Ice Barrier Deck #730407 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Effect Veiler x3, Infinite Impermanence x3. Created Jul 6, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/06/2026
Main Deck (55)
- Crystal Girl x1
- Droll & Lock Bird x1
- Gameciel, the Sea Turtle Kaiju x1
- General Wayne of the Ice Barrier x1
- Jizukiru, the Star Destroying Kaiju x1
- Nibiru, the Primal Being x1
- Prufinesse, the Tactical Trapper x1
- Radian, the Multidimensional Kaiju x1
- Revealer of the Ice Barrier x2
- Speaker for the Ice Barriers x1
- Zuijin of the Ice Barrier x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x2
- Ghost Sister & Spooky Dogwood x1
- Hexa Spirit of the Ice Barrier x2
- Visas Starfrost x1
- Called by the Grave x1
- Dark Ruler No More x2
- Foolish Burial Goods x1
- Forbidden Chalice x1
- Freezing Chains of the Ice Barrier x1
- Lemuria, the Forgotten City x1
- Magellanica, the Deep Sea City x1
- Mirror of the Ice Barrier x1
- Night Flight x1
- Secret Village of the Spellcasters x2
- Synchro Rumble x1
- Winds Over the Ice Barrier x2
- Crackdown x2
- Frozen Domain of the Ice Barrier x1
- Ice Barrier x1
- Ice Dragon's Prison x1
- Infinite Impermanence x3
- Labrynth Barrage x1
- Metaverse x2
- Red Reign x2
- Small Scuffle x1
- Terrors of the Overroot x1
Extra Deck (15)
- Trishula, the Dragon of Icy Imprisonment x1
- Marincess Aqua Argonaut x1
- Marincess Great Bubble Reef x1
- Crystal Wing Synchro Dragon x1
- Gungnir, Dragon of the Ice Barrier x2
- Lancea, Ancestral Dragon of the Ice Mountain x2
- Swordsoul Supreme Sovereign - Chengying x1
- Trishula, Dragon of the Ice Barrier x1
- Trishula, Zero Dragon of the Ice Barrier x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Full Armored Black Ray Lancer x3
Couldn't load the deck
Ice Barrier (OCG) — Deck Power Evaluation
Final Contextual Deck Power: 37/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 44 |
| Going First | 45 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Combo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Summon large WATER Synchro/Xyz bosses (Trishula, Crystal Wing, Chengying) and disrupt with hand traps; Board control via removal, Kaijus, and trap interaction
- Turn 1 (going first): Set hand traps, establish Ice Barrier synchro (Trishula) with banish/interaction board
- Turn 2 (going second): Use Dark Ruler No More, Kaijus, Zeus to clear board and push damage
- Recovery: Recursion via Freezing Chains, Hexa, Zuijin GY effects and float traps
- After siding: No side deck; cannot adapt post-side in best-of-3
Why it scores here
The deck is a 55-card Ice Barrier–flavored toolbox that splashes generic WATER Synchro/Xyz bosses and heavy hand traps, but its oversized main and deviation from the archetype core (only ~18% of standard core present) make opening a functional engine unreliable (Inferred). Consistency is mediocre: P(core starter in 5) ≈ 0.39 and brick risk is high, so the median output is often just disruption without a developed board. Ceiling exists via Trishula/Zero Trishula/Crystal Wing boards, but that requires specific draws and is not the usual case. Popularity or archetype presence did not earn points; the score reflects system cohesion, not card averages, and we did not average individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | Archetype core group only 5 copies, P(≥1 in 5)≈0.39; 55-card deck dilutes starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 26 singleton main cards and 15 spells/traps increase dead draws; brick proxy P(none core)=0.61 (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Extra deck contains Trishula/Zero Trishula/Crystal Wing enabling banish/negate boards, but no combo data (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No parsed combos; median expected weak synchro or hand-trap only due to low starter density (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Few redundant Ice Barrier starters; some GY recursion via Freezing Chains/Zuijin but chokepoint on tuner (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Resource signature unknown; 15 traps/spells allow some grind but 55-card thin slow (Inferred) |
| D7 | End-Board & Interaction Quality | 50 | Interaction text flags: 19 negation, 24 removal; potential board with Trishula + Impermanence (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap P≈0.84; board breakers Dark Ruler No More, Kaijus, Zeus present (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Boss ATK up to 3300 (Chengying/Jizukiru) but closing slow without consistent board (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | Main deck 55 cards, 26 singles, off-archetype 73%; inefficient (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra 15 slots used across synchro/xyz/link/fusion; coverage decent but some flex (Verified) |
| D12 | Side Deck Adaptability | 5 | Side deck empty (0 cards); no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament context; format fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Synchro lines with mixed tuners and 55-card list raise misplay risk (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 44, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: oversized_main_deck (-3); nonstandard_core_deviation (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.39 · key two-card combo ≈ — · full-brick estimate ≈ 0.61 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Heavy hand trap density (14 copies)
- Strong extra deck bosses (Trishula, Crystal Wing, Chengying)
- Good going-second board breakers (Dark Ruler, Kaijus, Zeus)
Weaknesses
- Oversized 55-card main deck
- Low archetype core presence (17.6%)
- No side deck
- Inconsistent engine with high brick proxy
Critical choke points
- Drawing specific Ice Barrier tuner + non-tuner for synchro
- Reliance on only 5 core copies for engine start
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Labrynth Barrage, Secret Village of the Spellcasters (off-theme singles) | More Ice Barrier core (General Raiho, Maxx "C") | Improve consistency and engine cohesion |
Evidence & confidence
- Verified: Legality status Legal; Extra deck breakdown (xyz4/synchro8/fusion1/link2); Side count 0; Card text excerpts from evidence
- Observed: Usage statistics core presence 17.6%; Hand trap group 14 copies
- Inferred: Consistency probabilities P(core)=0.39; Combo potential from card text; Brick risk from singleton density
- Provisional: Matchup format fit; Meta Power
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





