Created by: YGO Mod (20517634)

Created On: 07/14/2026

Main: 57 Extra: 13

3 cardComic Cat 3 cardComic Cat
Comic Cat
DARK 1
Comic Cat
  • ATK:

  • 0

  • DEF:

  • 0


This card is treated as a Toon monster while "Toon World" is on the field. During the Main Phase (Quick Effect): You can Tribute 1 monster (if you control "Toon World", you can Tribute 1 monster your opponent controls, even though you do not control it), and if you do, Special Summon 1 monster that mentions "Toon World" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of "Comic Cat" once per turn.


1 cardDark-Eyes Illusionist Faceless Mage 1 cardDark-Eyes Illusionist Faceless Mage
Dark-Eyes Illusionist Faceless Mage
DARK 4
Dark-Eyes Illusionist Faceless Mage
  • ATK:

  • 0

  • DEF:

  • 0


If this card battles a monster, neither can be destroyed by that battle. You can discard this card, then activate 1 of these effects (but you can only use each of these effects of "Dark-Eyes Illusionist Faceless Mage" once per turn); ● Place 1 "Mind Scan" from your hand or Deck face-up on your field. ● Add 1 other monster from your GY to your hand that mentions "Toon World", then you can Special Summon it, ignoring its Summoning conditions.


1 cardDroll & Lock Bird
1 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 cardEvil Box 1 cardEvil Box
Evil Box
DARK 6
Evil Box
  • ATK:

  • 2300

  • DEF:

  • 2000


If you control "Toon World": You can Special Summon this card from your hand, then you can add to your hand or Set 1 "Toon" Trap from your Deck. You can only use this effect of "Evil Box" once per turn. This card is treated as a Toon monster while "Toon World" is on the field. Once per turn (Quick Effect): You can target 1 card in either GY; place it on the bottom of the Deck.


3 cardFunny Dark Rabbit 3 cardFunny Dark Rabbit
Funny Dark Rabbit
DARK 4
Funny Dark Rabbit
  • ATK:

  • 1100

  • DEF:

  • 1500


After this card is Normal or Special Summoned, you can Normal Summon 1 monster that mentions "Toon World" during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). This card is treated as a Toon monster while "Toon World" is on the field. Once per turn: You can add to your hand or place face-up on your field, 1 "Toon" Field or Continuous Spell from your Deck.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardBlue-Eyes Toon Dragon 1 cardBlue-Eyes Toon Dragon
Blue-Eyes Toon Dragon
LIGHT 8
Blue-Eyes Toon Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.


2 cardBlue-Eyes Toon Ultimate Dragon 2 cardBlue-Eyes Toon Ultimate Dragon
Blue-Eyes Toon Ultimate Dragon
LIGHT 12
Blue-Eyes Toon Ultimate Dragon
  • ATK:

  • 4500

  • DEF:

  • 3800


"Blue-Eyes Toon Dragon" + 2 Toon monsters Must be Special Summoned (from your Extra Deck) by shuffling the above cards from your hand, field, and/or GY into the Deck/Extra Deck. Your Toon monsters can attack directly. Once per turn: You can add 1 "Toon" card, or 1 card that mentions a "Toon" card's name, from your GY to your hand. During damage calculation, if your Toon monster is attacked: You can banish it until the end of the Damage Step.


1 cardToon Dark Magician 1 cardToon Dark Magician
Toon Dark Magician
DARK 7
Toon Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can discard 1 "Toon" card, then activate 1 of these effects; ● Special Summon 1 Toon monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions. ● Add 1 "Toon" Spell/Trap from your Deck to your hand.


1 cardToon Mermaid 1 cardToon Mermaid
Toon Mermaid
WATER 4
Toon Mermaid
  • ATK:

  • 1400

  • DEF:

  • 1500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand), while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardFydraulis Harmonia 3 cardFydraulis Harmonia
Fydraulis Harmonia
DARK 7
Fydraulis Harmonia
  • ATK:

  • 2500

  • DEF:

  • 2000


When a monster your opponent controls activates its effect (Quick Effect): You can reveal this card in your hand and up to 5 Synchro Monsters in your Extra Deck; apply all of these effects in sequence, based on the number revealed, also you cannot activate the effects of monsters Special Summoned from the Extra Deck until the end of your next turn after this effect resolves, except Synchro Monsters. ● 2+: Special Summon this card. ● 4+: Send 1 revealed Synchro Monster to the GY. ● 6: Destroy 1 monster your opponent controls. You can only use this effect of "Fydraulis Harmonia" once per turn.


1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


1 cardCrossout Designator
1 cardCrossout Designator
Crossout Designator
Spell Quick
Crossout Designator

    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




    Tag(s):

    1 cardHarpie's Feather Duster
    1 cardHarpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.




      Tag(s):

      1 cardHeavy Storm
      1 cardHeavy Storm
      Heavy Storm
      Spell Normal
      Heavy Storm

        Destroy all Spell and Trap Cards on the field.


        1 cardTerraforming
        1 cardTerraforming
        Terraforming
        Spell Normal
        Terraforming

          Add 1 Field Spell from your Deck to your hand.




          Tag(s):

          1 cardThe Gaze of Timaeus 1 cardThe Gaze of Timaeus
          The Gaze of Timaeus
          Spell Quick
          The Gaze of Timaeus

            Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. You can only activate 1 "The Gaze of Timaeus" per turn.


            3 cardToon Bookmark 3 cardToon Bookmark
            Toon Bookmark
            Spell Normal
            Toon Bookmark

              Add 1 "Toon World", or 1 card that specifically lists the card "Toon World" in its text, from your Deck to your hand, except "Toon Bookmark". If a "Toon World(s)" you control would be destroyed by card effect, you can banish this card from your GY instead. You can only activate 1 "Toon Bookmark" per turn.


              3 cardToon Table of Contents 3 cardToon Table of Contents
              Toon Table of Contents
              Spell Normal
              Toon Table of Contents

                Add 1 "Toon" card from your Deck to your hand.


                3 cardToon World the Perfect World 3 cardToon World the Perfect World
                Toon World the Perfect World
                Spell Field
                Toon World the Perfect World

                  This card's name becomes "Toon World" while in the Field Zone. Once per turn: You can add 1 "Toon" card, or 1 card that mentions a "Toon" card's name, from your Deck to your hand. You can only use this effect of "Toon World the Perfect World" thrice per turn. Before resolving another activated card or effect, you can banish 1 Toon monster you control until immediately after that card/effect resolves, also you cannot banish monsters with that same original name with this effect of "Toon World the Perfect World" for the rest of this turn.


                  1 cardTriple Tactics Thrust 1 cardTriple Tactics Thrust
                  Triple Tactics Thrust
                  Spell Normal
                  Triple Tactics Thrust

                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                    1 cardDimensional Barrier
                    1 cardDimensional Barrier
                    Dimensional Barrier
                    Trap Normal
                    Dimensional Barrier

                      Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                      2 cardDominus Impulse 2 cardDominus Impulse
                      Dominus Impulse
                      Trap Normal
                      Dominus Impulse

                        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                        2 cardDominus Spark 2 cardDominus Spark
                        Dominus Spark
                        Trap Normal
                        Dominus Spark

                          During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; banish it, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their hand. If you activated this card from your hand, you cannot activate the effects of EARTH, WATER, FIRE, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Spark" per turn.


                          3 cardInfinite Impermanence 3 cardInfinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                            1 cardMind Scan 1 cardMind Scan
                            Mind Scan
                            Trap Continuous
                            Mind Scan

                              While you have a "Toon" card in your field or GY, your opponent must keep their hand revealed, also you can look at their Set cards at any time. If you have a Toon monster and a "Toon" Spell in your field and/or GY: You can declare 1 card name that is not among the cards/effects activated in this Chain; negate the activated effects of cards with that original name until the end of this turn, while this card is face-up on the field. You can only use this effect of "Mind Scan" once per turn.


                              3 cardSolemn Accusation 3 cardSolemn Accusation
                              Solemn Accusation
                              Trap Counter
                              Solemn Accusation

                                You can activate this card the turn it was Set, by revealing 1 other face-down Trap you control. When a Spell/Trap Card is activated: You can activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy it, and if you do that, neither player can activate cards, or the effects of cards, with the same original name as that destroyed card for the rest of this turn. ● Pay 3000 LP; negate the activation, and if you do, banish it, then your opponent banishes all cards from their hand and Deck with the same original name as that banished card.


                                2 cardSolemn Judgment
                                2 cardSolemn Judgment
                                Solemn Judgment
                                Trap Counter
                                Solemn Judgment

                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                  Tag(s):

                                  1 cardToon Terror 1 cardToon Terror
                                  Toon Terror
                                  Trap Counter
                                  Toon Terror

                                    When a Spell/Trap Card, or monster effect, is activated, while you control both "Toon World" and a Toon monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "Toon Terror" per turn.


                                    1 cardDark Magician of Destruction 1 cardDark Magician of Destruction
                                    Dark Magician of Destruction
                                    DARK 8
                                    Dark Magician of Destruction
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2600


                                    "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.


                                    1 cardMagistus Chorozo 1 cardMagistus Chorozo
                                    Magistus Chorozo
                                    DARK 4
                                    Magistus Chorozo
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 2800


                                    1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.


                                    1 cardRed-Eyes Dark Dragoon 1 cardRed-Eyes Dark Dragoon
                                    Red-Eyes Dark Dragoon
                                    DARK 8
                                    Red-Eyes Dark Dragoon
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                    1 cardCross-Sheep 1 cardCross-Sheep
                                    Cross-Sheep
                                    EARTH
                                    Cross-Sheep
                                    • ATK:

                                    • 700

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                    1 cardDragunity Lord - Georgius 1 cardDragunity Lord - Georgius
                                    Dragunity Lord - Georgius
                                    WIND
                                    Dragunity Lord - Georgius
                                    • ATK:

                                    • 2400

                                    • LINK-4

                                    Link Arrow:

                                    Left

                                    Right

                                    Bottom-Left

                                    Bottom-Right


                                    2+ monsters, including a Tuner Your opponent cannot activate the effects of monsters in the GY while this card is equipped with a "Dragunity" card. You can only use each of the following effects of "Dragunity Lord - Georgius" once per turn. If this card is Link Summoned, or your opponent Special Summons a monster(s): You can Special Summon 1 Level 5 or higher "Dragunity" monster from your Extra Deck or GY. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate that effect.


                                    1 cardRahamu, Envoy of the Sacred Tome 1 cardRahamu, Envoy of the Sacred Tome
                                    Rahamu, Envoy of the Sacred Tome
                                    DARK
                                    Rahamu, Envoy of the Sacred Tome
                                    • ATK:

                                    • 1400

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Bottom-Right


                                    2 Effect Monsters Once, while this Link Summoned card is face-up on the field, you can Normal Summon 1 Level 5 or higher monster without Tributing. During the Main Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Level 5 or higher DARK monster. During your End Phase: You can reveal any number of monsters in your hand and place them on the bottom of the Deck in any order, then draw cards equal to the number placed. You can only use each effect of "Rahamu, Envoy of the Sacred Tome" once per turn.


                                    1 cardSalamangreat Almiraj 1 cardSalamangreat Almiraj
                                    Salamangreat Almiraj
                                    FIRE
                                    Salamangreat Almiraj
                                    • ATK:

                                    • 0

                                    • LINK-1

                                    Link Arrow:

                                    Bottom-Right


                                    1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                    1 cardSelene, Queen of the Master Magicians 1 cardSelene, Queen of the Master Magicians
                                    Selene, Queen of the Master Magicians
                                    LIGHT
                                    Selene, Queen of the Master Magicians
                                    • ATK:

                                    • 1850

                                    • LINK-3

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom

                                    Bottom-Right


                                    2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                    1 cardBaronne de Fleur
                                    1 cardBaronne de Fleur
                                    Baronne de Fleur
                                    WIND 10
                                    Baronne de Fleur
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2400


                                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                    1 cardBorreload Savage Dragon
                                    1 cardBorreload Savage Dragon
                                    Borreload Savage Dragon
                                    DARK 8
                                    Borreload Savage Dragon
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                                    1 cardEnigmaster Packbit 1 cardEnigmaster Packbit
                                    Enigmaster Packbit
                                    WATER 8
                                    Enigmaster Packbit
                                    • ATK:

                                    • 2900

                                    • DEF:

                                    • 2500


                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.


                                    1 cardDragunity Knight - Luin 1 cardDragunity Knight - Luin
                                    Dragunity Knight - Luin
                                    WIND 6
                                    Dragunity Knight - Luin
                                    • ATK:

                                    • 1200

                                    • DEF:

                                    • 1900


                                    1 "Dragunity" Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 "Dragunity" monster in your GY; equip it to this card. If this card is sent to the GY: You can target 1 "Dragunity" monster you control; equip this card to that target. It gains 1000 ATK/DEF. You can only use each effect of "Dragunity Knight - Luin" once per turn.


                                    1 cardGolden Cloud Beast - Malong 1 cardGolden Cloud Beast - Malong
                                    Golden Cloud Beast - Malong
                                    LIGHT 6
                                    Golden Cloud Beast - Malong
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 1000


                                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.




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