Ice Barrier Deck #730407 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Effect Veiler x3, Infinite Impermanence x3. Created Jul 6, 2026 by YGO Mod.

Deck Ice Barrier OCG

Created by: YGO Mod (20517634)

Created On: 07/06/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Jul 6, 2026
37± 6/ 100
Power Score
Structural 44
Reliability 35
Going First 45
Going Second 55

Ice Barrier (OCG) — Deck Power Evaluation

Final Contextual Deck Power: 37/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 44
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon large WATER Synchro/Xyz bosses (Trishula, Crystal Wing, Chengying) and disrupt with hand traps; Board control via removal, Kaijus, and trap interaction
  • Turn 1 (going first): Set hand traps, establish Ice Barrier synchro (Trishula) with banish/interaction board
  • Turn 2 (going second): Use Dark Ruler No More, Kaijus, Zeus to clear board and push damage
  • Recovery: Recursion via Freezing Chains, Hexa, Zuijin GY effects and float traps
  • After siding: No side deck; cannot adapt post-side in best-of-3

Why it scores here

The deck is a 55-card Ice Barrier–flavored toolbox that splashes generic WATER Synchro/Xyz bosses and heavy hand traps, but its oversized main and deviation from the archetype core (only ~18% of standard core present) make opening a functional engine unreliable (Inferred). Consistency is mediocre: P(core starter in 5) ≈ 0.39 and brick risk is high, so the median output is often just disruption without a developed board. Ceiling exists via Trishula/Zero Trishula/Crystal Wing boards, but that requires specific draws and is not the usual case. Popularity or archetype presence did not earn points; the score reflects system cohesion, not card averages, and we did not average individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 Archetype core group only 5 copies, P(≥1 in 5)≈0.39; 55-card deck dilutes starters (Inferred)
D2 Opening-Hand Quality & Brick Management 40 26 singleton main cards and 15 spells/traps increase dead draws; brick proxy P(none core)=0.61 (Inferred)
D3 Combo Conversion & Ceiling 60 Extra deck contains Trishula/Zero Trishula/Crystal Wing enabling banish/negate boards, but no combo data (Inferred)
D4 Combo Floor & Median Output 35 No parsed combos; median expected weak synchro or hand-trap only due to low starter density (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Few redundant Ice Barrier starters; some GY recursion via Freezing Chains/Zuijin but chokepoint on tuner (Inferred)
D6 Resource Economy, Recovery & Grind 45 Resource signature unknown; 15 traps/spells allow some grind but 55-card thin slow (Inferred)
D7 End-Board & Interaction Quality 50 Interaction text flags: 19 negation, 24 removal; potential board with Trishula + Impermanence (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap P≈0.84; board breakers Dark Ruler No More, Kaijus, Zeus present (Inferred)
D9 Offensive Pressure & Closing Power 50 Boss ATK up to 3300 (Chengying/Jizukiru) but closing slow without consistent board (Inferred)
D10 Main Deck Efficiency & Flexibility 35 Main deck 55 cards, 26 singles, off-archetype 73%; inefficient (Inferred)
D11 Extra Deck Efficiency & Coverage 55 Extra 15 slots used across synchro/xyz/link/fusion; coverage decent but some flex (Verified)
D12 Side Deck Adaptability 5 Side deck empty (0 cards); no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament context; format fit provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Synchro lines with mixed tuners and 55-card list raise misplay risk (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 44, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: oversized_main_deck (-3); nonstandard_core_deviation (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.39 · key two-card combo ≈ — · full-brick estimate ≈ 0.61 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Heavy hand trap density (14 copies)
  • Strong extra deck bosses (Trishula, Crystal Wing, Chengying)
  • Good going-second board breakers (Dark Ruler, Kaijus, Zeus)

Weaknesses

  • Oversized 55-card main deck
  • Low archetype core presence (17.6%)
  • No side deck
  • Inconsistent engine with high brick proxy

Critical choke points

  • Drawing specific Ice Barrier tuner + non-tuner for synchro
  • Reliance on only 5 core copies for engine start
Priority Remove Add Reason
1 Labrynth Barrage, Secret Village of the Spellcasters (off-theme singles) More Ice Barrier core (General Raiho, Maxx "C") Improve consistency and engine cohesion

Evidence & confidence

  • Verified: Legality status Legal; Extra deck breakdown (xyz4/synchro8/fusion1/link2); Side count 0; Card text excerpts from evidence
  • Observed: Usage statistics core presence 17.6%; Hand trap group 14 copies
  • Inferred: Consistency probabilities P(core)=0.39; Combo potential from card text; Brick risk from singleton density
  • Provisional: Matchup format fit; Meta Power
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Ice Barrier

Ice Barrier Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top