Blitzclique Deck #730804 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Crackle Blitzclique x3, Grain Blitzclique x3, Mulcharmy Fuwalos x3. Created Jul 9, 2026 by YGO Mod.

Deck Blitzclique TCG

Created by: YGO Mod (20517634)

Created On: 07/09/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Jul 9, 2026
58± 6/ 100
Power Score
Structural 68
Reliability 55
Going First 75
Going Second 60

Blitzclique Archetype Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 68
Going First 75
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Toolbox
  • Secondary strategies: Combo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Establish Rank 4 Xyz / Thunder board with disruption via Blitzclique destruction and Ryzeal Detonator; Branded fusion payoff or beatdown with Whisker Blitzclique
  • Turn 1 (going first): Open Blitzclique monster + Field spell, destroy and summon Thunder, make Ryzeal Detonator or Number interrupts
  • Turn 2 (going second): Use hand traps and Forbidden Droplet to break board then establish XYZ
  • Recovery: Recover Thunder monsters via Steppleader/Return Stroke, Mulcharmy draws
  • After siding: No side deck; cannot adapt post-side (Side Deck size 0)

Why it scores here

This deck is evaluated as a connected Thunder/Rank-4 Xyz toolbox system, not as an average of its cards. Consistency is high (core 37 copies, P(open)≈0.998 Inferred) but the 55-card main and zero side deck dilute efficiency and post-side reliability. The ceiling includes Ryzeal Detonator and multiple negation Xyz backed by hand traps, yet no recorded combos exist so median output is inferred around a layered but fragile board. Popularity of Blitzclique/Ryzeal archetypes did not earn points; the score reflects system cohesion, interaction density, and the hard penalty of running no side deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 Core archetype group 37 copies yields P(open≥1)=0.9975 from hypergeometric (Inferred)
D2 Opening-Hand Quality & Brick Management 75 55-card main with 11 three-ofs but some splash conflict yields moderate brick risk (Inferred)
D3 Combo Conversion & Ceiling 78 Text suggests ceiling board with Ryzeal Detonator + Number 102/106 negates but no parsed combos (Inferred)
D4 Combo Floor & Median Output 65 Median output inferred as a couple Rank4 Xyz and destruction, lacking combo data (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple Blitzclique/Ryzeal starters and Continuous Trap recovery provide route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 68 Mulcharmy draw effects and Seventh Tachyon searcher support resource regen (Inferred)
D7 End-Board & Interaction Quality 80 High interaction density: 16 negation-text cards, Detonator/Bagooska/Hand traps (Inferred)
D8 Going-Second & Board-Breaking Power 65 Going-second aided by Forbidden Droplet and hand traps but no dedicated OTK (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss monsters Whisker 3000/Detonator 3000 provide moderate closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 65 Main deck 55 cards with 25.7% exact purity; Branded splash may conflict (Inferred)
D11 Extra Deck Efficiency & Coverage 70 Extra deck 15 with 12 XYZ covering many ranks but some narrow picks (Inferred)
D12 Side Deck Adaptability 0 Side deck count is 0, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 60 Multiple engines and Blitzclique triggers increase pilot complexity (Inferred)

How the score was computed

Strategy profile: [ 0.7, 0.3 ]. Structural ≈ 68, Going First ≈ 75, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: no Side Deck (-5); engine conflict (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High consistency with core 37 copies
  • Strong interaction layer with hand traps and XYZ negates
  • Multiple recursion/protective traps

Weaknesses

  • No side deck (0 cards)
  • 55-card main increases variance
  • Branded splash may be under-supported

Critical choke points

  • Reliance on Thunder monsters in hand for Blitzclique effects
  • Ryzeal Detonator Limited to 1 copy
Priority Remove Add Reason
1 Some Branded fusion cards (Albion, Alba-Lenatus, Dogma) lacking Albaz Side deck cards or consistent Thunder extenders Improve coherence and best-of-3 adaptability

Evidence & confidence

  • Verified: Legality status Legal; Side count 0; Restricted cards within limits
  • Observed: Usage stats core present 94.4%
  • Inferred: Consistency P(open) from hypergeometric; Interaction density from text roles; Dimension scores based on text
  • Provisional: Meta Power; Matchup fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Blitzclique

Blitzclique Breakdown

 
 

 

 

 

 

 

 
 

 

 
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