Synchron Deck #731817 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 07/14/2026
Main Deck (58)
- Artifact Lancea x3
- Assault Sonic Warrior x1
- Crossroad Sonic Chick x1
- Droll & Lock Bird x1
- Full-Speed Warrior x1
- Junk Armor x1
- Junk Meister x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Stardust Trail x1
- Ash Blossom & Joyous Spring x3
- Assault Synchron x1
- Ghost Belle & Haunted Mansion x1
- Jet Synchron x1
- Junk Synchron x2
- Psi-Reflector x1
- Revolution Synchron x1
- Scrap Synchron x1
- Stardust Synchron x3
- Called by the Grave x1
- Crossout Designator x1
- Duel Evolution - Assault Zone x1
- Foolish Burial x1
- Forbidden Droplet x2
- Harpie's Feather Duster x1
- Junk Signal x3
- Lightning Storm x2
- One for One x1
- Reinforcement of the Army x1
- Stardust Illumination x1
- Synchro Fellowship x1
- Synchro Rumble x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x3
- Evenly Matched x1
- Heavy Slump x1
- Infinite Impermanence x3
Extra Deck (16)
- Accel Synchro Stardust Dragon x1
- Arms of Genex Return Zero x1
- Black Rose Dragon x1
- Bystial Dis Pater x1
- Crimson Dragon x1
- Garden Rose Maiden x1
- Junk Speeder x1
- Juraishin, the Cursed Thunder God x1
- PSY-Framelord Omega x1
- Rage Rose Witch x1
- Satellite Warrior x1
- Scrap Warrior x1
- Shooting Majestic Star Dragon x1
- Stardust Dragon x1
- T.G. Hyper Librarian x1
- Accel Synchron x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±5 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 55 |
| Going Second | 70 |
| Meta Power | provisional |
| Tournament Reliability | 20 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 58 / Extra 16 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro summon boss monsters (Shooting Majestic Star Dragon, Crimson Dragon) with negation and board control; Board break with Lightning Storm/HFD/Droplet then OTK with large beaters
- Turn 1 (going first): Set hand traps, establish Junk/Stardust Synchro board with negation layers
- Turn 2 (going second): Use Nibiru/Droplet/Storm to clear opponent board and synchro into beaters
- Recovery: Recursion via Stardust Synchron, Jet Synchron, GY synchro effects
- After siding: No side deck (0 cards) — cannot adapt best-of-3
Why it scores here
This Synchron/Junk Synchro combo deck is evaluated as illegal due to a 16-card Extra Deck (max 15), so the Final Contextual score is capped low as a theoretical structural estimate only. The system shows multiple starter lines (Stardust Synchron, Junk Meister, Junk Synchron) and a wide Synchro toolbox, but the 58-card Main Deck and singleton-heavy distribution raise brick risk, echoed by guide notes calling it unstable. Consistency, median output, and interaction are inferred from card text and hypergeometric probabilities, not from recorded combos, and popularity/archetype meta-share earned no points. The deck’s ceiling includes high-ATK negation bosses, yet the lack of side deck and illegal size prevent a normal score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(≥1 of searcher-text group 16 copies in 5) ≈ 0.8144; multiple starters but 58-card main dilutes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 58-card main with 25 singleton distinct cards and guide-reported bricking; high variance (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | No parsed combos; text shows access to Shooting Majestic Star Dragon (4000 ATK negate) as ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo floor data; median likely Junk Speeder + Stardust Dragon board (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Redundant tuners and GY recursion (Stardust Synchron, Jet Synchron) suggest route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Draw engines (Mulcharmy Fuwalos, T.G. Hyper Librarian) limited to 1-3 copies; moderate grind (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Multiple negation/removal bosses (Stardust Dragon, Bystial Dis Pater) imply layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 75 | Going-second suite: Lightning Storm, HFD, Forbidden Droplet, Nibiru, Evenly Matched (Verified) |
| D9 | Offensive Pressure & Closing Power | 70 | Bosses up to 4000 ATK with multi-attack potential (Shooting Majestic) (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | Main deck 58 cards (above 40-45 optimal) with many singles hurts efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck 16 Synchros (illegal size) covering levels 3-12; flexible but over limit (Verified/Illegal) |
| D12 | Side Deck Adaptability | 0 | Side deck 0 cards; no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament context; matchup fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Complex Synchro lines with many decision points; pilot error risk (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 20. Modifiers: illegal_extra_size (-12). Final formula: Illegal deck (extra 16>15) — structural-only theoretical evaluation, final capped low per rubric
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ 0.76 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Wide Synchro toolbox with many boss options
- Strong going-second board breakers (Storm, HFD, Droplet, Nibiru)
- Multiple hand traps for interaction
Weaknesses
- Illegal Extra Deck size (16>15)
- 58-card Main Deck reduces consistency
- No side deck (0 cards)
- Singleton-heavy distribution, brick prone per guide
Critical choke points
- Extra Deck size violation makes deck illegal
- Reliance on many Limited cards (Foolish, ROTA, Called By, etc) within OCG banlist
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Any 1 Extra Deck Synchro (e.g., least useful level coverage) | Trim Extra Deck to 15 cards to make deck legal |
Evidence & confidence
- Verified: Extra deck 16>15 illegal per size_rules; Limited card copies within legal limits; Card names and types from resolved list
- Inferred: Consistency from hypergeometric probabilities; Combo ceiling/floor from card text reads; Brick risk from 58-card main and guide snippet
- Provisional: Matchup format fit (no tournament sample)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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