Heroic Deck #730485 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Miracle Ejector x3. Created Jul 7, 2026 by YGO Mod.

Deck Heroic Master Duel

Created by: YGO Mod (20517634)

Created On: 07/07/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 7, 2026
61± 5/ 100
Power Score
Structural 68
Reliability 60
Going First 72
Going Second 55

Heroic HERO Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 68
Going First 72
Going Second 55
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon powerful HERO bosses (Contrast HERO Chaos, Masked HERO Dark Law) to negate/banish and attack for game; Board control via Forbidden Droplet, Dimensional Barrier, and destruction effects
  • Turn 1 (going first): Open A Hero Lives / Stratos / Faris to search fusion pieces and summon Dark Law + Contrast Chaos with banish/negate layered interaction
  • Turn 2 (going second): Use Forbidden Droplet, Harpie's Feather Duster, and fusion plays to break established board and re-establish pressure
  • Recovery: Recur Destiny HERO Malicious, Vision HERO Vyon, Xtra HERO Cross Crusader, and Infernal Devicer to rebuild advantage
  • After siding: No side deck (Side Deck size 0) limits best-of-3 transformation

Why it scores here

The deck reliably opens a functional plan because its 24 copies of core HERO starters yield a ~93% chance of a live engine piece in the first five cards (Inferred), and redundant searchers like A Hero Lives, E‑Emergency Call, and Fusion Destiny convert that into fusion bosses such as Masked HERO Dark Law and Contrast HERO Chaos. Its median output is moderate rather than explosive because the 60‑card main dilutes specific combos and no parsed board data exists, but recursion via Malicious, Vyon, and Xtra HERO links provides resilience through disruption. Going‑second power is weaker (low weight) yet supported by Forbidden Droplet and Feather Duster, while the complete absence of a side deck caps post‑side adaptability. The score reflects system consistency, median conversion, and interaction quality on the connected engine—not the HERO archetype’s popularity nor an average of individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 P(≥1 core HERO starter in 5) ≈ 0.931 from 24 copies; multiple 3‑of starters (Inferred)
D2 Opening-Hand Quality & Brick Management 65 60‑card main with 22 singleton cards raises brick risk despite high starter density (Inferred)
D3 Combo Conversion & Ceiling 80 Ceiling enables Contrast HERO Chaos (negate, 3000 ATK) + Dark Law (banish) via fusion spells (Inferred)
D4 Combo Floor & Median Output 60 No combo logs; median expected single fusion boss + hand trap from redundant starters (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Independent lines via Malicious, Vyon, Faris, and Cross Crusader provide route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 65 GY recursion (Malicious, Vyon) and Infernal Devicer search mitigate fusion material loss (Inferred)
D7 End-Board & Interaction Quality 75 End board carries Dark Law banish, Contrast Chaos negate, DPE pop, plus Droplet/Called By (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going‑second tools limited to 1 Feather Duster, 3 Droplet, 1 Barrier; low weight profile (Inferred)
D9 Offensive Pressure & Closing Power 65 Bosses 2400‑3100 ATK and Trinity triple attack create closing pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 60 60‑card list with many one‑ofs reduces compactness but keeps archetype coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 80 Extra deck 10 fusion + 5 link covering attributes verified; efficient coverage (Verified)
D12 Side Deck Adaptability 20 Side count 0 means no post‑side plan in best‑of‑3 (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; format fit provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple fusion steps and attribute management increase pilot complexity (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 68, Going First ≈ 72, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: bulky_60_card_main (-2); no Side Deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant HERO searchers and fusion spells enable frequent engine launch
  • Strong interaction bosses (Dark Law, Contrast Chaos) provide layered disruption
  • Good recursion via GY and Extra Deck Link monsters rebuild after interruption

Weaknesses

  • 60-card main increases brick risk and lowers specific combo odds
  • No side deck limits best-of-3 adaptability
  • Reliance on fusion spells can be disrupted by Ash Blossom or Barrier

Critical choke points

  • Ash Blossom & Joyous Spring on A Hero Lives or Fusion Destiny
  • Dimensional Barrier naming Fusion stops primary summoning method
Priority Remove Add Reason
1 Elemental HERO Neos (single normal monster) and some singleton spells Additional hand traps or trim to ~45 cards for consistency Reduce dead draws and improve opening-hand quality in 60-card list

Evidence & confidence

  • Verified: Legality status Legal with size 60/15/0; Extra deck breakdown 10 fusion 5 link; Restricted cards within copy limits
  • Observed: No parsed combos (0 boards) in combo data
  • Inferred: P(core starter) 0.931 from hypergeometric; Brick risk from 60-card size and 22 singles; Median output moderate from redundant starters
  • Provisional: Matchup fit without dated metagame sample
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Heroic

Heroic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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