Tellarknight Deck #72760 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Droll & Lock Bird x3, Satellarknight Deneb x3, Tellarknight Lyran x3.
Created by: YGO Mod (20517634)
Created On: 05/25/2023
Main Deck (55)
- Bystial Druiswurm x2
- Bystial Magnamhut x2
- Constellar Caduceus x2
- Constellar Sheratan x1
- Droll & Lock Bird x3
- Gameciel, the Sea Turtle Kaiju x2
- Kurikara Divincarnate x2
- Nibiru, the Primal Being x1
- Satellarknight Alsahm x1
- Satellarknight Altair x2
- Satellarknight Deneb x3
- Satellarknight Unukalhai x1
- Satellarknight Vega x1
- Tellarknight Altairan x1
- Tellarknight Lyran x3
- Ash Blossom & Joyous Spring x1
- Ghost Ogre & Snow Rabbit x1
- Book of Moon x2
- Called by the Grave x1
- Constellar Tellarknights x3
- Cosmic Cyclone x2
- Crossout Designator x2
- Dark Ruler No More x3
- Harpie's Feather Duster x1
- Reinforcement of the Army x1
- Satellarknight Skybridge x2
- Triple Tactics Talent x2
- Dimensional Barrier x3
- Gozen Match x3
- Infinite Impermanence x1
Extra Deck (15)
- Apollousa, Bow of the Goddess x1
- Isolde, Two Tales of the Noble Knights x1
- Chaos Angel x1
- Constellar Pleiades x1
- Constellar Ptolemy M7 x1
- Divine Arsenal AA-ZEUS - Sky Thunder x2
- Evilswarm Exciton Knight x1
- Gagagaga Magician x1
- Stellarknight Constellar Diamond x1
- Stellarknight Delteros x1
- Stellarknight Triverr x1
- Tellarknight Constellar Caduceus x2
- Tellarknight Ptolemaeus x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 15/100 (±5 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 22 |
| Going First | 18 |
| Going Second | 25 |
| Meta Power | provisional |
| Tournament Reliability | 20 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 9 violation(s).
Identity & game plan
- Win condition: Generic Xyz Boss Monsters / Kaiju disruption
- Turn 1 (going first): Attempt to Xyz Summon via Level 4 spammers or deploy Bystial/Kaiju tech; otherwise brick.
- Turn 2 (going second): Use board breakers (Kaiju, Dark Ruler No More, Cosmic Cyclone) to challenge opponent, then attempt resource recovery.
- Recovery: Dependent on drawing remaining tech spells/traps; lacks reliable recursion.
- After siding: Not applicable; side deck is empty.
Why it scores here
This deck attempts to function as a Midrange/Toolbox hybrid but suffers from severe structural flaws. It runs only 14.3% of its named archetype and is missing nearly every core engine piece, resulting in extreme brick risk and poor consistency. The 55-card main deck dilutes draw quality, while the complete absence of a side deck leaves it unable to adapt post-side. Generic interaction and board-breaking tools provide a modest floor, but the illegal status, forbidden card usage, and lack of parseable combo lines cap its practical power well below viable competitive standards.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 15 | P(≥1 archetype starter in opening 5) ≈ 0.51; 55-card main deck and missing core pieces severely dilute consistency (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 20 | High brick probability due to conflicting strategies, excessive non-engine tech, and 55-card size (Inferred) |
| D3 | Combo Conversion & Ceiling | 25 | No parseable boards; ceiling relies on theoretical Xyz chains or isolated Kaiju drops (Inferred) |
| D4 | Combo Floor & Median Output | 20 | Median output is typically a single board breaker or weak Xyz due to starter scarcity (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 15 | Poor route redundancy; lacks recursion and relies on limited generic tech that bricks often (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 20 | Negative net card advantage typical; minimal search/recursion outside of basic Level 4 effects (Inferred) |
| D7 | End-Board & Interaction Quality | 35 | Moderate interaction density via Dark Ruler No More, Evilswarm Exciton Knight, and generic removal (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 40 | Solid board-breaking toolkit (Kaiju, Dark Ruler, Cosmic Cyclone, Book of Moon) offsets low consistency (Inferred) |
| D9 | Offensive Pressure & Closing Power | 30 | Boss monsters lack piercing/direct damage and sit behind fragile boards; closing power is moderate (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 15 | 55-card main deck violates efficiency norms; high slot waste on restricted/illegal tech (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 25 | 15-card Extra focused on Xyz but misses key staples like Utopic Future and Omega7 (Inferred) |
| D12 | Side Deck Adaptability | 0 | Side deck count is exactly 0; zero post-side adaptation capability (Verified) |
| D13 | Matchup Coverage & Format Fit | 25 | No dated metagame sample available; format alignment cannot be verified (Provisional) |
| D14 | Pilotability & Error Tolerance | 15 | High complexity with multiple conflicting archetypes and strict legality constraints reduce error tolerance (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 22, Going First ≈ 18, Going Second ≈ 25, Meta = provisional, Tournament Reliability ≈ 20. Modifiers: Illegal List Status (-6); Zero Side Deck (-4); High Brick & Conflict Risk (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.51 · key two-card combo ≈ — · full-brick estimate ≈ 0.45 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Decent generic board-breaking tools (Kaiju, Dark Ruler No More)
- Moderate hand trap count for going-second
- Flexible Extra Deck slot allocation for various Xyz ranks
Weaknesses
- Illegal status with forbidden and over-limit cards
- Severely diluted main deck (55 cards)
- Missing 84% of archetype core pieces
- Zero side deck
- Extreme brick risk and engine conflicts
Critical choke points
- Lack of consistent Level 4 starters for Xyz summons
- Absence of core engine recursion/searchers
- No side deck for format adaptation
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Gozen Match, Dimensional Barrier, excess techs | Constellar Castor, Stellarknight Delteros, Tellarknight Cygnian | Restore core engine consistency and legal copy counts |
| 2 | Excess generic spells/traps | Side deck cards (Ash Blossom, Effect Veiler, board breakers) | Reduce main deck size to 40 and enable post-side plans |
Evidence & confidence
- Verified: Legality violations (forbidden cards, over copy limits); 0 side deck count; Missing core cards per usage statistics
- Inferred: Engine accessibility and brick rates from hypergeometric probabilities; Combo floor/median inference due to missing parseable boards; Midrange/Toolbox strategy classification based on card roles
- Provisional: Matchup coverage and format fit; Meta Power
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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