Sky Striker Deck #730372 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Marshmao☆Yummy x3, Mulcharmy Fuwalos x3. Created Jul 6, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/06/2026
Main Deck (55)
- Cooky☆Yummy x2
- Cupsy☆Yummy x1
- Diabellstar the Black Witch x3
- Droll & Lock Bird x2
- Elzette, Azamina of the White Forest x1
- Lollipo☆Yummy x1
- Magicians' Souls x1
- Marshmao☆Yummy x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Deception of the Sinful Spoils x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mecha - Widow Anchor x1
- Sky Striker Mobilize - Engage! x2
- The Gaze of Timaeus x1
- The Hallowed Azamina x1
- WANTED: Seeker of Sinful Spoils x3
- Yummy☆Surprise x1
- Yummyusment☆Mignon x1
- Infinite Impermanence x2
- Sinful Spoils of Slumber - Morrian x1
- Solemn Judgment x1
- Solemn Strike x3
- Solemn Warning x2
Extra Deck (15)
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Dark Magician of Destruction x1
- Red-Eyes Dark Dragoon x1
- Saint Azamina x1
- Linkuriboh x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Kagari x1
- Yummy★Snatchy x1
- Diabell, Queen of the White Forest x1
- Cooky★Yummy Way x1
- Cupid Pitch x1
- Cupsy★Yummy Way x1
- Lollipo★Yummy Way x1
- Zalen the Shackled Dragon x1
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Sky Striker Yummy Synchro Control — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 63 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 53 |
- Primary strategy: Control
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Grind resources through multi-engine synergy and outlast opponent via Synchro/Fusion access and hand-trap density; Board break via Lightning Storm, Harpie's Feather Duster, and burn opponents down with Azamina Ilia Silvia (doubled battle damage)
- Turn 1 (going first): Special summon Yummy starters (Marshmao/Cooky/Lollipo) into Synchro summons (Cupsy/Cooky/Lollipo Way), search Yummy cards, set up interaction package (Solemn suite, Infinite Impermanence) and hand-trap coverage
- Turn 2 (going second): Open with 6-card hand targeting hand-trap draws (0.84 P(≥1) hand trap), use Lightning Storm or Infinite Impermanence to disrupt opponent board, then pivot to Yummy resource cycling and grind
- Recovery: Yummy monsters special summon from hand/GY after disruption, Sinful Spoils recursion (WANTED searcher, Deception), Elzette reveals for Azamina access, Magicians' Souls for resource cycling
- After siding: Unknown (no side deck provided)
Why it scores here
This deck scores as a functional but inconsistent control shell that severely deviates from standard Sky Striker (only 28% of core cards present) in favor of a Yummy-centric Synchro engine hybrid. The Yummy starters reliably generate level-2 Synchro monsters with search effects, and hand-trap density (14 copies, 84% draw rate going-second) ensures defensive disruption. However, the 55-card main deck, 15 singleton flex slots, and multiple soft garnets (Mulcharmy conditional activation, Link-1/L2 special-summon requirements) create significant variance. The deck excels at resource cycling and grind potential via Mulcharmy draws and searcher density, but offensive closing power is weak (most bosses under 2500 ATK, no piercing or OTK), and lack of parsed combo evidence means ceiling and floor are inferred from card text. No tournament data, no side deck, and a heavy archetype deviation lower meta-reliability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 archetype starter in hand 5) ≈ 0.649 from Yummy/Diabellstar/Elzette opens; moderate redundancy but weakened by missing Sky Striker core (only 7/25 core present, 28%) limiting loop extension (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 15 singletons, 55-card deck (+15 penalty vs. 40-card optimal), multiple soft garnets (Mulcharmy need empty board, Cooky/Lollipo need Link-1/L2 Synchro), conflicting Normal Summons (Marshmao/Cooky/Lollipo all LIGHT Beast, Diabellstar/Magicians' Souls both Spellcaster) create variance risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parsed combo boards (data gap); inferred from card text: Yummy chains generate 1-2 Synchro summons (Cupsy/Cooky/Lollipo Way) with search/effect, modest ceiling via Azamina Fusion or boss Synchro (Zalen L7, Diabell Queen L8); estimated board power index ~70-75 at ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 56 | Median Yummy play: Marshmao SS → Cooky/Lollipo SS from hand → Synchro into L2 Way → search 1-2 cards + 1 effect activation; floor ~1 Synchro + resource; median ~1-2 Synchros + 2-3 cards added/drawn (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Multiple independent starters (Marshmao 3x, Cooky 2x, Lollipo 1x, Elzette 1x, Diabellstar 3x, Magicians' Souls 1x) but most lines converge on L2 Synchro summons; GY recursion conditional (Yummy★Snatchy, Lollipo★Yummy Way, Sinful Spoils); limited post-disruption pivots (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Searcher density 12+ (Engage 2x, Cupsy 1x, WANTED 3x, Deception 1x, The Hallowed Azamina 1x, Elzette 1x, plus Synchro-on-summon effects); Mulcharmy draw (3x each, reactive to opponent summons); Magicians' Souls 1x for 2-card discard-cycle (Observed/Inferred) |
| D7 | End-Board & Interaction Quality | 68 | High negation/removal text count: 15 negation copies (Ash 3x, Ghost Belle 2x, Ghost Ogre 2x, Called by 1x, Solemn trio 6x, Impermanence 2x), 22 removal; end-board Synchro effects modest (search, face-down flip, GY summon); boss monsters provide negate (Dragoon, Azamina Ilia Silvia); heavy hand-trap reliance vs. board protection (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 64 | Going-second hand-trap P(≥1 in hand 6) = 0.8449; Lightning Storm and Harpie's Feather Duster are conditional (Lightning Storm needs no face-up, Harpie's is all S/T); Infinite Impermanence hand-trap with column lock; modest board-breaker suite heavily reliant on hand-traps (Observed/Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Boss monsters modest ATK: Red-Eyes Dragoon 3000 (1x only), Azamina Mu Rcielago 2000, Ilia Silvia 1900, Synchros L2-L8 under 2500; no piercing, no direct damage except Ilia Silvia doubled battle damage (1x); designed for grind not aggro; weak closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 54 | 55-card deck (15 over minimum, ~7-10% variance penalty); 31 distinct, 15 singletons create consistency risk; low archetype purity (8.6% exact Sky Striker) with 16 generic, 13 Yummy, 6 Mulcharmy, 6 Sky Striker, scattered support; multiple soft garnets (Gaze/Timaeus narrow conditions, Lollipo conditional) (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 61 | 15 Extra: 6 Synchro (L2×3 Yummy Ways core, L4, L7, L8), 4 Link (Yummy★Snatchy L1 core, Linkuriboh L1 flex, Camellia/Kagari L1-L2 Sky Striker 1x each incomplete), 5 Fusion (Red-Eyes Dragoon, Azamina Ilia Silvia/Mu Rcielago 1x each, DM of Destruction 1x, Saint Azamina 1x backup); many mandatory slots for Yummy engine, limited flexibility (Observed/Inferred) |
| D12 | Side Deck Adaptability | 40 | No side deck provided (0/15); unable to evaluate post-game adaptability or best-of-3 strategy; marked as data gap (Provisional) |
| D13 | Matchup Coverage & Format Fit | 48 | OCG format with known Sky Striker archetype presence; this list only 28% core cards (7/25 core present, missing Camellia 90%, Raye 81%, Kagari 66%, Linkage 82%); heavy deviation suggests rogue build or meta adaptation, but unknown without tournament context; archetype meta-share available but not per-this-list viability (Provisional) |
| D14 | Pilotability & Error Tolerance | 58 | Moderate complexity: Yummy chain has multiple decision points (which Yummy to summon, which Synchro target, which effect to use); resource management (Mulcharmy timing, grind decisions) requires pilot experience; 55-card high-variance deck creates more mulligan/play-pattern variance; error recovery via hand-traps and Solemn suite (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 64, Going First ≈ 63, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 53. Modifiers: Archetype core deviation (-2); 55-card deck penalty (-3); High singleton density (-1); No side deck (-1); Hand-trap density advantage (2); Searcher pool advantage (1). Final formula: 0.80*Structural (64) + 0.20*TournamentReliability (53) + Modifiers = 61.8 - 3.8 = 58 (Meta provisional, no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ 0.3 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High hand-trap density (14 copies, 0.84 P(≥1 going-second)) ensures reliable going-second disruption and defensive capability
- Excellent searcher pool (12+ searcher-text cards) enables resource cycling, tutoring, and recovery from resource depletion
- Multiple independent engine lines (Yummy Synchro, Diabellstar self-summon, Sinful Spoils recursion, Azamina Fusion) provide redundancy and grind potential
- Flexible Synchro generation (Level-2 Yummy Synchros can be adapted to situation and generate on-summon effects)
- Strong removal and negation package (Solemn suite 6 copies, Lightning Storm, Harpie's Feather Duster, Infinite Impermanence, Ash/Ghost Belle/Ghost Ogre)
- Resource generation via Mulcharmy draw effects (reactively triggered by opponent summons) and GY recursion support long grinds
Weaknesses
- Severely missing Sky Striker core (only 28% of archetype core present; missing Camellia 90%, Raye 81%, Kagari 66%, Linkage 82%, Amatsu, Zeke) limits loop consistency and conflicts with meta expectations
- 55-card deck (15 cards over 40-card optimal) creates ~7-10% variance penalty and increased brick rate
- High singleton density (15 singletons, 27% of deck) reduces consistency and creates draw variance
- No explosive combo ceiling (no parsed board evidence; inferred modest Synchro chains under 80 power index)
- Many soft garnets and conditional activations (Mulcharmy need empty board, Cooky/Lollipo special summons need Link-1/L2 Synchro, Gaze/Red-Eyes Fusions have narrow summon conditions)
- Weak offensive closing power (most boss monsters under 2500 ATK, no piercing or direct damage except Azamina Ilia Silvia 1x doubled battle damage)
- No side deck provided; post-game adaptability and best-of-3 strategy unknown
Critical choke points
- Link-1 dependency: Cooky/Lollipo special summons require a Link-1 monster (typically Yummy★Snatchy) or a Level-2 Synchro to activate. Negation of these summons breaks the extension chain.
- Mulcharmy timing: Mulcharmy Fuwalos and Purulia only activate when you control no cards. Early board pressure by opponent locks out this resource engine.
- Synchro-to-board convergence: Most plays converge on Level-2 Synchro summons (Cupsy/Cooky/Lollipo Way). If Synchro summon is negated, continuity is severely fragile.
- Resource depletion: The deck has no fast proactive resource generation (all generation is conditional or reactive). A well-timed board wipe or resource denial can exhaust the deck's grind capacity.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Reduce archetype deviation: remove Gaze of Timaeus, Magicians' Souls, Red-Eyes Dark Dragoon, Dark Magician of Destruction, Dark Magician, Red-Eyes Black Dragon references (15 cards total) | Add missing Sky Striker core: Camellia (1x), Sky Striker Ace - Raye (3x), Sky Striker Mobilize - Linkage! (3x), Prototype Sky Striker Ace - Amatsu (1x), Sky Striker Ace - Zeke (1x), Sky Striker Ace - Hayate (1x), Sky Striker Ace - Shizuku (1x), Reinforcement of the Army (1x) | Deck currently is Yummy-hybrid Sky Striker (only 28% core). Committing to full Sky Striker core (or full Yummy-focused deck) will improve consistency and meta alignment. Hybrid approach creates variance and conflicts. |
| 2 | Reduce main deck from 55 to 40-42 cards. Cut 13-15 cards: remove singletons (Called by the Grave, Solemn Judgment, Harpie's Feather Duster, Widow Anchor 1x, Yummy☆Surprise, Elzette 1x, Deception 1x, Yummyusment 1x, The Hallowed Azamina 1x, Morrian 1x). Reduce Diabellstar to 2x, keep key Yummy/Mulcharmy at 3x. | Consolidate flex slots. Add 1x copies of high-impact cards (if Sky Striker core): Linkage (make it 3x), Raye (3x), Amatsu (2x). | 55-card deck creates 15-card variance penalty. Tuning to 40-42 cards improves consistency by ~7-10% and reduces brick rate. Current singleton density (15 cards) is too high. |
| 3 | Remove or reduce weak offensive pressure: Red-Eyes Dark Dragoon (1x, requires DM + Red-Eyes), Dark Magician of Destruction (1x, narrow summon), Saint Azamina (1x, 0 ATK backup only) | Strengthen closing power: add Piercing effect support or consistent ATK boosters. If staying Yummy: focus on Azamina Ilia Silvia doubled damage (increase from 1x to 2x). If pivoting Sky Striker: add Sky Striker Ace effects for board pressure. | Deck's closing power is weak (most bosses 2000-2500 ATK). No piercing, no direct damage outside Azamina. Game plan is unclear: grind-to-victory or control-to-lock. Clarify win condition and support it. |
| 4 | N/A (no side deck exists) | Build 15-card side deck. Include: anti-hand-trap tech (Mind Crush, Crossout Designator), anti-Synchro tech (D Barrier if format permits), anti-Fusion tech, anti-grind tech (Burn effects, Deck-out pressure), meta-specific targets. | Without side deck, deck cannot adapt to best-of-3 format. Post-game strategy is unknown. Build side for mirror matches and common meta threats. |
Evidence & confidence
- Verified: Legality status: Legal (55 main, 15 extra, 0 side, all restricted cards within limit); Card text: All main/extra cards have confirmed text excerpts; Banlist compliance: Ash Blossom 3x (Unlimited), Nibiru 3x (Unlimited), Solemn Strike 3x (Unlimited), Droll & Lock 2x (Semi-Limited, legal copies = 2), Called by the Grave 1x (Limited, legal = 1), Solemn Judgment 1x (Limited, legal = 1), Harpie's Feather Duster 1x (Limited, legal = 1), Cupsy☆Yummy 1x (Limited, legal = 1), Yummy★Snatchy 1x (Limited, legal = 1), Linkuriboh 1x (Limited, legal = 1), Hornet Drones 1x (Limited, legal = 1), Cupsy★Yummy Way 1x (Limited, legal = 1) — all within limits; Deck size: 55 main (40-60 legal), 15 extra (0-15 legal), 0 side (0-15 legal)
- Observed: Hand-trap probability distribution: 14 copies of hand-trap-tagged cards yield P(≥1 in hand 6 going-second) = 0.8449 from hypergeometric calculation; Archetype core group probability: 10 Yummy starters + 3 Diabellstar + extras yield P(≥1 archetype core in hand 5) = 0.6488 from usage statistics archetype core calculation
- Inferred: Consistency estimate (D1): Core starter access ~65% goes into moderate extension weakened by missing Sky Striker loop cards → score 62; Brick rate estimate (D2): 15 singletons + soft garnets (Mulcharmy conditional, Link-1/L2 special-summon requirements, conflicting Normal Summons) + 55-card penalty → estimated 30% brick rate → score 58; Combo ceiling (D3): No parsed boards; inferred from card text: Yummy chain → 1-2 Synchro summons with search → estimated 70-75 power index → score 55; Combo floor/median (D4): Best case 1-2 Synchros + 2-3 cards added; median ~60-65 power index → score 56; Interruption resilience (D5): 6 starter types but convergent lines (most into L2 Synchro), conditional recursion → 2 independent major routes → score 58; Resource economy (D6): 12+ searchers + Mulcharmy triggers + Magicians' Souls 1x for 2-card cycle → good grind support → score 62; End-board interaction (D7): 15 negation copies (mostly hand-traps) + 22 removal, modest Synchro effects → high interaction density but hand-trap reliant → score 68; Going-second power (D8): 0.84 hand-trap rate + Lightning Storm + Harpie's conditional board clears + Infinite Impermanence → score 64; Closing power (D9): Boss ATK 2000-3000 (Dragoon 1x only), no piercing except Azamina Ilia Silvia 1x doubled → weak offensive → score 45; Main deck efficiency (D10): 55 cards (+15 penalty), 31 distinct, 15 singletons, 8 soft garnets → score 54; Extra deck efficiency (D11): 6 Synchro (L2×3 core, L4/L7/L8), 4 Link (1x Camellia/Kagari incomplete), 5 Fusion (mostly 1x flex) → score 61; Pilotability (D14): Moderate complexity (multiple Yummy decision points, resource management), good error recovery via hand-traps → score 58
- Provisional: Meta Power: null (no dated metagame sample supplied; archetype meta-share available but not per-this-list performance data); Matchup coverage (D13): OCG format context known; archetype core presence only 28% (7/25 core cards) suggests rogue build; meta fit unknown without tournament records → score 48 provisional; Side deck adaptability (D12): No side deck provided; unable to evaluate post-game strategy or best-of-3 resilience → score 40 provisional
- Data gaps: No combo evidence: combo data shows 0 scored boards. Combo ceiling, floor, median, power distribution, starter diversity, going-first vs. going-second split, and interaction density per board are all inferred from card text, not observed. This limits precision on D3, D4, D5, D7, D8. No tournament context: tournament data.available = false. Archetype meta-share available but no per-pilot match record, per-player performance, or matchup win rates. Cannot ground Meta Power (D13) in data. No side deck: 0 side cards provided. Best-of-3 post-game strategy and adaptability unknown. D12 is provisional. No win-rate telemetry: YGOVN lacks going-first/second, matchup, game-level, brick/starter/OTK rates. Tournament Reliability estimate is inferred. Guides evidence: Zero guides attached. Strategic intent and common plays are inferred from card text only. Archetype deviation: Only 28% of Sky Striker core present (7/25 core cards). Deck's actual archetype identity and role in meta are unclear—could be rogue Yummy build, could be meta-adapted hybrid. Without labels or pilot notes, identity is ambiguous.
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