Heroic Deck #731024 — Yu-Gi-Oh! Master Duel
44 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Jul 13, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/13/2026
Main Deck (44)
- Destiny HERO - Denier x1
- Destiny HERO - Malicious x3
- Elemental HERO Blazeman x1
- Elemental HERO Shadow Mist x1
- Elemental HERO Stratos x2
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Maxx "C" x1
- Miracle Ejector x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Neo-Spacian Aqua Dolphin x1
- Vision HERO Vyon x2
- Elemental HERO Neos x1
- Ash Blossom & Joyous Spring x3
- A Hero Lives x3
- Called by the Grave x1
- E - Emergency Call x1
- EN Shuffle x1
- Forbidden Droplet x3
- Fusion Destiny x3
- Mask Change x1
- Miracle Fusion x1
- Polymerization x2
- Reinforcement of the Army x1
- Favorite Contact x1
Extra Deck (15)
- Contrast HERO Chaos x2
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Elemental HERO Thunder Giant - Voltic Thunder x1
- Masked HERO Dark Law x1
- Vision HERO Trinity x1
- Predaplant Verte Anaconda x1
- Xtra HERO Cross Crusader x1
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
- Evilswarm Exciton Knight x1
- Number 60: Dugares the Timeless x1
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Heroic HERO Fusion Deck — Deck Power Evaluation
Final Contextual Deck Power: 65/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 67 |
| Going First | 70 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: master-duel
Legality
Main 44 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon Masked HERO / Contrast HERO board with negation and banish; Beatdown with high-ATK fusion monsters (Shining Neos Wingman, Trinity)
- Turn 1 (going first): Open A Hero Lives or Fusion Destiny to establish Dark Law / Contrast Chaos plus hand traps
- Turn 2 (going second): Use Forbidden Droplet / Called by Grave and board breakers to clear and push
- Recovery: Malicious recursion, Cross Crusader revive, Miracle Fusion from GY
- After siding: None (empty side deck)
Why it scores here
This deck is evaluated as a connected HERO fusion combo system, not as an average of individual card scores. Its core engine shows very high opening reliability (P≥1 core card ≈0.986 inferred from hypergeometric on 24 core copies), with redundant starters like A Hero Lives, Fusion Destiny, and Vision HERO Vyon enabling a functional turn‑1 plan. Median output is a single Masked HERO or Contrast HERO board with negation/banish, while ceiling adds Forbidden Droplet and multiple boss fusions, but no parsed combo data exists so floor/ceiling are text‑inferred. The empty side deck severely limits best‑of‑3 adaptability, and going‑second density is modest; archetype popularity from usage stats did not earn points per rubric rules.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 78 | Hypergeometric P(≥1 core in 5) ≈0.9857 from 24 core copies; multiple 3‑copy starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | 44‑card main with a few one‑of bricks (Neos) but hand‑trap density low (4 copies) (Inferred) |
| D3 | Combo Conversion & Ceiling | 75 | A Hero Lives + Mask Change into Dark Law/Contrast Chaos plus Droplet yields strong board (Inferred) |
| D4 | Combo Floor & Median Output | 60 | Median line likely single fusion + mask change, no combo telemetry (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Redundant starters (A Hero Lives, Fusion Destiny, Vyon, Stratos) provide alternate routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Malicious GY revive, Cross Crusader recur, Sunrise/Miracle Fusion recycle (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Contrast Chaos negate, Dark Law banish GY, DPE destroy, Ash/Droplet/Called by (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Only 4 hand traps and few board breakers (Exciton, Thunder Giant) going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Shining Neos Wingman 3100, Contrast Chaos 3000, Trinity double ATK enable kills (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 72 | 44‑card list cohesive HERO core, slight dilution vs 40 (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 75 | 15 extra with 9 fusions, 4 links, 2 xyz covering attributes and roles (Verified) |
| D12 | Side Deck Adaptability | 5 | Side deck count 0, no post‑side flexibility in best‑of‑3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; archetype share absent, neutral placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 65 | Known HERO combo steps moderate complexity, multiple decision points (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 67, Going First ≈ 70, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: no_side_deck (-3); engine_redundancy (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Multiple redundant HERO starters (A Hero Lives, Fusion Destiny, Vyon)
- Strong negation/banish endboard via Contrast Chaos and Dark Law
- Good grind with Malicious and Cross Crusader recursion
Weaknesses
- No side deck (0 cards) hurts post-side plans
- Slightly diluted 44-card main deck
- Limited going-second board-breaking density
Critical choke points
- Reliance on Mask Change / Fusion Destiny to access extra deck payoff
- Low hand trap count (4) reduces disruption against going-first opponents
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Side deck cards (e.g., Nibiru, Dimensional Barrier) | Empty side deck severely limits best-of-3 adaptability |
Evidence & confidence
- Verified: Legality status Legal with size 44/15/0; Extra deck breakdown from card list; Restricted cards within copy limits
- Observed: No parseable combo boards supplied (total_combos 0)
- Inferred: P(open core)=0.9857 from hypergeometric on 24 copies; Dimension scores derived from card text and probability estimates; End-board interaction quality from negation/banish card text
- Provisional: Matchup format fit without dated metagame sample; Meta Power null pending sample
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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