Supreme King Deck #730348 — Yu-Gi-Oh! OCG
46 Main, 15 Extra, incl. Dinomorphia Therizia x3, Fossil Dig x3, Annihilate Retroglight x3. Created Jul 6, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/06/2026
Main Deck (46)
- Dinomorphia Diplos x2
- Dinomorphia Therizia x3
- Miscellaneousaurus x1
- Fossil Dig x3
- Annihilate Retroglight x3
- Destructive Daruma Karma Cannon x3
- Dinomorphia Alert x3
- Dinomorphia Domain x3
- Dinomorphia Frenzy x3
- Dinomorphia Intact x3
- Ferret Flames x3
- Iron Thunder x3
- Solemn Judgment x1
- Solemn Strike x3
- Soul of the Supreme King x3
- Trap Holic x3
- Trap Trick x3
Extra Deck (15)
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Supreme King (Dinomorphia Trap Control) — Deck Power Evaluation
Final Contextual Deck Power: 36/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 55 |
| Going Second | 35 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 46 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon Dinomorphia boss monsters and lock board with layered negation traps; LP-threshold (<=2000) triggered trap effects and boss ATK scaling
- Turn 1 (going first): Normal summon Dinomorphia monster, set multiple counter traps, pay LP to fusion summon and negate opponent plays
- Turn 2 (going second): Use Black Rose Dragon / Juraishin / Ferret Flames to clear board then trap coverage
- Recovery: Banish Dinomorphia traps from GY to recycle negation and fusion effects
- After siding: None – side deck is empty (0 cards)
Why it scores here
This deck is a trap-centric Control system built around Dinomorphia fusion bosses and generic counter traps, not a typical combo engine; its power comes from layered negation and LP-threshold synergies rather than individual card averages. Consistency is hampered by a thin monster line (only 6 starters) leading to frequent opening hands without a live engine, so the median output is a set of backrow waiting for a trigger. Interaction quality is high on paper with many negation traps, but going-second and post-side plans are weak (zero side deck) and the deck folds to hands with no monsters. Popularity of Supreme King archetype did not earn points because the deck omits core cards like Z-ARC and Maxx "C", and we scored the connected system, not the sum of card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(≥1 archetype-core in 5) ≈ 0.58 from hypergeometric; only 6 monsters in 46-card main (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | Zero-monster opening probability ≈ 0.48; traps dead without setup (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Best line: Therizia + Domain/Frenzy into Kentregina (4000 ATK) plus counter traps (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median hand yields 1 monster and set traps, no board pressure (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Few extenders; if monster negated, trap-only line stalls (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | GY banish effects of Dinomorphia traps recycle negation/fusion (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 16 negation-text cards including Solemn/Judgment/Intact/Retroglight (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 35 | Only 2 synchro/xyz board-wipes and conditional traps for going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Boss ATK up to 4000 minus LP; Rexterm 3000 but no built-in pierce (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 46-card main with 3x redundant traps; low garnet burden (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra: 10 fusion, 3 xyz, 2 synchro covering multiple summon types (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck count = 0; no post-side adaptation possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; archetype share absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | LP payment timing and trap sequencing create moderate play complexity (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 46, Going First ≈ 55, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: no Side Deck (-5); high_brick_rate (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ 0.48 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High density of negation traps (16 negation-text cards)
- Dinomorphia bosses gain power at low LP and have built-in disruption
- Extra deck covers fusion, xyz, and synchro for toolbox flexibility
Weaknesses
- Very few monsters (6) leads to frequent brick hands
- No side deck (0 cards) hurts best-of-3
- Weak going-second board breaking without prior setup
- Zero hand traps to disrupt opponent's turn
Critical choke points
- Opening hand with zero Dinomorphia monsters
- Reliance on paying LP to activate key traps when at high LP
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some redundant generic traps (e.g., 1 Iron Thunder) | Hand traps like Maxx "C" or monster extenders | Improve consistency and going-second disruption (Inferred) |
| 2 | Side deck cards (e.g., artifact lancea, evenly matched) | Enable best-of-3 adaptability (Verified) |
Evidence & confidence
- Verified: Legality status Legal; Side count 0; Limited cards Miscellaneousaurus and Solemn Judgment within copy limit; Extra deck breakdown 10 fusion/3 xyz/2 synchro
- Observed: No parsed combos (combo data total combos 0)
- Inferred: Opening brick rate ~48% from hypergeometric; Interaction density from trap text reads; Structural score from Control weights applied to inferred dimensions
- Provisional: Matchup format fit without dated metagame sample
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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