Eldlich Deck #730477 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Elzette of the White Forest x3, Magicians' Souls x3. Created Jul 7, 2026 by YGO Mod.

Deck Eldlich Master Duel

Created by: YGO Mod (20517634)

Created On: 07/07/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 7, 2026
53± 6/ 100
Power Score
Structural 59
Reliability 55
Going First 65
Going Second 50

Eldlich — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 65
Going Second 50
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: Combo
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Out-value opponent with traps and boss zombies; Synchro/Fusion beatdown
  • Turn 1 (going first): Set Golden Land/Eldlich traps and establish floodgate
  • Turn 2 (going second): Use board breakers and Diabellstar lines
  • Recovery: Eldlich GY recursion and trap reuse
  • After siding: None (no side deck)

Why it scores here

The deck reliably opens with Eldlich or White Forest searchers (core open probability ~0.84 inferred), but its 60-card size and sparse extra-deck connectivity lower median output. It leverages traps, floodgates, and negation for a control end-board, yet lacks parsed combo data so ceiling is text-inferred. Popularity of Eldlich archetype did not earn points; score reflects system synergy and brick risk, not card averages. The absence of a side deck further reduces tournament reliability in best-of-3.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(core starter in opening 5) ≈ 0.84 from 18 core copies; searcher group P≈0.91 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 60-card main with many one-ofs yields moderate brick risk; no full-brick estimate (Inferred)
D3 Combo Conversion & Ceiling 60 No parsed combos; card text shows fusion/synchro bosses like Varudras and Mad Golden Lord (Inferred)
D4 Combo Floor & Median Output 55 Median output likely a trapped Eldlich boss plus disruption; no combo floor data (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent lines via Eldlich traps, White Forest synchros, Azamina fusions (Inferred)
D6 Resource Economy, Recovery & Grind 70 Eldlich recursion and Golden Land End Phase sets provide grind (Inferred)
D7 End-Board & Interaction Quality 75 11 negation-text cards and 2 floodgates yield layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 55 Board breakers limited to Evenly, Lightning Storm, Droplet; low hand-trap density (Inferred)
D9 Offensive Pressure & Closing Power 50 Bosses up to 3800 ATK but control pacing slows closing (Inferred)
D10 Main Deck Efficiency & Flexibility 55 60-card deck with mixed engines reduces compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 extra slots cover link/synchro/fusion/xyz but some possibly dead (Inferred)
D12 Side Deck Adaptability 5 Side deck absent (0 cards) cripples best-of-3 adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 60 Mixed engines increase decision points but traps are simple (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 59, Going First ≈ 65, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: no_side_deck (-3); oversized_main (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High interaction density via traps and negation
  • Eldlich recursion provides grind
  • Multiple engine lines (Eldlich, White Forest, Azamina)

Weaknesses

  • 60-card deck reduces consistency
  • No side deck for best-of-3
  • Extra deck includes possibly dead cards

Critical choke points

  • Limited copies of key floodgates (Skill Drain, Rivalry)
  • Reliance on traps that need Eldlich on field for full effect
Priority Remove Add Reason
1 Dark Magician of Destruction Eldlich the Mad Golden Lord Extra deck fusion without Dark Magician in main is dead; Mad Golden Lord is core
2 Super Starslayer TY-PHON - Sky Crisis S:P Little Knight TY-PHON rarely summoned; S:P common generic link

Evidence & confidence

  • Verified: Legality status Legal; Side count 0; Restricted cards within limits
  • Observed: No parsed combos
  • Inferred: Consistency from hypergeometric; Interaction from text roles; Brick risk from size
  • Provisional: Matchup fit without metagame
  • Data gaps: no combos supplied no tournament link no win-rate telemetry Meta Power provisional

More Master Duel Info

Eldlich

Eldlich Breakdown

 
 

 

 

 

 

 

 
 

 

 
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