Yummy Deck #730374 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Marshmao☆Yummy x3, Mulcharmy Fuwalos x3. Created Jul 6, 2026 by YGO Mod.

Deck Yummy OCG

Created by: YGO Mod (20517634)

Created On: 07/06/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 6, 2026
48± 6/ 100
Power Score
Structural 60
Reliability 50
Going First 62
Going Second 58

Yummy — Deck Power Evaluation

Final Contextual Deck Power: 48/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro/Tuner and Fusion board with negation and beatsticks; Hand-trap and trap negation lock
  • Turn 1 (going first): Open Yummy Link-1 + Synchro Tuner to build interaction board backed by Solemn traps
  • Turn 2 (going second): Use board breakers (Lightning Storm, Feather Duster) and hand traps to disrupt then combo
  • Recovery: Mulcharmy draws, Yummy Surprise recursion, field spell revive
  • After siding: No side deck (Side Deck size 0) – no post-side adaptation

Why it scores here

The deck is a 55-card Yummy combo pile splashing Azamina, Sky Striker, and heavy hand-trap/trap interaction; it can open some disruption but its overlarge size and singleton Limited Yummy extra-deck pieces lower consistency and median output. The score reflects system cohesion, not an average of individual card power: starter density is moderate yet brick risk from off-engine singletons is high, and the absent side deck hurts best-of-3 reliability. Yummy’s archetype popularity did not earn points; the combo ceiling exists via limited Snatchy and Yummy Ways but the floor is weak and easily disrupted. No tournament telemetry exists, so Meta Power remains provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Archetype-core open rate ≈0.89 but 55-card main and 1-copy key extras dilute live starter probability (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram shows many singles; splash cards like Timaeus/Dragoon are potential garnet (Inferred)
D3 Combo Conversion & Ceiling 70 Snatchy + Yummy Ways enable Level2 Synchro Tuners and higher bosses, ceiling moderate (Inferred)
D4 Combo Floor & Median Output 55 Singleton extra-deck Yummy pieces imply median board is small without ideal draw (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Redundant hand traps and Diabellstar/WANTED lines give alternate routes but Snatchy is chokepoint (Inferred)
D6 Resource Economy, Recovery & Grind 65 Mulcharmy, WANTED, and Yummy Surprise provide card draw and recursion (Inferred)
D7 End-Board & Interaction Quality 70 Six Solemn variants + Impermanence + monster negates (Zalen, Ilia) yield layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 65 Lightning Storm, Feather Duster, Widow Anchor, Called By support going-second breaks (Inferred)
D9 Offensive Pressure & Closing Power 60 Bosses Dragoon 3000, Saint Azamina 4000 def, Diabell 2500 enable pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55-card main with 31 distinct mains lowers compactness and raises variance (Inferred)
D11 Extra Deck Efficiency & Coverage 65 15 extra slots cover Yummy synchros, Azamina fusions, Sky Striker links; mandatory Snatchy (Verified)
D12 Side Deck Adaptability 0 Side deck count 0 eliminates best-of-3 adaptation entirely (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; archetype share absent, fit provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-engine lines (Yummy/Azamina/Sky Striker) create high decision complexity (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: no Side Deck (-5); overlarge_main (-3); key_cards_limited (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High interaction density from hand traps and Solemn traps
  • Yummy extra-deck pieces enable Synchro/Tuner lines
  • Mulcharmy cards provide card advantage

Weaknesses

  • 55-card main deck increases brick rate
  • Key Yummy extra-deck cards are Limited to 1 copy
  • No side deck for best-of-3

Critical choke points

  • Yummy★Snatchy (Link-1) is sole enabler for Yummy Ways
  • Overloaded splash cards (Dark Magician, Timaeus) are dead weight
Priority Remove Add Reason
1 The Gaze of Timaeus Forbidden Droplet Cut dead splash, add staple board breaker
2 Red-Eyes Dark Dragoon S:P Little Knight Better generic extra-deck interaction

Evidence & confidence

  • Verified: Legality status Legal; Card text excerpts; Banlist statuses of restricted cards; Side count 0
  • Inferred: Hypergeometric open probabilities; Brick risk from 55-card size; Chokepoint on Snatchy; Interaction layering from card text
  • Provisional: Matchup format fit (no dated meta)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Yummy

Yummy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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