Stardust / Synchron Deck #728461 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Droll & Lock Bird x3, Stardust Trail x3, Shining Star Dragon x3 - Skill: Bonds of the Converging Stars. Created Jul 6, 2026 by YGO Mod.
Deck Stardust / Synchron Duel Links
Created by: YGO Mod (20517634)
Created On: 07/06/2026
Bonds of the Converging Stars
Main Deck (30)
- Droll & Lock Bird x3
- Stardust Trail x3
- Centur-Ion Atrii x1
- Ghost Belle & Haunted Mansion x1
- Shining Star Dragon x3
- Stardust Synchron x3
- Blizzard x2
- Book of Eclipse x2
- Emblema Oath x1
- Forbidden Droplet x3
- On Your Mark, Get Set, DUEL! x3
- Stand Up Centur-Ion! x1
- Synchro Overtop x1
- Synchro World x1
- Zombie World x1
- Converging Wishes x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 61/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 70 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro Boss Monsters (Shooting Quasar, Red Supernova, Satellite Warrior); Graveyard accumulation for Converging Wishes / Synchro World signals
- Turn 1 (going first): Activate On Your Mark, Get Set, DUEL! or Stand Up Centur-Ion!/Emblema Oath to search/set, Special Summon Tuners, and Synchro Summon into negating bosses while layering interaction spells.
- Turn 2 (going second): Deploy hand traps (Droll & Lock Bird, Ghost Belle) to disrupt opponent, then pivot to Synchro plays using remaining resources or set-up spells to clear the board and establish a counter-board.
- Recovery: Utilize On Your Mark's draw clause and Centur-Ion Atrii's draw effect to rebuild hand; leverage Synchro World signal effects for additional summons.
- After siding: Not applicable (Side count is 0).
Why it scores here
This Stardust/Synchron deck operates as a high-interaction Synchro combo-control system that prioritizes board stability over raw speed. Its structural score reflects exceptional consistency and end-board interaction quality, driven by a dense suite of searchers, hand traps, and negating boss monsters. However, the complete absence of a side deck severely penalizes adaptability and tournament reliability, while complex spell/trap timing lowers pilotability. Popularity does not inflate this score; rather, the system's redundancy and resource economy carry it, though missing core staples and a lack of recorded combo data keep it provisional and capped.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 82 | P(≥1 starter in opening 5) ≈ 0.99; high copy counts across Stardust Synchron, Shining Star Dragon, and Centur-Ion pieces ensure reliable activation (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 78 | Heavy hand-trap density (Droll, Ghost Belle) combined with flexible spell searchers minimizes dead hands and manages brick risk effectively (Inferred). |
| D3 | Combo Conversion & Ceiling | 74 | Connecting multiple engine pieces can yield massive boards featuring Shooting Quasar, Red Supernova, and Satellite Warrior with layered negation (Inferred). |
| D4 | Combo Floor & Median Output | 63 | Median output relies on successfully chaining On Your Mark or Centur-Ion setups to Synchro Summon; inconsistent without full starter alignment (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 68 | Independent startup routes (Stardust vs Centur-Ion vs generic Synchro) plus hand traps provide meaningful interruption resilience (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 76 | Strong resource regeneration via On Your Mark's draw clause and Centur-Ion Atrii's draw effect sustains grind phases (Inferred). |
| D7 | End-Board & Interaction Quality | 84 | Exceptional interaction density featuring Forbidden Droplet, Blizzard, Book of Eclipse, and multiple negate-text bosses creates durable endboards (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 58 | Board-breaking relies on Trishula, Satellite Warrior, and Ruddy Rose, but long setup times limit immediate second-turn impact (Inferred). |
| D9 | Offensive Pressure & Closing Power | 72 | High-ATK Synchro bosses (4000 ATK Quasar/Red Supernova, scaling Satellite Warrior) guarantee lethal pressure once established (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 77 | Compact 30-card main deck efficiently balances engine pieces, hand traps, and tech spells without excessive redundancy (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 81 | Full 9-slot Extra Deck dedicated to diverse Level 8–12 Synchro bosses provides excellent coverage and summon flexibility (Inferred). |
| D12 | Side Deck Adaptability | 8 | Zero side cards eliminate post-side adaptation entirely, creating a critical competitive vulnerability (Inferred). |
| D13 | Matchup Coverage & Format Fit | 45 | Archetype has niche presence in Duel Links; format fit is unverified without dated metagame samples (Provisional). |
| D14 | Pilotability & Error Tolerance | 52 | Complex spell/trap chain timing and multi-engine dependency increase cognitive load and reduce error tolerance for average pilots (Inferred). |
How the score was computed
Strategy profile: Combo. Structural ≈ 62, Going First ≈ 70, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck (-5); Missing core staples (-3); High interaction density (3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Extremely high end-board interaction and negation density
- Multiple independent engine routes (Stardust, Centur-Ion, generic Synchro)
- Strong resource regeneration and hand refill capabilities
- High-ATK boss monsters ensure consistent offensive pressure
Weaknesses
- Zero side deck severely limits post-side adaptability
- Long setup times hinder immediate going-second impact
- Complex spell/trap timing reduces pilotability
- Missing key archetypal staples like Satellite Warrior and Crimson Dragon from main deck
Critical choke points
- Complete lack of side deck for Best-of-3 formats
- Dependency on specific spell activations (On Your Mark, Emblema Oath) to initiate optimal lines
- Vulnerability to mass removal before Synchro boards stabilize
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Zombie World | Side Deck Cards (e.g., Effect Veiler, Ash Blossom, Skill Drain) | Zombie World is highly situational; replacing it with a functional side deck is mandatory for tournament viability. |
| 2 | Book of Eclipse | Satellite Warrior | Improves main deck consistency and directly supports the primary Synchro win condition. |
| 3 | Blizzard | Crimson Dragon | Streamlines access to the Limited payoff and improves engine cohesion. |
Evidence & confidence
- Verified: Legality status: Legal; Main/Extra/Side counts: 30/9/0; Banlist status: Crimson Dragon is Limited; Card copy counts and roles from evidence.json
- Inferred: All 14 dimension scores; Strategy classification (Combo/Control); Consistency and brick rate estimates; Combo floor/median/ceiling projections; Resource economy and recovery analysis; Interaction density evaluation; Pilotability assessment
- Provisional: Matchup coverage and format fit (D13); Meta Power
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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