Harpie Deck #733045 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Manju of the Ten Thousand Hands x3, Clavkiys, the Magikey Skyblaster x3, Magikey Mechmusket - Batosbuster x3. Created Jul 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/14/2026
Main Deck (60)
- Artifact Lancea x2
- D.D. Crow x2
- Manju of the Ten Thousand Hands x3
- Alligator's Sword x1
- Clavkiys, the Magikey Skyblaster x3
- PSY-Frame Driver x1
- Water Magician x1
- Magikey Mechmortar - Garesglasser x1
- Magikey Mechmusket - Batosbuster x3
- Ghost Belle & Haunted Mansion x2
- Maginificent Magikey Mafteal x3
- PSY-Framegear Gamma x1
- Advanced Ritual Art x2
- Archfiend's Usurpation x3
- Called by the Grave x1
- Cosmic Cyclone x3
- Dragon's Mirror x1
- Harpie's Feather Duster x1
- High Ritual Art x1
- Instant Fusion x1
- Magikey Battle x2
- Magikey Maftea x2
- Magikey World x3
- Preparation of Rites x3
- Raigeki x1
- Reinforcement of the Army x1
- Terraforming x1
- Unexpected Dai x3
- Angel Statue - Azurune x1
- Breakthrough Skill x1
- Magikey Locking x1
- Magikey Unlocking x2
- Simul Archfiends x1
- The Black Goat Laughs x2
Extra Deck (15)
- Magikey Beast - Ansyalabolas x1
- Magikey Dragon - Andrabime x2
- Imduk the World Chalice Dragon x1
- Link Spider x1
- Silhouhatte Rabbit x1
- Adamancipator Risen - Dragite x1
- Beelze of the Diabolic Dragons x1
- Draco Berserker of the Tenyi x1
- Magikey Fiend - Transfurlmine x2
- PSY-Framelord Omega x1
- Grenosaurus Giga-Cannon x1
- Magikey Deity - Ashtartu x1
- Magikey Spirit - Vepartu x1
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Harpie Mixed Magikey Toolbox Pile — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 44 |
| Going First | 45 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Combo
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Summon Magikey ritual/fusion/synchro/xyz bosses and disrupt with hand traps and board breakers; Generic multi-summon-type toolbox beatdown
- Turn 1 (going first): Activate Magikey World or use Manju/Preparation of Rites to ritual summon Batosbuster, set Magikey Unlocking for negation
- Turn 2 (going second): Use Raigeki/Harpie's Feather Duster/Cosmic Cyclone plus hand traps to clear board and push boss monsters
- Recovery: Magikey Battle/Locking recursion and extra deck coverage to rebuild
- After siding: No side deck (0 cards) – no post-side adaptation
Why it scores here
The deck is a 60-card casual pile centered on Magikey ritual/fusion/synchro/xyz toolbox with splashed hand traps and board breakers, not a focused Harpie strategy; its score reflects system consistency and median output, not card averages or archetype popularity. Opening reliability is diluted by the 60-card size and many singleton non-engine pieces, giving a modest chance to assemble a functional turn-1 play. Ceiling can produce a 2800-3000 ATK boss with some negation but the median hand is a hand trap or single ritual with little board. No side deck and incomplete sub-archetypes (Archfiend, PSY-Frame) further reduce tournament reliability. The evaluation did not average individual card scores; it scored the connected system's consistency, cohesion, and resilience.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | Hypergeometric P(≥1 searcher in 5) ≈ 0.78 from 15 searcher copies in 60-card deck; starter density low (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 60-card main with 17 singleton cards and dead Archfiend/Dragon sub-themes raises brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Card-text ceiling: Magikey Andrabime fusion negate + board wipe, Transfurlmine double attack, but requires multiple pieces (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo logs; median output inferred as single ritual or hand trap with minimal board (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Multiple summon types (Ritual/Fusion/Synchro/Xyz) give some route redundancy but extra deck singles limit (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Magikey Battle/Locking and GY recursion provide moderate grind, diluted by 60-card size (Inferred) |
| D7 | End-Board & Interaction Quality | 50 | Negation text on 12 cards and removal on 20, but layering weak; Magikey Unlocking counter trap only with boss (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second 6-card hand trap probability ≈0.54; Raigeki/Feather Duster/Cosmic Cyclone present (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Boss monsters 2800-3000 ATK but slow to assemble; low offensive conversion (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 60-card deck with 34 distinct mains, many off-theme singles lowers compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra deck 15 slots cover 4 summon types but many singles (e.g., 1 Ashtartu) limit efficiency (Observed) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0, no post-side adaptability in best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament context; format fit provisional for OCG casual (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-engine 60-card pile with many decision points raises pilot error (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 44, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: engine conflicts / incomplete sub-archetypes (-4); hard-garnet burden (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad summon-type coverage (Ritual/Fusion/Synchro/Xyz/Link)
- Decent hand trap and board breaker density
Weaknesses
- 60-card size destroys consistency
- No side deck
- Incomplete off-theme engines (Archfiend, Dragon)
- Low median output
Critical choke points
- Opening required searcher/ritual piece diluted by 60 cards
- Single copies of key extra deck bosses
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dragon's Mirror, Alligator's Sword, Water Magician, Archfiend's Usurpation, Simul Archfiends | More consistent Magikey core (e.g., extra Magikey Maftea, Clavkiys) or cut to 40 cards | Reduce bricks and improve engine cohesion |
Evidence & confidence
- Verified: Legality status Legal; Side count 0; Extra deck 15 cards; Limited cards within copy limits
- Observed: Extra deck breakdown 6 synchro/3 fusion/3 link/3 xyz; Copy histogram 17 singles, 8 doubles, 9 triples
- Inferred: Consistency probabilities from hypergeometric; Brick risk from 60-card size and dead singles; Ceiling boards from card text reads
- Provisional: Matchup format fit without dated metagame
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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