power
2 None (maintain core) Side‑deck staples such as Cosmic Cyclone, Twin Twisters, and additional hand traps Improve side‑deck adaptability and matchup coverage

Evidence & confidence

  • Verified: Legality status Legal; Main deck count 60 within size rules; Extra deck count 15 within size rules; Side deck count 0; Card text excerpts resolved
  • Observed: Side deck empty
  • Inferred: Starter consistency hypergeometric probability; Brick probability estimate; Combo ceiling and floor inference; Interruption resilience via multiple starters and hand traps; Resource economy from draw engines; End‑board interaction from high‑ATK monsters and Xyz effects; Going‑second pressure from hand‑trap probability and board‑breakers; Offensive closing power from beatsticks; Main‑deck efficiency from size and purity; Extra‑deck coverage from slot breakdown; Pilotability from combo complexity
  • Provisional: Matchup coverage without tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Blitzclique

Blitzclique Breakdown

 
 

 

 

 

 

 

 
 

 

 
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