Created by: YGO Mod (20517634)

Created On: 07/14/2026

Main: 47 Extra: 16

1 cardDroll & Lock Bird
1 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


2 cardPredaplant Byblisp 2 cardPredaplant Byblisp
Predaplant Byblisp
DARK 1
Predaplant Byblisp
  • ATK:

  • 0

  • DEF:

  • 1900


If this card is sent to the GY: You can add 1 "Predaplant" monster from your Deck to your hand, except "Predaplant Byblisp". If a monster with a Predator Counter is on the field: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Predaplant Byblisp" once per turn.


1 cardPredaplant Darlingtonia Cobra 1 cardPredaplant Darlingtonia Cobra
Predaplant Darlingtonia Cobra
DARK 3
Predaplant Darlingtonia Cobra
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned by the effect of a "Predaplant" monster: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. You can only use this effect of "Predaplant Darlingtonia Cobra" once per Duel.


2 cardPredaplant Lilizard 2 cardPredaplant Lilizard
Predaplant Lilizard
DARK 3
Predaplant Lilizard
  • ATK:

  • 1200

  • DEF:

  • 1200


If you control a "Predaplant" or "Starving Venom" monster and this card is in your hand: You can Special Summon this card, then you can add 1 "Polymerization" from your Deck to your hand. You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. If this card is Special Summoned from the GY: You can draw 1 card. You can only use each effect of "Predaplant Lilizard" once per turn.


2 cardPredaplant Ophrys Scorpio 2 cardPredaplant Ophrys Scorpio
Predaplant Ophrys Scorpio
DARK 3
Predaplant Ophrys Scorpio
  • ATK:

  • 1200

  • DEF:

  • 800


If this card is Normal or Special Summoned: You can send 1 monster from your hand to the GY; Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Ophrys Scorpio". You can only use this effect of "Predaplant Ophrys Scorpio" once per turn.


1 cardPredaplant Triantis 1 cardPredaplant Triantis
Predaplant Triantis
DARK 88
Predaplant Triantis
  • ATK:

  • 2400

  • DEF:

  • 1000


[ Pendulum Effect ] While this card is in your Pendulum Zone, if you Fusion Summon a DARK Fusion Monster, you can also use cards in your Pendulum Zones as monsters on the field, as material for its Fusion Summon. [ Monster Effect ] If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can choose monsters on the field, up to the number of monsters you control, and place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter.


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardPredaplant Longinephila 3 cardPredaplant Longinephila
Predaplant Longinephila
DARK 1
Predaplant Longinephila
  • ATK:

  • 600

  • DEF:

  • 100


If this card is Normal or Special Summoned: You can add 1 "Predap" card from your Deck to your hand, except "Predaplant Longinephila". You can banish this card from your GY, then activate 1 of these effects; ● Place 1 Predator Counter on 1 face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. ● Set 1 "Polymerization" from your GY or banishment. You can only use each effect of "Predaplant Longinephila" once per turn.


3 cardPrincess Dracaena, the Thirsting Tree 3 cardPrincess Dracaena, the Thirsting Tree
Princess Dracaena, the Thirsting Tree
DARK 1
Princess Dracaena, the Thirsting Tree
  • ATK:

  • 0

  • DEF:

  • 0


You can send 1 Level 4 or lower Plant monster from your Deck to the GY, except "Princess Dracaena, the Thirsting Tree"; Special Summon this card from your hand, and if you do, it becomes that sent monster's Level. You can banish 1 Plant monster and this card from your GY; Special Summon 1 Dragon monster from your hand or GY. You can only use each effect of "Princess Dracaena, the Thirsting Tree" once per turn, also you cannot Special Summon the turn you activate either of this card's effects, except Dragon or Plant monsters.


1 cardFusion Substitute 1 cardFusion Substitute
Fusion Substitute
Spell Normal
Fusion Substitute

    (This card's name is always treated as "Polymerization".) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.


    1 cardHarpie's Feather Duster
    1 cardHarpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.




      Tag(s):

      1 cardIllusion Gate 1 cardIllusion Gate
      Illusion Gate
      Spell Normal
      Illusion Gate

        Pay half your LP; destroy as many monsters your opponent controls as possible, then you can Special Summon 1 monster from your opponent's GY to your field, ignoring its Summoning conditions. You can only apply this effect of "Illusion Gate" once per Duel.


        1 cardInstant Fusion
        1 cardInstant Fusion
        Instant Fusion
        Spell Normal
        Instant Fusion

          Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


          1 cardPredaprime Fusion
          1 cardPredaprime Fusion
          Predaprime Fusion
          Spell Quick
          Predaprime Fusion

            If a "Predaplant" monster(s) is on the field: Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from either field as material, including 2 or more DARK monsters you control. You can only activate 1 "Predaprime Fusion" per turn.


            3 cardPredaprimitive 3 cardPredaprimitive
            Predaprimitive
            Spell Normal
            Predaprimitive

              Send 1 "Predap" card from your Deck to the GY, except "Predaprimitive"; add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand, also you cannot Special Summon for the rest of this turn after this card resolves, except Plant or Dragon monsters. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can banish this card from your GY, then target 1 Fusion Monster you control; destroy it. You can only activate 1 "Predaprimitive" per turn.


              1 cardPredapruning 1 cardPredapruning
              Predapruning
              Spell Equip
              Predapruning

                Activate this card by targeting 1 "Predaplant" monster in your Graveyard; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster.


                1 cardSuper Duper Polymerization 1 cardSuper Duper Polymerization
                Super Duper Polymerization
                Spell Normal
                Super Duper Polymerization

                  Pay 2000 LP, then target 1 Effect Monster on the field; Special Summon 1 monster from your Extra Deck, with the same Type and Attribute but a different Level (but negate its effects), then apply 1 of these effects. Neither player can activate cards or effects in response to this card's activation. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using the Special Summoned monster and the targeted monster. ● Send the Special Summoned monster to the GY. You can only activate 1 "Super Duper Polymerization" per turn.


                  2 cardSuper Polymerization
                  2 cardSuper Polymerization
                  Super Polymerization
                  Spell Quick
                  Super Polymerization

                    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                    Tag(s):

                    2 cardThe Fallen & The Virtuous 2 cardThe Fallen & The Virtuous
                    The Fallen & The Virtuous
                    Spell Quick
                    The Fallen & The Virtuous

                      (This card is always treated as a "Branded" and "Dogmatika" card.) Activate 1 of these effects; ● Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it. ● If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field. You can only activate 1 "The Fallen & The Virtuous" per turn.


                      1 cardTriple Tactics Talent
                      1 cardTriple Tactics Talent
                      Triple Tactics Talent
                      Spell Normal
                      Triple Tactics Talent

                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                        Tag(s):

                        1 cardTriple Tactics Thrust 1 cardTriple Tactics Thrust
                        Triple Tactics Thrust
                        Spell Normal
                        Triple Tactics Thrust

                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                          1 cardDimensional Barrier
                          1 cardDimensional Barrier
                          Dimensional Barrier
                          Trap Normal
                          Dimensional Barrier

                            Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                            2 cardDominus Impulse 2 cardDominus Impulse
                            Dominus Impulse
                            Trap Normal
                            Dominus Impulse

                              If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                              3 cardInfinite Impermanence 3 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                1 cardPredaplanning 1 cardPredaplanning
                                Predaplanning
                                Trap Normal
                                Predaplanning

                                  Send 1 "Predaplant" monster from your Deck to the GY; place 1 Predator Counter on each face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If you Fusion Summon a DARK monster while this card is in your GY (except during the Damage Step): You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Predaplanning" once per turn.


                                  3 cardSolemn Accusation 3 cardSolemn Accusation
                                  Solemn Accusation
                                  Trap Counter
                                  Solemn Accusation

                                    You can activate this card the turn it was Set, by revealing 1 other face-down Trap you control. When a Spell/Trap Card is activated: You can activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy it, and if you do that, neither player can activate cards, or the effects of cards, with the same original name as that destroyed card for the rest of this turn. ● Pay 3000 LP; negate the activation, and if you do, banish it, then your opponent banishes all cards from their hand and Deck with the same original name as that banished card.


                                    1 cardAlbion the Branded Dragon 1 cardAlbion the Branded Dragon
                                    Albion the Branded Dragon
                                    DARK 8
                                    Albion the Branded Dragon
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                                    1 cardElder Entity Norden
                                    1 cardElder Entity Norden
                                    Elder Entity Norden
                                    WATER 4
                                    Elder Entity Norden
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 2200


                                    1 Synchro or Xyz Monster + 1 Synchro or Xyz Monster When this card is Special Summoned: You can target 1 Level 4 or lower monster in your Graveyard; Special Summon it, but its effects are negated, also banish it when this card leaves the field.


                                    1 cardFata Dragna 1 cardFata Dragna
                                    Fata Dragna
                                    WIND 5
                                    Fata Dragna
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 2500


                                    2 monsters with the same Type and Attribute, but different Levels Your opponent cannot target Fusion Monsters you control with card effects. If this card is sent to the GY as material for a Fusion Summon: You can Special Summon 1 Fusion Monster from your Extra Deck in Defense Position (but negate its effects, also return it to the Extra Deck during the End Phase), also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use this effect of "Fata Dragna" once per turn.


                                    1 cardPredaplant Ambulomelides 1 cardPredaplant Ambulomelides
                                    Predaplant Ambulomelides
                                    DARK 5
                                    Predaplant Ambulomelides
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 2500


                                    2 "Predaplant" monsters If this card is Fusion Summoned: You can add 1 "Predaplant" monster or 1 "Predap" Spell/Trap from your Deck, GY, or face-up Extra Deck to your hand. You can target 1 monster your opponent controls with a Predator Counter or 1 monster you control; Tribute it, and if you do, Special Summon 1 "Predaplant" monster from your Deck. You can only use each effect of "Predaplant Ambulomelides" once per turn.


                                    1 cardPredaplant Daredevil 1 cardPredaplant Daredevil
                                    Predaplant Daredevil
                                    DARK 6
                                    Predaplant Daredevil
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 1500


                                    1 "Predaplant" monster + 1 Level 1 monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 monster on either field with a Predator Counter and 1 "Predaplant" monster. During the Main Phase, if this card was Special Summoned this turn (Quick Effect): You can target Spells/Traps on the field, up to the number of monsters with a Predator Counter; destroy them. You can only use this effect of "Predaplant Daredevil" once per turn.


                                    1 cardPredaplant Dragostapelia 1 cardPredaplant Dragostapelia
                                    Predaplant Dragostapelia
                                    DARK 8
                                    Predaplant Dragostapelia
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 1900


                                    1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                    1 cardSea Monster of Theseus 1 cardSea Monster of Theseus
                                    Sea Monster of Theseus
                                    WATER 5
                                    Sea Monster of Theseus
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 1800


                                    2 Tuners


                                    1 cardStarving Venom Fusion Dragon 1 cardStarving Venom Fusion Dragon
                                    Starving Venom Fusion Dragon
                                    DARK 8
                                    Starving Venom Fusion Dragon
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2000


                                    2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                    2 cardStarving Venom Fusion Dragon of the Four Heavenly Dragons 2 cardStarving Venom Fusion Dragon of the Four Heavenly Dragons
                                    Starving Venom Fusion Dragon of the Four Heavenly Dragons
                                    DARK 8
                                    Starving Venom Fusion Dragon of the Four Heavenly Dragons
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2000


                                    2 DARK monsters on the field (This card is always treated as a "Predaplant" card.) If this card is Special Summoned: You can target 1 other face-up monster on the field; change its ATK to 0, negate its effects, also it becomes DARK. When your opponent activates a card or effect (Quick Effect): You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using DARK monsters on either field, including this card. You can only use each effect of "Starving Venom Fusion Dragon of the Four Heavenly Dragons" once per turn.


                                    1 cardStarving Venom Predapower Fusion Dragon 1 cardStarving Venom Predapower Fusion Dragon
                                    Starving Venom Predapower Fusion Dragon
                                    DARK 10
                                    Starving Venom Predapower Fusion Dragon
                                    • ATK:

                                    • 3600

                                    • DEF:

                                    • 2500


                                    1 DARK Fusion Monster + 1 Fusion Monster (This card is always treated as a "Predaplant" card.) Once per turn, when a card or effect is activated (Quick Effect): You can Tribute 1 monster on either field with a Predator Counter, and if you do, negate the activation. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can target 1 DARK monster in your GY; Special Summon it. You can only use this effect of "Starving Venom Predapower Fusion Dragon" once per turn.


                                    1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                    Black Rose Dragon
                                    FIRE 7
                                    Black Rose Dragon
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1800


                                    1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                    1 cardBramble Rose Dragon 1 cardBramble Rose Dragon
                                    Bramble Rose Dragon
                                    FIRE 7
                                    Bramble Rose Dragon
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1800


                                    1 Plant Tuner + 1+ non-Tuner monsters Each time your opponent activates a monster effect, inflict 600 damage to your opponent, and if you do, all monsters your opponent currently controls lose 600 ATK. You can only use each of the following effects of "Bramble Rose Dragon" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Black Rose Dragon" from your Extra Deck (this is treated as a Synchro Summon). You can banish this card from your GY; Special Summon 1 Level 4 or lower Plant Tuner from your GY.


                                    1 cardCrystal Wing Synchro Dragon
                                    1 cardCrystal Wing Synchro Dragon
                                    Crystal Wing Synchro Dragon
                                    WIND 8
                                    Crystal Wing Synchro Dragon
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                                    1 cardEcclesia and the Dark Dragon 1 cardEcclesia and the Dark Dragon
                                    Ecclesia and the Dark Dragon
                                    LIGHT 8
                                    Ecclesia and the Dark Dragon
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2500


                                    1 Tuner + 1+ non-Tuners During the Main Phase (Quick Effect): You can banish this card (until the End Phase), and if you do, Special Summon 1 "Fallen of Albaz" or 1 Level 4 or lower monster that mentions it from your Deck or GY. If this card is in your GY: You can target 1 Level 8 Fusion Monster in your GY or banishment and 1 card on the field; shuffle both of those cards and this card into the Deck. You can only use each effect of "Ecclesia and the Dark Dragon" once per turn.


                                    1 cardPredaplant Bal Teah 1 cardPredaplant Bal Teah
                                    Predaplant Bal Teah
                                    DARK 4
                                    Predaplant Bal Teah
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 1000


                                    1 Tuner + 1+ non-Tuners If this card is Synchro Summoned: You can Special Summon 1 "Predaplant" or "Starving Venom" monster from your face-up Extra Deck or GY. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can banish 1 "Polymerization" and this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Predaplant Bal Teah" once per turn.




                                    More OCG Info

                                    Predaplant Breakdown

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

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