D/D/D (D.D.) Deck #730802 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Griffoh x3, Kashtira Fenrir x3, Mulcharmy Fuwalos x3. Created Jul 9, 2026 by YGO Mod.

Deck D/D/D (D.D.) TCG

Created by: YGO Mod (20517634)

Created On: 07/09/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Jul 9, 2026
40± 6/ 100
Power Score
Structural 49
Reliability 45
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 49
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 56 / Extra 14 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Summon powerful Ritual/Fusion/Synchro bosses (Black Luster Soldier, Mirrorjade, Chaos Angel) and attack; Disrupt opponent with hand traps and removal
  • Turn 1 (going first): Establish a boss monster with negation/banish and backrow traps
  • Turn 2 (going second): Use board breakers (Super Poly, Harpie's) and hand traps to clear and push
  • Recovery: Recursion via Ragged Records, Skull Archfiend, Mind Shuffle
  • After siding: None (no side deck)

Why it scores here

The deck is a 56-card casual pile mixing Light and Darkness Ritual, Branded/Albaz Fusion, Kashtira, and generic hand traps, which dilutes consistency and creates frequent dead draws. It did not earn points from archetype popularity because usage stats only confirm the list is real, not strong, and we did not average card scores. The system can produce a high-ceiling board (unaffected Ritual bosses, banishing Extra Deck monsters) if specific starters align, but the median opening is a partial engine piece plus hand traps. Interruption resilience is moderate due to multiple disjoint engines, but brick rate is high and extra-deck reliance is unfocused. Overall the deck scores as a low-power toolbox due to poor main-deck efficiency and lack of side deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(open archetype-core 14 copies in 5)≈0.78 but specific engines thin; 56-card deck dilutes (Inferred)
D2 Opening-Hand Quality & Brick Management 40 56-card main with 12 singles and several garnet-like cards (Crimson Call, unknown) raises brick risk (Inferred)
D3 Combo Conversion & Ceiling 65 Card text shows potential for 3000+ unaffected bosses and banishing extra-deck monsters if lines connect (Inferred)
D4 Combo Floor & Median Output 45 No combo data; median expected partial board of one body + hand traps (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple disjoint engines (Ritual/Branded/Kashtira) give some route redundancy but each fragile (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pot of Prosperity, Mulcharmy, Ragged Records provide draw/search but cost resources (Inferred)
D7 End-Board & Interaction Quality 55 Extra-deck bosses (Chaos Angel, S:P Little Knight) offer banish/negate but inconsistent completion (Inferred)
D8 Going-Second & Board-Breaking Power 60 Super Polymerization, Harpie's Feather Duster, hand traps (13 copies, P≈0.81 going second) aid board break (Inferred)
D9 Offensive Pressure & Closing Power 50 Bosses up to 3500 ATK with unaffected status can close, but summoning them unreliable (Inferred)
D10 Main Deck Efficiency & Flexibility 35 Main deck 56 cards with off-theme splashes lowers compactness and coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 55 Extra deck 14 cards covers Fusion/Synchro/Link but some slots marginal (e.g., Zenna's) (Inferred)
D12 Side Deck Adaptability 0 Side deck count 0; no post-side adaptability in best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Complex multi-engine pile increases misplay chance; many decision points (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 49, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: engine conflicts (-4); no side deck (-3); hard-garnet burden (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad interaction via hand traps and removal
  • Multiple summon mechanics provide some route options

Weaknesses

  • 56-card main deck hurts consistency
  • Lack of focused engine leads to bricks
  • No side deck

Critical choke points

  • Need specific Ritual/Fusion pieces to start
  • Extra deck reliant on material types not always available
Priority Remove Add Reason
1 Crimson Call Crossout Designator Crimson Call searches unused Red Dragon line; Crossout is common staple
2 Unknown card (80843006) Triple Tactics Talent Replace unresolved card with meta staple

Evidence & confidence

  • Verified: Legality status; Main/extra/side counts; Limited card copies
  • Observed: Usage statistics inclusion %
  • Inferred: Consistency probabilities; Brick risk; Combo potential from text
  • Provisional: Matchup fit; Meta power
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 1 passcode(s) in CardIDList could not be resolved to a card (counted as main) no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

D/D/D (D.D.)

D/D/D (D.D.) Breakdown

 
 

 

 

 

 

 

 
 

 

 
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