Heroic Deck #730485 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Miracle Ejector x3. Created Jul 7, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/07/2026
Main Deck (60)
- Destiny HERO - Denier x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Droll & Lock Bird x2
- Elemental HERO Blazeman x1
- Elemental HERO Shadow Mist x1
- Elemental HERO Stratos x3
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Maxx "C" x1
- Miracle Ejector x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Neo-Spacian Aqua Dolphin x1
- Vision HERO Faris x3
- Vision HERO Increase x1
- Vision HERO Vyon x2
- Elemental HERO Neos x1
- Ash Blossom & Joyous Spring x2
- A Hero Lives x3
- Called by the Grave x1
- Crossout Designator x1
- E - Emergency Call x3
- EN Shuffle x1
- Forbidden Droplet x3
- Fusion Destiny x3
- Harpie's Feather Duster x1
- Mask Change x1
- Miracle Fusion x1
- Polymerization x2
- Reinforcement of the Army x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x3
- Dimensional Barrier x1
- Favorite Contact x1
Extra Deck (15)
- Contrast HERO Chaos x2
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Elemental HERO Aqua Neos x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Elemental HERO Thunder Giant - Voltic Thunder x1
- Masked HERO Dark Law x1
- Vision HERO Trinity x1
- Predaplant Verte Anaconda x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
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Heroic HERO Deck — Deck Power Evaluation
Final Contextual Deck Power: 61/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 68 |
| Going First | 72 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon powerful HERO bosses (Contrast HERO Chaos, Masked HERO Dark Law) to negate/banish and attack for game; Board control via Forbidden Droplet, Dimensional Barrier, and destruction effects
- Turn 1 (going first): Open A Hero Lives / Stratos / Faris to search fusion pieces and summon Dark Law + Contrast Chaos with banish/negate layered interaction
- Turn 2 (going second): Use Forbidden Droplet, Harpie's Feather Duster, and fusion plays to break established board and re-establish pressure
- Recovery: Recur Destiny HERO Malicious, Vision HERO Vyon, Xtra HERO Cross Crusader, and Infernal Devicer to rebuild advantage
- After siding: No side deck (Side Deck size 0) limits best-of-3 transformation
Why it scores here
The deck reliably opens a functional plan because its 24 copies of core HERO starters yield a ~93% chance of a live engine piece in the first five cards (Inferred), and redundant searchers like A Hero Lives, E‑Emergency Call, and Fusion Destiny convert that into fusion bosses such as Masked HERO Dark Law and Contrast HERO Chaos. Its median output is moderate rather than explosive because the 60‑card main dilutes specific combos and no parsed board data exists, but recursion via Malicious, Vyon, and Xtra HERO links provides resilience through disruption. Going‑second power is weaker (low weight) yet supported by Forbidden Droplet and Feather Duster, while the complete absence of a side deck caps post‑side adaptability. The score reflects system consistency, median conversion, and interaction quality on the connected engine—not the HERO archetype’s popularity nor an average of individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 75 | P(≥1 core HERO starter in 5) ≈ 0.931 from 24 copies; multiple 3‑of starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | 60‑card main with 22 singleton cards raises brick risk despite high starter density (Inferred) |
| D3 | Combo Conversion & Ceiling | 80 | Ceiling enables Contrast HERO Chaos (negate, 3000 ATK) + Dark Law (banish) via fusion spells (Inferred) |
| D4 | Combo Floor & Median Output | 60 | No combo logs; median expected single fusion boss + hand trap from redundant starters (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Independent lines via Malicious, Vyon, Faris, and Cross Crusader provide route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | GY recursion (Malicious, Vyon) and Infernal Devicer search mitigate fusion material loss (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | End board carries Dark Law banish, Contrast Chaos negate, DPE pop, plus Droplet/Called By (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going‑second tools limited to 1 Feather Duster, 3 Droplet, 1 Barrier; low weight profile (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Bosses 2400‑3100 ATK and Trinity triple attack create closing pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 60‑card list with many one‑ofs reduces compactness but keeps archetype coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 80 | Extra deck 10 fusion + 5 link covering attributes verified; efficient coverage (Verified) |
| D12 | Side Deck Adaptability | 20 | Side count 0 means no post‑side plan in best‑of‑3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; format fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multiple fusion steps and attribute management increase pilot complexity (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 68, Going First ≈ 72, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: bulky_60_card_main (-2); no Side Deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Redundant HERO searchers and fusion spells enable frequent engine launch
- Strong interaction bosses (Dark Law, Contrast Chaos) provide layered disruption
- Good recursion via GY and Extra Deck Link monsters rebuild after interruption
Weaknesses
- 60-card main increases brick risk and lowers specific combo odds
- No side deck limits best-of-3 adaptability
- Reliance on fusion spells can be disrupted by Ash Blossom or Barrier
Critical choke points
- Ash Blossom & Joyous Spring on A Hero Lives or Fusion Destiny
- Dimensional Barrier naming Fusion stops primary summoning method
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Elemental HERO Neos (single normal monster) and some singleton spells | Additional hand traps or trim to ~45 cards for consistency | Reduce dead draws and improve opening-hand quality in 60-card list |
Evidence & confidence
- Verified: Legality status Legal with size 60/15/0; Extra deck breakdown 10 fusion 5 link; Restricted cards within copy limits
- Observed: No parsed combos (0 boards) in combo data
- Inferred: P(core starter) 0.931 from hypergeometric; Brick risk from 60-card size and 22 singles; Median output moderate from redundant starters
- Provisional: Matchup fit without dated metagame sample
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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