Voiceless Voice Deck #728779 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Lo, the Prayers of the Voiceless Voice x3, Mulcharmy Fuwalos x3, Saffira, Divine Dragon of the Voiceless Voice x3. Created Jul 6, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/06/2026
Main Deck (55)
- Artifact Lancea x2
- Dimension Shifter x1
- Droll & Lock Bird x1
- Lo, the Prayers of the Voiceless Voice x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Sauravis, Dragon Sage of the Voiceless Voice x1
- Trias Hierarchia x1
- Odd-Eyes Pendulumgraph Dragon x2
- Saffira, Divine Dragon of the Voiceless Voice x3
- Sauravis, the Ancient and Ascended x2
- Skull Guardian, Protector of the Voiceless Voice x2
- Ash Blossom & Joyous Spring x2
- Diviner of the Herald x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Barrier of the Voiceless Voice x3
- Blessing of the Voiceless Voice x1
- Crossout Designator x1
- Forbidden Droplet x2
- Harpie's Feather Duster x1
- Heavy Storm x1
- One for One x1
- Pot of Extravagance x2
- Pot of Prosperity x1
- Prayers of the Voiceless Voice x2
- Pre-Preparation of Rites x1
- Triple Tactics Talent x2
- Infinite Impermanence x3
- Radiance of the Voiceless Voice x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 28/100 (Confidence: Medium)
- Primary strategy: Ritual Combo
- Secondary strategies: Control, Midrange
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Ritual Sumon Saffira/Skull Guardian with Lo in GY to draw/search and generate advantage over multiple turns; Synchro/Fusion access for disruption and removal via Chaos Angel, N'tss, and board control
- Turn 1 (going first): Set up Barrier/Prayers/Blessing, establish Ritual Sumon engine line, land Saffira for card draw or Skull Guardian for searcher access; layer Infinite Impermanence and hand traps
- Turn 2 (going second): Hold hand traps (Ash, Ghost Belle, Effect Veiler, Nibiru) and board breakers (Forbidden Droplet, Triple Tactics Talent); use One for One and Diviner tech for emergency Synchro access
- Recovery: Radiance and Dyna Mondo recycle ritual monsters from GY; Sauravis (DSoV) mill-sumons via Ritual Spell shuffles; limited independent lines if first ritual engine is exhausted
- After siding: No side deck supplied (0/15 slots); cannot assess post-side resilience
Why it scores here
This deck is illegal in OCG format, running four banned/over-limit cards (Heavy Storm, Maxx "C", Herald of the Arc Light, and extra Triple Tactics Talent copy), which immediately disqualifies competitive play and caps structural evaluation. Beyond legality, the deck sufers from inconsistency roted in a 55-card main deck that dilutes core Ritual engine reliability, a brick-prone 7-copy Ritual Monster suite with conflicting summoning costs, and limited redundancy in independent lines—disrupting one Ritual Summon often stalls the turn. The Voiceless Voice core is present but underutilized (only 20% purity by exact name), with substantial tech and hand-trap slots that create opening-hand variance. Interaction is moderate via Infinite Impermanence, Forbidden Droplet, and hand traps, but the deck generates minimal offensive pressure and lacks a coherent post-side plan. Hypergeometric estimates suggest ~0.99 probability of opening at least one ritual engine card, but conversion to a functional board is heavily gate-kept by the ritual summoning requirement, cost-tributing inefficiency, and limited follow-up after disruption. The deck is a theoretical Ritual Combo shell with control elements but is fundamentally illegal for competition and structurally weak even if legalized.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 32 | |
| D2 | Opening-Hand Quality & Brick Management | 28 | |
| D3 | Combo Conversion & Ceiling | 35 | |
| D4 | Combo Floor & Median Output | 25 | |
| D5 | Interruption Resilience & Route Redundancy | 22 | |
| D6 | Resource Economy, Recovery & Grind | 30 | |
| D7 | End-Board & Interaction Quality | 35 | |
| D8 | Going-Second & Board-Breaking Power | 38 | |
| D9 | Offensive Pressure & Closing Power | 15 | |
| D10 | Main Deck Efficiency & Flexibility | 24 | |
| D11 | Extra Deck Efficiency & Coverage | 32 | |
| D12 | Side Deck Adaptability | 0 | |
| D13 | Matchup Coverage & Format Fit | 18 | |
| D14 | Pilotability & Error Tolerance | 26 |
How the score was computed
Modifiers: none.
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