Created by: YGO Mod (20517634)

Created On: 07/14/2026

Main: 54 Extra: 15

2 cardComic Cat 2 cardComic Cat
Comic Cat
DARK 1
Comic Cat
  • ATK:

  • 0

  • DEF:

  • 0


This card is treated as a Toon monster while "Toon World" is on the field. During the Main Phase (Quick Effect): You can Tribute 1 monster (if you control "Toon World", you can Tribute 1 monster your opponent controls, even though you do not control it), and if you do, Special Summon 1 monster that mentions "Toon World" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of "Comic Cat" once per turn.


1 cardDark-Eyes Illusionist Faceless Mage 1 cardDark-Eyes Illusionist Faceless Mage
Dark-Eyes Illusionist Faceless Mage
DARK 4
Dark-Eyes Illusionist Faceless Mage
  • ATK:

  • 0

  • DEF:

  • 0


If this card battles a monster, neither can be destroyed by that battle. You can discard this card, then activate 1 of these effects (but you can only use each of these effects of "Dark-Eyes Illusionist Faceless Mage" once per turn); ● Place 1 "Mind Scan" from your hand or Deck face-up on your field. ● Add 1 other monster from your GY to your hand that mentions "Toon World", then you can Special Summon it, ignoring its Summoning conditions.


1 cardDroll & Lock Bird
1 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 cardEvil Box 1 cardEvil Box
Evil Box
DARK 6
Evil Box
  • ATK:

  • 2300

  • DEF:

  • 2000


If you control "Toon World": You can Special Summon this card from your hand, then you can add to your hand or Set 1 "Toon" Trap from your Deck. You can only use this effect of "Evil Box" once per turn. This card is treated as a Toon monster while "Toon World" is on the field. Once per turn (Quick Effect): You can target 1 card in either GY; place it on the bottom of the Deck.


1 cardFallen of Albaz 1 cardFallen of Albaz
Fallen of Albaz
DARK 4
Fallen of Albaz
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.


2 cardFallen of the White Dragon 2 cardFallen of the White Dragon
Fallen of the White Dragon
DARK 4
Fallen of the White Dragon
  • ATK:

  • 1800

  • DEF:

  • 0


(This card is always treated as "Fallen of Albaz".) If this card is in your hand: You can send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY; Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Level 8 Fusion or Synchro Monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Ecclesia" monster from your hand, Deck, or GY. You can only use each effect of "Fallen of the White Dragon" once per turn.


3 cardFunny Dark Rabbit 3 cardFunny Dark Rabbit
Funny Dark Rabbit
DARK 4
Funny Dark Rabbit
  • ATK:

  • 1100

  • DEF:

  • 1500


After this card is Normal or Special Summoned, you can Normal Summon 1 monster that mentions "Toon World" during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). This card is treated as a Toon monster while "Toon World" is on the field. Once per turn: You can add to your hand or place face-up on your field, 1 "Toon" Field or Continuous Spell from your Deck.


1 cardHa-Re the Sword Mikanko 1 cardHa-Re the Sword Mikanko
Ha-Re the Sword Mikanko
FIRE 3
Ha-Re the Sword Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


1 cardHu-Li the Jewel Mikanko 1 cardHu-Li the Jewel Mikanko
Hu-Li the Jewel Mikanko
WIND 3
Hu-Li the Jewel Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardSanaki the Mikanko Devotee 1 cardSanaki the Mikanko Devotee
Sanaki the Mikanko Devotee
EARTH 3
Sanaki the Mikanko Devotee
  • ATK:

  • 0

  • DEF:

  • 0


You can target 1 "Mikanko" card you control; return it to the hand. If an Equip Card becomes equipped to this card: You can Special Summon 1 non-Illusion "Mikanko" monster from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Mikanko" monsters. If this card is sent to the GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use each effect of "Sanaki the Mikanko Devotee" once per turn.


3 cardOhime the Manifested Mikanko 3 cardOhime the Manifested Mikanko
Ohime the Manifested Mikanko
LIGHT 6
Ohime the Manifested Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


1 cardIncredible Ecclesia, the Virtuous 1 cardIncredible Ecclesia, the Virtuous
Incredible Ecclesia, the Virtuous
LIGHT 4
Incredible Ecclesia, the Virtuous
  • ATK:

  • 1500

  • DEF:

  • 1500


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Incredible Ecclesia, the Virtuous" once per turn this way. You can only use each of the following effects of "Incredible Ecclesia, the Virtuous" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Swordsoul" monster or 1 "Fallen of Albaz" from your hand or Deck. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: Add this card from the GY to your hand.


1 cardAngelica's Angelic Ring 1 cardAngelica's Angelic Ring
Angelica's Angelic Ring
Spell Equip
Angelica's Angelic Ring

    Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.


    1 cardDouble-Edged Sword 1 cardDouble-Edged Sword
    Double-Edged Sword
    Spell Equip
    Double-Edged Sword

      You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.


      3 cardForbidden Crown 3 cardForbidden Crown
      Forbidden Crown
      Spell Quick
      Forbidden Crown

        Apply these effects to 1 face-up monster on the field, until the end of this turn. ● Negate its effects. ● Cannot attack. ● Cannot be destroyed by battle or card effects. ● Unaffected by activated card effects, except its own. ● Cannot be Tributed. ● Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. Neither player can activate monster effects in response to this card's activation. You can only activate 1 "Forbidden Crown" per turn.


        1 cardGordian Slicer 1 cardGordian Slicer
        Gordian Slicer
        Spell Normal
        Gordian Slicer

          This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.


          1 cardMikanko Dance - Mayowashidori 1 cardMikanko Dance - Mayowashidori
          Mikanko Dance - Mayowashidori
          Spell Equip
          Mikanko Dance - Mayowashidori

            The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.


            1 cardMikanko Fire Dance 1 cardMikanko Fire Dance
            Mikanko Fire Dance
            Spell Equip
            Mikanko Fire Dance

              Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


              3 cardMikanko Shinbu - Noble Twins 3 cardMikanko Shinbu - Noble Twins
              Mikanko Shinbu - Noble Twins
              Spell Normal
              Mikanko Shinbu - Noble Twins

                Send 1 "Mikanko" card from your Deck to the GY, except "Mikanko Shinbu - Noble Twins", then you can Set 1 "Mikanko" Spell/Trap from your Deck, except "Mikanko Shinbu - Noble Twins". You cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except "Mikanko" monsters. You can banish this card from your GY and detach 1 material from a monster you control; Special Summon 1 "Mikanko" Ritual Monster from your hand or Deck. You can only use 1 "Mikanko Shinbu - Noble Twins" effect per turn, and only once that turn.


                2 cardMikanko Water Arabesque 2 cardMikanko Water Arabesque
                Mikanko Water Arabesque
                Spell Equip
                Mikanko Water Arabesque

                  The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                  3 cardNadir Servant 3 cardNadir Servant
                  Nadir Servant
                  Spell Normal
                  Nadir Servant

                    Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


                    1 cardPot of Prosperity
                    1 cardPot of Prosperity
                    Pot of Prosperity
                    Spell Normal
                    Pot of Prosperity

                      Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                      Tag(s):

                      2 cardSuper Polymerization
                      2 cardSuper Polymerization
                      Super Polymerization
                      Spell Quick
                      Super Polymerization

                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                        Tag(s):

                        1 cardTerraforming
                        1 cardTerraforming
                        Terraforming
                        Spell Normal
                        Terraforming

                          Add 1 Field Spell from your Deck to your hand.




                          Tag(s):

                          2 cardThe Fallen & The Virtuous 2 cardThe Fallen & The Virtuous
                          The Fallen & The Virtuous
                          Spell Quick
                          The Fallen & The Virtuous

                            (This card is always treated as a "Branded" and "Dogmatika" card.) Activate 1 of these effects; ● Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it. ● If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field. You can only activate 1 "The Fallen & The Virtuous" per turn.


                            1 cardThe Great Mikanko Ceremony 1 cardThe Great Mikanko Ceremony
                            The Great Mikanko Ceremony
                            Spell Quick
                            The Great Mikanko Ceremony

                              Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.


                              3 cardToon Bookmark 3 cardToon Bookmark
                              Toon Bookmark
                              Spell Normal
                              Toon Bookmark

                                Add 1 "Toon World", or 1 card that specifically lists the card "Toon World" in its text, from your Deck to your hand, except "Toon Bookmark". If a "Toon World(s)" you control would be destroyed by card effect, you can banish this card from your GY instead. You can only activate 1 "Toon Bookmark" per turn.


                                3 cardToon Table of Contents 3 cardToon Table of Contents
                                Toon Table of Contents
                                Spell Normal
                                Toon Table of Contents

                                  Add 1 "Toon" card from your Deck to your hand.


                                  3 cardToon World the Perfect World 3 cardToon World the Perfect World
                                  Toon World the Perfect World
                                  Spell Field
                                  Toon World the Perfect World

                                    This card's name becomes "Toon World" while in the Field Zone. Once per turn: You can add 1 "Toon" card, or 1 card that mentions a "Toon" card's name, from your Deck to your hand. You can only use this effect of "Toon World the Perfect World" thrice per turn. Before resolving another activated card or effect, you can banish 1 Toon monster you control until immediately after that card/effect resolves, also you cannot banish monsters with that same original name with this effect of "Toon World the Perfect World" for the rest of this turn.


                                    1 cardMikanko Rivalry 1 cardMikanko Rivalry
                                    Mikanko Rivalry
                                    Trap Normal
                                    Mikanko Rivalry

                                      If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.


                                      1 cardMind Scan 1 cardMind Scan
                                      Mind Scan
                                      Trap Continuous
                                      Mind Scan

                                        While you have a "Toon" card in your field or GY, your opponent must keep their hand revealed, also you can look at their Set cards at any time. If you have a Toon monster and a "Toon" Spell in your field and/or GY: You can declare 1 card name that is not among the cards/effects activated in this Chain; negate the activated effects of cards with that original name until the end of this turn, while this card is face-up on the field. You can only use this effect of "Mind Scan" once per turn.


                                        1 cardToon Terror 1 cardToon Terror
                                        Toon Terror
                                        Trap Counter
                                        Toon Terror

                                          When a Spell/Trap Card, or monster effect, is activated, while you control both "Toon World" and a Toon monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "Toon Terror" per turn.


                                          1 cardAlbion the Branded Dragon 1 cardAlbion the Branded Dragon
                                          Albion the Branded Dragon
                                          DARK 8
                                          Albion the Branded Dragon
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                                          1 cardElder Entity N'tss 1 cardElder Entity N'tss
                                          Elder Entity N'tss
                                          LIGHT 4
                                          Elder Entity N'tss
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1200


                                          1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                          1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                          Garura, Wings of Resonant Life
                                          DARK 6
                                          Garura, Wings of Resonant Life
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 2400


                                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                          1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                          Mudragon of the Swamp
                                          WATER 4
                                          Mudragon of the Swamp
                                          • ATK:

                                          • 1900

                                          • DEF:

                                          • 1600


                                          2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                          1 cardSecreterion Dragon 1 cardSecreterion Dragon
                                          Secreterion Dragon
                                          LIGHT 8
                                          Secreterion Dragon
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 1500


                                          1 Dragon monster + 1 Spellcaster monster This card loses 100 ATK for each of your banished cards. While you control this Fusion Summoned card, your opponent cannot activate the effects of Special Summoned Dragon or Spellcaster monsters they control. You can target 1 Dragon and 1 Spellcaster monster in your GY; Special Summon 1, and if you do, place the other on the bottom of the Deck. You can only use this effect of "Secreterion Dragon" once per turn.


                                          1 cardThe Dragon that Devours the Dogma 1 cardThe Dragon that Devours the Dogma
                                          The Dragon that Devours the Dogma
                                          DARK 8
                                          The Dragon that Devours the Dogma
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          "Fallen of Albaz" + 1 LIGHT or DARK monster + 1 Effect Monster While an "Ecclesia" monster is on the field or in either GY, this card gains 500 ATK, also it is unaffected by other cards' effects. You can only use each of the following effects of "The Dragon that Devours the Dogma" once per turn. If this card is Special Summoned: You can shuffle up to 2 cards from any GY(s) and/or banishment into the Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Dogmatika" or "Tri-Brigade" card from your Deck to your hand.


                                          1 cardCross-Sheep 1 cardCross-Sheep
                                          Cross-Sheep
                                          EARTH
                                          Cross-Sheep
                                          • ATK:

                                          • 700

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                          1 cardCyberse Contract Witch 1 cardCyberse Contract Witch
                                          Cyberse Contract Witch
                                          DARK
                                          Cyberse Contract Witch
                                          • ATK:

                                          • 800

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom


                                          2 monsters with the same Type If this card is Link Summoned, or a monster(s) is Special Summoned to a zone(s) this card points to: You can send 1 Spell from your hand or face-up field to the GY; add 1 Ritual Monster from your Deck to your hand. You can target 1 Ritual, Fusion, Synchro, or Xyz Monster this card points to; Special Summon 1 monster from your GY with the same Type but a different card type (Ritual, Fusion, Synchro, or Xyz). You can only use each effect of "Cyberse Contract Witch" once per turn.


                                          1 cardS:P Little Knight 1 cardS:P Little Knight
                                          S:P Little Knight
                                          DARK
                                          S:P Little Knight
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Right


                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                          1 cardSalamangreat Almiraj 1 cardSalamangreat Almiraj
                                          Salamangreat Almiraj
                                          FIRE
                                          Salamangreat Almiraj
                                          • ATK:

                                          • 0

                                          • LINK-1

                                          Link Arrow:

                                          Bottom-Right


                                          1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                          1 cardDespian Luluwalilith 1 cardDespian Luluwalilith
                                          Despian Luluwalilith
                                          LIGHT 12
                                          Despian Luluwalilith
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2500


                                          1 Level 4 Tuner + 1+ non-Tuner monsters Once per turn, if a card(s) leaves the Extra Deck (except during the Damage Step): You can make all monsters you currently control gain 500 ATK (permanently), then you can negate the effects of 1 face-up card on the field, until the end of this turn. During the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 LIGHT Spellcaster monster from your hand or Deck whose ATK equals its own DEF. You can only use this effect of "Despian Luluwalilith" once per turn.


                                          1 cardEcclesia and the Dark Dragon 1 cardEcclesia and the Dark Dragon
                                          Ecclesia and the Dark Dragon
                                          LIGHT 8
                                          Ecclesia and the Dark Dragon
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2500


                                          1 Tuner + 1+ non-Tuners During the Main Phase (Quick Effect): You can banish this card (until the End Phase), and if you do, Special Summon 1 "Fallen of Albaz" or 1 Level 4 or lower monster that mentions it from your Deck or GY. If this card is in your GY: You can target 1 Level 8 Fusion Monster in your GY or banishment and 1 card on the field; shuffle both of those cards and this card into the Deck. You can only use each effect of "Ecclesia and the Dark Dragon" once per turn.


                                          1 cardHerald of the Arc Light
                                          1 cardHerald of the Arc Light
                                          Herald of the Arc Light
                                          LIGHT 4
                                          Herald of the Arc Light
                                          • ATK:

                                          • 600

                                          • DEF:

                                          • 1000


                                          1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                          1 cardThe Three Brave Swordsouls 1 cardThe Three Brave Swordsouls
                                          The Three Brave Swordsouls
                                          LIGHT 8
                                          The Three Brave Swordsouls
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2500


                                          1 Level 4 Tuner + 1+ non-Tuners If this card is Synchro Summoned: You can add 1 Level 4 or 8 Spellcaster monster whose ATK equals its own DEF from your Deck or GY to your hand. You can target 1 face-up card on the field; negate its effects, then if you have an "Ecclesia" monster or "Fallen of Albaz" in your GY, you can destroy that card. You can only use each effect of "The Three Brave Swordsouls" once per turn.


                                          1 cardUzuhime the Manifested Mikanko 1 cardUzuhime the Manifested Mikanko
                                          Uzuhime the Manifested Mikanko
                                          LIGHT
                                          Uzuhime the Manifested Mikanko
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          2 Level 3 "Mikanko" monsters If this card is Special Summoned: You can add 1 Equip Spell from your Deck or GY to your hand. You can only use this effect of "Uzuhime the Manifested Mikanko" once per turn. Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If this card attacks and battles, at the end of the Damage Step: You can detach 1 material from this card; it can attack again in a row.




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