Orcust Deck #730759 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Imsety, Glory of Horus x3, Mulcharmy Fuwalos x3. Created Jul 9, 2026 by YGO Mod.

Deck Orcust Master Duel

Created by: YGO Mod (20517634)

Created On: 07/09/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 9, 2026
68± 5/ 100
Power Score
Structural 70
Reliability 62
Going First 72
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 68/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 70
Going First 72
Going Second 58
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Combo into Orcust Link bosses and Horus beaters with layered negation; Grind via GY recursion and trap negation
  • Turn 1 (going first): Open Girsu/Harp Horror + King's Sarcophagus to establish Orcust links and backrow negation
  • Turn 2 (going second): Use hand traps and Super Poly/S:P Little Knight to break board and swing
  • Recovery: Banish recursion from Orcust monsters and Horus revival from GY
  • After siding: No side deck; list unchanged between games

Why it scores here

This Orcust–Horus hybrid scores on system consistency and redundant combo starters rather than individual card averages. The deck opens a functional plan very reliably (P(core≥1 in 5)≈0.987 inferred) using Girsu, Harp Horror, and King’s Sarcophagus, converting into Orcust Link boards with layered negation from Dominus Impulse, Orcust Crescendo, and hand traps. Median output is moderate because no parsed combo logs exist, but ceiling includes multiple boss monsters and disruption. Popularity of Orcust in usage stats did not by itself add points; the evaluation reflects cohesion, brick management, and interaction density on the connected system.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 P(archetype core ≥1 in opening 5)≈0.987 from hypergeometric; multiple 3x starters (Inferred)
D2 Opening-Hand Quality & Brick Management 80 Low full-brick estimate (core none 1.3%); 40-card compact list with hand traps (Inferred)
D3 Combo Conversion & Ceiling 72 No parsed boards; ceiling inferred as multi-negate Orcust link board with Horus boss (Inferred)
D4 Combo Floor & Median Output 60 No combo logs; median inferred as single Galatea + backrow from redundant starters (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Starter diversity across Orcust/Horus/World Legacy gives alternate routes (Inferred)
D6 Resource Economy, Recovery & Grind 70 King’s Sarcophagus + Orcust GY banish and Crescendo recover enable grind (Inferred)
D7 End-Board & Interaction Quality 75 Dominus Impulse, Orcust Crescendo, Ash, Droll provide layered negation (Inferred)
D8 Going-Second & Board-Breaking Power 60 Super Polymerization, S:P Little Knight, Accesscode offer board break (Inferred)
D9 Offensive Pressure & Closing Power 55 Bosses Imsety 3000, Dingirsu 2600, Longirsu 2500 provide beatdown (Inferred)
D10 Main Deck Efficiency & Flexibility 80 40 main, 23 distinct, many 3x core cards; efficient (Verified)
D11 Extra Deck Efficiency & Coverage 75 15 extra with 14 distinct covering Link/Fusion/Xyz utility (Verified)
D12 Side Deck Adaptability 10 Side deck absent (0 cards) so post-side adaptation impossible (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; format fit provisional (Provisional)
D14 Pilotability & Error Tolerance 60 Multiple combo paths but Horus+Orcust sequencing adds complexity (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 70, Going First ≈ 72, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: engine compactness (2); no Side Deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High opening consistency (core P≈0.987)
  • Redundant Orcust/Horus starters
  • Layered negation and hand traps

Weaknesses

  • No parsed combo data lowers certainty
  • No side deck for best-of-3
  • Reliance on Limited staples (Called by, Foolish)

Critical choke points

  • Orcust Link climb requires DARK Machine in GY
  • King's Sarcophagus needed for Horus revive
Priority Remove Add Reason
1 None Crossout Designator Common staple missing from core to protect combo against hand traps

Evidence & confidence

  • Verified: Legality status Legal; Main/Extra/Side counts; Card text excerpts; Extra deck breakdown
  • Observed: Usage statistics inclusion % (archetype-level)
  • Inferred: Consistency probabilities; Combo ceiling/floor from text; Interaction density
  • Provisional: Meta Power; Matchup format fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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