Code Talker Deck #729656 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Mulcharmy Fuwalos x3. Created Jul 6, 2026 by YGO Mod.

Deck Code Talker OCG

Created by: YGO Mod (20517634)

Created On: 07/06/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 6, 2026
52± 6/ 100
Power Score
Structural 60
Reliability 55
Going First 62
Going Second 58

Code Talker (Mixed) — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 60.1
Going First 62
Going Second 58
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link summon layered board with floodgates and hand traps; Grind via banish recursion and disruption
  • Turn 1 (going first): Establish Maliss/@Ignister links with Dimensional Fissure/Anti-Spell and hand traps
  • Turn 2 (going second): Break board with Lightning Storm/HFD/S:P Little Knight then combo
  • Recovery: Recur via Maliss banish and Bystial graveyard removal
  • After siding: None (side deck empty)

Why it scores here

This deck is scored as a connected combo-control system, not as an average of its individual card scores. It opens with high probability of a core starter (P≥1≈0.93 from hypergeometric) but the 55-card main and floodgate density introduce brick risk and reduce median output. The ceiling inferred from card text is a multi-link board with layered hand traps and floodgates, yet the missing side deck and several staple extra-deck cores lower tournament reliability. Archetype popularity or meta-share were not credited as power; the evaluation reflects consistency, interaction, and resilience on the system alone.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 Archetype core group 22 copies yields P(open ≥1)=0.9318; multiple starters present (Inferred)
D2 Opening-Hand Quality & Brick Management 55 55-card main with 5 floodgates and many singles risks dead draws; brick proxy 0.0682 (Inferred)
D3 Combo Conversion & Ceiling 65 No parsed combos; ceiling inferred as multi-link board with Accesscode/Transcode via card text (Inferred)
D4 Combo Floor & Median Output 55 Median output likely partial link board plus hand traps; no combo data (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Redundant Maliss and @Ignister lines offer some route variety but limited by singles (Inferred)
D6 Resource Economy, Recovery & Grind 65 Allure, Mulcharmies, and Maliss banish recursion support grind (Inferred)
D7 End-Board & Interaction Quality 65 Hand traps (Ash, Ghost Ogre), Dominus Impulse, and link negates provide layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 60 Lightning Storm, HFD, S:P Little Knight give going-second break power but limited copies (Inferred)
D9 Offensive Pressure & Closing Power 55 Link bosses 2300-2500 ATK plus Maliss field buff; moderate closing (Inferred)
D10 Main Deck Efficiency & Flexibility 60 Main deck 55 cards with 15 singles reduces efficiency; mixed archetypes (Inferred)
D11 Extra Deck Efficiency & Coverage 70 15 Link monsters covering generic and archetype payoffs; efficient extra use (Inferred)
D12 Side Deck Adaptability 20 Side deck absent (0 cards) so post-side adaptability nonexistent (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament context; format fit provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Combo lines require sequencing multiple engines; moderate error tolerance (Inferred)

How the score was computed

Strategy profile: { "Combo": 0.65, "Control": 0.35 }. Structural ≈ 60.1, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-4); Mixed archetype cohesion (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High opening engine accessibility (P≥1 core 0.93)
  • Dense hand trap and floodgate disruption
  • Flexible Extra Deck link coverage

Weaknesses

  • No side deck (0 cards)
  • Oversized main deck 55 reduces consistency
  • Missing many archetype core extra deck staples per usage stats

Critical choke points

  • Reliance on Limited cards (Called by, Shifter, etc.)
  • Floodgates can deaden own spell plays
Priority Remove Add Reason
1 Anti-Spell Fragrance Infinite Impermanence Fragrance conflicts with spell-heavy engine; Impermanence is flexible hand trap
2 Gold Sarcophagus Maxx "C" Sarcophagus slow; Maxx C improves going second

Evidence & confidence

  • Verified: Legality status Legal; Card text from evidence; Side count 0
  • Observed: No parsed combos in evidence
  • Inferred: Consistency from hypergeometric; Dimension scores from card text; Brick estimate from composition
  • Provisional: Meta Power; Matchup format fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Code Talker

Code Talker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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