Tellarknight Deck Breakdown

Cards Usage Statistic

Main Deck

Constellar Caduceus
Constellar Caduceus
Constellar Caduceus
LIGHT 4
Constellar Caduceus
  • ATK:

  • 1600

  • DEF:

  • 1550


If you control a "Constellar" monster, except "Constellar Caduceus": You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Constellar" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of "Constellar Caduceus" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect. ● If this card battles a LIGHT or DARK monster, before damage calculation: You can banish that monster.

Constellar Castor
Constellar Castor
Constellar Castor
LIGHT 4
Constellar Castor
  • ATK:

  • 1700

  • DEF:

  • 600


If this card is Summoned: You can Special Summon 1 "Constellar" monster from your Deck, except "Constellar Castor", also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT and DARK monsters. You can only use this effect of "Constellar Castor" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect. ● Once per turn, when your opponent activates a Spell Card or effect (Quick Effect): You can detach 2 materials from a monster(s) you control, and if you do, negate that effect, and if you do that, destroy that card.

Constellar Sombre
Constellar Sombre
Constellar Sombre
LIGHT 4
Constellar Sombre
  • ATK:

  • 1550

  • DEF:

  • 1600


You can only use each effect of "Constellar Sombre" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "Constellar" monster for 1 less Tribute. You can banish 1 "Constellar" monster from your Graveyard, then target 1 "Constellar" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. ● This turn: You can activate this effect; Normal Summon 1 "Constellar" monster.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Satellarknight Altair
Satellarknight Altair
Satellarknight Altair
LIGHT 4
Satellarknight Altair
  • ATK:

  • 1700

  • DEF:

  • 1300


If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.

Satellarknight Unukalhai
Satellarknight Unukalhai
Satellarknight Unukalhai
LIGHT 4
Satellarknight Unukalhai
  • ATK:

  • 1800

  • DEF:

  • 1000


If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.

Tellarknight Altairan
Tellarknight Altairan
Tellarknight Altairan
LIGHT 4
Tellarknight Altairan
  • ATK:

  • 1700

  • DEF:

  • 1300


(This card is always treated as a "Constellar" card.) If this card is Summoned: You can target cards on the field, up to the number of LIGHT and DARK Xyz Monsters you control; destroy them. If a "tellarknight" or "Constellar" monster(s) is Special Summoned to your field, except "Tellarknight Altairan" (except during the Damage Step): You can Special Summon this card from your GY, also you cannot declare attacks for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Tellarknight Altairan" once per turn.

Tellarknight Cygnian
Tellarknight Cygnian
Tellarknight Cygnian
LIGHT 4
Tellarknight Cygnian
  • ATK:

  • 1500

  • DEF:

  • 1000


(This card is always treated as a "Constellar" card.) If this card is Summoned: You can add 1 "tellarknight" or "Constellar" monster from your Deck to your hand. You can target 1 other LIGHT monster you control; increase both its Level and this card's by 1. This card can be treated as 2 materials for the Xyz Summon of a "tellarknight" Xyz Monster that requires 3 or more materials. You can only use each effect of "Tellarknight Cygnian" once per turn.

Tellarknight Lyran
Tellarknight Lyran
Tellarknight Lyran
LIGHT 4
Tellarknight Lyran
  • ATK:

  • 1200

  • DEF:

  • 1600


(This card is always treated as a "Constellar" card.) If a "tellarknight" or "Constellar" monster is Normal Summoned to your field, except "Tellarknight Lyran" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Summoned: You can add 1 "tellarknight" Spell from your Deck to your hand. You can only use each effect of "Tellarknight Lyran" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Constellar Tellarknights
    Constellar Tellarknights
    Constellar Tellarknights
    Spell Continuous
    Constellar Tellarknights

      When this card is activated: You can Special Summon 1 "tellarknight" or "Constellar" monster from your hand or GY. You can target 1 "tellarknight" or "Constellar" Xyz Monster you control; Special Summon from your Extra Deck, 1 "tellarknight" or "Constellar" Xyz Monster with a different Rank, by using that Xyz Monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Constellar Tellarknights" once per turn. You can only activate 1 "Constellar Tellarknights" per turn.

      Satellarknight Skybridge
      Satellarknight Skybridge
      Satellarknight Skybridge
      Spell Quick
      Satellarknight Skybridge

        Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn.

        Stellarnova Bonds
        Stellarnova Bonds
        Stellarnova Bonds
        Spell Normal
        Stellarnova Bonds

          Activate 1 of these effects, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. ● Discard 1 card, and if you do, Special Summon 1 "tellarknight" or "Constellar" monster from your Deck with a different Type from the monsters you control. ● Target face-up monsters your opponent controls, up to the number of "tellarknight" and "Constellar" monsters you control; negate their effects until the end of this turn. You can only activate 1 "Stellarnova Bonds" per turn.

          Tellarknight Genesis
          Tellarknight Genesis
          Tellarknight Genesis
          Spell Quick
          Tellarknight Genesis

            Destroy Spell/Trap Cards on the field equal to the number of other "tellarknight" cards you control.

            Infinite Impermanence
            Infinite Impermanence
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

              Extra Deck

              Chronomaly Vimana
              Chronomaly Vimana
              Chronomaly Vimana
              LIGHT
              Chronomaly Vimana
              • ATK:

              • 2300

              • DEF:

              • 2600


              2 Level 5 monsters Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.

              Constellar Pleiades
              Constellar Pleiades
              Constellar Pleiades
              LIGHT
              Constellar Pleiades
              • ATK:

              • 2500

              • DEF:

              • 1500


              2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.

              Constellar Ptolemy M7
              Constellar Ptolemy M7
              Constellar Ptolemy M7
              LIGHT
              Constellar Ptolemy M7
              • ATK:

              • 2700

              • DEF:

              • 2000


              2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.

              Eclipse Twins
              Eclipse Twins
              Eclipse Twins
              LIGHT
              Eclipse Twins
              • ATK:

              • 2500

              • DEF:

              • 1200


              2 Level 4 monsters For this card's Xyz Summon, you can treat Rank 4 monsters you control as Level 4 monsters for material. You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 2 other Rank 4 or lower Xyz Monsters in your GY; Special Summon 1 of them and attach the other to it as material. You can only use this effect of "Eclipse Twins" once per turn.

              Evilswarm Exciton Knight
              Evilswarm Exciton Knight
              Evilswarm Exciton Knight
              LIGHT
              Evilswarm Exciton Knight
              • ATK:

              • 1900

              • DEF:

              • 0


              2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

              Exstellarknight Constellar Ptolemy Ω7
              Exstellarknight Constellar Ptolemy Ω7
              Exstellarknight Constellar Ptolemy Ω7
              LIGHT
              Exstellarknight Constellar Ptolemy Ω7
              • ATK:

              • 2700

              • DEF:

              • 2700


              3 Level 7 monsters Once per turn, during your Main Phase 2, you can also Xyz Summon "Exstellarknight Constellar Ptolemy Ω7" by using a "tellarknight" or "Constellar" Xyz Monster you control (transfer its materials). While you have 7 or more "tellarknight" monsters with different names in your GY and/or banishment, this card gains 2700 ATK/DEF, also it is unaffected by your opponent's activated effects. Once per turn (Quick Effect): You can detach any number of materials from this card, then target that many monsters your opponent controls; shuffle them into the Deck.

              Gagagaga Magician
              Gagagaga Magician
              Gagagaga Magician
              DARK
              Gagagaga Magician
              • ATK:

              • 2000

              • DEF:

              • 2000


              2 Level 4 monsters You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except "Gagagaga Magician"; Special Summon it, but negate its effects. You can only use this effect of "Gagagaga Magician" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect. ● During your Main Phase: You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, change its ATK to 4000, also negate its effects.

              Number F0: Utopic Future Zexal
              Number F0: Utopic Future Zexal
              Number F0: Utopic Future Zexal
              LIGHT
              Number F0: Utopic Future Zexal
              • ATK:

              • 0

              • DEF:

              • 0


              2 Xyz Monsters with the same Rank (This card's original Rank is always treated as 1.) Gains ATK/DEF equal to the combined Ranks of all Xyz Monsters you control and in your opponent's GY x 500. Your opponent's monsters cannot target monsters for attacks, except this one, also your opponent cannot target other cards on the field with card effects. Once per turn, when your opponent activates a card or effect on the field (Quick Effect): You can detach 1 material from this card; take control of 1 monster your opponent controls, also for the rest of this turn, this card cannot be destroyed by battle or card effects.

              Stellarknight Constellar Diamond
              Stellarknight Constellar Diamond
              Stellarknight Constellar Diamond
              LIGHT
              Stellarknight Constellar Diamond
              • ATK:

              • 2700

              • DEF:

              • 2000


              3 or more Level 5 LIGHT monsters During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as the Xyz Material, except "Stellarknight Constellar Diamond". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any card that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it.

              Stellarknight Delteros
              Stellarknight Delteros
              Stellarknight Delteros
              LIGHT
              Stellarknight Delteros
              • ATK:

              • 2500

              • DEF:

              • 2100


              3 Level 4 monsters While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.

              Tellarknight Constellar Caduceus
              Tellarknight Constellar Caduceus
              Tellarknight Constellar Caduceus
              LIGHT
              Tellarknight Constellar Caduceus
              • ATK:

              • 2500

              • DEF:

              • 1650


              2+ Level 4 monsters If this card is Xyz Summoned: You can target 1 "tellarknight" and/or 1 "Constellar" card in your GY; add them to your hand. You can banish 1 "tellarknight" or 1 "Constellar" monster from your hand or Deck, and detach 1 material from this card; this effect becomes that banished monster's effect that activates when it is Normal Summoned. You can only use each effect of "Tellarknight Constellar Caduceus" once per turn.

              Tellarknight Constellar Delteros
              Tellarknight Constellar Delteros
              Tellarknight Constellar Delteros
              LIGHT
              Tellarknight Constellar Delteros
              • ATK:

              • 2500

              • DEF:

              • 2500


              3+ Level 4 monsters Your opponent cannot target Rank 5 or higher "tellarknight" or "Constellar" Xyz Monsters you control with card effects. Once per turn: You can detach 1 material from this card; add 1 "tellarknight" or "Constellar" monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 LIGHT monster. If this card is sent to the GY, except from the field: You can Special Summon 1 "tellarknight" or "Constellar" monster from your hand or banishment.

              Tellarknight Ptolemaeus
              Tellarknight Ptolemaeus
              Tellarknight Ptolemaeus
              LIGHT
              Tellarknight Ptolemaeus
              • ATK:

              • 550

              • DEF:

              • 2600


              2 or more Level 4 monsters Once per Chain, during either player's turn: You can detach 3 Xyz Materials from this card; Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) You can detach 7 Xyz Materials from this card; skip your opponent's next turn. During each player's End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as a face-up Xyz Material.

              Main: 55 Extra: 15

              3 cardArtifact Lancea 3 cardArtifact Lancea
              Artifact Lancea
              LIGHT 5
              Artifact Lancea
              • ATK:

              • 1700

              • DEF:

              • 2300


              You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


              2 cardConstellar Caduceus 2 cardConstellar Caduceus
              Constellar Caduceus
              LIGHT 4
              Constellar Caduceus
              • ATK:

              • 1600

              • DEF:

              • 1550


              If you control a "Constellar" monster, except "Constellar Caduceus": You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Constellar" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of "Constellar Caduceus" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect. ● If this card battles a LIGHT or DARK monster, before damage calculation: You can banish that monster.


              2 cardConstellar Castor 2 cardConstellar Castor
              Constellar Castor
              LIGHT 4
              Constellar Castor
              • ATK:

              • 1700

              • DEF:

              • 600


              If this card is Summoned: You can Special Summon 1 "Constellar" monster from your Deck, except "Constellar Castor", also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT and DARK monsters. You can only use this effect of "Constellar Castor" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect. ● Once per turn, when your opponent activates a Spell Card or effect (Quick Effect): You can detach 2 materials from a monster(s) you control, and if you do, negate that effect, and if you do that, destroy that card.


              1 cardConstellar Sombre 1 cardConstellar Sombre
              Constellar Sombre
              LIGHT 4
              Constellar Sombre
              • ATK:

              • 1550

              • DEF:

              • 1600


              You can only use each effect of "Constellar Sombre" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "Constellar" monster for 1 less Tribute. You can banish 1 "Constellar" monster from your Graveyard, then target 1 "Constellar" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. ● This turn: You can activate this effect; Normal Summon 1 "Constellar" monster.


              3 cardD.D. Crow 3 cardD.D. Crow
              D.D. Crow
              DARK 1
              D.D. Crow
              • ATK:

              • 100

              • DEF:

              • 100


              (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


              1 cardDrake Shark 1 cardDrake Shark
              Drake Shark
              WATER 4
              Drake Shark
              • ATK:

              • 1400

              • DEF:

              • 1050


              A "Shark Drake" Xyz Monster that has this card as material gains this effect. ● Once per turn: You can detach 2 materials from this card, then target 1 Spell/Trap on the field; attach it to this card as material. You can only use each of the following effects of "Drake Shark" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon this card. This card can be treated as 2 materials for the Xyz Summon of a WATER Xyz Monster that requires 3 or more materials.


              3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
              Mulcharmy Purulia
              WATER 4
              Mulcharmy Purulia
              • ATK:

              • 100

              • DEF:

              • 600


              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


              1 cardSkull Meister 1 cardSkull Meister
              Skull Meister
              DARK 4
              Skull Meister
              • ATK:

              • 1700

              • DEF:

              • 400


              When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.


              3 cardSurfacing Big Jaws 3 cardSurfacing Big Jaws
              Surfacing Big Jaws
              WATER 4
              Surfacing Big Jaws
              • ATK:

              • 1800

              • DEF:

              • 300


              If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. You can only use each of the following effects of "Surfacing Big Jaws" once per turn. During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is Normal or Special Summoned: You can add 1 Fish "Shark" monster from your Deck to your hand.


              1 cardTellarknight Altairan 1 cardTellarknight Altairan
              Tellarknight Altairan
              LIGHT 4
              Tellarknight Altairan
              • ATK:

              • 1700

              • DEF:

              • 1300


              (This card is always treated as a "Constellar" card.) If this card is Summoned: You can target cards on the field, up to the number of LIGHT and DARK Xyz Monsters you control; destroy them. If a "tellarknight" or "Constellar" monster(s) is Special Summoned to your field, except "Tellarknight Altairan" (except during the Damage Step): You can Special Summon this card from your GY, also you cannot declare attacks for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Tellarknight Altairan" once per turn.


              2 cardTellarknight Cygnian 2 cardTellarknight Cygnian
              Tellarknight Cygnian
              LIGHT 4
              Tellarknight Cygnian
              • ATK:

              • 1500

              • DEF:

              • 1000


              (This card is always treated as a "Constellar" card.) If this card is Summoned: You can add 1 "tellarknight" or "Constellar" monster from your Deck to your hand. You can target 1 other LIGHT monster you control; increase both its Level and this card's by 1. This card can be treated as 2 materials for the Xyz Summon of a "tellarknight" Xyz Monster that requires 3 or more materials. You can only use each effect of "Tellarknight Cygnian" once per turn.


              3 cardTellarknight Lyran 3 cardTellarknight Lyran
              Tellarknight Lyran
              LIGHT 4
              Tellarknight Lyran
              • ATK:

              • 1200

              • DEF:

              • 1600


              (This card is always treated as a "Constellar" card.) If a "tellarknight" or "Constellar" monster is Normal Summoned to your field, except "Tellarknight Lyran" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Summoned: You can add 1 "tellarknight" Spell from your Deck to your hand. You can only use each effect of "Tellarknight Lyran" once per turn.


              1 cardSakitama 1 cardSakitama
              Sakitama
              LIGHT 4
              Sakitama
              • ATK:

              • 400

              • DEF:

              • 900


              Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.


              1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
              Ghost Ogre & Snow Rabbit
              LIGHT 3
              Ghost Ogre & Snow Rabbit
              • ATK:

              • 0

              • DEF:

              • 1800


              When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


              1 cardConstellar Tellarknights 1 cardConstellar Tellarknights
              Constellar Tellarknights
              Spell Continuous
              Constellar Tellarknights

                When this card is activated: You can Special Summon 1 "tellarknight" or "Constellar" monster from your hand or GY. You can target 1 "tellarknight" or "Constellar" Xyz Monster you control; Special Summon from your Extra Deck, 1 "tellarknight" or "Constellar" Xyz Monster with a different Rank, by using that Xyz Monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Constellar Tellarknights" once per turn. You can only activate 1 "Constellar Tellarknights" per turn.


                3 cardDark Hole
                3 cardDark Hole
                Dark Hole
                Spell Normal
                Dark Hole

                  Destroy all monsters on the field.


                  3 cardMy Body as a Shield 3 cardMy Body as a Shield
                  My Body as a Shield
                  Spell Quick
                  My Body as a Shield

                    When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it.


                    1 cardPair Bear Scare!! 1 cardPair Bear Scare!!
                    Pair Bear Scare!!
                    Spell Quick
                    Pair Bear Scare!!

                      Your opponent can reveal 1 "Pair Bear Scare!!" in their hand or Deck, and if they do, each player gains 2000 LP. Otherwise, you destroy 1 monster your opponent controls. If this card is sent from the field to the GY: Add this card to your opponent's hand. You can only use this effect of "Pair Bear Scare!!" once per Duel. You can only activate 1 "Pair Bear Scare!!" per turn.


                      1 cardSatellarknight Skybridge 1 cardSatellarknight Skybridge
                      Satellarknight Skybridge
                      Spell Quick
                      Satellarknight Skybridge

                        Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn.


                        3 cardSeventh Ascension 3 cardSeventh Ascension
                        Seventh Ascension
                        Spell Normal
                        Seventh Ascension

                          Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.


                          3 cardSeventh Tachyon
                          3 cardSeventh Tachyon
                          Seventh Tachyon
                          Spell Normal
                          Seventh Tachyon

                            Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                            3 cardStellarnova Bonds 3 cardStellarnova Bonds
                            Stellarnova Bonds
                            Spell Normal
                            Stellarnova Bonds

                              Activate 1 of these effects, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. ● Discard 1 card, and if you do, Special Summon 1 "tellarknight" or "Constellar" monster from your Deck with a different Type from the monsters you control. ● Target face-up monsters your opponent controls, up to the number of "tellarknight" and "Constellar" monsters you control; negate their effects until the end of this turn. You can only activate 1 "Stellarnova Bonds" per turn.


                              3 cardSwords of Concealing Light 3 cardSwords of Concealing Light
                              Swords of Concealing Light
                              Spell Continuous
                              Swords of Concealing Light

                                Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.


                                1 cardTellarknight Genesis 1 cardTellarknight Genesis
                                Tellarknight Genesis
                                Spell Quick
                                Tellarknight Genesis

                                  Destroy Spell/Trap Cards on the field equal to the number of other "tellarknight" cards you control.


                                  3 cardEvenly Matched 3 cardEvenly Matched
                                  Evenly Matched
                                  Trap Normal
                                  Evenly Matched

                                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                    3 cardUnbreakable Xyz Barrier 3 cardUnbreakable Xyz Barrier
                                    Unbreakable Xyz Barrier
                                    Trap Counter
                                    Unbreakable Xyz Barrier

                                      When a Spell/Trap Card, or monster effect, is activated while you control an Xyz Monster: Negate the activation, then you can detach 2 materials from a monster(s) you control, then destroy 1 card on the field. You can banish this card from your GY, then target 1 Xyz Monster you control; attach 1 LIGHT "Utopia" or "Utopic" Xyz Monster from your GY to it. You can only use each effect of "Unbreakable Xyz Barrier" once per turn.


                                      1 cardChronomaly Vimana 1 cardChronomaly Vimana
                                      Chronomaly Vimana
                                      LIGHT
                                      Chronomaly Vimana
                                      • ATK:

                                      • 2300

                                      • DEF:

                                      • 2600


                                      2 Level 5 monsters Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.


                                      1 cardConstellar Ptolemy M7 1 cardConstellar Ptolemy M7
                                      Constellar Ptolemy M7
                                      LIGHT
                                      Constellar Ptolemy M7
                                      • ATK:

                                      • 2700

                                      • DEF:

                                      • 2000


                                      2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                                      1 cardEclipse Twins 1 cardEclipse Twins
                                      Eclipse Twins
                                      LIGHT
                                      Eclipse Twins
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1200


                                      2 Level 4 monsters For this card's Xyz Summon, you can treat Rank 4 monsters you control as Level 4 monsters for material. You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 2 other Rank 4 or lower Xyz Monsters in your GY; Special Summon 1 of them and attach the other to it as material. You can only use this effect of "Eclipse Twins" once per turn.


                                      1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                      Evilswarm Exciton Knight
                                      LIGHT
                                      Evilswarm Exciton Knight
                                      • ATK:

                                      • 1900

                                      • DEF:

                                      • 0


                                      2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                      1 cardExstellarknight Constellar Ptolemy Ω7 1 cardExstellarknight Constellar Ptolemy Ω7
                                      Exstellarknight Constellar Ptolemy Ω7
                                      LIGHT
                                      Exstellarknight Constellar Ptolemy Ω7
                                      • ATK:

                                      • 2700

                                      • DEF:

                                      • 2700


                                      3 Level 7 monsters Once per turn, during your Main Phase 2, you can also Xyz Summon "Exstellarknight Constellar Ptolemy Ω7" by using a "tellarknight" or "Constellar" Xyz Monster you control (transfer its materials). While you have 7 or more "tellarknight" monsters with different names in your GY and/or banishment, this card gains 2700 ATK/DEF, also it is unaffected by your opponent's activated effects. Once per turn (Quick Effect): You can detach any number of materials from this card, then target that many monsters your opponent controls; shuffle them into the Deck.


                                      1 cardGagagaga Magician 1 cardGagagaga Magician
                                      Gagagaga Magician
                                      DARK
                                      Gagagaga Magician
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 2000


                                      2 Level 4 monsters You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except "Gagagaga Magician"; Special Summon it, but negate its effects. You can only use this effect of "Gagagaga Magician" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect. ● During your Main Phase: You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, change its ATK to 4000, also negate its effects.


                                      1 cardLight Dragon @Ignister 1 cardLight Dragon @Ignister
                                      Light Dragon @Ignister
                                      LIGHT
                                      Light Dragon @Ignister
                                      • ATK:

                                      • 2300

                                      • DEF:

                                      • 1500


                                      2 Level 4 monsters If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn. ● You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control. ● When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.


                                      1 cardNumber 103: Ragnazero 1 cardNumber 103: Ragnazero
                                      Number 103: Ragnazero
                                      WATER
                                      Number 103: Ragnazero
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1200


                                      2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.


                                      1 cardNumber F0: Utopic Future Zexal 1 cardNumber F0: Utopic Future Zexal
                                      Number F0: Utopic Future Zexal
                                      LIGHT
                                      Number F0: Utopic Future Zexal
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      2 Xyz Monsters with the same Rank (This card's original Rank is always treated as 1.) Gains ATK/DEF equal to the combined Ranks of all Xyz Monsters you control and in your opponent's GY x 500. Your opponent's monsters cannot target monsters for attacks, except this one, also your opponent cannot target other cards on the field with card effects. Once per turn, when your opponent activates a card or effect on the field (Quick Effect): You can detach 1 material from this card; take control of 1 monster your opponent controls, also for the rest of this turn, this card cannot be destroyed by battle or card effects.


                                      1 cardStarliege Photon Blast Dragon 1 cardStarliege Photon Blast Dragon
                                      Starliege Photon Blast Dragon
                                      LIGHT
                                      Starliege Photon Blast Dragon
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 2500


                                      2 Level 4 monsters If this card is Xyz Summoned: You can Special Summon 1 "Photon" monster from your hand. While this Xyz Summoned monster is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your "Galaxy-Eyes Photon Dragon" that is banished or in your GY; Special Summon it.


                                      1 cardStellarknight Constellar Diamond 1 cardStellarknight Constellar Diamond
                                      Stellarknight Constellar Diamond
                                      LIGHT
                                      Stellarknight Constellar Diamond
                                      • ATK:

                                      • 2700

                                      • DEF:

                                      • 2000


                                      3 or more Level 5 LIGHT monsters During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as the Xyz Material, except "Stellarknight Constellar Diamond". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any card that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it.


                                      1 cardStellarknight Delteros 1 cardStellarknight Delteros
                                      Stellarknight Delteros
                                      LIGHT
                                      Stellarknight Delteros
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2100


                                      3 Level 4 monsters While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.


                                      2 cardTellarknight Constellar Caduceus 2 cardTellarknight Constellar Caduceus
                                      Tellarknight Constellar Caduceus
                                      LIGHT
                                      Tellarknight Constellar Caduceus
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1650


                                      2+ Level 4 monsters If this card is Xyz Summoned: You can target 1 "tellarknight" and/or 1 "Constellar" card in your GY; add them to your hand. You can banish 1 "tellarknight" or 1 "Constellar" monster from your hand or Deck, and detach 1 material from this card; this effect becomes that banished monster's effect that activates when it is Normal Summoned. You can only use each effect of "Tellarknight Constellar Caduceus" once per turn.


                                      1 cardTellarknight Constellar Delteros 1 cardTellarknight Constellar Delteros
                                      Tellarknight Constellar Delteros
                                      LIGHT
                                      Tellarknight Constellar Delteros
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2500


                                      3+ Level 4 monsters Your opponent cannot target Rank 5 or higher "tellarknight" or "Constellar" Xyz Monsters you control with card effects. Once per turn: You can detach 1 material from this card; add 1 "tellarknight" or "Constellar" monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 LIGHT monster. If this card is sent to the GY, except from the field: You can Special Summon 1 "tellarknight" or "Constellar" monster from your hand or banishment.


                                      tcg
                                      Tellarknight
                                      5







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