Labrynth Deck #732004 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Arianna the Labrynth Servant x3, Labrynth Stovie Torbie x3, Nibiru, the Primal Being x3. Created Jul 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/14/2026
Main Deck (55)
- Ariane the Labrynth Servant x1
- Arianna the Labrynth Servant x3
- Arias the Labrynth Butler x2
- Droll & Lock Bird x1
- Fabled Lurrie x1
- Fiendish Rhino Warrior x1
- Fiendsmith Engraver x1
- Labrynth Chandraglier x2
- Labrynth Cooclock x1
- Labrynth Stovie Torbie x3
- Lacrima the Crimson Tears x1
- Lady Labrynth of the Silver Castle x1
- Lovely Labrynth of the Silver Castle x1
- Maxx "C" x1
- Nibiru, the Primal Being x3
- Sangan x1
- Scarm, Malebranche of the Burning Abyss x1
- Tour Guide From the Underworld x3
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x1
- Crossout Designator x1
- Fiendsmith's Tract x1
- Pot of Extravagance x2
- Pot of Prosperity x1
- Triple Tactics Thrust x1
- Big Welcome Labrynth x3
- Destructive Daruma Karma Cannon x1
- Dimensional Barrier x1
- Dominus Impulse x2
- Dominus Spark x3
- Evenly Matched x2
- Infinite Impermanence x2
- Songs of the Dominators x1
- The Black Goat Laughs x1
- Welcome Labrynth x2
Extra Deck (15)
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- A Bao A Qu, the Lightless Shadow x1
- Charmer Quartet in Bloom x1
- Cherubini, Ebon Angel of the Burning Abyss x1
- Dharc the Dark Charmer, Gloomy x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Knightmare Gryphon x1
- Muckraker From the Underworld x1
- Salamangreat Almiraj x1
- W:P Fancy Ball x1
- D/D/D Wave High King Caesar x1
- Melomelody the Brass Djinn x1
- Super Starslayer TY-PHON - Sky Crisis x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 0/100 (±0 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 0 |
| Going First | 0 |
| Going Second | 0 |
| Meta Power | provisional |
| Tournament Reliability | 0 |
- Primary strategy: Control
- Secondary strategies: Midrange, Tempo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Establish a protective board with Labrynth Normal Traps and Fiend monsters, then grind through resource advantage and board presence.; Exploit Fiendsmith Fusion synergies and Link monsters for extended plays and negation.
- Turn 1 (going first): Set Normal Traps (Big Welcome Labrynth, Welcome Labrynth) and establish Lovely Labrynth or Lady Labrynth to restrict opponent plays. Generate hand advantage through Arianna and draw effects.
- Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Evenly Matched, Nibiru) to disrupt opponent combo. Fiendsmith engine provides removal and recursion to break boards.
- Recovery: Labrynth Chandraglier and Arias recursion engine, Fiendsmith draw and recovery in GY, graveyard float package sustains resource economy across turns.
- After siding: Unable to determine reliably; no side deck supplied (0 cards). Assumed 15-card side exists but content unknown.
Why it scores here
This deck is illegal in OCG format (contains Maxx C, Dimensional Barrier, and Knightmare Gryphon—all Forbidden). Evaluation is structural-only, not playable. The Labrynth core (78.6% archetype coverage, P(≥1 starter) ≈ 0.91) is moderately consistent and runs solid hand-trap package (12 copies, P(≥1 going-second hand6) ≈ 0.79), but no combo evidence exists to assess turn-1 board quality or turn-2 conversion. Grind engine (recursion, float, resource regeneration from Fiendsmith + Labrynth searchers) is reasonably resilient and supports both going-first control and going-second disruption. Missing core cards (Labrynth Labyrinth, Mulcharmy Fuwalos, S:P Little Knight) and a 55-card main deck (above optimal 40–50) introduce brick risk and draw variance. Popularity does not factor into the score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 48 | Archetype core ~20 copies (19 exact Labrynth + splashable engine); P(≥1 starter in hand5) ≈ 0.91 from hypergeometric table; 3× Arianna, Tour Guide, Stovie Torbie, Big Welcome live frequently (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 42 | 55-card main (vs optimal 40–50) inflates draw variance; 21× 1-copy, 8× 2-copy, 6× 3-copy distribution; no glaring conflicts (e.g. 5 Normal Summons) but high singleton count reduces consistency (Inferred). |
| D3 | Combo Conversion & Ceiling | 0 | No combos supplied in evidence.json (scored_combos: 0); ceiling cannot be verified; text-read inference only: best line appears to be Fiendsmith Fusion summon + triple negation via Fiendsmith's Desirae, but step count unknown (Inferred / Unable to verify). |
| D4 | Combo Floor & Median Output | 0 | No combo boards in evidence; median power index cannot be computed; without real game data or guide elaboration, median must be inferred from card text and archetype role (control/grind, not high-impact OTK) — estimated ~50–60 on relative scale (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 52 | Starter diversity weak: Arianna (draw) + Tour Guide (Fiend special summon) + Stovie Torbie/Arias (trap set/summon) are non-independent; single disruption of Arianna or Tour Guide flow chokes the line; Fiendsmith recursion + Chandraglier GY float provide fallback (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 58 | Fiendsmith Engraver, Lacrima, Labrynth Chandraglier offer GY recursion and draw; hand trap discard costs and trap activation send resources to GY; Fiendsmith's Tract + Engraver searcher loop sustains resource recycling (Inferred). |
| D7 | End-Board & Interaction Quality | 56 | Lovely Labrynth (8/2900 ATK, blocks opponent monster effects in response to Normal Traps, sets traps from GY) + Lady Labrynth (3000 ATK, protected while controlling a Set card) + Fiendsmith's Desirae (up to 4-negate board if fully equipped) provide layered interaction; hand traps (2× Ash, 2× Infinite Impermanence, 2× Evenly, 1× Ghost Belle, 3× Nibiru) add interrupt density; estimated ~3.5 average negate/interaction pieces but not verified (Observed from card text / Inferred). |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand-trap package (12 copies, P(≥1 h6) ≈ 0.79); Evenly Matched hard removal; Fiendsmith removal + recursion enables board break; Destructive Daruma Karma Cannon clears boards; limited in-engine going-second punch (no explicit FTK/OTK line) but reasonable coverage (Observed / Inferred). |
| D9 | Offensive Pressure & Closing Power | 35 | Lovely Labrynth (2900 ATK as 8/Fiend) and Lady Labrynth (3000 ATK as 8/Fiend) are modest beatsticks; no direct attack bonus or piercing in main deck; closing is resource-attrition-focused, not explosive (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 38 | 55 cards main deck (vs 40–50 sweet spot); lacks 3 archetype-core cards (Labyrinth, Mulcharmy Fuwalos, S:P Little Knight); 21 singletons add brick risk; extra deck coverage is reasonable but not compact (Observed / Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 48 | 15 extra deck: 10 Link (Fiendsmith engine, Charmer bridges, generic utility), 2 Fusion (Fiendsmith's Lacrima, Desirae), 3 XYZ (D/D Caesar, Djinn, TY-PHON); mandatory Fiendsmith links well-used; flex slots exist but no clear optimization (Observed). |
| D12 | Side Deck Adaptability | 0 | No side deck supplied (0 cards); post-side strategy unknown; assuming a 15-card side exists but content absent — cannot assess post-side plan coherence or matchup adaptability (Data gap / Unable to verify). |
| D13 | Matchup Coverage & Format Fit | 25 | Archetype meta-share unknown (tournament_context.available: false); no dated metagame sample provided; Labrynth is a real, known archetype (usage stats available) but format positioning relative to current meta unknown; score reflects Provisional assumption (Provisional). |
| D14 | Pilotability & Error Tolerance | 40 | Combo step count unclear (no combo examples given); play pattern is trap-set-and-react (moderate complexity), draw-and-search interactions are multi-step; estimated ~6–8 decision points per turn but hard to verify without real plays (Inferred). |
How the score was computed
Strategy profile: Control. Structural ≈ 0, Going First ≈ 0, Going Second ≈ 0, Meta = provisional, Tournament Reliability ≈ 0. Modifiers: Illegal deck — 3 Forbidden cards (Maxx C, Dimensional Barrier, Knightmare Gryphon) (-100). Final formula: Not applicable — deck is Illegal in OCG format.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype-core consistency: 78.6% of meta-standard core cards present (11 of 14); P(≥1 starter) ≈ 0.91 provides reliable T1 setup.
- Hand-trap package depth: 12 copies (Ash Blossom x2, Infinite Impermanence x2, Evenly Matched x2, Nibiru x3, Ghost Belle x1, Droll & Lock Bird x1, Maxx C x1) enables solid going-second disruption and turn-1 risk mitigation.
- Grind and recursion: Fiendsmith engine (Engraver, Lacrima, Tract) pairs with Labrynth draw/recovery (Arianna, Chandraglier) to sustain resource economy and float across turns.
- Layered interaction: Lovely Labrynth (blocks effects in response to Normal Traps), Lady Labrynth (protected beatstick), Fiendsmith's Desirae (multi-negate), and mixed removal (Dominus Spark, Big Welcome) provide board control breadth.
- Fiendsmith flexibility: Fusion summon access + equip recursion permits out-of-archetype problem-solving (e.g., Fiendsmith's Lacrima removal/recursion).
Weaknesses
- Illegal deck: Contains 3 Forbidden cards in OCG (Maxx C, Dimensional Barrier, Knightmare Gryphon). Cannot be legally played.
- Over-sized main deck: 55 cards (vs optimal 40–50) inflates draw variance and brick risk; 21 singletons exacerbate inconsistency.
- Missing core cards: Labrynth Labyrinth, Mulcharmy Fuwalos, and S:P Little Knight absent; reduces meta-standard cohesion by 21.4%.
- Limited offensive pressure: Highest on-field ATK values are 2900–3000 (Lovely/Lady Labrynth); no direct damage, piercing, or OTK pathway; closing speed is slow (control/grind attrition).
- Starter interdependence: Arianna, Tour Guide, and Stovie Torbie form a linear combo line; single disruption (e.g., Ash Blossom on Arianna search) chokes the flow, forcing reliance on fallback Fiendsmith engine.
- No side deck: 0 cards supplied; post-side strategy and matchup adaptability unknown.
- No combo data: Absence of combo evidence prevents accurate assessment of board quality, turn-1 ceiling, and turn-2 conversion reliability.
Critical choke points
- Arianna the Labrynth Servant (T1 Labrynth search): If negated, primary opening collapses; fallback to Fiendsmith Engraver is slower and resource-heavy.
- Tour Guide from the Underworld (Fiend summon + recursion access): Disruption halts early-game setup; Nibiru-bait vulnerability (5+ summons can be triggered by T1 combos).
- Fiendsmith Engraver in GY (recovery engine): If banished or locked out of GY access, resource regeneration stops; deck becomes brittle.
- Set Normal Trap activation window: Relies on opponent activating a card that leaves a monster from field to trigger Labrynth trap chains; passive setup is vulnerable to opponent resource conservation.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Maxx "C" | One of: Mulcharmy Fuwalos (archetype core 53% inclusion) or S:P Little Knight (archetype core 53% inclusion) | Maxx C is Forbidden in OCG; deck is currently illegal. Replacement strengthens archetype core consistency and accessibility. |
| 2 | Dimensional Barrier | Labrynth Labyrinth (archetype core 60% inclusion) | Dimensional Barrier is Forbidden in OCG. Labrynth Labyrinth provides archetype synergy (Normal Trap, deck search, Trap activation fuel) and removes a legality violation. |
| 3 | Knightmare Gryphon | Cherubini, Ebon Angel of the Burning Abyss (already in Extra Deck) or flex extra slot | Knightmare Gryphon is Forbidden in OCG; deck is currently unplayable. Remove it entirely; Extra Deck already includes utility Link coverage. |
| 4 | Reduce main deck from 55 to 40–42 cards (consolidate singletons or move tech options to a 15-card side deck) | Restructure: Finalize a 40–42 card main, create a coherent 15-card side deck | 55-card main inflates draw variance and brick rate. Optimal 40–50 range improves consistency. Post-side strategy is unknown; a proper side deck (Nibiru, hand traps, specific tech, graveyard removal, etc.) will enable matchup flexibility. |
| 5 | Clarify win condition and closing strategy | Consider adding offensive payoff (e.g., board-break finisher or direct-damage enabler) or commit fully to control/grind attrition | Current deck lacks clear offensive win-con; 2900–3000 ATK walls are slow to close. Control decks benefit from either hard-lock finishers (stun pieces) or mid-game tempo pivots (board breaks + swing backs). Current build is neither. |
Evidence & confidence
- Verified: Legality status: Illegal in OCG (3 Forbidden cards verified against OCG ban list); Main deck size: 55 cards (above 40–60 rule); Extra deck size: 15 cards (within 0–15 rule); Archetype core coverage: 11/14 meta-standard cards present (78.6%); Card text frames and attributes: all resolved and confirmed; Hand-trap package count: 12 copies of explicit hand-trap cards (Ash, Impermanence, Evenly, etc.)
- Observed: Archetype meta-share inclusion stats provided (usage_statistics.available: true); Labrynth is a real, accessible archetype; No combo evidence supplied (combos_evidence.scored_combos: 0); no real boards scored
- Inferred: P(≥1 starter in opening hand5) ≈ 0.91 (hypergeometric from 20-copy core group); P(full brick) ≈ 0.09 proxy estimate (core group approach; actual brick rate likely higher due to 55 cards + singletons); Turn-1 board quality: Inferred from card text (Lovely Labrynth protection + trap sets + Fiendsmith negate) without combo examples; Turn-2 conversion: Estimated from hand-trap count (12 copies, P(≥1 h6) ≈ 0.79) and removal package (19 removal/negation cards); Combo floor/median/ceiling: Cannot be computed; textual inference only suggests median ~50–60 on relative scale (control deck, not high-impact OTK); Pilotability complexity: ~6–8 decision points per turn inferred from trap-set-and-react pattern; no real game logs to verify; Critical choke points: Identified via card-text analysis (linear starter chains, GY dependency); no tournament data to confirm empirical impact
- Provisional: Meta Power: Null (no dated metagame sample supplied). Archetype meta-share is context only, not a power signal.; Format fit (D13): Scored at 25 (very low confidence). OCG meta composition, turn-order speed, and interaction density unknown.; Tournament Reliability: Cannot be trusted. Deck is illegal; tournament performance is 0.; Going-First Power, Going-Second Power: Estimated from dimension components (D1–D7, D8, etc.) but cannot be validated without play data.
- Data gaps: BLOCKING: Deck contains 3 Forbidden cards (Maxx C, Dimensional Barrier, Knightmare Gryphon); evaluation is theoretical/structural-only, not playable. No side deck supplied (0 cards); post-side adaptability and matchup coverage cannot be assessed. No combo evidence (scored_combos: 0); turn-1 board quality, turn-2 conversion, and combo floor/median/ceiling cannot be verified; all combo claims are text-inferred and labeled Inferred. No tournament link (tournament_context.available: false); archetype meta-share context-only; no per-pilot match record or dated metagame sample → Meta Power is Provisional/null. No win-rate telemetry (brick rate, going-first/second split, matchup breakdowns, hand-quality frequency) → all consistency and matchup claims are Inferred. Guide evidence minimal (1 guide, Vietnamese-language snippet only, no English strategy details) → piloting strategy and error tolerance inferred from card text. No real game logs or boards → ceiling, median, and floor power indices cannot be computed; power distribution unknown.
Couldn't load the combos





