Created by: YGO Mod (20517634)

Created On: 07/06/2026

Main: 55 Extra: 15

3 cardAvance, Swordsman of the Nekroz 3 cardAvance, Swordsman of the Nekroz
Avance, Swordsman of the Nekroz
WATER 4
Avance, Swordsman of the Nekroz
  • ATK:

  • 1500

  • DEF:

  • 800


If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. When this card is Normal Summoned: You can Special Summon 1 "Nekroz" monster from your Deck, except "Avance, Swordsman of the Nekroz". If this card is Tributed by card effect: You can add any number of your banished "Nekroz" cards with different names to your hand. You can only use this effect of "Avance, Swordsman of the Nekroz" once per Duel.


1 cardDogmatika Fleurdelis, the Thunderbolt 1 cardDogmatika Fleurdelis, the Thunderbolt
Dogmatika Fleurdelis, the Thunderbolt
LIGHT 8
Dogmatika Fleurdelis, the Thunderbolt
  • ATK:

  • 2500

  • DEF:

  • 2500


During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can Set 1 "Dogmatika" Trap from your Deck. It can be activated this turn, while your opponent controls a Fusion, Synchro, Xyz, or Link Monster with 2500 or more ATK. You can only use each effect of "Dogmatika Fleurdelis, the Thunderbolt" once per turn.


1 cardDogmatika Maximus 1 cardDogmatika Maximus
Dogmatika Maximus
LIGHT 8
Dogmatika Maximus
  • ATK:

  • 1500

  • DEF:

  • 3000


You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.


1 cardDroll & Lock Bird
1 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


3 cardEmilia, Dance Priestess of the Nekroz 3 cardEmilia, Dance Priestess of the Nekroz
Emilia, Dance Priestess of the Nekroz
WATER 4
Emilia, Dance Priestess of the Nekroz
  • ATK:

  • 1600

  • DEF:

  • 800


If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. You can only use each of the following effects of "Emilia, Dance Priestess of the Nekroz" once per turn. If you have a Warrior "Nekroz" monster in your field or GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Nekroz" Ritual Monster or 1 "Nekroz" Spell from your Deck to your hand.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardShurit, Strategist of the Nekroz 1 cardShurit, Strategist of the Nekroz
Shurit, Strategist of the Nekroz
WATER 3
Shurit, Strategist of the Nekroz
  • ATK:

  • 300

  • DEF:

  • 1800


If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn.


3 cardMiracle Raven 3 cardMiracle Raven
Miracle Raven
DARK 1
Miracle Raven
  • ATK:

  • 300

  • DEF:

  • 300


[ Pendulum Effect ] Once per turn, during your Main Phase: You can Ritual Summon this card, by Tributing monsters from your hand or field whose total Levels equal or exceed 1. [ Monster Effect ] You can Ritual Summon this card with "Miracle Raven". Must be Ritual Summoned. This Ritual Summoned card is unaffected by your opponent's activated effects. If you Ritual Summon exactly 1 Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. If this card is Tributed for a Ritual Summon: You can add 1 Ritual Monster from your Deck to your hand. You can only use this effect of "Miracle Raven" once per turn.


1 cardNekroz of Metaltron 1 cardNekroz of Metaltron
Nekroz of Metaltron
LIGHT 95
Nekroz of Metaltron
  • ATK:

  • 2500

  • DEF:

  • 3000


[ Pendulum Effect ] If your "Nekroz" card(s) is banished face-up (except during the Damage Step): You can target 1 Spell/Trap on the field; banish it. You can only use this effect of "Nekroz of Metaltron" once per turn. [ Monster Effect ] You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, using monsters, and you cannot use Level 9 monsters. During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish this card (until the End Phase), and if you do, banish that monster. You can only use this effect of "Nekroz of Metaltron" once per turn. Any monster destroyed by battle with your "Nekroz" monster is banished.


1 cardNekroz of Areadbhair 1 cardNekroz of Areadbhair
Nekroz of Areadbhair
WATER 10
Nekroz of Areadbhair
  • ATK:

  • 3300

  • DEF:

  • 3200


You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 10 monsters. You can only use each of these effects of "Nekroz of Areadbhair" once per turn. ● You can discard this card; Tribute up to 2 "Nekroz" monsters from your hand and/or field, and if you do, send that many "Nekroz" cards from your Deck to the GY. ● When a monster effect is activated (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation, and if you do, banish that card.


3 cardNekroz of Brionac 3 cardNekroz of Brionac
Nekroz of Brionac
WATER 6
Nekroz of Brionac
  • ATK:

  • 2300

  • DEF:

  • 1400


You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using "Nekroz of Brionac". You can only use each of these effects of "Nekroz of Brionac" once per turn. ● You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac". ● You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck.


1 cardNekroz of Clausolas 1 cardNekroz of Clausolas
Nekroz of Clausolas
WATER 3
Nekroz of Clausolas
  • ATK:

  • 1200

  • DEF:

  • 2300


You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can only use each of these effects of "Nekroz of Clausolas" once per turn. ● You can discard this card; add 1 "Nekroz" Spell/Trap from your Deck to your hand. ● (Quick Effect): You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, that target's ATK becomes 0, also that target's effects are negated.


1 cardNekroz of Sophia 1 cardNekroz of Sophia
Nekroz of Sophia
LIGHT 11
Nekroz of Sophia
  • ATK:

  • 3600

  • DEF:

  • 3400


You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned from your hand by using 3 monsters you control with different Types, and cannot be Special Summoned by other ways. During either player's Main Phase 1: You can discard this card and 1 "Nekroz" Spell Card; your opponent cannot Special Summon monsters from the Extra Deck during this phase. When this card is Ritual Summoned: You can banish all other cards on the field and in the Graveyards. You cannot Normal Summon/Set or Special Summon other monsters the turn you activate this effect.


1 cardNekroz of Trishula 1 cardNekroz of Trishula
Nekroz of Trishula
WATER 9
Nekroz of Trishula
  • ATK:

  • 2700

  • DEF:

  • 2000


You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 9 monsters. You can only use each of these effects of "Nekroz of Trishula" once per turn. ● When a card or effect is activated that targets a "Nekroz" monster(s) you control (Quick Effect): You can discard this card; negate the activation. ● When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and GY. (The card in the hand is chosen at random.)


2 cardNekroz of Unicore 2 cardNekroz of Unicore
Nekroz of Unicore
WATER 4
Nekroz of Unicore
  • ATK:

  • 2300

  • DEF:

  • 1000


You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can discard this card, then target 1 "Nekroz" card in your GY, except "Nekroz of Unicore"; add it to your hand. You can only use this effect of "Nekroz of Unicore" once per turn. Negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck.


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardFydraulis Harmonia 3 cardFydraulis Harmonia
Fydraulis Harmonia
DARK 7
Fydraulis Harmonia
  • ATK:

  • 2500

  • DEF:

  • 2000


When a monster your opponent controls activates its effect (Quick Effect): You can reveal this card in your hand and up to 5 Synchro Monsters in your Extra Deck; apply all of these effects in sequence, based on the number revealed, also you cannot activate the effects of monsters Special Summoned from the Extra Deck until the end of your next turn after this effect resolves, except Synchro Monsters. ● 2+: Special Summon this card. ● 4+: Send 1 revealed Synchro Monster to the GY. ● 6: Destroy 1 monster your opponent controls. You can only use this effect of "Fydraulis Harmonia" once per turn.


3 cardGhost Ogre & Snow Rabbit 3 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


1 cardHarpie's Feather Duster
1 cardHarpie's Feather Duster
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.




    Tag(s):

    3 cardNadir Servant 3 cardNadir Servant
    Nadir Servant
    Spell Normal
    Nadir Servant

      Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


      1 cardNekroz Cycle 1 cardNekroz Cycle
      Nekroz Cycle
      Spell Normal
      Nekroz Cycle

        This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand or GY whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Cycle" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.


        2 cardNekroz Divinemirror 2 cardNekroz Divinemirror
        Nekroz Divinemirror
        Spell Quick
        Nekroz Divinemirror

          During the Main Phase: Ritual Summon 1 "Nekroz" Ritual Monster from your hand or banishment, by Tributing monsters from your hand/field, and/or sending "Nekroz" monsters from your Extra Deck to the GY, whose total Levels equal or exceed its Level. During your Main Phase: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand. You can only use each effect of "Nekroz Divinemirror" once per turn.


          1 cardNekroz Kaleidoscope 1 cardNekroz Kaleidoscope
          Nekroz Kaleidoscope
          Spell Normal
          Nekroz Kaleidoscope

            This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the GY, also after that, Ritual Summon any number of "Nekroz" monsters whose total Levels exactly equal the Level of that monster. You can only use this effect of "Nekroz Kaleidoscope" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.


            1 cardNekroz Mirror 1 cardNekroz Mirror
            Nekroz Mirror
            Spell Normal
            Nekroz Mirror

              This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Nekroz" monsters from your GY, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.


              3 cardPreparation of Rites 3 cardPreparation of Rites
              Preparation of Rites
              Spell Normal
              Preparation of Rites

                Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                2 cardSuper Polymerization
                2 cardSuper Polymerization
                Super Polymerization
                Spell Quick
                Super Polymerization

                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                  Tag(s):

                  1 cardDimensional Barrier
                  1 cardDimensional Barrier
                  Dimensional Barrier
                  Trap Normal
                  Dimensional Barrier

                    Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                    1 cardDogmatika Punishment 1 cardDogmatika Punishment
                    Dogmatika Punishment
                    Trap Normal
                    Dogmatika Punishment

                      Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                      1 cardRed Reboot
                      1 cardRed Reboot
                      Red Reboot
                      Trap Counter
                      Red Reboot

                        When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                        2 cardGarura, Wings of Resonant Life 2 cardGarura, Wings of Resonant Life
                        Garura, Wings of Resonant Life
                        DARK 6
                        Garura, Wings of Resonant Life
                        • ATK:

                        • 1500

                        • DEF:

                        • 2400


                        2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                        1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                        Mudragon of the Swamp
                        WATER 4
                        Mudragon of the Swamp
                        • ATK:

                        • 1900

                        • DEF:

                        • 1600


                        2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                        1 cardSea Monster of Theseus 1 cardSea Monster of Theseus
                        Sea Monster of Theseus
                        WATER 5
                        Sea Monster of Theseus
                        • ATK:

                        • 2200

                        • DEF:

                        • 1800


                        2 Tuners


                        1 cardTri-Brigade Arms Bucephalus II 1 cardTri-Brigade Arms Bucephalus II
                        Tri-Brigade Arms Bucephalus II
                        DARK
                        Tri-Brigade Arms Bucephalus II
                        • ATK:

                        • 3500

                        • LINK-5

                        Link Arrow:

                        Left

                        Right

                        Bottom-Left

                        Bottom

                        Bottom-Right


                        3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.


                        1 cardTri-Brigade Ferrijit the Barren Blossom 1 cardTri-Brigade Ferrijit the Barren Blossom
                        Tri-Brigade Ferrijit the Barren Blossom
                        EARTH
                        Tri-Brigade Ferrijit the Barren Blossom
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Left

                        Bottom-Left


                        2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                        1 cardEnigmaster Packbit 1 cardEnigmaster Packbit
                        Enigmaster Packbit
                        WATER 8
                        Enigmaster Packbit
                        • ATK:

                        • 2900

                        • DEF:

                        • 2500


                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.


                        1 cardHerald of the Arc Light
                        1 cardHerald of the Arc Light
                        Herald of the Arc Light
                        LIGHT 4
                        Herald of the Arc Light
                        • ATK:

                        • 600

                        • DEF:

                        • 1000


                        1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                        1 cardPSY-Framelord Omega
                        1 cardPSY-Framelord Omega
                        PSY-Framelord Omega
                        LIGHT 8
                        PSY-Framelord Omega
                        • ATK:

                        • 2800

                        • DEF:

                        • 2200


                        1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                        1 cardPsychic End Punisher 1 cardPsychic End Punisher
                        Psychic End Punisher
                        LIGHT 11
                        Psychic End Punisher
                        • ATK:

                        • 3500

                        • DEF:

                        • 3500


                        1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                        1 cardDeep Sea Prima Donna 1 cardDeep Sea Prima Donna
                        Deep Sea Prima Donna
                        WATER 7
                        Deep Sea Prima Donna
                        • ATK:

                        • 1500

                        • DEF:

                        • 2700


                        1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.


                        1 cardGolden Cloud Beast - Malong 1 cardGolden Cloud Beast - Malong
                        Golden Cloud Beast - Malong
                        LIGHT 6
                        Golden Cloud Beast - Malong
                        • ATK:

                        • 2200

                        • DEF:

                        • 1000


                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                        1 cardBahamut Shark
                        1 cardBahamut Shark
                        Bahamut Shark
                        WATER
                        Bahamut Shark
                        • ATK:

                        • 2600

                        • DEF:

                        • 2100


                        2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.


                        1 cardNumber 60: Dugares the Timeless 1 cardNumber 60: Dugares the Timeless
                        Number 60: Dugares the Timeless
                        FIRE
                        Number 60: Dugares the Timeless
                        • ATK:

                        • 1200

                        • DEF:

                        • 1200


                        2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                        1 cardToadally Awesome
                        1 cardToadally Awesome
                        Toadally Awesome
                        WATER
                        Toadally Awesome
                        • ATK:

                        • 2200

                        • DEF:

                        • 0


                        2 Level 2 Aqua-Type monsters Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.




                        More OCG Info

                        Nekroz Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

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