Train Deck #730451 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Jul 6, 2026 by YGO Mod.

Deck Train OCG

Created by: YGO Mod (20517634)

Created On: 07/06/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 6, 2026
53± 6/ 100
Power Score
Structural 58
Reliability 50
Going First 60
Going Second 65

Train/Phantasm Mixed Deck (Sacred Beast focus) — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 65
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon large Level 10 Sacred Beast / Train bosses and overwhelm; Board control via negation and floodgate
  • Turn 1 (going first): Set up Sacred Beast monsters with backrow and hand traps
  • Turn 2 (going second): Use Lightning Storm / Dark Ruler No More / Lava Golem to clear board then summon bosses
  • Recovery: Recursion via Abyss of Sacred Beasts and Sacred Beasts Combined Assault from GY
  • After siding: No side deck; relies on main deck flexibility

Why it scores here

This deck is evaluated as a connected Combo/Toolbox system built around Sacred Beast Level 10 monsters supplemented by Train extra-deck bosses, not as an average of its individual card scores. Consistency is hampered by a 55-card main deck and garnet-like high-level monsters, yielding an inferred opening core probability near 0.51. The ceiling can produce large negation bosses or burn XYZ, but the median board is likely a single boss with backrow based on text inference absent combo data. Popularity or archetype meta-share did not earn points; the score reflects engine cohesion, interaction layer, and going-second breakers within a fragile side-less list.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 archetype core in opening 5) ≈ 0.51 from 7 copies; searcher group P≈0.86 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 55-card main with multiple unsearchable Level 10 garnet monsters raises brick risk (Inferred)
D3 Combo Conversion & Ceiling 70 Ceiling enables Chaotic Phantasmal (5000/5000) or Train XYZ burn/negation but needs multi-step setup (Inferred)
D4 Combo Floor & Median Output 55 No recorded combos; median expected single Sacred Beast + backrow, modest (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple starters (Released, Thunderclap, Martyr) provide some route redundancy; extra deck depends on Level 10 (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion via Abyss and Combined Assault from GY; limited draw power (Inferred)
D7 End-Board & Interaction Quality 65 Interaction from Impermanence, Solemn, Anti-Spell, and negate-extra-deck bosses yields layered board (Inferred)
D8 Going-Second & Board-Breaking Power 65 Lightning Storm, Dark Ruler No More, Lava Golem, Forbidden Crown give strong going-second break (Inferred)
D9 Offensive Pressure & Closing Power 60 Bosses 4000 ATK and Gustav Max burn 2000 provide closing pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 50 Main deck 55 cards with 10 three-ofs but includes dead Virus; moderate efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 65 Extra deck 15 slots used for 4 Fusion,5 XYZ,6 Link all Level 10 or generic coherent (Verified)
D12 Side Deck Adaptability 10 Side deck count 0; no post-side adaptation in best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament context; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Complex summon conditions and 3-card sends increase pilot error risk (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: hard-garnet burden (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.51 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High density of hand traps and negation
  • Flexible extra deck covering Fusion/XYZ/Link Level 10
  • Strong going-second board breakers

Weaknesses

  • 55-card main deck reduces consistency
  • Reliance on few starters for Level 10 garnet monsters
  • No side deck for best-of-3 adaptation

Critical choke points

  • Sacred Beasts Released / Thunderclap disruption stops engine
  • Level 10 monsters dead without special summon enablers
Priority Remove Add Reason
1 Eradicator Epidemic Virus Maxx "C" or Exceptional Schedule Virus is dead weight without DARK 2500 ATK tribute; better core Train or hand trap (Inferred)

Evidence & confidence

  • Verified: Legality status and copy limits from banlist; Card text excerpts and types from evidence; Extra deck composition counts; Side deck count 0
  • Inferred: Hypergeometric opening probabilities; Strategy classification as Combo/Toolbox; Brick risk from 55-card list and garnet monsters; Ceiling/median board quality from card text
  • Provisional: Matchup format fit (no dated meta); Meta Power
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Train

Train Breakdown

 
 

 

 

 

 

 

 
 

 

 
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