Created by: YGO Mod (20517634)

Created On: 07/06/2026

Main: 55 Extra: 15

1 cardBystial Magnamhut
1 cardBystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


3 cardCrackle Blitzclique 3 cardCrackle Blitzclique
Crackle Blitzclique
EARTH 3
Crackle Blitzclique
  • ATK:

  • 1500

  • DEF:

  • 900


During your opponent's turn, when your opponent activates a monster effect on the field (Quick Effect): You can reveal this card in your hand; destroy that monster, and if you do, Special Summon 1 Thunder monster from your hand, also for the rest of this turn, you cannot Special Summon Effect Monsters, except from the hand. If another card(s) is destroyed by card effect, while this card is in the Monster Zone (except during the Damage Step): You can send 1 "Blitzclique" Spell/Trap from your Deck to the GY. You can only use each effect of "Crackle Blitzclique" once per turn.


1 cardEmi Blitzclique 1 cardEmi Blitzclique
Emi Blitzclique
EARTH 1
Emi Blitzclique
  • ATK:

  • 900

  • DEF:

  • 300


If this card is added to your hand, except by drawing it: You can reveal this card, then target 1 card on the field; destroy it, and if you do, Special Summon 1 Thunder monster from your hand, also for the rest of this turn, you cannot Special Summon Effect Monsters, except from the hand. If another card(s) is destroyed by card effect, while this card is in the Monster Zone (except during the Damage Step): You can add 1 "Blitzclique" Trap from your Deck to your hand. You can only use each effect of "Emi Blitzclique" once per turn.


1 cardExt Ryzeal
1 cardExt Ryzeal
Ext Ryzeal
LIGHT 4
Ext Ryzeal
  • ATK:

  • 500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 Xyz Monster from your Extra Deck to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ext Ryzeal" once per turn this way. If this card is Normal or Special Summoned and you control no other face-up monsters, except Level/Rank 4 monsters: You can add 1 FIRE Thunder monster from your Deck to your hand. You can only use this effect of "Ext Ryzeal" once per turn.


3 cardGrain Blitzclique 3 cardGrain Blitzclique
Grain Blitzclique
EARTH 2
Grain Blitzclique
  • ATK:

  • 1200

  • DEF:

  • 600


You can reveal this card in your hand, then target 1 Spell/Trap on the field; destroy it, and if you do, Special Summon 1 Thunder monster from your hand, also for the rest of this turn, you cannot Special Summon Effect Monsters, except from the hand. If another card(s) is destroyed by card effect, while this card is in the Monster Zone (except during the Damage Step): You can add 1 "Blitzclique" Spell or 1 "Hideout in the Sky, Coulomb" from your Deck to your hand. You can only use each effect of "Grain Blitzclique" once per turn.


2 cardIce Ryzeal
2 cardIce Ryzeal
Ice Ryzeal
LIGHT 4
Ice Ryzeal
  • ATK:

  • 1700

  • DEF:

  • 1000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ice Ryzeal" once per turn this way. If this card is Normal Summoned: You can Special Summon 1 "Ryzeal" monster from your Deck, except "Ice Ryzeal". You can only use this effect of "Ice Ryzeal" once per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardSurge Blitzclique 3 cardSurge Blitzclique
Surge Blitzclique
EARTH 4
Surge Blitzclique
  • ATK:

  • 1800

  • DEF:

  • 1200


You can reveal this card in your hand, then target 1 monster on the field; destroy it, and if you do, Special Summon 1 Thunder monster from your hand, also for the rest of this turn, you cannot Special Summon Effect Monsters, except from the hand. If another card(s) is destroyed by card effect, while this card is in the Monster Zone (except during the Damage Step): You can add 1 "Blitzclique" monster from your Deck to your hand, except "Surge Blitzclique". You can only use each effect of "Surge Blitzclique" once per turn.


2 cardSword Ryzeal
2 cardSword Ryzeal
Sword Ryzeal
FIRE 4
Sword Ryzeal
  • ATK:

  • 1500

  • DEF:

  • 200


If you have a "Ryzeal" monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Sword Ryzeal" once per turn this way. If this card is Normal or Special Summoned: You can add 1 LIGHT Pyro monster from your Deck to your hand. You can only use this effect of "Sword Ryzeal" once per turn.


1 cardThunder King Rai-Oh 1 cardThunder King Rai-Oh
Thunder King Rai-Oh
LIGHT 4
Thunder King Rai-Oh
  • ATK:

  • 1900

  • DEF:

  • 800


Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.


3 cardThunder King, the Lightningstrike Kaiju 3 cardThunder King, the Lightningstrike Kaiju
Thunder King, the Lightningstrike Kaiju
LIGHT 9
Thunder King, the Lightningstrike Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2100


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


3 cardWhisker Blitzclique 3 cardWhisker Blitzclique
Whisker Blitzclique
EARTH 8
Whisker Blitzclique
  • ATK:

  • 3000

  • DEF:

  • 2400


During the turn a card(s) was destroyed by your "Blitzclique" card effect (Quick Effect): You can reveal this card in your hand; Special Summon up to 3 Thunder monsters from your hand, then you can destroy up to that many cards on the field, also for the rest of this turn, you cannot Special Summon Effect Monsters, except from the hand. When a monster effect is activated, except in the hand (Quick Effect): You can return 1 other Thunder monster you control to the hand; negate the activation, and if you do, destroy that monster. You can only use each effect of "Whisker Blitzclique" once per turn.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardFydraulis Harmonia 3 cardFydraulis Harmonia
Fydraulis Harmonia
DARK 7
Fydraulis Harmonia
  • ATK:

  • 2500

  • DEF:

  • 2000


When a monster your opponent controls activates its effect (Quick Effect): You can reveal this card in your hand and up to 5 Synchro Monsters in your Extra Deck; apply all of these effects in sequence, based on the number revealed, also you cannot activate the effects of monsters Special Summoned from the Extra Deck until the end of your next turn after this effect resolves, except Synchro Monsters. ● 2+: Special Summon this card. ● 4+: Send 1 revealed Synchro Monster to the GY. ● 6: Destroy 1 monster your opponent controls. You can only use this effect of "Fydraulis Harmonia" once per turn.


3 cardBlitzclique - Breakaway 3 cardBlitzclique - Breakaway
Blitzclique - Breakaway
Spell Quick
Blitzclique - Breakaway

    Activate 1 of these effects; ● Place 1 "Blitzclique" Continuous Trap from your Deck, face-up on your field. ● Return 1 Thunder monster you control to the hand, then target 1 card on the field; destroy it. If a card(s) is destroyed by your "Blitzclique" card's effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Blitzclique - Breakaway" once per turn.


    1 cardBonfire
    1 cardBonfire
    Bonfire
    Spell Normal
    Bonfire

      Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.


      1 cardCalled by the Grave
      1 cardCalled by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        3 cardHideout in the Sky, Coulomb 3 cardHideout in the Sky, Coulomb
        Hideout in the Sky, Coulomb
        Spell Field
        Hideout in the Sky, Coulomb

          Monsters you control that were Normal or Special Summoned from the hand gain 500 ATK/DEF. You can only use each of the following effects of "Hideout in the Sky, Coulomb" once per turn. During your Main Phase: You can Special Summon 1 "Mech Beast Token" (Machine/EARTH/Level 6/ATK 2000/DEF 2000) to your opponent's field, and if you do, add 1 "Blitzclique" monster from your Deck to your hand. If a card(s) is destroyed by your "Blitzclique" card's effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand.


          2 cardSeventh Tachyon
          2 cardSeventh Tachyon
          Seventh Tachyon
          Spell Normal
          Seventh Tachyon

            Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


            1 cardTerraforming
            1 cardTerraforming
            Terraforming
            Spell Normal
            Terraforming

              Add 1 Field Spell from your Deck to your hand.




              Tag(s):

              3 cardThe Fallen & The Virtuous 3 cardThe Fallen & The Virtuous
              The Fallen & The Virtuous
              Spell Quick
              The Fallen & The Virtuous

                (This card is always treated as a "Branded" and "Dogmatika" card.) Activate 1 of these effects; ● Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it. ● If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field. You can only activate 1 "The Fallen & The Virtuous" per turn.


                1 cardTriple Tactics Talent
                1 cardTriple Tactics Talent
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                  Tag(s):

                  1 cardBlitzclique Alternator 1 cardBlitzclique Alternator
                  Blitzclique Alternator
                  Trap Continuous
                  Blitzclique Alternator

                    Monsters your opponent controls lose 300 ATK/DEF for each Thunder monster you control. You can only use each of the following effects of "Blitzclique Alternator" once per turn. You can shuffle 1 other "Blitzclique" card from your hand or face-up field into the Deck; add 1 Thunder monster with a different name from your Deck to your hand. You can banish this card from your GY; add 1 "Blitzclique" Spell or "Hideout in the Sky, Coulomb" from your Deck to your hand.


                    1 cardBlitzclique Return Stroke 1 cardBlitzclique Return Stroke
                    Blitzclique Return Stroke
                    Trap Continuous
                    Blitzclique Return Stroke

                      "Blitzclique" monsters you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blitzclique Return Stroke" once per turn. When your opponent activates a Spell Card or effect: You can return 1 "Blitzclique" monster you control to the hand; negate that effect, and if you do, destroy that card. You can banish this card from your GY, then target 1 "Blitzclique" monster in your field or GY; return it to the hand.


                      3 cardSolemn Accusation 3 cardSolemn Accusation
                      Solemn Accusation
                      Trap Counter
                      Solemn Accusation

                        You can activate this card the turn it was Set, by revealing 1 other face-down Trap you control. When a Spell/Trap Card is activated: You can activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy it, and if you do that, neither player can activate cards, or the effects of cards, with the same original name as that destroyed card for the rest of this turn. ● Pay 3000 LP; negate the activation, and if you do, banish it, then your opponent banishes all cards from their hand and Deck with the same original name as that banished card.


                        1 cardAlbion the Branded Dragon 1 cardAlbion the Branded Dragon
                        Albion the Branded Dragon
                        DARK 8
                        Albion the Branded Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                        1 cardEcclesia and the Dark Dragon 1 cardEcclesia and the Dark Dragon
                        Ecclesia and the Dark Dragon
                        LIGHT 8
                        Ecclesia and the Dark Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2500


                        1 Tuner + 1+ non-Tuners During the Main Phase (Quick Effect): You can banish this card (until the End Phase), and if you do, Special Summon 1 "Fallen of Albaz" or 1 Level 4 or lower monster that mentions it from your Deck or GY. If this card is in your GY: You can target 1 Level 8 Fusion Monster in your GY or banishment and 1 card on the field; shuffle both of those cards and this card into the Deck. You can only use each effect of "Ecclesia and the Dark Dragon" once per turn.


                        1 cardEnigmaster Packbit 1 cardEnigmaster Packbit
                        Enigmaster Packbit
                        WATER 8
                        Enigmaster Packbit
                        • ATK:

                        • 2900

                        • DEF:

                        • 2500


                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.


                        1 cardPsychic End Punisher 1 cardPsychic End Punisher
                        Psychic End Punisher
                        LIGHT 11
                        Psychic End Punisher
                        • ATK:

                        • 3500

                        • DEF:

                        • 3500


                        1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                        1 cardWind Pegasus @Ignister 1 cardWind Pegasus @Ignister
                        Wind Pegasus @Ignister
                        WIND 7
                        Wind Pegasus @Ignister
                        • ATK:

                        • 2300

                        • DEF:

                        • 1500


                        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                        1 cardDeep Sea Prima Donna 1 cardDeep Sea Prima Donna
                        Deep Sea Prima Donna
                        WATER 7
                        Deep Sea Prima Donna
                        • ATK:

                        • 1500

                        • DEF:

                        • 2700


                        1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.


                        1 cardGolden Cloud Beast - Malong 1 cardGolden Cloud Beast - Malong
                        Golden Cloud Beast - Malong
                        LIGHT 6
                        Golden Cloud Beast - Malong
                        • ATK:

                        • 2200

                        • DEF:

                        • 1000


                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                        1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        LIGHT
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                        Tag(s):

                        1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                        Evilswarm Exciton Knight
                        LIGHT
                        Evilswarm Exciton Knight
                        • ATK:

                        • 1900

                        • DEF:

                        • 0


                        2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                        1 cardMereologic Aggregator 1 cardMereologic Aggregator
                        Mereologic Aggregator
                        DARK
                        Mereologic Aggregator
                        • ATK:

                        • 2600

                        • DEF:

                        • 3000


                        2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                        1 cardNumber 104: Masquerade 1 cardNumber 104: Masquerade
                        Number 104: Masquerade
                        LIGHT
                        Number 104: Masquerade
                        • ATK:

                        • 2700

                        • DEF:

                        • 1200


                        3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                        1 cardNumber 106: Giant Hand 1 cardNumber 106: Giant Hand
                        Number 106: Giant Hand
                        EARTH
                        Number 106: Giant Hand
                        • ATK:

                        • 2000

                        • DEF:

                        • 2000


                        2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                        1 cardNumber 60: Dugares the Timeless 1 cardNumber 60: Dugares the Timeless
                        Number 60: Dugares the Timeless
                        FIRE
                        Number 60: Dugares the Timeless
                        • ATK:

                        • 1200

                        • DEF:

                        • 1200


                        2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                        1 cardRyzeal Detonator
                        1 cardRyzeal Detonator
                        Ryzeal Detonator
                        LIGHT
                        Ryzeal Detonator
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        2+ Level 4 "Ryzeal" monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it. You can only use each of the following effects of "Ryzeal Detonator" once per turn. If this card is Special Summoned: You can attach 1 monster from your GY to this card as material. If an Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                        1 cardVallon, the Super Psy Skyblaster 1 cardVallon, the Super Psy Skyblaster
                        Vallon, the Super Psy Skyblaster
                        DARK
                        Vallon, the Super Psy Skyblaster
                        • ATK:

                        • 2500

                        • DEF:

                        • 2200


                        2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.




                        More OCG Info

                        Blitzclique Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

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