Tellarknight Deck #72760 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Droll & Lock Bird x3, Satellarknight Deneb x3, Tellarknight Lyran x3.

Created by: YGO Mod (20517634)

Created On: 05/25/2023

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated May 20, 2024
15± 5/ 100
Power Score
Structural 22
Reliability 20
Going First 18
Going Second 25

Deck — Deck Power Evaluation

Final Contextual Deck Power: 15/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 22
Going First 18
Going Second 25
Meta Power provisional
Tournament Reliability 20
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 9 violation(s).

Identity & game plan

  • Win condition: Generic Xyz Boss Monsters / Kaiju disruption
  • Turn 1 (going first): Attempt to Xyz Summon via Level 4 spammers or deploy Bystial/Kaiju tech; otherwise brick.
  • Turn 2 (going second): Use board breakers (Kaiju, Dark Ruler No More, Cosmic Cyclone) to challenge opponent, then attempt resource recovery.
  • Recovery: Dependent on drawing remaining tech spells/traps; lacks reliable recursion.
  • After siding: Not applicable; side deck is empty.

Why it scores here

This deck attempts to function as a Midrange/Toolbox hybrid but suffers from severe structural flaws. It runs only 14.3% of its named archetype and is missing nearly every core engine piece, resulting in extreme brick risk and poor consistency. The 55-card main deck dilutes draw quality, while the complete absence of a side deck leaves it unable to adapt post-side. Generic interaction and board-breaking tools provide a modest floor, but the illegal status, forbidden card usage, and lack of parseable combo lines cap its practical power well below viable competitive standards.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 15 P(≥1 archetype starter in opening 5) ≈ 0.51; 55-card main deck and missing core pieces severely dilute consistency (Inferred)
D2 Opening-Hand Quality & Brick Management 20 High brick probability due to conflicting strategies, excessive non-engine tech, and 55-card size (Inferred)
D3 Combo Conversion & Ceiling 25 No parseable boards; ceiling relies on theoretical Xyz chains or isolated Kaiju drops (Inferred)
D4 Combo Floor & Median Output 20 Median output is typically a single board breaker or weak Xyz due to starter scarcity (Inferred)
D5 Interruption Resilience & Route Redundancy 15 Poor route redundancy; lacks recursion and relies on limited generic tech that bricks often (Inferred)
D6 Resource Economy, Recovery & Grind 20 Negative net card advantage typical; minimal search/recursion outside of basic Level 4 effects (Inferred)
D7 End-Board & Interaction Quality 35 Moderate interaction density via Dark Ruler No More, Evilswarm Exciton Knight, and generic removal (Inferred)
D8 Going-Second & Board-Breaking Power 40 Solid board-breaking toolkit (Kaiju, Dark Ruler, Cosmic Cyclone, Book of Moon) offsets low consistency (Inferred)
D9 Offensive Pressure & Closing Power 30 Boss monsters lack piercing/direct damage and sit behind fragile boards; closing power is moderate (Inferred)
D10 Main Deck Efficiency & Flexibility 15 55-card main deck violates efficiency norms; high slot waste on restricted/illegal tech (Inferred)
D11 Extra Deck Efficiency & Coverage 25 15-card Extra focused on Xyz but misses key staples like Utopic Future and Omega7 (Inferred)
D12 Side Deck Adaptability 0 Side deck count is exactly 0; zero post-side adaptation capability (Verified)
D13 Matchup Coverage & Format Fit 25 No dated metagame sample available; format alignment cannot be verified (Provisional)
D14 Pilotability & Error Tolerance 15 High complexity with multiple conflicting archetypes and strict legality constraints reduce error tolerance (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 22, Going First ≈ 18, Going Second ≈ 25, Meta = provisional, Tournament Reliability ≈ 20. Modifiers: Illegal List Status (-6); Zero Side Deck (-4); High Brick & Conflict Risk (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.51 · key two-card combo ≈ — · full-brick estimate ≈ 0.45 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Decent generic board-breaking tools (Kaiju, Dark Ruler No More)
  • Moderate hand trap count for going-second
  • Flexible Extra Deck slot allocation for various Xyz ranks

Weaknesses

  • Illegal status with forbidden and over-limit cards
  • Severely diluted main deck (55 cards)
  • Missing 84% of archetype core pieces
  • Zero side deck
  • Extreme brick risk and engine conflicts

Critical choke points

  • Lack of consistent Level 4 starters for Xyz summons
  • Absence of core engine recursion/searchers
  • No side deck for format adaptation
Priority Remove Add Reason
1 Gozen Match, Dimensional Barrier, excess techs Constellar Castor, Stellarknight Delteros, Tellarknight Cygnian Restore core engine consistency and legal copy counts
2 Excess generic spells/traps Side deck cards (Ash Blossom, Effect Veiler, board breakers) Reduce main deck size to 40 and enable post-side plans

Evidence & confidence

  • Verified: Legality violations (forbidden cards, over copy limits); 0 side deck count; Missing core cards per usage statistics
  • Inferred: Engine accessibility and brick rates from hypergeometric probabilities; Combo floor/median inference due to missing parseable boards; Midrange/Toolbox strategy classification based on card roles
  • Provisional: Matchup coverage and format fit; Meta Power
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Tellarknight

Tellarknight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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