Artmage Deck #730592 — Yu-Gi-Oh! TCG

51 Main, 19 Extra, incl. Artmage Power Patron x3, Medius the Pure x3, Ash Blossom & Joyous Spring x3. Created Jul 7, 2026 by YGO Mod.

Deck Artmage TCG

Created by: YGO Mod (20517634)

Created On: 07/07/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jul 7, 2026
22± 5/ 100
Power Score
Structural 59
Reliability 20
Going First 60
Going Second 55

Artmage (id 730592) — Deck Power Evaluation

Final Contextual Deck Power: 22/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 20
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: tcg

Legality

Main 51 / Extra 19 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion summon boss monsters (Artmage Diactorus, Nerva) and disrupt with hand traps; Board control via negation and removal spells/traps
  • Turn 1 (going first): Set up Artmage field spell + fusion boss with negation (Diactorus) and hand traps
  • Turn 2 (going second): Use board breakers (Raigeki, Harpie's Feather Duster) and Super Poly to break board
  • Recovery: Recursion via Medius the Pure, Artmage Varnish, Peripeteia
  • After siding: No side deck (0 cards) - cannot adapt in best-of-3

Why it scores here

This deck is illegal because its Extra Deck contains 19 cards, exceeding the TCG maximum of 15, so it cannot be played in a sanctioned event and receives a capped theoretical score rather than a normal Final Contextual rating. The evaluation treats the list as a connected system: the Artmage fusion engine shows good consistency (P(core starter)≈0.84) and interaction layers from hand traps and boss negates, but missing side deck and over-size Extra Deck are fatal flaws. No individual card scores were averaged; the structural potential is offset by illegality and lack of combo telemetry. Popularity or usage stats (e.g., Ash Blossom 100% inclusion) did not earn points for power. Without parsed combos, floor and ceiling are inferred from card text only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 Hypergeometric P(≥1 archetype core in 5) ≈ 0.84 from 15 copies; multiple starters (Power Patron, Varnish, Acropolis) (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Copy histogram shows 8x3, 10x2, 7x1; some garnet risk with Nervedo but hand traps mitigate (Inferred)
D3 Combo Conversion & Ceiling 70 Text suggests Diactorus negate + 2800 ATK boss and Nerva 3300, but no parsed boards (Inferred)
D4 Combo Floor & Median Output 50 No combo records; median output unknown, estimated modest fusion board (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Redundant starters (Medius, Power Patron, Theorealize) provide route variety (Inferred)
D6 Resource Economy, Recovery & Grind 60 Medius the Pure and Artmage Varnish enable recursion and searches (Inferred)
D7 End-Board & Interaction Quality 70 Hand trap group 11 copies, Diactorus field negate, Peripeteia trap interaction (Inferred)
D8 Going-Second & Board-Breaking Power 65 Board breakers Raigeki, Harpie's Feather Duster, Super Polymerization present (Inferred)
D9 Offensive Pressure & Closing Power 65 Fusion bosses up to 3300 ATK with protection from field zone (Inferred)
D10 Main Deck Efficiency & Flexibility 55 Main deck 51 cards slightly above optimal 40-45, some splash (Inferred)
D11 Extra Deck Efficiency & Coverage 40 Extra deck 19 cards exceeds legal 15; fusion-heavy with generic links (Verified illegal)
D12 Side Deck Adaptability 0 Side deck 0 cards; no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament context; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Combo steps require field spell + fusion materials; moderate complexity (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 20. Modifiers: Illegal extra deck size (-10). Final formula: Illegal deck: capped low theoretical/structural-only; no normal Final Contextual score applied

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ 0.16 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong fusion engine with multiple starters (Power Patron, Varnish, Acropolis, Medius)
  • High hand trap density (11 copies) for interaction
  • Recursion and searching via Medius and Artmage spells

Weaknesses

  • Illegal extra deck size (19 > 15)
  • No side deck (0 cards) for best-of-3 adaptation
  • Missing common core cards like S:P Little Knight, Predaplant Dragostapelia per usage stats

Critical choke points

  • Extra deck over limit makes deck illegal
  • Dependence on Artmage Academic Arcane Arts Acropolis field spell for searches
Priority Remove Add Reason
1 4 random Extra Deck fusion/link monsters to reach 15 cards S:P Little Knight (core staple) if legal slot allows Make deck legal and improve going-second board breaking
2 None (main deck size acceptable) Side deck cards (e.g., Mulcharmy Fuwalos, Artmage Impasto) Enable post-side adaptation in tournament play

Evidence & confidence

  • Verified: Legality status Illegal (extra 19>15); Card text excerpts; Limited cards within copy limits (Called by Grave, Harpie's Feather Duster, Triple Tactics Talent)
  • Inferred: Hypergeometric probabilities; Consistency and brick estimates; Combo ceiling/floor from card text only
  • Provisional: Meta Power; Matchup coverage D13
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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