Heroic Deck #731024 — Yu-Gi-Oh! Master Duel

44 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Jul 13, 2026 by YGO Mod.

Deck Heroic Master Duel

Created by: YGO Mod (20517634)

Created On: 07/13/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 13, 2026
65± 5/ 100
Power Score
Structural 67
Reliability 60
Going First 70
Going Second 55

Heroic HERO Fusion Deck — Deck Power Evaluation

Final Contextual Deck Power: 65/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 67
Going First 70
Going Second 55
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 44 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Masked HERO / Contrast HERO board with negation and banish; Beatdown with high-ATK fusion monsters (Shining Neos Wingman, Trinity)
  • Turn 1 (going first): Open A Hero Lives or Fusion Destiny to establish Dark Law / Contrast Chaos plus hand traps
  • Turn 2 (going second): Use Forbidden Droplet / Called by Grave and board breakers to clear and push
  • Recovery: Malicious recursion, Cross Crusader revive, Miracle Fusion from GY
  • After siding: None (empty side deck)

Why it scores here

This deck is evaluated as a connected HERO fusion combo system, not as an average of individual card scores. Its core engine shows very high opening reliability (P≥1 core card ≈0.986 inferred from hypergeometric on 24 core copies), with redundant starters like A Hero Lives, Fusion Destiny, and Vision HERO Vyon enabling a functional turn‑1 plan. Median output is a single Masked HERO or Contrast HERO board with negation/banish, while ceiling adds Forbidden Droplet and multiple boss fusions, but no parsed combo data exists so floor/ceiling are text‑inferred. The empty side deck severely limits best‑of‑3 adaptability, and going‑second density is modest; archetype popularity from usage stats did not earn points per rubric rules.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 Hypergeometric P(≥1 core in 5) ≈0.9857 from 24 core copies; multiple 3‑copy starters (Inferred)
D2 Opening-Hand Quality & Brick Management 70 44‑card main with a few one‑of bricks (Neos) but hand‑trap density low (4 copies) (Inferred)
D3 Combo Conversion & Ceiling 75 A Hero Lives + Mask Change into Dark Law/Contrast Chaos plus Droplet yields strong board (Inferred)
D4 Combo Floor & Median Output 60 Median line likely single fusion + mask change, no combo telemetry (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Redundant starters (A Hero Lives, Fusion Destiny, Vyon, Stratos) provide alternate routes (Inferred)
D6 Resource Economy, Recovery & Grind 65 Malicious GY revive, Cross Crusader recur, Sunrise/Miracle Fusion recycle (Inferred)
D7 End-Board & Interaction Quality 70 Contrast Chaos negate, Dark Law banish GY, DPE destroy, Ash/Droplet/Called by (Inferred)
D8 Going-Second & Board-Breaking Power 55 Only 4 hand traps and few board breakers (Exciton, Thunder Giant) going second (Inferred)
D9 Offensive Pressure & Closing Power 70 Shining Neos Wingman 3100, Contrast Chaos 3000, Trinity double ATK enable kills (Inferred)
D10 Main Deck Efficiency & Flexibility 72 44‑card list cohesive HERO core, slight dilution vs 40 (Inferred)
D11 Extra Deck Efficiency & Coverage 75 15 extra with 9 fusions, 4 links, 2 xyz covering attributes and roles (Verified)
D12 Side Deck Adaptability 5 Side deck count 0, no post‑side flexibility in best‑of‑3 (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; archetype share absent, neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 65 Known HERO combo steps moderate complexity, multiple decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 67, Going First ≈ 70, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: no_side_deck (-3); engine_redundancy (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Multiple redundant HERO starters (A Hero Lives, Fusion Destiny, Vyon)
  • Strong negation/banish endboard via Contrast Chaos and Dark Law
  • Good grind with Malicious and Cross Crusader recursion

Weaknesses

  • No side deck (0 cards) hurts post-side plans
  • Slightly diluted 44-card main deck
  • Limited going-second board-breaking density

Critical choke points

  • Reliance on Mask Change / Fusion Destiny to access extra deck payoff
  • Low hand trap count (4) reduces disruption against going-first opponents
Priority Remove Add Reason
1 Side deck cards (e.g., Nibiru, Dimensional Barrier) Empty side deck severely limits best-of-3 adaptability

Evidence & confidence

  • Verified: Legality status Legal with size 44/15/0; Extra deck breakdown from card list; Restricted cards within copy limits
  • Observed: No parseable combo boards supplied (total_combos 0)
  • Inferred: P(open core)=0.9857 from hypergeometric on 24 copies; Dimension scores derived from card text and probability estimates; End-board interaction quality from negation/banish card text
  • Provisional: Matchup format fit without dated metagame sample; Meta Power null pending sample
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Heroic

Heroic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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