D/D/D (D.D.) Deck #730802 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Griffoh x3, Kashtira Fenrir x3, Mulcharmy Fuwalos x3. Created Jul 9, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/09/2026
Main Deck (55)
- D.D. Crow x2
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Griffoh x3
- Kashtira Fenrir x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Phara the Primordial Goddess x1
- Skull Archfiend of Chaos x2
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Incredible Ecclesia, the Virtuous x3
- Called by the Grave x1
- Crimson Call x1
- Harpie's Feather Duster x1
- Light and Darkness Ritual x2
- Pot of Prosperity x1
- Ragged Records of Rites x3
- Super Polymerization x3
- The Fallen & The Virtuous x3
- Triple Tactics Thrust x1
- Mind Shuffle x2
- Solemn Accusation x1
- Solemn Judgment x1
Extra Deck (15)
- Albion the Branded Dragon x2
- Garura, Wings of Resonant Life x1
- Mirrorjade the Iceblade Dragon x1
- Mixousia the Confounder x1
- Mudragon of the Swamp x1
- Secreterion Dragon x1
- The Dragon that Devours the Dogma x1
- Cross-Sheep x1
- S:P Little Knight x1
- Zenna's Deceiving Doll Maidens x1
- Chaos Angel x1
- Ecclesia and the Dark Dragon x1
- The Crimson King x1
- The Three Champions of Swordsoul x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange
- Format: tcg
Legality
Main 56 / Extra 14 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Summon powerful Ritual/Fusion/Synchro bosses (Black Luster Soldier, Mirrorjade, Chaos Angel) and attack; Disrupt opponent with hand traps and removal
- Turn 1 (going first): Establish a boss monster with negation/banish and backrow traps
- Turn 2 (going second): Use board breakers (Super Poly, Harpie's) and hand traps to clear and push
- Recovery: Recursion via Ragged Records, Skull Archfiend, Mind Shuffle
- After siding: None (no side deck)
Why it scores here
The deck is a 56-card casual pile mixing Light and Darkness Ritual, Branded/Albaz Fusion, Kashtira, and generic hand traps, which dilutes consistency and creates frequent dead draws. It did not earn points from archetype popularity because usage stats only confirm the list is real, not strong, and we did not average card scores. The system can produce a high-ceiling board (unaffected Ritual bosses, banishing Extra Deck monsters) if specific starters align, but the median opening is a partial engine piece plus hand traps. Interruption resilience is moderate due to multiple disjoint engines, but brick rate is high and extra-deck reliance is unfocused. Overall the deck scores as a low-power toolbox due to poor main-deck efficiency and lack of side deck.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(open archetype-core 14 copies in 5)≈0.78 but specific engines thin; 56-card deck dilutes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 56-card main with 12 singles and several garnet-like cards (Crimson Call, unknown) raises brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Card text shows potential for 3000+ unaffected bosses and banishing extra-deck monsters if lines connect (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo data; median expected partial board of one body + hand traps (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple disjoint engines (Ritual/Branded/Kashtira) give some route redundancy but each fragile (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Pot of Prosperity, Mulcharmy, Ragged Records provide draw/search but cost resources (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Extra-deck bosses (Chaos Angel, S:P Little Knight) offer banish/negate but inconsistent completion (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Super Polymerization, Harpie's Feather Duster, hand traps (13 copies, P≈0.81 going second) aid board break (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Bosses up to 3500 ATK with unaffected status can close, but summoning them unreliable (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | Main deck 56 cards with off-theme splashes lowers compactness and coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra deck 14 cards covers Fusion/Synchro/Link but some slots marginal (e.g., Zenna's) (Inferred) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0; no post-side adaptability in best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; matchup fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Complex multi-engine pile increases misplay chance; many decision points (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 49, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: engine conflicts (-4); no side deck (-3); hard-garnet burden (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad interaction via hand traps and removal
- Multiple summon mechanics provide some route options
Weaknesses
- 56-card main deck hurts consistency
- Lack of focused engine leads to bricks
- No side deck
Critical choke points
- Need specific Ritual/Fusion pieces to start
- Extra deck reliant on material types not always available
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Crimson Call | Crossout Designator | Crimson Call searches unused Red Dragon line; Crossout is common staple |
| 2 | Unknown card (80843006) | Triple Tactics Talent | Replace unresolved card with meta staple |
Evidence & confidence
- Verified: Legality status; Main/extra/side counts; Limited card copies
- Observed: Usage statistics inclusion %
- Inferred: Consistency probabilities; Brick risk; Combo potential from text
- Provisional: Matchup fit; Meta power
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 1 passcode(s) in CardIDList could not be resolved to a card (counted as main) no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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