Ryzeal Deck #730593 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. D.D. Crow x3, Droll & Lock Bird x3, Electro Blaster x3. Created Jul 7, 2026 by YGO Mod.

Deck Ryzeal TCG

Created by: YGO Mod (20517634)

Created On: 07/07/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jul 9, 2026
38± 6/ 100
Power Score
Structural 63
Reliability 55
Going First 68
Going Second 58

Ryzeal Combo (Rank 4 Xyz) — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 63
Going First 68
Going Second 58
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Control, Hand-Trap Midrange
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Establish a Rank 4 Xyz board with layered negation and control; grind down opponent LP over multiple turns.; Exciton Knight board wipe (if opponent leads on cards) into Ryzeal Detonator or Eclipse Twins for damage close.
  • Turn 1 (going first): Summon Ryzeal starters (Ice, Sword, Ext, Node, Star) or Seventh Tachyon to tutor Rank 4 Xyz; establish 1–2 Xyz (e.g., Detonator for effect negation + Bagooska for static stall); hold removal/negation for opp's turn.
  • Turn 2 (going second): Ash Blossom and hand traps disrupt opponent's searchers; Lightning Storm or Forbidden Droplet clear board; pivot into Ryzeal starters and Xyz into Rank 4 for counter-pressure.
  • Recovery: Ryzeal Cross field spell recycles 2 GY Ryzeal into 1 draw (slow); Mulcharmy Fuwalos/Purulia trigger draw on opponent's summons; Ryzeal Detonator floating on summon and recursive material retrieval.
  • After siding: Unknown (no side deck provided; cannot evaluate Games 2–3 adaptability).

Why it scores here

This Ryzeal Rank 4 Xyz combo deck demonstrates solid structural design with reliable searchers (Seventh Tachyon, Seventh Ascension), redundant starters (8 Ryzeal copies), and strong interaction coverage (14 negation, 17 removal cards), supporting a realistic output of 1–2 Xyz with 2–3 interaction layers. However, the deck is ILLEGAL due to running 3 copies each of Solemn Judgment and Droll & Lock Bird against copy limits of 1 and 2 respectively, making it unplayable in its current form and eliminating the possibility of a normal contextual score. The 57-card main deck (overcapped by 17 from the ideal 40) exacerbates brick risk and consistency loss; the absence of a side deck blocks post-Game-1 adaptability for best-of-3 play. Without parseable combo evidence, this evaluation is constrained to text-only inference and labeled theoretical. The final score of 38 reflects structural viability (estimated ~61 if legal and trimmed) heavily penalized by illegality, overcap, and missing side deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Archetype core P(≥1 in opening hand 5) ≈ 0.966 from hypergeometric; 27 distinct starters across Ryzeal, Seventh, Mulcharmy engines provide high accessibility, but 57-card overcap dilutes practical reliability to ~0.80. (Inferred)
D2 Opening-Hand Quality & Brick Management 58 57-card main deck (overcapped by 17 from ideal 40) creates cluttered, redundant hands; estimated brick rate 25–30% from excessive hand traps and tech duplicates; Mulcharmy both-copy activation conflict (require control no cards). (Inferred)
D3 Combo Conversion & Ceiling 68 No combo evidence supplied; ceiling inferred from card text: Seventh Tachyon/Ascension chain into 2–3 Ryzeal starters reaching 2–3 Xyz summons; Rank 4-only restriction caps ceiling to ~70; no looping engines found. (Inferred)
D4 Combo Floor & Median Output 62 Median board inferred as 1–2 Rank 4 Xyz (e.g., Ryzeal Detonator + Bagooska) with 2–3 remaining hand cards; starter diversity moderate; no infinite cycles or exceptional floor-raising engines. (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Eight Ryzeal starters (Ice, Sword, Ext, Node, Star, plus Seventh searchers) provide multiple independent lines; Ryzeal Cross offers slow GY recovery; single Seventh search negation is survivable via backup Ryzeal route; moderate redundancy. (Inferred)
D6 Resource Economy, Recovery & Grind 62 Seventh Ascension and Bonfire generate free searches; Mulcharmy conditional draw on opponent's summons; Ryzeal starters cost hand/field discards; net card advantage modest; no exceptional loop or infinite grind. (Inferred)
D7 End-Board & Interaction Quality 70 14 negation-tagged cards (Ash Blossom, Forbidden Droplet, Solemn Judgment, Droll & Lock, Gravedigger's Trap, Ryzeal Detonator, Number 104, others) plus 17 removal-tagged cards; end board features Detonator + Bagooska providing effect negation + static stall + destruction. (Inferred)
D8 Going-Second & Board-Breaking Power 60 Lightning Storm (2x, conditional: control no face-up cards) and Forbidden Droplet (3x) serve as primary board-breakers; hand traps (Ash, Droll, D.D. Crow) disrupt opponent's openers; no dedicated going-second combo engine limits power. (Inferred)
D9 Offensive Pressure & Closing Power 52 Rank 4 Xyz ATK ceiling: Ryzeal Detonator 3000, Number 104 Masquerade 2700, Eclipse Twins 2500; deck emphasizes control and grinding over OTK; no piercing or direct damage cards; closing power relies on long-term advantage accumulation. (Inferred)
D10 Main Deck Efficiency & Flexibility 45 57-card main deck is critically overcapped (format allows 40–60, optimally 40); 27 distinct cards stretched across 57 copies indicates poor curation; garnet density high (Volcanic Emperor requires 3 Pyro banished, Mereologic Aggregator requires 2+ Level 9 Xyz). (Verified)
D11 Extra Deck Efficiency & Coverage 74 15-card Extra Deck with 14 Xyz and 1 Link at limit; 11 Rank 4 Xyz provide solid coverage (negation, removal, draw, board-break); TY-PHON (Rank 12) and Mereologic Aggregator (Rank 9) are functionally dead slots; S:P Little Knight adds flexible removal. (Inferred)
D12 Side Deck Adaptability 20 No side deck supplied (0 cards); best-of-3 format requires 15-card side for Games 2–3 adaptability; this critical gap blocks post-side analysis. (Verified)
D13 Matchup Coverage & Format Fit 55 Ryzeal is a documented real archetype; Rank 4 Xyz is foundational strategy; no tournament context or metagame sample supplied; format fit remains Provisional and meta-neutral without dated environment data. (Provisional)
D14 Pilotability & Error Tolerance 68 Moderate complexity: Seventh Tachyon requires naming a Rank 4 Xyz number (101–107) as a decision point; Ryzeal chains (Ice → Sword → Ext paths) offer multiple routing options; recursion mechanics provide error forgiveness; not extreme technical load. (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 63, Going First ≈ 68, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Illegal legality status (copy limit violations) (-23); Main deck overcap (57 cards, ideal 40) (-8); Missing side deck (0 cards, format requires 15) (-5); No combo evidence (zero parseable boards) (-4). Final formula: Base: 0.80·Structural (63) + 0.20·TournamentReliability (55) = 61.4 ≈ 61. Capped to 38 due to Illegal legality status (−23 modifier for unplayability).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Excellent searcher density: Seventh Tachyon x3 and Seventh Ascension x3 provide consistent tutor access to Rank 4 Xyz numbers and removal; Bonfire x1 adds free Pyro search.
  • Multiple independent Ryzeal starters (Ice x2, Sword x2, Ext x2, Node x1, Star x1) create redundancy; loss of one starter line is survivable via backup routes.
  • Robust interaction suite: 14 negation-tagged cards (Ash Blossom, Forbidden Droplet, Solemn Judgment, etc.) and 17 removal-tagged cards enable diverse disruption angles (effect negation, destruction, GY removal).
  • Rank 4 Xyz lineup diversity: Ryzeal Detonator (effect negation on opponent's QE), Bagooska (static negation + stall), Tornado Dragon (S/T removal), Exciton Knight (board wipe), Eclipse Twins (2 attacks) address multiple board-state needs.
  • Mulcharmy Fuwalos and Purulia offer conditional draw acceleration if opponent summons multiple times; helps refill hand and generate resources on opponent's turn.

Weaknesses

  • ILLEGAL: Solemn Judgment (3 copies, legal 1) and Droll & Lock Bird (3 copies, legal 2) violate copy limits; deck cannot be played in TCG format without corrections.
  • Severely overcapped main deck (57 cards vs. optimal 40): dilutes consistency, increases brick rate, wastes 17 deck slots that should be core starters or refined tech.
  • No side deck (0 cards, format requires 15): completely blocks post-Game-1 adaptation and matchup-specific teching for best-of-3 play.
  • Mulcharmy activation gate: both Fuwalos and Purulia require 'control no cards' to activate; drawing both copies creates opening-hand conflict and wastes slots.
  • Rank 4-only restriction from Ryzeal starters: Ice, Sword, Ext, Node restrict Extra Deck summons to Rank 4 only that turn, limiting access to other Xyz/Synchro/Fusion lines.
  • No dedicated going-second engine: board-breaking relies on conditional Lightning Storm (must control no face-ups) or resource-intensive Forbidden Droplet; lacks proactive going-second strategy.
  • Slow grind recovery: Ryzeal Cross (2 GY Ryzeal → 1 draw) is the only dedicated recovery, and it requires field presence; not sufficient for long-haul resilience.

Critical choke points

  • Single-point failure: If both Seventh Tachyon and Seventh Ascension are negated (Ash Blossom), and no Ryzeal starters are in opening hand, the deck's primary engine stalls immediately.
  • Mulcharmy mutual exclusion: Drawing both Fuwalos and Purulia in opening 5 often leaves one dead until field is cleared; activation condition conflict.
  • Ryzeal Cross is the only GY recovery engine, and it is slow (2 cards → 1 draw) and requires a Ryzeal already summoned; inadequate for recovering from multiple disruptions.
  • Three illegal Solemn Judgment copies: wastes 2 deck slots that should be legal tech; 2 dead cards every game.
  • One illegal Droll & Lock copy: wastes 1 deck slot; limits deck curation flexibility.
Priority Remove Add Reason
1 Solemn Judgment (reduce from 3 to 1 legal copy) Tech choice: Harpie's Feather Duster, Evenly Matched, or Nibiru Primal Being (to address going-second board-breaking or going-first hand-trap density). Solemn Judgment is over-limit by 2; removing these 2 illegal slots creates room for strategic tech that reinforces deck's weakest areas (going-second or hand-trap disruption resistance).
2 Droll & Lock Bird (reduce from 3 to 2 legal copies) Tech choice: Crossout Designator, additional Called by the Grave (run 2 instead of 1), or Impermanence. Droll & Lock is over-limit by 1; removing this 1 illegal slot frees a tech slot for hand-trap tuning or staple upgrades.
3 Main deck: Cut 8–12 cards (target redundant tech like Gravedigger's Trap Hole x2, D.D. Crow x3, one copy each of Lightning Storm/Mulcharmy Purulia/Volcanic Rocket, and one excess Ryzeal starter). Trim main deck to 40–45 cards; reinvest in core consistency (extra copy of Seventh Ascension, extra Ryzeal starter, or additional hand trap like Nibiru). 57-card main is critically inefficient; cutting to 40–45 improves draw consistency, reduces brick rate, and creates room for refined tech choices. Prioritize core Ryzeal/Seventh access over situational removal.
4 Extra deck: TY-PHON (Rank 12, never summoned) and Mereologic Aggregator (Rank 9, hard garnet). Eclipse Twins x2 (currently missing, strong going-second Rank 4 with double attack) or Number 60 Dugares (archetype-adjacent Rank 4 with utility). Rank 9/12 Xyz are functionally dead in this deck; swapping for high-utility Rank 4 Xyz (Eclipse Twins, Dugares) improves real board options and coverage.
5 None (add fresh side deck) Construct a 15-card side deck: Example: Extra hand traps (Nibiru x2, Maxx C x2), floodgates (Dimension Shifter x2, Abyss Dweller x1), board-breakers (Harpie's Feather Duster x1), going-second techs (Evenly Matched x2, Lightning Storm x2 if not in main), tech answers (Artifact Lancea x1, Droll & Lock extra x2 from side since main capped). Best-of-3 requires sideboarding for Games 2–3 to adapt to known matchups; currently zero side deck blocks all post-Game-1 strategy. Prioritize going-second and floodgate answers over additional negation.

Evidence & confidence

  • Verified: Legality status: Illegal. Solemn Judgment 3 copies exceeds legal limit of 1 by 2. Droll & Lock Bird 3 copies exceeds legal limit of 2 by 1.; Main deck size: 57 cards (overcapped by 17 from ideal 40).; Extra deck: 15 cards at format limit; composition 14 Xyz + 1 Link.; Card text resolution: all 40 distinct Main cards have parsed text matching archetype/role hints.; Archetype core usage stats: Ryzeal 61.9% core presence (13 of 21 core cards included).
  • Observed: Role tag distribution: 14 negation-tagged, 17 removal-tagged, 9 hand-trap-tagged cards.; Ryzeal starter copies: Ice x2, Sword x2, Ext x2, Node x1, Star x1 = 8 distinct starters.; Seventh searcher copies: Tachyon x3, Ascension x3 = 6 distinct searchers.; Mulcharmy draw engines: Fuwalos x3, Purulia x3 = 6 draw cards.; Rank 4 Xyz coverage: 11 Rank 4 in Extra (Detonator, Duo Drive, Banshee, Twins, Masquerade, Tornado, Exciton, Bagooska, Boxer, Rafflesia, Infernal Flame).
  • Inferred: Consistency: P(≥1 core opener in opening hand 5) ≈ 0.966 hypergeometric; practical reliability reduced to ~0.80 by 57-card overcap and redundancy.; Brick rate: estimated 25–30% from excessive hand traps, removal, and tech duplicates.; Combo ceiling (text-only): 2–3 Rank 4 Xyz summons maximum due to Extra Deck restriction; Rank 4-only gates prevent larger loops.; Combo median (text-only): 1–2 functional Rank 4 Xyz (e.g., Detonator + Bagooska) plus 2–3 hand cards; no infinite engines.; Interruption resilience: 8 Ryzeal starters + Seventh searchers provide multiple independent lines; single-Seventh negation is survivable; moderate redundancy (not unbreakable).; Resource economy: Seventh searchers and Bonfire generate free value; Mulcharmy conditional draw on opp summons; Ryzeal starters cost tempo; net advantage is modest.; Going-second power: Lightning Storm (conditional) and Forbidden Droplet are primary board-breakers; hand traps disrupt; no dedicated going-second combo engine limits offensive capability.; Pilotability: Seventh Tachyon naming (101–107 Rank 4 Xyz) is a decision point; Ryzeal chains offer multiple routing; recursion mechanics provide forgiveness; moderate complexity.
  • Provisional: Meta Power: null. Archetype meta-share, format tier, and common matchups not supplied; cannot assess environmental fit without dated metagame sample.; Matchup coverage: Ryzeal's position in current format tier unknown; format fit estimated neutral pending meta context.; Post-side effectiveness: no side deck provided; Games 2–3 adaptability cannot be evaluated.
  • Data gaps: Zero combo evidence: no parseable boards supplied; combo ceiling, floor, median, and board-per-starter all inferred from card text (low confidence D3/D4). No tournament link: archetype meta-share, top-16 status, and per-pilot match records absent; Meta Power remains Provisional. No metagame sample: no dated format snapshot (metagame composition, deck popularity %, win rates by archetype); final score is meta-neutral. No win-rate telemetry: no going-first/going-second win rates, matchup breakdowns, brick rates, OTK frequencies, or long-game resilience data (all signals Inferred or Unknown). No side deck: best-of-3 sideboarding cannot be analyzed; post-Game-1 plans are unknown. No guides evidence: zero guides attached; strategic intent and known matchup strategies not provided.

More TCG Info

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