Icejade Deck #732986 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 07/14/2026
Main Deck (54)
- Artifact Lancea x3
- Droll & Lock Bird x1
- First Penguin x3
- General Raiho of the Ice Barrier x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Retaliating "C" x3
- Revealer of the Ice Barrier x3
- Speaker for the Ice Barriers x1
- Spellbreaker of the Ice Barrier x1
- Ash Blossom & Joyous Spring x2
- Fydraulis Harmonia x3
- Georgius, Swordman of the Ice Barrier x1
- Ghost Belle & Haunted Mansion x1
- Hexa Spirit of the Ice Barrier x1
- Icejade Ran Aegirine x3
- Crossout Designator x1
- Freezing Chains of the Ice Barrier x1
- Medallion of the Ice Barrier x3
- Mirror of the Ice Barrier x3
- Winds Over the Ice Barrier x1
- Dominus Impulse x2
- Infinite Impermanence x3
- Red Reboot x1
- Solemn Accusation x3
- Solemn Judgment x1
Extra Deck (14)
- Marincess Coral Anemone x1
- Salamangreat Almiraj x1
- Adamancipator Risen - Dragite x1
- Enigmaster Packbit x1
- Graydle Dragon x1
- Icejade Gymir Aegirine x1
- Lancea, Ancestral Dragon of the Ice Mountain x1
- Ravenous Crocodragon Archethys x1
- Trishula, Dragon of the Ice Barrier x1
- Trishula, Zero Dragon of the Ice Barrier x1
- Coral Dragon x1
- Deep Sea Prima Donna x1
- Golden Cloud Beast - Malong x1
- Ib the World Chalice Justiciar x1
Couldn't load the deck
Icejade Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 35 |
| Going First | 35 |
| Going Second | 30 |
| Meta Power | provisional |
| Tournament Reliability | 20 |
- Primary strategy: Toolbox
- Secondary strategies: Combo
- Format: ocg
Legality
Main 54 / Extra 14 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro summon WATER boss monsters (e.g., Trishula, Icejade Gymir) for board control; Hand-trap disruption into grind
- Turn 1 (going first): Search Ice Barrier/Icejade tuners, synchro into disruption bosses
- Turn 2 (going second): Use hand traps and board breakers (limited) to break board – weakened by illegal cards
- Recovery: Recursion via Extra Deck and GY effects
- After siding: No side deck (0 cards) – cannot adapt in best-of-3
Why it scores here
This deck is Illegal in the OCG format because it runs Forbidden cards Red Reboot and Maxx "C", so it cannot receive a normal Final Contextual score; evaluation is theoretical/structural-only and capped low. The system shows a WATER Synchro/Toolbox engine with Ice Barrier and Icejade cards, but no combo records exist and the 54-card list is bloated with non-engine. Popularity or archetype usage stats did not earn points, and the score is not an average of individual card powers but a system read capped by illegality and missing data.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | Archetype core opening probability ~0.70 but deck illegal (Inferred/Verified illegal) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 54-card main with 13 singles increases brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 30 | No parsed combos; ceiling unknown, theoretical synchro boards (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No combo floor/median data; median output unknown (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 30 | Multiple tuners provide redundant lines but illegal status undermines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 35 | Resource economy via searchers like Medallion but no grind data (Inferred) |
| D7 | End-Board & Interaction Quality | 35 | Interaction from Solemn/Impermanence but forbidden cards invalidate (Verified/Inferred) |
| D8 | Going-Second & Board-Breaking Power | 30 | Going-second hampered by lack of board breakers and illegal hand traps (Inferred) |
| D9 | Offensive Pressure & Closing Power | 30 | Synchro bosses have 2700-3300 ATK but no closing data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Main deck 54 cards, off-archetype splash heavy, inefficient (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Extra deck 14 synchro/link toolbox, decent coverage (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck 0 cards, no adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No dated metagame sample; matchup fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Complex synchro lines but no combo steps recorded (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 35, Going First ≈ 35, Going Second ≈ 30, Meta = provisional, Tournament Reliability ≈ 20. Modifiers: illegality_and_no_side (-12). Final formula: Illegal deck: normal formula not applied; capped low per rubric (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.7 · key two-card combo ≈ — · full-brick estimate ≈ 0.3 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad WATER Synchro Extra Deck toolbox
- Multiple searchers for Ice Barrier core
Weaknesses
- Illegal due to Forbidden cards
- No side deck
- 54-card main dilutes consistency
- No recorded combos
Critical choke points
- Red Reboot (Forbidden)
- Maxx "C" (Forbidden)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Red Reboot | Lightning Storm | Remove forbidden card, add legal board breaker |
| 2 | Maxx "C" | More Icejade/Ice Barrier consistency | Replace forbidden hand trap with legal engine pieces |
Evidence & confidence
- Verified: Legality status Illegal (banlist tokens); Card text excerpts for all listed cards; Extra deck size 14 within limit
- Inferred: Hypergeometric opening probabilities from 54-card main; Synchro toolbox routes from card text
- Provisional: Meta Power (no dated metagame sample)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





