Sacred Beast Deck #733232 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Jul 14, 2026 by YGO Mod.

Deck Sacred Beast OCG

Created by: YGO Mod (20517634)

Created On: 07/14/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jul 14, 2026
25± 5/ 100
Power Score
Structural 63
Reliability 10
Going First 60
Going Second 55

Sacred Beast — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 63
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 10
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Summon Sacred Beast fusion/Level 10 bosses for overwhelming board; Disrupt with hand traps and generic extra deck negates
  • Turn 1 (going first): Search and set up Field Spell + Sacred Beast monsters, fusion into Chaotic Phantasmal
  • Turn 2 (going second): Use board breakers (Super Poly, Illusion Gate) and hand traps to disrupt then summon bosses
  • Recovery: Recursion via Abyss, Combined Assault, Fallen Paradise
  • After siding: No side deck (0 cards) – cannot adapt post-side

Why it scores here

This deck is evaluated as theoretical/structural-only because it is Illegal in the OCG format due to running 1 copy of the Forbidden card Maxx "C". The Sacred Beast engine shows high consistency with near-certain opening access to core searchers (P≥0.999), and can convert into large Level 10 bosses and fusion monsters, but no recorded combos were supplied so ceiling/floor are inferred from card text. The system is not penalized for popularity but for its illegal status and lack of side deck; the Final Contextual score is capped low per rubric. Individual card scores were not averaged; the deck system’s coherence and brick management were assessed.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 Archetype core 31 copies yields P(open ≥1)=0.9998; multiple searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 70 Copy histogram shows 8 triples, low garnet density except PSY-Frame Driver (Inferred)
D3 Combo Conversion & Ceiling 65 No parsed combos; ceiling inferred as Chaotic Phantasmal 5000 ATK with negation (Inferred)
D4 Combo Floor & Median Output 55 No combo median data; typical opening yields one Sacred Beast boss (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Hand traps (Ash, Gamma, Droll) plus extra-deck negates provide routes (Inferred)
D6 Resource Economy, Recovery & Grind 65 Fallen Paradise and Abyss enable GY sending and recursion (Inferred)
D7 End-Board & Interaction Quality 60 Extra deck includes Varudras, Starving Venom, Omega with negation text (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second hand trap P=0.577; Super Poly and Illusion Gate break boards (Inferred)
D9 Offensive Pressure & Closing Power 70 Boss monsters 4000-5000 ATK, Gustav Rocket burn (Inferred)
D10 Main Deck Efficiency & Flexibility 75 40-card main with 77.8% core presence, compact (Verified)
D11 Extra Deck Efficiency & Coverage 70 15 extra cards spanning fusion/link/xyz/synchro, covering roles (Verified)
D12 Side Deck Adaptability 10 Side deck count 0, no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament context; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple search steps and summon conditions imply moderate complexity (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 63, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 10. Modifiers: Illegal status (-10). Final formula: Illegal deck: structural-only theoretical evaluation capped low; normal formula not applied

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High consistency of Sacred Beast core
  • Strong boss monsters with high ATK
  • Good extra deck coverage

Weaknesses

  • Illegal due to Maxx "C"
  • No side deck
  • No recorded combo data

Critical choke points

  • Forbidden Maxx "C" prevents legal play
  • Reliance on Field Spell for summoning
Priority Remove Add Reason
1 Maxx "C" Any legal hand trap e.g. Effect Veiler Remove forbidden card to make deck legal

Evidence & confidence

  • Verified: Legality status Illegal; Main/Extra counts; Card text excerpts
  • Inferred: Consistency probabilities; Combo ceiling/floor from text
  • Provisional: Matchup fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Sacred Beast

Sacred Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
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