Harpie Deck #733045 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Manju of the Ten Thousand Hands x3, Clavkiys, the Magikey Skyblaster x3, Magikey Mechmusket - Batosbuster x3. Created Jul 14, 2026 by YGO Mod.

Deck Harpie OCG

Created by: YGO Mod (20517634)

Created On: 07/14/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Jul 14, 2026
35± 6/ 100
Power Score
Structural 44
Reliability 35
Going First 45
Going Second 50

Harpie Mixed Magikey Toolbox Pile — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 44
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon Magikey ritual/fusion/synchro/xyz bosses and disrupt with hand traps and board breakers; Generic multi-summon-type toolbox beatdown
  • Turn 1 (going first): Activate Magikey World or use Manju/Preparation of Rites to ritual summon Batosbuster, set Magikey Unlocking for negation
  • Turn 2 (going second): Use Raigeki/Harpie's Feather Duster/Cosmic Cyclone plus hand traps to clear board and push boss monsters
  • Recovery: Magikey Battle/Locking recursion and extra deck coverage to rebuild
  • After siding: No side deck (0 cards) – no post-side adaptation

Why it scores here

The deck is a 60-card casual pile centered on Magikey ritual/fusion/synchro/xyz toolbox with splashed hand traps and board breakers, not a focused Harpie strategy; its score reflects system consistency and median output, not card averages or archetype popularity. Opening reliability is diluted by the 60-card size and many singleton non-engine pieces, giving a modest chance to assemble a functional turn-1 play. Ceiling can produce a 2800-3000 ATK boss with some negation but the median hand is a hand trap or single ritual with little board. No side deck and incomplete sub-archetypes (Archfiend, PSY-Frame) further reduce tournament reliability. The evaluation did not average individual card scores; it scored the connected system's consistency, cohesion, and resilience.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 Hypergeometric P(≥1 searcher in 5) ≈ 0.78 from 15 searcher copies in 60-card deck; starter density low (Inferred)
D2 Opening-Hand Quality & Brick Management 40 60-card main with 17 singleton cards and dead Archfiend/Dragon sub-themes raises brick risk (Inferred)
D3 Combo Conversion & Ceiling 55 Card-text ceiling: Magikey Andrabime fusion negate + board wipe, Transfurlmine double attack, but requires multiple pieces (Inferred)
D4 Combo Floor & Median Output 35 No combo logs; median output inferred as single ritual or hand trap with minimal board (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Multiple summon types (Ritual/Fusion/Synchro/Xyz) give some route redundancy but extra deck singles limit (Inferred)
D6 Resource Economy, Recovery & Grind 50 Magikey Battle/Locking and GY recursion provide moderate grind, diluted by 60-card size (Inferred)
D7 End-Board & Interaction Quality 50 Negation text on 12 cards and removal on 20, but layering weak; Magikey Unlocking counter trap only with boss (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second 6-card hand trap probability ≈0.54; Raigeki/Feather Duster/Cosmic Cyclone present (Inferred)
D9 Offensive Pressure & Closing Power 40 Boss monsters 2800-3000 ATK but slow to assemble; low offensive conversion (Inferred)
D10 Main Deck Efficiency & Flexibility 35 60-card deck with 34 distinct mains, many off-theme singles lowers compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 55 Extra deck 15 slots cover 4 summon types but many singles (e.g., 1 Ashtartu) limit efficiency (Observed)
D12 Side Deck Adaptability 0 Side deck count 0, no post-side adaptability in best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament context; format fit provisional for OCG casual (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-engine 60-card pile with many decision points raises pilot error (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 44, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: engine conflicts / incomplete sub-archetypes (-4); hard-garnet burden (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad summon-type coverage (Ritual/Fusion/Synchro/Xyz/Link)
  • Decent hand trap and board breaker density

Weaknesses

  • 60-card size destroys consistency
  • No side deck
  • Incomplete off-theme engines (Archfiend, Dragon)
  • Low median output

Critical choke points

  • Opening required searcher/ritual piece diluted by 60 cards
  • Single copies of key extra deck bosses
Priority Remove Add Reason
1 Dragon's Mirror, Alligator's Sword, Water Magician, Archfiend's Usurpation, Simul Archfiends More consistent Magikey core (e.g., extra Magikey Maftea, Clavkiys) or cut to 40 cards Reduce bricks and improve engine cohesion

Evidence & confidence

  • Verified: Legality status Legal; Side count 0; Extra deck 15 cards; Limited cards within copy limits
  • Observed: Extra deck breakdown 6 synchro/3 fusion/3 link/3 xyz; Copy histogram 17 singles, 8 doubles, 9 triples
  • Inferred: Consistency probabilities from hypergeometric; Brick risk from 60-card size and dead singles; Ceiling boards from card text reads
  • Provisional: Matchup format fit without dated metagame
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Harpie

Harpie Breakdown

 
 

 

 

 

 

 

 
 

 

 
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