Artmage Deck #730900 — Yu-Gi-Oh! TCG
60 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Nervedo the Shadebeast Power Patron x3. Created Jul 12, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/12/2026
Main Deck (60)
- Artmage Finmel x1
- Artmage Graflare x1
- Artmage Litera x1
- Artmage Power Patron x2
- Bystial Magnamhut x1
- Droll & Lock Bird x2
- Medius the Pure x3
- Mulcharmy Fuwalos x3
- Santa Claws x2
- Amorphage Goliath x1
- Amorphage Lechery x1
- Junoldo the Shadespirit Power Patron x2
- Jupredo the Shademachine Power Patron x2
- Nervedo the Shadebeast Power Patron x3
- Shade the Obscure x2
- Vidolium the Unstable Power Patron of Unity x3
- Ash Blossom & Joyous Spring x3
- Artmage Academic Arcane Arts Acropolis x2
- Artmage Vandalism -Assault- x1
- Artmage Varnish -Alteration- x1
- Called by the Grave x1
- Forbidden Crown x2
- Harpie's Feather Duster x1
- Plundered Power Patron Plane - Vidolia x1
- Pot of Sloth x3
- Prohibited Power Patron Portal - Terminus x3
- The Fallen & The Virtuous x3
- Triple Tactics Talent x1
- Artmage Impasto -Recapture- x1
- Artmage Pact -Awakening- x1
- Evenly Matched x3
- Solemn Accusation x2
- Solemn Judgment x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Artmage Diactorus x1
- Artmage Non-Finito x2
- Nerva the Power Patron of Creation x1
- Predaplant Dragostapelia x1
- Beyond the Pendulum x1
- Charmer Quartet in Bloom x1
- Exceed the Pendulum x1
- S:P Little Knight x1
- Ecclesia and the Dark Dragon x1
- Junora the Power Patron of Tuning x1
- Jupiter the Power Patron of Destruction x1
- Mercurium the Living Quicksilver x1
- Varudras, the Final Bringer of the End Times x1
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Artmage — Deck Power Evaluation
Final Contextual Deck Power: 51/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 65 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: tcg
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion/Pendulum summon large bosses (Nerva, Vidolium) and negate opponent; Board control via traps and hand traps
- Turn 1 (going first): Establish Artmage/Power Patron fusion board with negation layers
- Turn 2 (going second): Use Evenly Matched/HFD and removal to break board then summon
- Recovery: Draw spells (Pot of Sloth, Mulcharmy) and recursion via Medius/Graflare
- After siding: No side deck; cannot adapt in best-of-3
Why it scores here
This 60-card Artmage/Power Patron list reliably opens a core engine piece (P(core)≈0.95 inferred) but its large size and singleton dilution lower median combo output. The deck can convert starters into fusion and pendulum boards with layered negation (Diactorus, Impasto, Solemn) yet lacks recorded combo data so ceiling is inferred. No side deck severely hurts post-side adaptability, and brick risk from dead pendulums and 60-card thickness keeps consistency moderate. Popularity of archetype core cards did not earn points; score reflects system cohesion and redundancy, not individual card strength.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | Archetype core group 26 copies yields P(open≥1)=0.949 in 5-card hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 60-card main with 15 singles and Evenly Matched brick reduces opening quality (Inferred) |
| D3 | Combo Conversion & Ceiling | 72 | Fusion bosses Nerva/Diactorus and Synchro Junora suggest high ceiling but no boards recorded (Inferred) |
| D4 | Combo Floor & Median Output | 58 | No combo logs; median output estimated as single fusion+negate from diluted draws (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple searchers and extra-deck types provide some route redundancy, but Artmage Power Patron restricts extra deck (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Draw spells Pot of Sloth, Mulcharmy, Junoldo and recursion via Medius support grind (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Negation text on 18 cards including Diactorus, Impasto, Solemn gives layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Evenly Matched (3) and HFD (1) plus hand traps P=0.59 going second, modest breaker power (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Bosses with 3000-5000 ATK (Vidolium, Nerva, Jupiter) provide closing pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | Main deck at 60 cards max size with mixed engines lowers efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | Extra deck 15 slots: 6 fusion,2 synchro,4 link,3 xyz covering multiple summons (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0 eliminates post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament sample; archetype usage exists but matchup fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Pendulum+fusion restrictions and many steps imply moderate pilot complexity (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 61, Going First ≈ 65, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck (-5); 60-card main size (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High core opening probability
- Multiple negation sources
- Broad extra deck coverage
Weaknesses
- 60-card deck reduces consistency
- No side deck
- Reliance on fragile pendulum/fusion lines
Critical choke points
- Artmage Power Patron extra-deck lock to Fusion only
- Vidolium/Amorphage scales dead without setup
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some singleton non-engine | Extra deck staples like S:P Little Knight | Improve going-second and board breaking |
| 2 | Reduce to 40-45 cards | Cut redundant spells | Improve consistency |
Evidence & confidence
- Verified: Legality status; Extra deck breakdown; Side count 0
- Observed: Usage statistics inclusion %
- Inferred: Consistency probabilities; Combo ceiling/floor from text; Interaction layering
- Provisional: Matchup fit without meta sample
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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