Centur-Ion Deck #727752 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Centur-Ion Trudea x3, Medius the Pure x3, Mulcharmy Fuwalos x3. Created Jul 1, 2026 by YGO Mod.

Deck Centur-Ion OCG

Created by: YGO Mod (20517634)

Created On: 07/01/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
28± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (Confidence: Low)

  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Synchro combo into layered interaction board; Going-second disruption and board-break via hand traps and removal
  • Turn 1 (going first): Summon Centur-Ion Synchro monsters with multiple negates and search effects; establish Spell/Trap Zone as Continuous Trap engine
  • Turn 2 (going second): Deploy hand traps (Ash, Ghost Ogre, PSY-Gamma) to block opponent combo; use Mulcharmy Fuwalos/Purulia for draw advantage if able to reach board empty
  • Recovery: Recursion via Centur-Ion Phalanx and Bonds from GY; re-summon Synchros via Centur-Ion field Spells
  • After siding: Unknown; no side deck supplied

Why it scores here

The deck is illegal in OCG format due to four Forbidden cards (Red Reboot, Maxx "C", Dimensional Barrier, Baronne de Fleur), so this evaluation is structural/theoretical only and capped below playable standards. The core Centur-Ion engine has decent consistency for a starter (P≥1 ≈ 97% for archetype core), and the Extra Deck contains 14 Synchro Monsters that support multiple lines. However, the deck lacks critical missing core pieces (Crimson Dragon, Auxila, Legatia, S:P Little Knight), runs at an inflated 55-card Main with 10 one-ofs creating redundancy and brick risk, has no parseable combos in evidence to verify board quality, and depends heavily on forbidden interaction cards. The Mulcharmy draw engine and hand-trap density provide going-second utility, but the absence of playable side deck, legal disruption, and confirmed combo paths makes this build experimentally scattered rather than coherent. Popularity (archetype meta-share) did not earn points; only system-level mechanics and consistency were scored.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62
D2 Opening-Hand Quality & Brick Management 48
D3 Combo Conversion & Ceiling 65
D4 Combo Floor & Median Output 52
D5 Interruption Resilience & Route Redundancy 44
D6 Resource Economy, Recovery & Grind 54
D7 End-Board & Interaction Quality 58
D8 Going-Second & Board-Breaking Power 52
D9 Offensive Pressure & Closing Power 45
D10 Main Deck Efficiency & Flexibility 35
D11 Extra Deck Efficiency & Coverage 62
D12 Side Deck Adaptability 0
D13 Matchup Coverage & Format Fit 30
D14 Pilotability & Error Tolerance 40

How the score was computed

Modifiers: none.


More OCG Info

Centur-Ion

Centur-Ion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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