Onomat Deck #733367 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Dodododo Warrior x3, Gogogo Goblindbergh x3, Ash Blossom & Joyous Spring x3.
Created by: YGO Mod (20517634)
Created On: 07/14/2026
Main Deck (40)
- D.D. Crow x1
- Dodododo Warrior x3
- Dodododwarf Gogogoglove x1
- Droll & Lock Bird x1
- Ext Ryzeal x1
- Gagaga Ganbara Knight x2
- Gogogo Goblindbergh x3
- Ice Ryzeal x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x1
- Nibiru, the Primal Being x1
- Node Ryzeal x1
- Onomatokage x2
- Star Ryzeal x1
- Sword Ryzeal x1
- Zubababa Knight x1
- Zubababancho Gagagacoat x2
- Ash Blossom & Joyous Spring x3
- Bonfire x1
- Forbidden Droplet x1
- Onomatopaira x3
- Onomatopickup x1
- Reinforcement of the Army x1
- Infinite Impermanence x3
- Ryzeal Plasma Hole x1
- Unbreakable Xyz Barrier x1
Extra Deck (15)
- Eclipse Twins x1
- Evilswarm Exciton Knight x1
- Gagagaga Girl x1
- Gagagaga Magician x1
- Gallant Granite x1
- Infernal Flame Banshee x1
- Mereologic Aggregator x1
- Number 106: Giant Hand x1
- Number 60: Dugares the Timeless x1
- Number F0: Utopic Draco Future x1
- Number F0: Utopic Future x1
- Number F0: Utopic Future Zexal x1
- Ryzeal Detonator x1
- Ryzeal Duo Drive x1
- Tornado Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 68/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 68.7 |
| Going First | 70 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 64 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Assemble Rank‑4 Xyz engine and overwhelm with layered effects; Hand‑trap disruption to stall opponent and win on board control
- Turn 1 (going first): Set hand traps, search core monsters, start a Rank‑4 Xyz summon (e.g., Ryzeal Duo Drive) by turn 2
- Turn 2 (going second): Use hand traps to negate opponent, then assemble Xyz board with extra‑deck resources
- Recovery: Draw engines (Mulcharmy Fuwalos/Purulia) and banish‑return loops (Onomatokage) refill hand and resources
- After siding: No side deck; rely on hand‑trap suite and engine resilience for the second game
Why it scores here
The deck reliably opens with a core starter (96% chance) and a suite of hand traps that protect the early game. Searchers and draw engines let it assemble Rank‑4 Xyz monsters, providing a strong ceiling, while the median output is modest due to reliance on multiple searches. Interaction quality is solid thanks to several Xyz effects, but the lack of a side deck limits adaptability, and the combo floor is only average, keeping the overall score moderate.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 85 | P(at least one core starter in opening 5) ≈ 0.96; multiple 3‑copy searchers give a reliable T1 engine (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 80 | Full‑brick estimate ≈ 0.04; hand‑trap and searcher density keeps early hands functional (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Potential to summon Rank‑4 Xyz monsters and apply their effects yields a high ceiling ≈ 70 (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical boards lack full combo depth, median output around 55 due to reliance on multiple searches (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 75 | Nine hand‑traps plus redundant starter lines give good interruption resilience ≈ 75 (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Draw engines (Mulcharmy Fuwalos/Purulia) and banish‑return loops (Onomatokage) support resource recovery ≈ 70 (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Xyz suite provides layered interaction (detonation, barrier, negation) averaging interaction density ≈ 70 (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Six‑card hand gives 0.8082 chance of a hand‑trap; board‑breakers like Ryzeal Detonator add going‑second pressure ≈ 65 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | End‑board monsters reach 2500‑3000 ATK and have removal, giving moderate closing power ≈ 65 (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40‑card main deck with 26 distinct cards shows moderate compactness but some tech redundancy ≈ 60 (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | All 15 extra slots filled with Rank‑4 XYZs; coverage is decent but many situational choices ≈ 65 (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck present, limiting adaptability after the first game ≈ 20 (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; archetype meta‑share unavailable, so matchup fit is provisional ≈ 40 (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Complex multi‑search, hand‑trap sequencing raises error tolerance; pilotability moderate ≈ 55 (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 68.7, Going First ≈ 70, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 64. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high consistency of core starter (≈96% chance)
- Strong hand‑trap suite for disruption
- Robust Xyz interaction suite with multiple effects
- Draw engines and recursion for resource recovery
Weaknesses
- No side deck limits post‑side adaptability
- Combo floor moderate due to reliance on many searches
- Engine depends on assembling Rank‑4 Xyz board; vulnerable to early disruption
- Missing several core XYZs reduces optimal power
Critical choke points
- Reliance on assembling Rank‑4 Xyz engine; if early searches are blocked, board stalls
- Limited side deck options restrict response to unexpected matchups
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Add a side deck with versatile removal (e.g., Twin Twisters) and anti‑meta tools to improve adaptability |
Evidence & confidence
- Verified: Legality status Legal; Card copy limits match banlist
- Inferred: Core starter probability 0.96; Brick estimate 0.04; Hand‑trap group probability 0.8082; Searchers provide engine consistency; Xyz suite gives interaction density
- Provisional: Matchup coverage without tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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