Artmage Deck #730900 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Nervedo the Shadebeast Power Patron x3. Created Jul 12, 2026 by YGO Mod.

Deck Artmage TCG

Created by: YGO Mod (20517634)

Created On: 07/12/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
51± 6/ 100
Power Score
Structural 61
Reliability 50
Going First 65
Going Second 55

Artmage — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 65
Going Second 55
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion/Pendulum summon large bosses (Nerva, Vidolium) and negate opponent; Board control via traps and hand traps
  • Turn 1 (going first): Establish Artmage/Power Patron fusion board with negation layers
  • Turn 2 (going second): Use Evenly Matched/HFD and removal to break board then summon
  • Recovery: Draw spells (Pot of Sloth, Mulcharmy) and recursion via Medius/Graflare
  • After siding: No side deck; cannot adapt in best-of-3

Why it scores here

This 60-card Artmage/Power Patron list reliably opens a core engine piece (P(core)≈0.95 inferred) but its large size and singleton dilution lower median combo output. The deck can convert starters into fusion and pendulum boards with layered negation (Diactorus, Impasto, Solemn) yet lacks recorded combo data so ceiling is inferred. No side deck severely hurts post-side adaptability, and brick risk from dead pendulums and 60-card thickness keeps consistency moderate. Popularity of archetype core cards did not earn points; score reflects system cohesion and redundancy, not individual card strength.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 Archetype core group 26 copies yields P(open≥1)=0.949 in 5-card hand (Inferred)
D2 Opening-Hand Quality & Brick Management 55 60-card main with 15 singles and Evenly Matched brick reduces opening quality (Inferred)
D3 Combo Conversion & Ceiling 72 Fusion bosses Nerva/Diactorus and Synchro Junora suggest high ceiling but no boards recorded (Inferred)
D4 Combo Floor & Median Output 58 No combo logs; median output estimated as single fusion+negate from diluted draws (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple searchers and extra-deck types provide some route redundancy, but Artmage Power Patron restricts extra deck (Inferred)
D6 Resource Economy, Recovery & Grind 65 Draw spells Pot of Sloth, Mulcharmy, Junoldo and recursion via Medius support grind (Inferred)
D7 End-Board & Interaction Quality 70 Negation text on 18 cards including Diactorus, Impasto, Solemn gives layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 55 Evenly Matched (3) and HFD (1) plus hand traps P=0.59 going second, modest breaker power (Inferred)
D9 Offensive Pressure & Closing Power 65 Bosses with 3000-5000 ATK (Vidolium, Nerva, Jupiter) provide closing pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 50 Main deck at 60 cards max size with mixed engines lowers efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 70 Extra deck 15 slots: 6 fusion,2 synchro,4 link,3 xyz covering multiple summons (Verified)
D12 Side Deck Adaptability 0 Side deck count 0 eliminates post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament sample; archetype usage exists but matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Pendulum+fusion restrictions and many steps imply moderate pilot complexity (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 61, Going First ≈ 65, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck (-5); 60-card main size (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High core opening probability
  • Multiple negation sources
  • Broad extra deck coverage

Weaknesses

  • 60-card deck reduces consistency
  • No side deck
  • Reliance on fragile pendulum/fusion lines

Critical choke points

  • Artmage Power Patron extra-deck lock to Fusion only
  • Vidolium/Amorphage scales dead without setup
Priority Remove Add Reason
1 Some singleton non-engine Extra deck staples like S:P Little Knight Improve going-second and board breaking
2 Reduce to 40-45 cards Cut redundant spells Improve consistency

Evidence & confidence

  • Verified: Legality status; Extra deck breakdown; Side count 0
  • Observed: Usage statistics inclusion %
  • Inferred: Consistency probabilities; Combo ceiling/floor from text; Interaction layering
  • Provisional: Matchup fit without meta sample
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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