Artmage Deck #730592 — Yu-Gi-Oh! TCG
51 Main, 19 Extra, incl. Artmage Power Patron x3, Medius the Pure x3, Ash Blossom & Joyous Spring x3. Created Jul 7, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/07/2026
Main Deck (51)
- Artmage Finmel x2
- Artmage Graflare x2
- Artmage Litera x2
- Artmage Power Patron x3
- Droll & Lock Bird x2
- Medius the Pure x3
- Nervedo the Shadebeast Power Patron x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Mourner & Moonlit Chill x3
- Ghost Ogre & Snow Rabbit x3
- Artmage Academic Arcane Arts Acropolis x3
- Artmage Masterwork -Succession- x2
- Artmage Vandalism -Assault- x1
- Artmage Varnish -Alteration- x3
- Called by the Grave x1
- Eternal Rest x2
- Fusion Deployment x1
- Harpie's Feather Duster x1
- Raigeki x1
- Super Polymerization x2
- Theorealize x2
- Theorealize Past Lull x2
- Triple Tactics Talent x1
- Artmage Peripeteia -Turmoil- x2
Extra Deck (19)
- Artmage Diactorus x3
- Artmage Non-Finito x2
- Denial Deity Dotan x1
- Garura, Wings of Resonant Life x1
- Khaos Starsource Dragon x1
- Mudragon of the Swamp x1
- Nerva the Power Patron of Creation x2
- Predaplant Dragostapelia x1
- Sea Monster of Theseus x1
- Secreterion Dragon x1
- Starving Venom Fusion Dragon x1
- Black Luster Soldier - Soldier of Chaos x1
- I:P Masquerena x1
- S:P Little Knight x1
- Chaos Angel x1
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Artmage (id 730592) — Deck Power Evaluation
Final Contextual Deck Power: 22/100 (±5 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 60 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 20 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: tcg
Legality
Main 51 / Extra 19 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion summon boss monsters (Artmage Diactorus, Nerva) and disrupt with hand traps; Board control via negation and removal spells/traps
- Turn 1 (going first): Set up Artmage field spell + fusion boss with negation (Diactorus) and hand traps
- Turn 2 (going second): Use board breakers (Raigeki, Harpie's Feather Duster) and Super Poly to break board
- Recovery: Recursion via Medius the Pure, Artmage Varnish, Peripeteia
- After siding: No side deck (0 cards) - cannot adapt in best-of-3
Why it scores here
This deck is illegal because its Extra Deck contains 19 cards, exceeding the TCG maximum of 15, so it cannot be played in a sanctioned event and receives a capped theoretical score rather than a normal Final Contextual rating. The evaluation treats the list as a connected system: the Artmage fusion engine shows good consistency (P(core starter)≈0.84) and interaction layers from hand traps and boss negates, but missing side deck and over-size Extra Deck are fatal flaws. No individual card scores were averaged; the structural potential is offset by illegality and lack of combo telemetry. Popularity or usage stats (e.g., Ash Blossom 100% inclusion) did not earn points for power. Without parsed combos, floor and ceiling are inferred from card text only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | Hypergeometric P(≥1 archetype core in 5) ≈ 0.84 from 15 copies; multiple starters (Power Patron, Varnish, Acropolis) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Copy histogram shows 8x3, 10x2, 7x1; some garnet risk with Nervedo but hand traps mitigate (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Text suggests Diactorus negate + 2800 ATK boss and Nerva 3300, but no parsed boards (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo records; median output unknown, estimated modest fusion board (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Redundant starters (Medius, Power Patron, Theorealize) provide route variety (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Medius the Pure and Artmage Varnish enable recursion and searches (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Hand trap group 11 copies, Diactorus field negate, Peripeteia trap interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Board breakers Raigeki, Harpie's Feather Duster, Super Polymerization present (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Fusion bosses up to 3300 ATK with protection from field zone (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | Main deck 51 cards slightly above optimal 40-45, some splash (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Extra deck 19 cards exceeds legal 15; fusion-heavy with generic links (Verified illegal) |
| D12 | Side Deck Adaptability | 0 | Side deck 0 cards; no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament context; matchup fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Combo steps require field spell + fusion materials; moderate complexity (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 20. Modifiers: Illegal extra deck size (-10). Final formula: Illegal deck: capped low theoretical/structural-only; no normal Final Contextual score applied
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ 0.16 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong fusion engine with multiple starters (Power Patron, Varnish, Acropolis, Medius)
- High hand trap density (11 copies) for interaction
- Recursion and searching via Medius and Artmage spells
Weaknesses
- Illegal extra deck size (19 > 15)
- No side deck (0 cards) for best-of-3 adaptation
- Missing common core cards like S:P Little Knight, Predaplant Dragostapelia per usage stats
Critical choke points
- Extra deck over limit makes deck illegal
- Dependence on Artmage Academic Arcane Arts Acropolis field spell for searches
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 4 random Extra Deck fusion/link monsters to reach 15 cards | S:P Little Knight (core staple) if legal slot allows | Make deck legal and improve going-second board breaking |
| 2 | None (main deck size acceptable) | Side deck cards (e.g., Mulcharmy Fuwalos, Artmage Impasto) | Enable post-side adaptation in tournament play |
Evidence & confidence
- Verified: Legality status Illegal (extra 19>15); Card text excerpts; Limited cards within copy limits (Called by Grave, Harpie's Feather Duster, Triple Tactics Talent)
- Inferred: Hypergeometric probabilities; Consistency and brick estimates; Combo ceiling/floor from card text only
- Provisional: Meta Power; Matchup coverage D13
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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