Created by: YGO Mod (20517634)

Created On: 07/01/2026

Main: 40 Extra: 15

3 cardAiwass, Divine Spirit of the Law 3 cardAiwass, Divine Spirit of the Law
Aiwass, Divine Spirit of the Law
WIND 8
Aiwass, Divine Spirit of the Law
  • ATK:

  • 2000

  • DEF:

  • 2800


You can banish this card from your hand or field; add 1 "Aleister" monster from your Deck to your hand, then if this effect was activated on the field, immediately after this effect resolves, you can Normal Summon 1 Spellcaster monster. If a face-up Fusion Monster(s) you control is sent to the GY, except by battle, while this card is in your GY (except during the Damage Step): You can Special Summon this card, then you can Fusion Summon 1 "Invoked" monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Aiwass, Divine Spirit of the Law" once per turn.


3 cardAleister the Invoker 3 cardAleister the Invoker
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


3 cardAleister the Reminiscent 3 cardAleister the Reminiscent
Aleister the Reminiscent
DARK 4
Aleister the Reminiscent
  • ATK:

  • 1800

  • DEF:

  • 1000


If this card is in your hand: You can target 1 Spellcaster monster or 1 Fusion Monster on the field; Special Summon this card, and if you do, the targeted monster gains 1000 ATK until the end of this turn. If this card is Normal or Special Summoned, or flipped face-up: You can banish 1 "Invoked" monster from your Extra Deck; add 1 "Invocation", or 1 Spell that mentions it, from your Deck to your hand. You can only use each effect of "Aleister the Reminiscent" once per turn.


1 cardGenni, the Maid of Endymion 1 cardGenni, the Maid of Endymion
Genni, the Maid of Endymion
WIND 1
Genni, the Maid of Endymion
  • ATK:

  • 300

  • DEF:

  • 500


(This card is always treated as a "Witchcrafter" card.) If you control a Spellcaster monster: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can target 1 Spellcaster monster you control; banish it, and if you do, Special Summon 1 "Witchcrafter" monster from your Deck, except "Genni, the Maid of Endymion". You can only use each effect of "Genni, the Maid of Endymion" once per turn.


1 cardVerre, the Maid of Endymion 1 cardVerre, the Maid of Endymion
Verre, the Maid of Endymion
LIGHT 4
Verre, the Maid of Endymion
  • ATK:

  • 500

  • DEF:

  • 1400


(This card is always treated as a "Witchcrafter" card.) Gains 2300 ATK while you have "Regulus, the Prince of Endymion" in your field or GY. You can only use each of the following effects of "Verre, the Maid of Endymion" once per turn. During your Main Phase, if a Spell Card or effect was activated this turn: You can Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Witchcrafter" Spell/Trap or "Magical Dimension" from your Deck to your hand.


1 cardVirakam, the Divine Spirit of Artifice 1 cardVirakam, the Divine Spirit of Artifice
Virakam, the Divine Spirit of Artifice
LIGHT 3
Virakam, the Divine Spirit of Artifice
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have an "Aleister" monster in your field or GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 "Invocation", or 1 Spell that mentions it, from your Deck. When your opponent activates a card or effect in response to your Fusion Monster's effect activation (Quick Effect): You can banish this card you control, and if you do, negate that opponent's effect, and if you do that, banish it. You can only use each effect of "Virakam, the Divine Spirit of Artifice" once per turn.


1 cardWitchcrafter Genni 1 cardWitchcrafter Genni
Witchcrafter Genni
WIND 1
Witchcrafter Genni
  • ATK:

  • 300

  • DEF:

  • 500


During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn.


1 cardWitchcrafter Haine 1 cardWitchcrafter Haine
Witchcrafter Haine
DARK 7
Witchcrafter Haine
  • ATK:

  • 2400

  • DEF:

  • 1000


Your opponent cannot target other Spellcaster monsters you control with card effects. (Quick Effect): You can discard 1 Spell, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Witchcrafter Haine" once per turn.


1 cardWitchcrafter Madame Verre 1 cardWitchcrafter Madame Verre
Witchcrafter Madame Verre
LIGHT 8
Witchcrafter Madame Verre
  • ATK:

  • 1000

  • DEF:

  • 2800


During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn.


3 cardWitchcrafter Marka 3 cardWitchcrafter Marka
Witchcrafter Marka
DARK 6
Witchcrafter Marka
  • ATK:

  • 2500

  • DEF:

  • 0


You can Tribute this card from your hand or field; add 1 "Witchcrafter" Field or Continuous Spell from your Deck to your hand. If a face-up "Witchcrafter" monster(s) you control leaves the field by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card (but banish it when it leaves the field), and if you do, Tribute 1 monster your opponent controls. You can only use each effect of "Witchcrafter Marka" once per turn.


1 cardWitchcrafter Schmietta 1 cardWitchcrafter Schmietta
Witchcrafter Schmietta
FIRE 4
Witchcrafter Schmietta
  • ATK:

  • 1800

  • DEF:

  • 600


During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.


1 cardWitchcrafter Terracottan 1 cardWitchcrafter Terracottan
Witchcrafter Terracottan
EARTH 2
Witchcrafter Terracottan
  • ATK:

  • 0

  • DEF:

  • 2000


If this card is in your hand: You can target 1 "Witchcrafter" card in your GY, except "Witchcrafter Terracottan"; add it to your hand, and if you do, Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Witchcrafter" monsters. During your Main Phase: You can Fusion Summon 1 "Witchcrafter" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Witchcrafter Terracottan" once per turn.


1 cardInvocation 1 cardInvocation
Invocation
Spell Normal
Invocation

    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


    1 cardInvocation - "Sword" 1 cardInvocation - "Sword"
    Invocation - "Sword"
    Spell Quick
    Invocation - "Sword"

      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control. If Summoning an "Invoked" Fusion Monster this way, you can also return monsters from any banishment to the GY as material. During your Main Phase, if this card is in your GY: You can target 1 "Aleister" monster or "Invocation" in your GY; shuffle this card into the Deck, and if you do, add that target to your hand. You can only use each effect of "Invocation - "Sword"" once per turn.


      3 cardMagical Meltdown 3 cardMagical Meltdown
      Magical Meltdown
      Spell Field
      Magical Meltdown

        When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


        3 cardSacred Spirit Sword Aiwass 3 cardSacred Spirit Sword Aiwass
        Sacred Spirit Sword Aiwass
        Spell Normal
        Sacred Spirit Sword Aiwass

          Activate 1 of these effects, but you cannot declare attacks for the rest of this turn, except with Fusion Monsters; ● Special Summon 1 "Aiwass, Divine Spirit of the Law" from your Deck or GY. ● Take 1 "Aleister" monster from your Deck, and either send it to the GY or banish it. ● Look at 3 random face-down cards in your opponent's Extra Deck, and if you do, banish 1 of them. You can only activate 1 "Sacred Spirit Sword Aiwass" per turn.


          3 cardSpell Power Mastery 3 cardSpell Power Mastery
          Spell Power Mastery
          Spell Normal
          Spell Power Mastery

            Add 1 "Endymion" card from your Deck to your hand, then you can count the number of "Spell Power Mastery" and "Spell Power Grasp" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 "Spell Power Mastery" per turn.


            1 cardTerraforming
            1 cardTerraforming
            Terraforming
            Spell Normal
            Terraforming

              Add 1 Field Spell from your Deck to your hand.




              Tag(s):

              1 cardWitchcrafter Celebration 1 cardWitchcrafter Celebration
              Witchcrafter Celebration
              Spell Quick
              Witchcrafter Celebration

                Activate 1 of these effects; ● Destroy 1 "Witchcrafter" monster you control and 1 card your opponent controls. ● Fusion Summon 1 "Witchcrafter" Fusion Monster from your Extra Deck, by shuffling Spellcaster monsters from your GY and/or banishment into the Deck. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Celebration" effect per turn, and only once that turn.


                3 cardWitchcrafter Creation 3 cardWitchcrafter Creation
                Witchcrafter Creation
                Spell Normal
                Witchcrafter Creation

                  Add 1 "Witchcrafter" monster from your Deck to your hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Creation" effect per turn, and only once that turn.


                  3 cardWitchcrafter Walpurgis 3 cardWitchcrafter Walpurgis
                  Witchcrafter Walpurgis
                  Spell Field
                  Witchcrafter Walpurgis

                    During your Main Phase: You can add 1 "Witchcrafter" monster from your Deck to your hand, then discard 1 card. You can only use this effect of "Witchcrafter Walpurgis" once per turn. During your turn, if you would discard to activate the effect of a "Witchcrafter" monster you control, you can send 1 "Witchcrafter" Spell/Trap from your Deck to the GY instead, except "Witchcrafter Walpurgis".


                    1 cardWitchcrafter Distortion 1 cardWitchcrafter Distortion
                    Witchcrafter Distortion
                    Trap Counter
                    Witchcrafter Distortion

                      When a Spell/Trap Card, or monster effect, is activated and you control a Level 5 or higher "Witchcrafter" monster: Negate the activation, and if you do, destroy that card. If this card is in your GY, except the turn it was sent there: You can banish it; add 1 Level 5 or higher Spellcaster monster from your Deck to your hand, then discard 1 card. You can only use each effect of "Witchcrafter Distortion" once per turn.


                      2 cardHyperinvoked Aeon 2 cardHyperinvoked Aeon
                      Hyperinvoked Aeon
                      DARK 10
                      Hyperinvoked Aeon
                      • ATK:

                      • 3800

                      • DEF:

                      • 3200


                      2+ Fusion Monsters with different Attributes If this card is Fusion Summoned: You can banish cards from the field and/or GYs, up to the number of monsters used as material, then if you used 3 or more materials, you can look at your opponent's Extra Deck and banish up to 3 cards from it. (Quick Effect): You can declare 1 Attribute; all other monsters on the field become that Attribute until the end of this turn. You can only use 1 "Hyperinvoked Aeon" effect per turn, and only once that turn.


                      1 cardInvoked Baybarron 1 cardInvoked Baybarron
                      Invoked Baybarron
                      FIRE 7
                      Invoked Baybarron
                      • ATK:

                      • 2450

                      • DEF:

                      • 2450


                      1 "Aleister" monster + 1 LIGHT or EARTH monster If this card is Special Summoned: You can add 1 "Virakam, the Divine Spirit of Artifice" or 1 "Gamma Summon" from your Deck to your hand, then you can banish 1 monster from either GY. You can banish this card from your GY, then target 1 Fusion Monster you control; monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. You can only use each effect of "Invoked Baybarron" once per turn.


                      1 cardInvoked Caliga 1 cardInvoked Caliga
                      Invoked Caliga
                      DARK 4
                      Invoked Caliga
                      • ATK:

                      • 1000

                      • DEF:

                      • 1800


                      "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.


                      1 cardInvoked Mechaba 1 cardInvoked Mechaba
                      Invoked Mechaba
                      LIGHT 9
                      Invoked Mechaba
                      • ATK:

                      • 2500

                      • DEF:

                      • 2100


                      "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                      1 cardInvoked Oceanus 1 cardInvoked Oceanus
                      Invoked Oceanus
                      EARTH 9
                      Invoked Oceanus
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      1 "Aleister" monster + 1 DARK or WATER monster While this card is in the Main Monster Zone, your opponent's monsters cannot target monsters for attacks, except this one. While this card is in the Extra Monster Zone, any monster sent to your opponent's GY is banished instead. You can banish this card from your GY, then target 1 Fusion Monster you control; it can attack directly this turn. You can only use this effect of "Invoked Oceanus" once per turn.


                      1 cardInvoked Sorath 1 cardInvoked Sorath
                      Invoked Sorath
                      LIGHT 6
                      Invoked Sorath
                      • ATK:

                      • 1600

                      • DEF:

                      • 2600


                      1 "Aleister" monster + 1 FIRE or WIND monster During the Main Phase (Quick Effect): You can target 1 Level 6 or lower monster in either GY; Special Summon it to your field in Defense Position, but negate its effects. If this card is in your GY: You can Fusion Summon 1 "Invoked" Fusion Monster from your Extra Deck, by banishing this card from your GY and monsters from your field or GY as material. You can only use each effect of "Invoked Sorath" once per turn.


                      1 cardMagistus Chorozo 1 cardMagistus Chorozo
                      Magistus Chorozo
                      DARK 4
                      Magistus Chorozo
                      • ATK:

                      • 1000

                      • DEF:

                      • 2800


                      1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.


                      1 cardWitchcrafter Madame Rilliona 1 cardWitchcrafter Madame Rilliona
                      Witchcrafter Madame Rilliona
                      LIGHT 8
                      Witchcrafter Madame Rilliona
                      • ATK:

                      • 3800

                      • DEF:

                      • 2800


                      "Witchcrafter Madame Verre" + 2 Spellcaster monsters If this card is Fusion Summoned: You can Special Summon up to 3 Level 7 or lower "Witchcrafter" monsters with different Attributes from each other from your hand and/or Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters. During your End Phase, if this card is in your GY: You can reveal 1 Spell in your hand; Special Summon this card in Defense Position. You can only use each effect of "Witchcrafter Madame Rilliona" once per turn.


                      2 cardWitchcrafter Pupils 2 cardWitchcrafter Pupils
                      Witchcrafter Pupils
                      FIRE 8
                      Witchcrafter Pupils
                      • ATK:

                      • 1800

                      • DEF:

                      • 2100


                      1 "Witchcrafter" monster + 1 Spellcaster monster During the Main or Battle Phase (Quick Effect): You can activate 1 of these effects; ● Add 1 "Witchcrafter" Spell from your Deck to your hand. ● Reveal 1 "Witchcrafter" Normal or Quick-Play Spell in your hand; apply that Spell's activation effect. During your End Phase: You can return 1 of your banished "Witchcrafter" cards to the GY. You can only use each effect of "Witchcrafter Pupils" once per turn.


                      2 cardWitchcrafter Vice-Madame 2 cardWitchcrafter Vice-Madame
                      Witchcrafter Vice-Madame
                      DARK 8
                      Witchcrafter Vice-Madame
                      • ATK:

                      • 2700

                      • DEF:

                      • 2800


                      1 "Witchcrafter" monster + 1 Spellcaster monster When a Spell Card or effect, or a non-Fusion Spellcaster monster effect, is activated (Quick Effect): You can activate 1 of these effects (but you can only use each effect of "Witchcrafter Vice-Madame" once per turn). ● Destroy 1 card on the field. ● Special Summon 1 Level 6 or lower "Witchcrafter" monster from your hand or Deck. ● Add 1 "Witchcrafter" Spell/Trap from your GY to your hand.


                      1 cardAleister the Invoker of Madness 1 cardAleister the Invoker of Madness
                      Aleister the Invoker of Madness
                      DARK
                      Aleister the Invoker of Madness
                      • ATK:

                      • 1800

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 monsters with different Types and different Attributes This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.


                      1 cardArtemis, the Magistus Moon Maiden 1 cardArtemis, the Magistus Moon Maiden
                      Artemis, the Magistus Moon Maiden
                      LIGHT
                      Artemis, the Magistus Moon Maiden
                      • ATK:

                      • 800

                      • LINK-1

                      Link Arrow:

                      Top


                      1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.




                      More OCG Info

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