Tellarknight Deck #733595 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Artifact Lancea x3, D.D. Crow x3, Mulcharmy Purulia x3. Created Jul 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/14/2026
Main Deck (55)
- Artifact Lancea x3
- Constellar Caduceus x2
- Constellar Castor x2
- Constellar Sombre x1
- D.D. Crow x3
- Drake Shark x1
- Mulcharmy Purulia x3
- Skull Meister x1
- Surfacing Big Jaws x3
- Tellarknight Altairan x1
- Tellarknight Cygnian x2
- Tellarknight Lyran x3
- Sakitama x1
- Ghost Ogre & Snow Rabbit x1
- Constellar Tellarknights x1
- Dark Hole x3
- My Body as a Shield x3
- Pair Bear Scare!! x1
- Satellarknight Skybridge x1
- Seventh Ascension x3
- Seventh Tachyon x3
- Stellarnova Bonds x3
- Swords of Concealing Light x3
- Tellarknight Genesis x1
- Evenly Matched x3
- Unbreakable Xyz Barrier x3
Extra Deck (15)
- Chronomaly Vimana x1
- Constellar Ptolemy M7 x1
- Eclipse Twins x1
- Evilswarm Exciton Knight x1
- Exstellarknight Constellar Ptolemy Ω7 x1
- Gagagaga Magician x1
- Light Dragon @Ignister x1
- Number 103: Ragnazero x1
- Number F0: Utopic Future Zexal x1
- Starliege Photon Blast Dragon x1
- Stellarknight Constellar Diamond x1
- Stellarknight Delteros x1
- Tellarknight Constellar Caduceus x2
- Tellarknight Constellar Delteros x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56.2 |
| Going First | 58 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Maintain board with high‑ATK Xyz monsters and use hand‑traps to reset opponent board.; Win via repeated board wipes (Evenly Matched, Dark Hole) and incremental advantage.
- Turn 1 (going first): Deploy hand‑traps (Evenly Matched, My Body as a Shield) to disrupt opponent, then summon a starter Xyz (e.g., Constellar Caduceus) and set up Xyz Barrier.
- Turn 2 (going second): Use six‑card hand to drop multiple hand‑traps and draw engines (Mulcharmy Purulia), then Xyz‑summon a powerful monster and lock opponent with Unbreakable Xyz Barrier.
- Recovery: Evenly Matched, Dark Hole, and draw effects from Mulcharmy Purulia to rebuild after disruption.
- After siding: No side deck; relies on in‑deck flexibility.
Why it scores here
The deck reliably opens with at least one core starter (≈95% chance) and a suite of hand‑traps that can disrupt the opponent on turn 1. It converts that into a board of Xyz monsters protected by Unbreakable Xyz Barrier, while multiple board‑wipe tools give it resilience after disruption. Resource recovery is moderate via draw engines, but the large 55‑card main deck and lack of side cards reduce efficiency and flexibility. Overall the system is solidly control‑oriented but limited by consistency of high‑impact combos and side‑deck options.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 85 | P(at least one core starter in opening 5) ≈ 0.9512 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | Hand‑trap group P(at least one in 6) ≈ 0.7565; low full‑brick proxy 0.0488 (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parsed combo boards; only generic interaction, so ceiling low (Inferred) |
| D4 | Combo Floor & Median Output | 35 | Same lack of combo data yields low median output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 75 | Multiple independent hand‑traps and Xyz Barrier provide redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Draw engine Mulcharmy Purulia and repeatable removal give moderate grind (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Unbreakable Xyz Barrier, My Body as a Shield, and many negation cards supply interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand‑trap density and board‑wipe spells support going‑second pressure (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Reliance on Xyz monsters and removal gives moderate closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55‑card main deck with only 2 exact‑name copies; low archetype purity (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 XYZ slots filled but many core XYZs missing; coverage moderate (Inferred) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0, no side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament data; matchup fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many hand‑traps and decision points increase error tolerance (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 56.2, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-5); Large main deck with low purity (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high chance to draw a starter or hand‑trap
- Strong interaction suite (negates, board wipes)
- Multiple independent disruption lines
Weaknesses
- No side deck, limiting post‑side adaptability
- Large main deck with low archetype purity raises brick risk
- Lack of a defined high‑impact combo engine
Critical choke points
- Reliance on drawing the right hand‑trap at the right time
- Missing core XYZ monsters reduces optimal board potential
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some off‑archetype filler (e.g., generic spells) | Core Tellarknight/Xyz monsters such as Constellar Caduceus and Tellarknight Constellar Delteros | Increase archetype purity and reduce brick rate |
| 2 | None (side deck empty) | A side deck with anti‑meta cards (e.g., Cosmic Cyclone, Twin Twisters) | Provide post‑side flexibility against control decks |
Evidence & confidence
- Verified: Legality status Legal; Side deck count 0
- Inferred: Engine accessibility probability 0.9512; Hand‑trap probability 0.7565; Brick estimate 0.0488; Dimension scores derived from card roles and probabilities
- Provisional: Matchup coverage without tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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