Labrynth Deck #732004 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Arianna the Labrynth Servant x3, Labrynth Stovie Torbie x3, Nibiru, the Primal Being x3. Created Jul 14, 2026 by YGO Mod.

Deck Labrynth OCG

Created by: YGO Mod (20517634)

Created On: 07/14/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: LowEvaluated Jan 9, 2025
0/ 100
Power Score
Structural 0
Reliability 0
Going First 0
Going Second 0

Deck — Deck Power Evaluation

Final Contextual Deck Power: 0/100 (±0 · Confidence: Low)

Overall score Value
Structural Deck Power 0
Going First 0
Going Second 0
Meta Power provisional
Tournament Reliability 0
  • Primary strategy: Control
  • Secondary strategies: Midrange, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Establish a protective board with Labrynth Normal Traps and Fiend monsters, then grind through resource advantage and board presence.; Exploit Fiendsmith Fusion synergies and Link monsters for extended plays and negation.
  • Turn 1 (going first): Set Normal Traps (Big Welcome Labrynth, Welcome Labrynth) and establish Lovely Labrynth or Lady Labrynth to restrict opponent plays. Generate hand advantage through Arianna and draw effects.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Evenly Matched, Nibiru) to disrupt opponent combo. Fiendsmith engine provides removal and recursion to break boards.
  • Recovery: Labrynth Chandraglier and Arias recursion engine, Fiendsmith draw and recovery in GY, graveyard float package sustains resource economy across turns.
  • After siding: Unable to determine reliably; no side deck supplied (0 cards). Assumed 15-card side exists but content unknown.

Why it scores here

This deck is illegal in OCG format (contains Maxx C, Dimensional Barrier, and Knightmare Gryphon—all Forbidden). Evaluation is structural-only, not playable. The Labrynth core (78.6% archetype coverage, P(≥1 starter) ≈ 0.91) is moderately consistent and runs solid hand-trap package (12 copies, P(≥1 going-second hand6) ≈ 0.79), but no combo evidence exists to assess turn-1 board quality or turn-2 conversion. Grind engine (recursion, float, resource regeneration from Fiendsmith + Labrynth searchers) is reasonably resilient and supports both going-first control and going-second disruption. Missing core cards (Labrynth Labyrinth, Mulcharmy Fuwalos, S:P Little Knight) and a 55-card main deck (above optimal 40–50) introduce brick risk and draw variance. Popularity does not factor into the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 48 Archetype core ~20 copies (19 exact Labrynth + splashable engine); P(≥1 starter in hand5) ≈ 0.91 from hypergeometric table; 3× Arianna, Tour Guide, Stovie Torbie, Big Welcome live frequently (Inferred).
D2 Opening-Hand Quality & Brick Management 42 55-card main (vs optimal 40–50) inflates draw variance; 21× 1-copy, 8× 2-copy, 6× 3-copy distribution; no glaring conflicts (e.g. 5 Normal Summons) but high singleton count reduces consistency (Inferred).
D3 Combo Conversion & Ceiling 0 No combos supplied in evidence.json (scored_combos: 0); ceiling cannot be verified; text-read inference only: best line appears to be Fiendsmith Fusion summon + triple negation via Fiendsmith's Desirae, but step count unknown (Inferred / Unable to verify).
D4 Combo Floor & Median Output 0 No combo boards in evidence; median power index cannot be computed; without real game data or guide elaboration, median must be inferred from card text and archetype role (control/grind, not high-impact OTK) — estimated ~50–60 on relative scale (Inferred).
D5 Interruption Resilience & Route Redundancy 52 Starter diversity weak: Arianna (draw) + Tour Guide (Fiend special summon) + Stovie Torbie/Arias (trap set/summon) are non-independent; single disruption of Arianna or Tour Guide flow chokes the line; Fiendsmith recursion + Chandraglier GY float provide fallback (Inferred).
D6 Resource Economy, Recovery & Grind 58 Fiendsmith Engraver, Lacrima, Labrynth Chandraglier offer GY recursion and draw; hand trap discard costs and trap activation send resources to GY; Fiendsmith's Tract + Engraver searcher loop sustains resource recycling (Inferred).
D7 End-Board & Interaction Quality 56 Lovely Labrynth (8/2900 ATK, blocks opponent monster effects in response to Normal Traps, sets traps from GY) + Lady Labrynth (3000 ATK, protected while controlling a Set card) + Fiendsmith's Desirae (up to 4-negate board if fully equipped) provide layered interaction; hand traps (2× Ash, 2× Infinite Impermanence, 2× Evenly, 1× Ghost Belle, 3× Nibiru) add interrupt density; estimated ~3.5 average negate/interaction pieces but not verified (Observed from card text / Inferred).
D8 Going-Second & Board-Breaking Power 62 Hand-trap package (12 copies, P(≥1 h6) ≈ 0.79); Evenly Matched hard removal; Fiendsmith removal + recursion enables board break; Destructive Daruma Karma Cannon clears boards; limited in-engine going-second punch (no explicit FTK/OTK line) but reasonable coverage (Observed / Inferred).
D9 Offensive Pressure & Closing Power 35 Lovely Labrynth (2900 ATK as 8/Fiend) and Lady Labrynth (3000 ATK as 8/Fiend) are modest beatsticks; no direct attack bonus or piercing in main deck; closing is resource-attrition-focused, not explosive (Inferred).
D10 Main Deck Efficiency & Flexibility 38 55 cards main deck (vs 40–50 sweet spot); lacks 3 archetype-core cards (Labyrinth, Mulcharmy Fuwalos, S:P Little Knight); 21 singletons add brick risk; extra deck coverage is reasonable but not compact (Observed / Inferred).
D11 Extra Deck Efficiency & Coverage 48 15 extra deck: 10 Link (Fiendsmith engine, Charmer bridges, generic utility), 2 Fusion (Fiendsmith's Lacrima, Desirae), 3 XYZ (D/D Caesar, Djinn, TY-PHON); mandatory Fiendsmith links well-used; flex slots exist but no clear optimization (Observed).
D12 Side Deck Adaptability 0 No side deck supplied (0 cards); post-side strategy unknown; assuming a 15-card side exists but content absent — cannot assess post-side plan coherence or matchup adaptability (Data gap / Unable to verify).
D13 Matchup Coverage & Format Fit 25 Archetype meta-share unknown (tournament_context.available: false); no dated metagame sample provided; Labrynth is a real, known archetype (usage stats available) but format positioning relative to current meta unknown; score reflects Provisional assumption (Provisional).
D14 Pilotability & Error Tolerance 40 Combo step count unclear (no combo examples given); play pattern is trap-set-and-react (moderate complexity), draw-and-search interactions are multi-step; estimated ~6–8 decision points per turn but hard to verify without real plays (Inferred).

How the score was computed

Strategy profile: Control. Structural ≈ 0, Going First ≈ 0, Going Second ≈ 0, Meta = provisional, Tournament Reliability ≈ 0. Modifiers: Illegal deck — 3 Forbidden cards (Maxx C, Dimensional Barrier, Knightmare Gryphon) (-100). Final formula: Not applicable — deck is Illegal in OCG format.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core consistency: 78.6% of meta-standard core cards present (11 of 14); P(≥1 starter) ≈ 0.91 provides reliable T1 setup.
  • Hand-trap package depth: 12 copies (Ash Blossom x2, Infinite Impermanence x2, Evenly Matched x2, Nibiru x3, Ghost Belle x1, Droll & Lock Bird x1, Maxx C x1) enables solid going-second disruption and turn-1 risk mitigation.
  • Grind and recursion: Fiendsmith engine (Engraver, Lacrima, Tract) pairs with Labrynth draw/recovery (Arianna, Chandraglier) to sustain resource economy and float across turns.
  • Layered interaction: Lovely Labrynth (blocks effects in response to Normal Traps), Lady Labrynth (protected beatstick), Fiendsmith's Desirae (multi-negate), and mixed removal (Dominus Spark, Big Welcome) provide board control breadth.
  • Fiendsmith flexibility: Fusion summon access + equip recursion permits out-of-archetype problem-solving (e.g., Fiendsmith's Lacrima removal/recursion).

Weaknesses

  • Illegal deck: Contains 3 Forbidden cards in OCG (Maxx C, Dimensional Barrier, Knightmare Gryphon). Cannot be legally played.
  • Over-sized main deck: 55 cards (vs optimal 40–50) inflates draw variance and brick risk; 21 singletons exacerbate inconsistency.
  • Missing core cards: Labrynth Labyrinth, Mulcharmy Fuwalos, and S:P Little Knight absent; reduces meta-standard cohesion by 21.4%.
  • Limited offensive pressure: Highest on-field ATK values are 2900–3000 (Lovely/Lady Labrynth); no direct damage, piercing, or OTK pathway; closing speed is slow (control/grind attrition).
  • Starter interdependence: Arianna, Tour Guide, and Stovie Torbie form a linear combo line; single disruption (e.g., Ash Blossom on Arianna search) chokes the flow, forcing reliance on fallback Fiendsmith engine.
  • No side deck: 0 cards supplied; post-side strategy and matchup adaptability unknown.
  • No combo data: Absence of combo evidence prevents accurate assessment of board quality, turn-1 ceiling, and turn-2 conversion reliability.

Critical choke points

  • Arianna the Labrynth Servant (T1 Labrynth search): If negated, primary opening collapses; fallback to Fiendsmith Engraver is slower and resource-heavy.
  • Tour Guide from the Underworld (Fiend summon + recursion access): Disruption halts early-game setup; Nibiru-bait vulnerability (5+ summons can be triggered by T1 combos).
  • Fiendsmith Engraver in GY (recovery engine): If banished or locked out of GY access, resource regeneration stops; deck becomes brittle.
  • Set Normal Trap activation window: Relies on opponent activating a card that leaves a monster from field to trigger Labrynth trap chains; passive setup is vulnerable to opponent resource conservation.
Priority Remove Add Reason
1 Maxx "C" One of: Mulcharmy Fuwalos (archetype core 53% inclusion) or S:P Little Knight (archetype core 53% inclusion) Maxx C is Forbidden in OCG; deck is currently illegal. Replacement strengthens archetype core consistency and accessibility.
2 Dimensional Barrier Labrynth Labyrinth (archetype core 60% inclusion) Dimensional Barrier is Forbidden in OCG. Labrynth Labyrinth provides archetype synergy (Normal Trap, deck search, Trap activation fuel) and removes a legality violation.
3 Knightmare Gryphon Cherubini, Ebon Angel of the Burning Abyss (already in Extra Deck) or flex extra slot Knightmare Gryphon is Forbidden in OCG; deck is currently unplayable. Remove it entirely; Extra Deck already includes utility Link coverage.
4 Reduce main deck from 55 to 40–42 cards (consolidate singletons or move tech options to a 15-card side deck) Restructure: Finalize a 40–42 card main, create a coherent 15-card side deck 55-card main inflates draw variance and brick rate. Optimal 40–50 range improves consistency. Post-side strategy is unknown; a proper side deck (Nibiru, hand traps, specific tech, graveyard removal, etc.) will enable matchup flexibility.
5 Clarify win condition and closing strategy Consider adding offensive payoff (e.g., board-break finisher or direct-damage enabler) or commit fully to control/grind attrition Current deck lacks clear offensive win-con; 2900–3000 ATK walls are slow to close. Control decks benefit from either hard-lock finishers (stun pieces) or mid-game tempo pivots (board breaks + swing backs). Current build is neither.

Evidence & confidence

  • Verified: Legality status: Illegal in OCG (3 Forbidden cards verified against OCG ban list); Main deck size: 55 cards (above 40–60 rule); Extra deck size: 15 cards (within 0–15 rule); Archetype core coverage: 11/14 meta-standard cards present (78.6%); Card text frames and attributes: all resolved and confirmed; Hand-trap package count: 12 copies of explicit hand-trap cards (Ash, Impermanence, Evenly, etc.)
  • Observed: Archetype meta-share inclusion stats provided (usage_statistics.available: true); Labrynth is a real, accessible archetype; No combo evidence supplied (combos_evidence.scored_combos: 0); no real boards scored
  • Inferred: P(≥1 starter in opening hand5) ≈ 0.91 (hypergeometric from 20-copy core group); P(full brick) ≈ 0.09 proxy estimate (core group approach; actual brick rate likely higher due to 55 cards + singletons); Turn-1 board quality: Inferred from card text (Lovely Labrynth protection + trap sets + Fiendsmith negate) without combo examples; Turn-2 conversion: Estimated from hand-trap count (12 copies, P(≥1 h6) ≈ 0.79) and removal package (19 removal/negation cards); Combo floor/median/ceiling: Cannot be computed; textual inference only suggests median ~50–60 on relative scale (control deck, not high-impact OTK); Pilotability complexity: ~6–8 decision points per turn inferred from trap-set-and-react pattern; no real game logs to verify; Critical choke points: Identified via card-text analysis (linear starter chains, GY dependency); no tournament data to confirm empirical impact
  • Provisional: Meta Power: Null (no dated metagame sample supplied). Archetype meta-share is context only, not a power signal.; Format fit (D13): Scored at 25 (very low confidence). OCG meta composition, turn-order speed, and interaction density unknown.; Tournament Reliability: Cannot be trusted. Deck is illegal; tournament performance is 0.; Going-First Power, Going-Second Power: Estimated from dimension components (D1–D7, D8, etc.) but cannot be validated without play data.
  • Data gaps: BLOCKING: Deck contains 3 Forbidden cards (Maxx C, Dimensional Barrier, Knightmare Gryphon); evaluation is theoretical/structural-only, not playable. No side deck supplied (0 cards); post-side adaptability and matchup coverage cannot be assessed. No combo evidence (scored_combos: 0); turn-1 board quality, turn-2 conversion, and combo floor/median/ceiling cannot be verified; all combo claims are text-inferred and labeled Inferred. No tournament link (tournament_context.available: false); archetype meta-share context-only; no per-pilot match record or dated metagame sample → Meta Power is Provisional/null. No win-rate telemetry (brick rate, going-first/second split, matchup breakdowns, hand-quality frequency) → all consistency and matchup claims are Inferred. Guide evidence minimal (1 guide, Vietnamese-language snippet only, no English strategy details) → piloting strategy and error tolerance inferred from card text. No real game logs or boards → ceiling, median, and floor power indices cannot be computed; power distribution unknown.

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Labrynth

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