Centur-Ion Deck #732007 — Yu-Gi-Oh! OCG

57 Main, 22 Extra, incl. Dictator of D. x3, Blue-Eyes White Dragon x3, Ash Blossom & Joyous Spring x3. Created Jul 14, 2026 by YGO Mod.

Deck Centur-Ion OCG

Created by: YGO Mod (20517634)

Created On: 07/14/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jul 14, 2026
20± 5/ 100
Power Score
Structural 37
Reliability 15
Going First 30
Going Second 35

Centur-Ion / Blue-Eyes Hybrid (Illegal) — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 37
Going First 30
Going Second 35
Meta Power provisional
Tournament Reliability 15
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 57 / Extra 22 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Summon large Dragon boss monsters (Blue-Eyes fusions/synchros) for beatdown; Negate opponent with Spirit Dragon / Ultimate Spirit Dragon
  • Turn 1 (going first): Set up Blue-Eyes Synchro/Fusion board with disruption
  • Turn 2 (going second): Use hand traps and board breakers (Burst Stream, Majesty) to clear and push
  • Recovery: Recursion via Maiden, White Stone, Abyss Dragon
  • After siding: No side deck (0 cards) – cannot adapt post-side

Why it scores here

This deck is illegal for OCG due to an oversized Extra Deck (22 > 15), so it cannot be played as submitted; the evaluation is structural-only and capped low. The system is a bloated 57-card Blue-Eyes pile with a single Centur-Ion splash, giving low consistency (P(starter)~0.24) and high brick risk from dead Normal Dragons. Card-text inference shows a high ceiling (4500-ATK fusions, negation bosses) but no recorded combos and missing the archetype's real core (only 5.6% of Centur-Ion staples present), so median output is weak. Popularity or archetype meta-share earned no points; the score reflects system cohesion, not individual card power or average.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 30 Main deck 57 cards dilutes starters; P(≥1 core starter in 5)≈0.24 (Inferred)
D2 Opening-Hand Quality & Brick Management 25 57-card main with 3 dead Normal BEWD and few garnet filters yields high brick estimate (Inferred)
D3 Combo Conversion & Ceiling 50 Card text allows Neo Blue-Eyes Ultimate Dragon (4500 ATK) but no parsed boards; ceiling moderate (Inferred)
D4 Combo Floor & Median Output 30 No combo records; median output likely low due to missing core and bricks (Inferred)
D5 Interruption Resilience & Route Redundancy 35 Some hand traps (Ash, Veiler, Impermanence) but engine choke on Tuner/Blue-Eyes sync (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recursion via Maiden/White Stone/Abyss but extra illegal limits grind (Inferred)
D7 End-Board & Interaction Quality 45 Blue-Eyes Spirit Dragon and Ultimate Spirit Dragon provide negation, but unreachable illegally (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second hand traps P≈0.74 and removal spells exist, but no side (Inferred)
D9 Offensive Pressure & Closing Power 60 Multiple 3000-4500 ATK Dragons enable closing power (Verified text)
D10 Main Deck Efficiency & Flexibility 20 57-card main far above optimal 40-45, efficiency poor (Inferred)
D11 Extra Deck Efficiency & Coverage 30 Extra deck 22 > 15 illegal; many dragons but unusable (Verified)
D12 Side Deck Adaptability 0 Side deck 0 cards, no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Complex summon lines but illegal list reduces pilotability (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 37, Going First ≈ 30, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 15. Modifiers: Illegal Extra Deck (-12). Final formula: Illegal deck: structural-only theoretical evaluation capped low (no normal formula applied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong individual Dragon boss cards
  • Good hand trap density

Weaknesses

  • Illegal extra deck size
  • Bloated 57-card main
  • Missing Centur-Ion core
  • No side deck

Critical choke points

  • Extra deck overload
  • Reliance on Blue-Eyes White Dragon normal summon
Priority Remove Add Reason
1 Reduce Extra Deck to 15 cards Legality fix
2 Cut to 40-45 main cards Centur-Ion core (Wake Up, Gargoyle II) Improve consistency and archetype coherence

Evidence & confidence

  • Verified: Legality status; Card text excerpts; Extra deck size violation
  • Inferred: Hypergeometric probabilities; Consistency/brick estimates; Combo potential from text
  • Provisional: Meta Power; Matchup fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Centur-Ion

Centur-Ion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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