Created by: YGO Mod (20517634)

Created On: 07/14/2026

Main: 55 Extra: 15

3 cardClown Crew Biancaviso 3 cardClown Crew Biancaviso
Clown Crew Biancaviso
LIGHT 7
Clown Crew Biancaviso
  • ATK:

  • 2500

  • DEF:

  • 2500


You can Tribute Summon this card face-up by Tributing 1 Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster. If this card is Tribute Summoned: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Biancaviso" once per turn); ● Draw cards equal to the number of monsters Tributed. ● Negate the effects of face-up cards your opponent controls, equal to the number of monsters Tributed. Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Tribute Summon 1 monster.


1 cardDiabellze the Original Sinkeeper 1 cardDiabellze the Original Sinkeeper
Diabellze the Original Sinkeeper
LIGHT 7
Diabellze the Original Sinkeeper
  • ATK:

  • 2500

  • DEF:

  • 2000


If a "Sinful Spoils" card is in either player's GY, you can Special Summon this card (from your hand). You can only Special Summon "Diabellze the Original Sinkeeper" once per turn this way. Your opponent must Set Spell/Trap Cards before activating them. If a Spell/Trap becomes Set on the field, while this card is in the Monster Zone (except during the Damage Step): You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Diabellze the Original Sinkeeper" once per turn.


1 cardHecahands Godos 1 cardHecahands Godos
Hecahands Godos
DARK 7
Hecahands Godos
  • ATK:

  • 2300

  • DEF:

  • 2000


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Godos" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 monster in your opponent's GY; Special Summon it to your field, but banish it when it leaves the field.


2 cardImpcantation Talismandra 2 cardImpcantation Talismandra
Impcantation Talismandra
DARK 6
Impcantation Talismandra
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


1 cardThe Winged Dragon of Ra 1 cardThe Winged Dragon of Ra
The Winged Dragon of Ra
DIVINE 10
The Winged Dragon of Ra
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.


3 cardThe Winged Dragon of Ra - Sphere Mode 3 cardThe Winged Dragon of Ra - Sphere Mode
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


3 cardClown Crew Flair 3 cardClown Crew Flair
Clown Crew Flair
LIGHT 1
Clown Crew Flair
  • ATK:

  • 500

  • DEF:

  • 1000


You can Ritual Summon this card with a "Clown Crew" card. You can reveal this card in your hand; add 1 "Clown Crew" card from your Deck to your hand, except a Ritual Monster, then discard 1 card. You can only use this effect of "Clown Crew Flair" once per turn. If this card is Tributed: You can activate 1 of these effects (but you can only use each of these effects of "Clown Crew Flair" once per turn); ● Shuffle all Ritual Monsters from the field and the GYs into the Deck. ● Change 1 Effect Monster on the field to face-down Defense Position.


3 cardImpcantation Chalislime 3 cardImpcantation Chalislime
Impcantation Chalislime
DARK 7
Impcantation Chalislime
  • ATK:

  • 2500

  • DEF:

  • 1800


You can Ritual Summon this card with "Impcantation Inception". You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Impcantation" monster from your Deck, also, during the End Phase, lose 2500 LP if you did not Special Summon a Ritual Monster this turn after you resolved this effect. You can send 1 "Impcantation" card from your hand or face-up field to the GY, then target 1 monster your opponent controls; destroy it. You can only use 1 "Impcantation Chalislime" effect per turn, and only once that turn.


1 cardSauravis, the Ancient and Ascended 1 cardSauravis, the Ancient and Ascended
Sauravis, the Ancient and Ascended
LIGHT 7
Sauravis, the Ancient and Ascended
  • ATK:

  • 2600

  • DEF:

  • 2800


You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


3 cardChaotic Elements 3 cardChaotic Elements
Chaotic Elements
Spell Normal
Chaotic Elements

    Add 1 Level 5 or higher monster (LIGHT or DARK, Pyro or Aqua) from your Deck or GY to your hand, then if you have 3 or more Pyro and/or Aqua monsters in your GY, you can destroy 1 card on the field. If your opponent controls a monster (LIGHT or DARK, Pyro or Aqua): You can banish this card from your GY, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Chaotic Elements" once per turn.


    3 cardClown Crew Malabarisme 3 cardClown Crew Malabarisme
    Clown Crew Malabarisme
    Spell Quick
    Clown Crew Malabarisme

      Special Summon up to 2 "Clown Crew" monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions, also until the end of the next turn after this card resolves, you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish this card and Tribute 1 monster from your hand or field, then target 1 card on the field; return it to the hand. You can only use each effect of "Clown Crew Malabarisme" once per turn.


      1 cardClown Crew Matinee Operatics 1 cardClown Crew Matinee Operatics
      Clown Crew Matinee Operatics
      Spell Continuous
      Clown Crew Matinee Operatics

        During your Main Phase: You can Special Summon 1 "Clown Crew" monster from your Deck or Extra Deck, ignoring its Summoning conditions, also until the end of the next turn after this effect resolves, you cannot activate the effect of monsters Special Summoned from the Deck or Extra Deck. During the End Phase: You can draw cards equal to the number of different card types of monsters Tributed this turn (Ritual, Fusion, Synchro, Xyz, Pendulum, Link), then you can Set 1 Spell/Trap from your hand. You can only use each effect of "Clown Crew Matinee Operatics" once per turn.


        3 cardClown Crew Rehearsal 3 cardClown Crew Rehearsal
        Clown Crew Rehearsal
        Spell Normal
        Clown Crew Rehearsal

          Tribute 1 monster from your hand or field; add 1 "Clown Crew Biancaviso" and 1 "Clown Crew" Spell/Trap, except "Clown Crew Rehearsal", from your Deck to your hand. You can banish this card from your GY; Ritual Summon 1 "Clown Crew" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use each effect of "Clown Crew Rehearsal" once per turn.


          2 cardEnemy Controller
          2 cardEnemy Controller
          Enemy Controller
          Spell Quick
          Enemy Controller

            Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


            1 cardForbidden Lance 1 cardForbidden Lance
            Forbidden Lance
            Spell Quick
            Forbidden Lance

              Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


              3 cardPreparation of Rites 3 cardPreparation of Rites
              Preparation of Rites
              Spell Normal
              Preparation of Rites

                Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                3 cardSpellbound 3 cardSpellbound
                Spellbound
                Spell Quick
                Spellbound

                  All face-up monsters your opponent currently controls cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon, until the end of this turn.


                  2 cardTwin Twisters 2 cardTwin Twisters
                  Twin Twisters
                  Spell Quick
                  Twin Twisters

                    Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                    3 cardUltimate Slayer 3 cardUltimate Slayer
                    Ultimate Slayer
                    Spell Normal
                    Ultimate Slayer

                      Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                      1 cardClown Crew Finale 1 cardClown Crew Finale
                      Clown Crew Finale
                      Trap Normal
                      Clown Crew Finale

                        If you control a Tribute Summoned monster: Discard any number of cards, then target that many face-up cards on the field; destroy them. You can banish this card from your GY, and Tribute 1 Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster from your hand or field; add 1 "Clown Crew" monster with a different original Level/Rank/Link Rating from your Deck or GY to your hand. You can only use each effect of "Clown Crew Finale" once per turn.


                        1 cardClown Crew New Face 1 cardClown Crew New Face
                        Clown Crew New Face
                        Trap Continuous
                        Clown Crew New Face

                          During the Standby Phase: You can shuffle 3 "Clown Crew" cards from your GY and/or banishment into the Deck, then draw 1 card. If you Tribute Summon a monster: You can target other Spells/Traps on the field up to the number of monsters Tributed for its Tribute Summon; destroy them. If this card is sent to the GY, except from the field: You can place it face-up on your field. You can only use each effect of "Clown Crew New Face" once per turn.


                          2 cardClown Crew Soiree Operations 2 cardClown Crew Soiree Operations
                          Clown Crew Soiree Operations
                          Trap Normal
                          Clown Crew Soiree Operations

                            Activate 1 of these effects (but you can only use each of these effects of "Clown Crew Soiree Operations" once per turn, also until the end of the next turn after this card resolves, you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck); ● Special Summon up to 2 "Clown Crew" monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions. ● Add 1 "Clown Crew" monster from your Deck to your hand. During the Main Phase: You can banish this card from your GY; immediately after this effect resolves, Tribute Summon 1 "Clown Crew" monster face-up.


                            3 cardGravity Collapse 3 cardGravity Collapse
                            Gravity Collapse
                            Trap Counter
                            Gravity Collapse

                              Activate by sending 1 face-up Synchro Monster you control to the Graveyard when your opponent Summons a monster. Negate the Summon and destroy that card. Your opponent cannot Summon a monster until the End Phase of this turn.


                              3 cardSinful Spoils Subdual 3 cardSinful Spoils Subdual
                              Sinful Spoils Subdual
                              Trap Normal
                              Sinful Spoils Subdual

                                Take 1 Level 5 or higher Illusion monster from your Deck and either add it to your hand or Special Summon it, but if you Special Summon it with this effect, you cannot activate its effects during the Main Phase this turn. You can banish this card from your GY, then target 1 face-down card you control; return it to the hand, then you can Set 1 Spell/Trap from your hand. You can only use 1 "Sinful Spoils Subdual" effect per turn, and only once that turn.


                                3 cardClown Crew Diabolo 3 cardClown Crew Diabolo
                                Clown Crew Diabolo
                                LIGHT 5
                                Clown Crew Diabolo
                                • ATK:

                                • 200

                                • DEF:

                                • 1800


                                2 monsters with the same Attribute but different Types If your Tribute Summoned monster attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Diabolo" once per turn); ● Return all Fusion Monsters from the field and the GYs to the Extra Deck. ● Set 1 "Clown Crew" Trap from your Deck.


                                1 cardFossil Machine Skull Wagon 1 cardFossil Machine Skull Wagon
                                Fossil Machine Skull Wagon
                                EARTH 6
                                Fossil Machine Skull Wagon
                                • ATK:

                                • 1700

                                • DEF:

                                • 1500


                                1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.


                                1 cardFossil Warrior Skull Knight 1 cardFossil Warrior Skull Knight
                                Fossil Warrior Skull Knight
                                EARTH 6
                                Fossil Warrior Skull Knight
                                • ATK:

                                • 2400

                                • DEF:

                                • 1100


                                1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                                3 cardClown Crew Meteor 3 cardClown Crew Meteor
                                Clown Crew Meteor
                                LIGHT 6
                                Clown Crew Meteor
                                • ATK:

                                • 600

                                • DEF:

                                • 1300


                                1 Tuner + 1+ non-Tuners Your opponent cannot activate cards or effects when you Tribute Summon a monster. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Meteor" once per turn); ● Return all Synchro Monsters from the field and the GYs to the Extra Deck. ● You can target 1 "Clown Crew" card in your GY, except "Clown Crew Meteor"; add it to your hand.


                                1 cardEnigmaster Packbit 1 cardEnigmaster Packbit
                                Enigmaster Packbit
                                WATER 8
                                Enigmaster Packbit
                                • ATK:

                                • 2900

                                • DEF:

                                • 2500


                                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.


                                1 cardWind Pegasus @Ignister 1 cardWind Pegasus @Ignister
                                Wind Pegasus @Ignister
                                WIND 7
                                Wind Pegasus @Ignister
                                • ATK:

                                • 2300

                                • DEF:

                                • 1500


                                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                3 cardClown Crew Fiends 3 cardClown Crew Fiends
                                Clown Crew Fiends
                                LIGHT
                                Clown Crew Fiends
                                • ATK:

                                • 0

                                • DEF:

                                • 2000


                                2 Level 3 monsters Tribute Summoned monsters you control gain 1000 ATK. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Fiends" once per turn); ● Return all Xyz Monsters from the field and the GYs to the Extra Deck. ● Set 1 "Clown Crew" Spell from your Deck.


                                2 cardVallon, the Super Psy Skyblaster 2 cardVallon, the Super Psy Skyblaster
                                Vallon, the Super Psy Skyblaster
                                DARK
                                Vallon, the Super Psy Skyblaster
                                • ATK:

                                • 2500

                                • DEF:

                                • 2200


                                2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.




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