Dogmatika Deck #730963 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Jul 12, 2026 by YGO Mod.

Deck Dogmatika TCG

Created by: YGO Mod (20517634)

Created On: 07/12/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Jul 30, 2026
68± 5/ 100
Power Score
Structural 69
Reliability 65
Going First 70
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 68/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 69.3
Going First 70
Going Second 68
Meta Power provisional
Tournament Reliability 65
  • Primary strategy: Toolbox
  • Secondary strategies: Control
  • Format: tcg

Legality

Main 56 / Extra 14 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Assemble a high‑ATK boss monster via Super Polymerization + Fallen & The Virtuous and lock the opponent with hand traps and negations.; Control the board with hand traps, removal, and attrition until the opponent runs out of resources.
  • Turn 1 (going first): Open with a starter (e.g., Ash Blossom, Super Polymerization, or Fallen & The Virtuous) to Fusion‑summon a boss, then protect with Solemn Judgment and Droll & Lock Bird.
  • Turn 2 (going second): Deploy hand traps (Ash Blossom, Droll, Ghost Ogre) to disrupt opponent, then use Super Polymerization to bring out a boss on turn 2.
  • Recovery: Use draw engines (Mulcharmy Fuwalos, Mulcharmy Purulia, Pot of Sloth) and recursion (Ghost Belle, Rindbrumm) to rebuild after disruption.
  • After siding: No side deck; rely on extra‑deck flexibility and hand‑trap suite for late‑game adaptation.

Why it scores here

The deck reliably opens with a core starter about 85% of the time, giving it strong consistency. Its many independent lines (Super Polymerization, Mulcharmy draw engines, hand‑trap suite) let it convert those starters into sizable boards and recover from disruption. Interaction density is solid thanks to multiple negations and board‑breakers, while resource engines keep the grind sustainable. However, the 56‑card main deck is low‑purity and lacks a side deck, which lowers efficiency and adaptability, keeping the overall power in the high‑60s.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 P(at least one core starter in opening hand) ≈ 0.85 (Inferred from archetype core hypergeometric).
D2 Opening-Hand Quality & Brick Management 70 Probability of no core card ≈ 0.15, indicating ~15% brick risk; combined with 56‑card size and diverse copies gives moderate hand quality (Inferred).
D3 Combo Conversion & Ceiling 75 Potential ceiling includes Super Polymerization + Fallen & The Virtuous to Fusion‑summon high‑ATK bosses like Mirrorjade, yielding strong board (Inferred).
D4 Combo Floor & Median Output 55 No recorded combos; typical play relies on midrange setup, so median output estimated around 55 (Inferred).
D5 Interruption Resilience & Route Redundancy 78 Multiple independent starters (Ash Blossom, Super Polymerization, Mulcharmy Fuwalos) and numerous negations provide route redundancy (Inferred).
D6 Resource Economy, Recovery & Grind 80 Draw engines (Mulcharmy Fuwalos/Purulia, Pot of Sloth) and recursion (Ghost Belle, Rindbrumm) give positive resource economy (Inferred).
D7 End-Board & Interaction Quality 75 Interaction density includes 7 negation cards and board‑breakers like Harpie’s Feather Duster, giving solid end‑board control (Inferred).
D8 Going-Second & Board-Breaking Power 70 Hand‑trap suite (8) and board‑breakers boost going‑second pressure (Inferred).
D9 Offensive Pressure & Closing Power 68 High‑ATK monsters (Black Chaos, The Dragon that Devours the Dogma) provide closing power once assembled (Inferred).
D10 Main Deck Efficiency & Flexibility 55 56‑card main deck with only 1.4% archetype purity and many tech cards reduces efficiency (Inferred).
D11 Extra Deck Efficiency & Coverage 65 14‑card extra deck spreads across 6 Fusion and 8 Synchro options, offering decent coverage but many situational choices (Inferred).
D12 Side Deck Adaptability 40 No side deck limits adaptability after side‑step (Inferred).
D13 Matchup Coverage & Format Fit 60 No tournament data; archetype is niche, so matchup coverage is provisional (Provisional).
D14 Pilotability & Error Tolerance 55 Complex list with many decision points lowers pilotability (Inferred).

How the score was computed

Strategy profile: Toolbox. Structural ≈ 69.3, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: No side deck (-2); Low archetype purity (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High starter consistency (~85%).
  • Strong draw and recursion engines.
  • Robust hand‑trap and negation suite.
  • Versatile extra‑deck with many Fusion/Synchro options.

Weaknesses

  • Very low archetype purity; many off‑archetype cards.
  • No side deck limits post‑side adaptability.
  • Complex decision tree reduces pilotability.
  • Lack of recorded combo data makes median output uncertain.

Critical choke points

  • Reliance on Super Polymerization and Fallen & The Virtuous for boss summons.
  • Need to draw key combo pieces early; brick risk ~15%.
Priority Remove Add Reason
1 Some off‑archetype tech cards (e.g., Albion the Branded Dragon, Branded Fusion) to improve purity. Dogmatika Ecclesia, the Virtuous and Mirrorjade the Iceblade Dragon for stronger core synergy. Increase archetype cohesion and provide additional board‑breakers.
2 Redundant high‑level Synchro monsters that are rarely used. A side deck with additional hand‑traps (e.g., Infinite Impermanence) and anti‑meta tools. Boost side‑step adaptability and reduce reliance on main‑deck draws.

Evidence & confidence

  • Verified: Card text excerpts for each listed card.; Hypergeometric draw probabilities from evidence.json.
  • Inferred: Engine accessibility from archetype core probability.; Brick estimate from p_none value.; Combo ceiling and floor inferred from card capabilities.; Interruption resilience inferred from starter diversity and negation count.; Resource economy inferred from draw engines and recursion cards.; Interaction quality inferred from negation and board‑breaker counts.; Going‑second power inferred from hand‑trap suite.; Offensive closing power inferred from high‑ATK monsters.; Main‑deck efficiency inferred from size and purity.; Extra‑deck coverage inferred from breakdown.; Pilotability inferred from list complexity.
  • Provisional: Matchup coverage due to missing tournament data.
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 1 passcode(s) in CardIDList could not be resolved to a card (counted as main) no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Dogmatika

Dogmatika Breakdown

 
 

 

 

 

 

 

 
 

 

 
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