Cynet Deck #730299 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Firewall Defenser x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Jul 6, 2026 by YGO Mod.

Deck Cynet OCG

Created by: YGO Mod (20517634)

Created On: 07/06/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jul 6, 2026
28± 8/ 100
Power Score
Structural 46
Reliability 36
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 36
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link Summon high-link Cyberse monsters (Firewall Dragon Singularity, Firewall Dragon Darkfluid, Allied Code Talker @Ignister) to set up board interaction and pressure.; Ritual Summon Cyberse Code Magician or Cyberse Sage to enable recursive plays and grind advantage.
  • Turn 1 (going first): Bootstrap with Firewall Defenser, Backup @Ignister, or Mulcharmy Fuwalos; Link into early-game board (Cyberse Witch, Code Talker Inverted) to set up searchers and float; ideally reach a 4-5 Link boss with interaction via Infinite Impermanence.
  • Turn 2 (going second): Use hand traps (Infinite Impermanence, Ash Blossom, Effect Veiler, Droll & Lock Bird) to disrupt opponent's setup; leverage Mulcharmy effects (draw on opponent summons) to rebuild hand; attempt breakthrough via Raigeki or Harpie's Feather Duster into Link recovery.
  • Recovery: Graveyard recursion via Firewall Phantom, Firewall Guardian, Cynet Rollback, and Wizard @Ignister to rebuild board after disruption; limited tutoring from Cyberse Witch and Code Talker searchers if engine survives.
  • After siding: No side deck provided; post-side plan unknown.

Why it scores here

This deck is illegal in OCG format and scores as theoretical/structural only due to two critical copy-limit violations: Mathmech Circular (2 copies, 1 legal) and Maxx "C" (1 copy, 0 legal). Even if legalized, the deck suffers from scattered engine coherence—it runs only 1 of 4 core Cynet cards, relies on older sub-archetypes (Firewall, @Ignister, Mulcharmy, Code Talker, Mathmech) without tight synergy, and provides no combo evidence to ground board consistency or resilience. The 60-card main with 26 single-ofs and high garnet density (Parallel eXceed, Gatchiri @Ignister, Ritual monsters) creates brick risk. Going-second hand traps offer some disruption, but without a side deck and facing an untested median combo output, tournament reliability is low. This list appears to be a exploratory/research deck rather than a polished competitive build.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 48 P(≥1 starter in hand5) ≈ 0.84 across Firewall/Mulcharmy/Backup @Ignister, but 26 single-ofs dilute consistency; only 1 of 4 core stats-tracked cards present (Inferred).
D2 Opening-Hand Quality & Brick Management 42 High garnet/single-of density (Parallel eXceed, Gatchiri @Ignister, Cyberse Code Magician, Ritual toolbox); conflicting Normal Summon lines; estimated full-brick rate ~15–18% (Inferred).
D3 Combo Conversion & Ceiling 55 Text analysis: reachable boards include 4-link Cyberse chain (Cyberse Witch → Transcode/Protectcode Talker → Firewall Singularity) with 2–3 negates/interaction; best-line ceiling inferred ~70 power index absent combo data (Inferred).
D4 Combo Floor & Median Output 45 No parsed boards; median inferred ~50 power index given single-starter reliance and low redundancy; floor ~35 after disruption (Inferred).
D5 Interruption Resilience & Route Redundancy 38 Limited independent lines; one-card starters lack meaningful backup; Dotscaper and Firewall Guardian recursion exist but require field survival; high choke-point risk (Inferred).
D6 Resource Economy, Recovery & Grind 52 Searchers (Cynet Mining, Cynet Codec, A.I. Connect, Backup @Ignister) enable hand recovery; Firewall Phantom, Cynet Rollback support recursion; net advantage ~neutral to +0.5 per turn (Inferred).
D7 End-Board & Interaction Quality 50 End-board interaction: 2–3 negates/floodgates from Infinite Impermanence, Firewall Singularity, Cynet Conflict, Cynet Rollback (if LP window); Firewall Dragon grants tempo bounces; estimated interaction density 2.2 per board (Inferred).
D8 Going-Second & Board-Breaking Power 48 Mulcharmy draw effects (Fuwalos, Purulia) auto-trigger on opponent summons; hand traps (Ash Blossom, Effect Veiler, Droll & Lock Bird) available; Raigeki/Harpie's Feather Duster clear boards; going-second strength ~moderate (Inferred).
D9 Offensive Pressure & Closing Power 42 Boss monsters: Firewall Singularity (3500 ATK), Firewall Dragon Darkfluid (3000 base + 2500/counter), Allied Code Talker @Ignister (2300 base); limited piercing or direct damage; offensive pressure moderate (Inferred).
D10 Main Deck Efficiency & Flexibility 44 60-card main (non-standard size); 26 singles create inconsistency; no flex slots; Extra Deck well-filled (15 cards, all Links except 1 XYZ, 1 Synchro, 1 Fusion) (Verified).
D11 Extra Deck Efficiency & Coverage 56 15 Extra slots well-utilized: 12 Links (toolbox coverage), 1 XYZ (Code Igniter for ritual tutoring), 1 Synchro (Firewall Saber Dragon), 1 Fusion (Cyberse Desavewurm); high flexibility (Verified).
D12 Side Deck Adaptability 0 No side deck provided; post-side plan entirely unknown (Verified).
D13 Matchup Coverage & Format Fit 40 Cynet is a niche archetype with low meta-share in current OCG; deck runs many splash/tech cards; no tournament link; archetype fit provisional pending metagame data (Provisional).
D14 Pilotability & Error Tolerance 38 Multi-step Link combos with many decision points (targeting, board sequencing, Mulcharmy triggers); pilotability complexity moderate-to-high; error windows on co-link checks and GY recursion (Inferred).

How the score was computed

Strategy profile: Combo. Structural ≈ 46, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 36. Modifiers: Illegal status (Maxx "C" Forbidden, Mathmech Circular ×2 over limit) (-25); No side deck (-3); No combo evidence (-2). Final formula: Illegal deck — theoretical evaluation only. Structural capped at 46 due to illegal status and critical copy-limit violations (Maxx "C" Forbidden, Mathmech Circular +1 over). Final = 0.65*Structural + 0.35*TournamentReliability (no side deck, no combo data, low empirical evidence) ≈ 28 ±8.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Well-populated Extra Deck (15 slots, diverse toolbox of Links + XYZ + Synchro + Fusion) provides flexibility in board assembly.
  • Multiple searcher effects (Cynet Mining, Cynet Codec, A.I. Connect, Backup @Ignister, Cyberse Witch) enable consistent hand rebuild.
  • Going-second hand-trap density (Infinite Impermanence ×3, Ash Blossom ×2, Effect Veiler, Droll & Lock Bird, Nibiru) offers reactive disruption.
  • Mulcharmy Fuwalos and Purulia trigger on opponent summons for card draw, supporting resource recovery.
  • Recursion engines (Firewall Phantom, Cynet Rollback, Firewall Guardian) enable grind potential across multiple turns.

Weaknesses

  • ILLEGAL in OCG: Maxx "C" (Forbidden, 0 legal copies) and Mathmech Circular (Limited, 1 legal copy, 2 run) violate banlist.
  • Extremely high single-of density (26 distinct cards run once) creates inconsistency and brick risk.
  • Scattered engine coherence: only 1 of 4 archetype-core cards present (Backup @Ignister); runs Firewall, @Ignister, Code Talker, Mulcharmy, Mathmech as separate sub-engines without tight synergy.
  • Three copies of Parallel eXceed (Level 8, 2000 ATK/DEF) serve no clear role and function as hard garnets.
  • No side deck provided; best-of-3 tournament plan entirely absent.
  • No combo evidence; all board-state and turn-order analysis is text-based inference without empirical grounding.
  • Ritual toolbox (Cyberse Code Magician, Cyberse Sage) adds inconsistency without clear payoff; one-shot role fills.

Critical choke points

  • Illegal copy-limit violations prevent competitive play: Maxx "C" is Forbidden and Mathmech Circular exceeds the 1-copy limit.
  • Engine bootstrap relies on opening Firewall Defenser, Backup @Ignister, or Mulcharmy (P ≈ 0.70); without one, board assembly stalls.
  • Single-starter dependency: no meaningful backup lines if initial starter is interrupted; Limited redundancy (D5 ≈ 38).
  • Ritual tutoring (Cyberse Witch) locked to 2 Cyberse monsters + specific spell, creating fragile access pattern.
  • Parallel eXceed (3 copies) has no integration; functions as hard brick.
  • No going-first interaction after first-turn board if opponent resolves Maxx "C" effect (illegal anyway) or common hand traps.
Priority Remove Add Reason
1 Maxx "C" (1 copy) Ash Blossom & Joyous Spring (increase to 3 copies if legal, currently 2) Maxx "C" is Forbidden in OCG; remove entirely. Ash Blossom is a legal hand trap with better format coverage.
2 Mathmech Circular (reduce to 1 copy) Accesscode Talker (1 copy) or Code of Soul (1 copy) from core stats Mathmech Circular is Limited (1 copy max); remove the extra copy. Accesscode Talker is in 60% of Cynet decks and provides end-game closing power.
3 Parallel eXceed (all 3 copies) Transcode Talker (1 copy if missing) + Backup Secretary (increase to 2–3) or additional Firewall/Code Talker searchers Parallel eXceed is a hard garnet (Level 8, no clear role); its 3 copies are dead weight. Transcode Talker is a 51%-inclusion core card; Backup Secretary is a low-cost extender.
4 Gatchiri @Ignister (1 copy), Salamangreat Sanctuary (1 copy) Code of Soul (1 copy) or additional Cynet searcher/engine consistency cards Gatchiri is niche protection; Salamangreat Sanctuary conflicts with Cynet-focused build. Focus on archetype coherence.
5 Side Deck (15 cards) No side deck provided; construct best-of-3 plan targeting common meta matchups (extra hand traps, board breakers, floodgates for specific threats).
6 Parallel eXceed, Gatchiri @Ignister, Salamangreat Sanctuary, 1 Mathmech Circular Reduce deck from 60 to 40 cards minimum (drop from current size) 60-card main is inflated and reduces consistency. Shift to 40-card core with tighter engine + hand-trap package to improve D1 and D2.

Evidence & confidence

  • Verified: Deck is Illegal in OCG: Maxx "C" is Forbidden (legal copies: 0, copies_run: 1); Mathmech Circular is Limited (legal copies: 1, copies_run: 2).; Main deck: 60 cards (within OCG rules 40–60); Extra deck: 15 cards (at cap); Side deck: 0 cards (empty).; Card text for all 54 distinct cards resolved; no truncations or redactions.; Archetype purity: 1 exact-name Cynet card (Cynet Rollback); 74 off-archetype copies; mixture of Firewall, @Ignister, Code Talker, Mulcharmy, Mathmech sub-engines.; Copy histogram: 26 singles, 5 pairs, 8 triples.; Extra Deck: 12 Links, 1 XYZ, 1 Synchro, 1 Fusion.
  • Inferred: P(≥1 engine starter in hand5) ≈ 0.84 (Firewall Defenser, Backup @Ignister, Mulcharmy Fuwalos, Cynet Mining, A.I. Connect, all 3 copies each).; Full brick rate ≈ 15–18% due to Parallel eXceed (3 hard garnets), Ritual toolbox (3 off-engine Ritual monsters), and single-ofs (26 distinct cards).; Combo ceiling inferred ~70 power index: reachable boards include Cyberse Witch (2-link) + Transcode/Protectcode Talker (3-link) + Firewall Singularity (6-link) chain with 2–3 interaction pieces.; Combo median inferred ~50 power index given single-starter reliance and no observed redundancy.; Interruption resilience (D5) ≈ 38: one-card starters lack backup lines; Dotscaper and Firewall Guardian recursion require field survival.; Going-second board-breaker power: Mulcharmy auto-draw (2 cards), Raigeki, Harpie's Feather Duster, hand traps sufficient for moderate disruption.; Resource economy: searchers + recursion enable ~neutral to +0.5 card advantage per turn cycle.; Interaction density per board: 2–3 negates/floodgates (Infinite Impermanence, Cynet Conflict, Firewall Singularity, Cynet Rollback LP window).; Pilotability complexity: multi-step Link combos, co-link checks, Mulcharmy trigger windows, and GY recursion targeting create moderate-to-high decision density.
  • Provisional: Meta Power: Cynet is a niche archetype with unknown current OCG meta-share; no dated metagame sample provided.; Matchup coverage: Firewall, @Ignister, Code Talker, Mulcharmy, Mathmech are historical engines; current OCG format fit unknown.; Post-side plan: No side deck; best-of-3 tournament reliability cannot be assessed.
  • Data gaps: Deck is illegal: Maxx "C" (Forbidden) and Mathmech Circular (over 1-copy limit) violations prevent legal play. No combos parsed in evidence.json; combo floor/median/ceiling are text-inferred only. No tournament link; archetype meta-share and per-pilot match records absent. No side deck provided; post-side plan entirely unknown. No win-rate telemetry (YGOVN does not track game-level stats); going-first/second matchup and brick/starter rates are Inferred. No guides or strategy articles attached; archetype strategic intent not formally documented.

More OCG Info

Cynet

Cynet Breakdown

 
 

 

 

 

 

 

 
 

 

 
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