Horus Deck #730702 — Yu-Gi-Oh! Duel Links
20 Main, 9 Extra, incl. Doomking Balerdroch x2, Imsety, Glory of Horus x2, Lava Golem x2 - Skill: Precious Cards of the Dark. Created Jul 8, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/08/2026
Precious Cards of the Dark
Main Deck (20)
- Doomking Balerdroch x2
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x2
- Lava Golem x2
- Necroworld Banshee x2
- Photon Jumper x1
- Radian, the Multidimensional Kaiju x1
- King's Sarcophagus x2
- Super Polymerization x1
- Trade-In x2
- Zombie World x2
- Powersink Stone x2
Extra Deck (9)
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Horus — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 65 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Toolbox
- Secondary strategies: Combo
- Format: duel-links
Legality
Main 20 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Establish negation board via Zombie World/Doomking and Extra Deck bosses; Going-second blow-out with Lava Golem/Super Polymerization
- Turn 1 (going first): Set King's Sarcophagus + Zombie World, summon Horus/Zombie bosses, negate with Powersink Stone
- Turn 2 (going second): Tribute opponent monsters with Lava Golem/Radian, Super Poly into fusion, clear board
- Recovery: Doomking recursion from GY via Zombie World, Trade-In draw
- After siding: No side deck (0 cards)
Why it scores here
The deck is a compact 20-card Duel Links system blending Horus, Zombie, and generic boss engines; it does not average high individual card scores but leverages King's Sarcophagus and Zombie World to reliably open a disruptive plan (Inferred). Median output is modest—often a single negate and a beatstick—while ceiling includes multiple negation layers from Powersink Stone, Doomking, and Extra Deck bosses. Going-second tools (Lava Golem, Radian, Super Polymerization) provide board-breaking, but absence of a side deck and multi-engine brick risk lower tournament reliability. Popularity of component archetypes did not earn points; score reflects system consistency, redundancy, and interaction quality.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(≥1 key starter in 5) ≈ 0.87 across combined engine pieces; multiple 2-copy starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 20-card deck with 2-copy spread; some going-second-only cards (Lava Golem/Radian) act as dead draws first (Inferred) |
| D3 | Combo Conversion & Ceiling | 78 | Best line yields King's Sarcophagus + Zombie World + Extra Deck negations (Powersink/Doomking/Number 90) (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No combo logs; median expected single negate + level-8 beatstick (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Independent Horus, Zombie, Kaiju lines allow continuation after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Trade-In and King's Sarcophagus fuel GY for Doomking recursion; moderate grind (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density avg ~2-3: Powersink Stone, Doomking, Extra Deck negators (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Lava Golem (2), Radian (1), Super Poly (1) give going-second removal (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss ATK up to 3000 (Imsety, Underworld Goddess) but slow close (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 70 | 20 main cards, compact but mixed engines reduce purity (Observed/Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 75 | 9 Extra slots fully used: 4 Fusion, 3 XYZ, 2 Link covering negate/removal (Observed) |
| D12 | Side Deck Adaptability | 0 | Side deck empty (0 cards); no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; format fit unrated (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-engine combo steps increase pilot error risk (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 62, Going First ≈ 65, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck (-3); Multi-engine brick risk (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Multiple independent engine lines
- Compact 20-card size yields high chance to open core
- Extra deck covers many negation/removal roles
Weaknesses
- No side deck
- Reliance on going-second cards can brick first turn
- No recorded combo data; median output uncertain
Critical choke points
- King's Sarcophagus or Zombie World removed early
- Super Polymerization Limited to 1 copy
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Radian, the Multidimensional Kaiju | Trade-In (third copy) | Improve consistency by discarding level 8s for draw, Radian dead going first |
Evidence & confidence
- Verified: Legality status Legal; Extra deck 9 cards observed; Super Polymerization Limited 1 copy
- Observed: Card counts and types from evidence; Usage stats show core cards
- Inferred: Consistency probabilities; Combo ceiling from text; Brick rate
- Provisional: Meta Power; Matchup fit
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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