Tellarknight Deck #73319 — Yu-Gi-Oh! TCG
40 Main, 15 Extra, incl. Constellar Caduceus x3, Satellarknight Deneb x3, Tellarknight Lyran x3.
Created by: YGO Mod (20517634)
Created On: 05/27/2023
Main Deck (40)
- Constellar Caduceus x3
- Constellar Pollux x1
- Constellar Sheratan x2
- Fire Flint Lady x1
- Infernoble Knight - Renaud x1
- Photon Thrasher x2
- Satellarknight Altair x2
- Satellarknight Deneb x3
- Satellarknight Unukalhai x2
- Satellarknight Vega x2
- Tellarknight Altairan x2
- Tellarknight Lyran x3
- Ash Blossom & Joyous Spring x3
- "Infernoble Arms - Durendal" x1
- Called by the Grave x1
- Constellar Tellarknights x2
- Constellar Twinkle x1
- Living Fossil x1
- Reinforcement of the Army x1
- Satellarknight Skybridge x1
- Triple Tactics Talent x2
- Infinite Impermanence x3
Extra Deck (15)
- Apollousa, Bow of the Goddess x1
- I:P Masquerena x1
- Isolde, Two Tales of the Noble Knights x1
- Knightmare Unicorn x1
- Underworld Goddess of the Closed World x1
- Constellar Pleiades x1
- Constellar Ptolemy M7 x1
- Darktellarknight Batlamyus x1
- Heroic Champion - Jarngreipr x1
- Stellarknight Constellar Diamond x1
- Stellarknight Delteros x1
- Stellarknight Triverr x1
- Tellarknight Constellar Caduceus x2
- Tellarknight Ptolemaeus x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 9/100 (±5 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 38 |
| Going First | 42 |
| Going Second | 38 |
| Meta Power | provisional |
| Tournament Reliability | 32 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: tcg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Attrition via Level 4 Xyz board control and negation layers; Material recycling and rank-up chains to sustain pressure
- Turn 1 (going first): Normal summon Pollux/Lyran to special summon Constellar/Tellarknight, search with Caduceus/Deneb, build Level 4 Xyz (Delteros/Triverr/Caduceus), set traps, beat down
- Turn 2 (going second): Use Altairan/Triverr/Unicorn to clear board, establish Delteros protection, detach for Caduceus search or Diamond negation
- Recovery: Altair recursion, Ptolemaeus rank-up chain, Caduceus banish-to-search, Living Fossil retrieval
- After siding: None; zero side deck cards listed
Why it scores here
This Tellarknight/Constellar hybrid operates as a Level 4 Xyz combo-midrange deck, relying on engine starters like Lyran and Caduceus to build interactive boards featuring Delteros and Triverr. However, the evaluation is severely penalized because the list is Illegal in TCG (running two Forbidden cards and exceeding copy limits), has zero side deck cards, and suffers from extreme archetype dilution with heavy Noble Knight and Photon splashes. Without recorded combo data or metagame context, its consistency and floor are inferred to be low, making it highly unreliable in actual play. Popularity or archetype tags do not compensate for these structural and legality failures.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 38 | P(≥1 core starter in hand 5) ≈ 0.74; heavy splashing reduces effective bootstrap reliability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 32 | High brick risk due to 0 side deck, missing core staples (Castor, Mulcharmy), and conflicting Normal Summon slots (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | Text-inferred ceiling reaches ~PowerIndex 70+ with Delteros/Triverr/Caduceus, but unverified without recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 28 | Median output drops significantly when engine breaks or hits hand traps; lacks redundant searchers (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 34 | Relies on Altair recursion and Ptolemaeus rank-ups, but independent disruption routes are scarce (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 52 | Good material recycling via Caduceus and Altair, but high resource cost to maintain board presence (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Strong interaction layering with Triverr, Diamond, Underworld Goddess, and Jarngreipr protection (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 42 | Lacks dedicated board breakers like HFD/Lightning Storm; relies on Triverr/Unicorn/Altairan which are situational (Inferred) |
| D9 | Offensive Pressure & Closing Power | 48 | Boss monsters reach 2500-2700 ATK but lack piercing/direct damage; closes via attrition (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 28 | Bloated with 22 distinct main cards; heavy Noble Knight/Photon/Generic splashes hurt coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 54 | 15-card Xyz-heavy extra offers solid Level 4 coverage but includes dead-draw links (Masquerena, Underworld Goddess) (Inferred) |
| D12 | Side Deck Adaptability | 0 | Zero side deck cards listed; completely unable to adapt post-side (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No dated metagame sample available; alignment with environment is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 38 | Complex multi-archetype interactions and mandatory Xyz mechanics increase pilot error tolerance requirements (Inferred) |
How the score was computed
Strategy profile: Balanced. Structural ≈ 38, Going First ≈ 42, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 32. Modifiers: Illegal List (-12); Zero Side Deck (-10); Heavy Archetype Conflict (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ 0.26 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong end-board interaction with layered negations and protections
- Decent material recycling and rank-up chains for grind potential
- Multiple boss monster options reaching 2500+ ATK
Weaknesses
- Illegal in TCG (Forbidden cards, copy limit violations)
- Zero side deck cards; no post-side adaptation
- Extreme archetype dilution reduces engine reliability
- Missing core staples (Castor, Mulcharmy, Fuwalos, Cygnian) drastically lowers floor
- No recorded combo data or metagame performance metrics
Critical choke points
- Hitting Constellar Tellarknights or Caduceus to enable engine continuity
- Avoiding hand traps that negate searchers or prevent Normal Summons
- Maintaining enough Level 4 monsters to bypass Delteros/Triverr restrictions
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Apollousa, Bow of the Goddess | Mulcharmy Purulia | Removes Forbidden card; adds essential Level 4 Xyz starter/searcher to boost consistency |
| 2 | Isolde, Two Tales of the Noble Knights | Tellarknight Cygnian | Removes Forbidden card; replaces with archetype-specific extender that synergizes with Noble Knight splash legally |
| 3 | Fire Flint Lady / Photon Thrasher | Constellar Castor / Stellarnova Alpha | Cuts low-value splashes; adds core Tellarknight/Constellar support to reduce brick rate |
| 4 | Living Fossil / Infernoble Arms - Durendal | [Side Deck Slot] Lightning Storm / Forbidden Droplet | Converts main deck tech into necessary side deck board breakers and hand traps for Bo3 play |
Evidence & confidence
- Verified: Legality status: Illegal; Side count: 0; Copy limit violations: TTT (2/1), Apollousa (Forbidden), Isolde (Forbidden)
- Inferred: Consistency estimates from hypergeometric draw odds; Combo floor/median/ceiling derived from card text and archetype mechanics; Interaction quality and resource economy assessed via role hints and description excerpts; Pilotability and error tolerance estimated from combo step complexity
- Provisional: Matchup format fit and metagame alignment
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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