Black Luster Soldier Deck #732945 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 07/14/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
12± 5/ 100
Power Score
Structural 43
Reliability 10
Going First 45
Going Second 40

Black Luster Soldier — Deck Power Evaluation

Final Contextual Deck Power: 12/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 45
Going Second 40
Meta Power provisional
Tournament Reliability 10
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Ritual/Synchro/Fusion boss monsters with negation and removal (theoretical); Board control via counters and hand traps
  • Turn 1 (going first): Ritual summon Black Luster Soldier or Magician of Dark Chaos, set counter traps
  • Turn 2 (going second): Use hand traps and board breakers to clear and push
  • Recovery: Recursion via Skull Archfiend of Chaos and GY effects
  • After siding: None (side deck empty)

Why it scores here

This deck is illegal in the OCG format because it contains five Forbidden cards (Heavy Storm, Red Reboot, Maxx "C", Dimensional Barrier, Herald of the Arc Light) that exceed copy limits, so it cannot be played as listed. The evaluation is theoretical/structural-only and the Final Contextual Deck Power is capped low per rubric guardrails. The underlying system shows a ritual/synchro/fusion toolbox with high searcher density (P(core opener)≈0.91 Inferred) and many negation/removal texts, but the 55-card main deck is bloated and there is no side deck. No individual card scores were averaged; the score reflects the illegal status and system inefficiency, not archetype popularity. Without a dated metagame, Meta Power is provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(≥1 archetype-core in 5)≈0.91 from 20 copies; but includes forbidden cards (Inferred/Verified)
D2 Opening-Hand Quality & Brick Management 40 55-card main with 14 singles raises brick risk; copy histogram shows 7 triples (Inferred)
D3 Combo Conversion & Ceiling 55 No parsed combos; ritual+boss texts suggest moderate ceiling if legal (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown; sparse singles imply inconsistent floor (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Redundant searchers but single choke on ritual spell; no combo data (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion via Skull Archfiend and GY traps; 17 searcher texts (Inferred)
D7 End-Board & Interaction Quality 50 12 negation-text and 25 removal-text cards; counter traps present (Verified flags)
D8 Going-Second & Board-Breaking Power 40 Hand traps 7 copies P≈0.58 going second; but no board-breaker suite verified (Inferred)
D9 Offensive Pressure & Closing Power 50 Boss ATK 3000+ and Dragoon text; closing power theoretical (Verified stat)
D10 Main Deck Efficiency & Flexibility 30 Main deck 55 cards exceeds optimal 40-45; garnet density low but bloated (Inferred)
D11 Extra Deck Efficiency & Coverage 40 Extra deck 15 slots used with synchro/link/fusion mix; 1 forbidden card (Verified)
D12 Side Deck Adaptability 0 Side deck count 0; no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament context; format fit provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple engines (ritual/synchro/fusion) increase pilot complexity (Inferred)

How the score was computed

Strategy profile: primary only. Structural ≈ 43, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 10. Modifiers: Illegal deck (forbidden cards) (-50); No side deck (-3); Bloated main deck (-2). Final formula: Illegal deck: capped low (theoretical structural only, no normal Final Contextual formula applied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High density of searcher and negation/removal card text (theoretical engine cohesion)

Weaknesses

  • Illegal: five Forbidden cards present
  • 55-card main deck bloated beyond optimal size
  • Zero side deck for post-side adaptation

Critical choke points

  • Forbidden cards make the list unplayable in OCG
  • Ritual summon reliant on limited spell copies
Priority Remove Add Reason
1 Heavy Storm, Red Reboot, Maxx "C", Dimensional Barrier, Herald of the Arc Light Legal hand traps / removal (e.g., Mulcharmy Fuwalos, Infinite Impermanence) Restore legality and improve interaction
2 Excess singleton tech cards Consistent core triples Reduce to 40-45 cards for better consistency

Evidence & confidence

  • Verified: Legality status Illegal with 5 forbidden cards; Card text excerpts and banlist statuses; Main/Extra/Side counts
  • Inferred: Hypergeometric opening probabilities; Engine cohesion from searcher/negation text; Brick risk from 55-card size
  • Provisional: Matchup format fit (no dated meta); Meta Power
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Black Luster Soldier

Black Luster Soldier Breakdown

 
 

 

 

 

 

 

 
 

 

 
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