Created by: YGO Mod (20517634)

Created On: 06/29/2026

Main: 43 Extra: 14

2 cardDroll & Lock Bird
2 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


3 cardHamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe 3 cardHamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe
Hamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe
LIGHT 10
Hamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned with a "Sacred Beast" card. You can reveal this card in your hand; add 1 "Sacred Beast" Spell from your Deck to your hand, then discard 1 card. You can only use this effect of "Hamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe" once per turn. Once per turn, if a monster(s) is sent to your opponent's GY: Inflict 1000 damage to your opponent. If this card is destroyed by battle or card effect: You can activate this effect; you take no damage this turn.


3 cardMartyr of the Sacred Beasts 3 cardMartyr of the Sacred Beasts
Martyr of the Sacred Beasts
DARK 1
Martyr of the Sacred Beasts
  • ATK:

  • 0

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can place 1 "Sacred Beast" Field Spell or 1 "Sacred Beast" Continuous Spell/Trap from your Deck, face-up on your field. If you control another "Sacred Beast" monster: You can Special Summon 2 "Martyr of the Sacred Beasts" from your hand, Deck, and/or GY. During your opponent's End Phase, if you have this card and a Level 10 "Sacred Beast" monster in your GY: You can add this card to your hand. You can only use each effect of "Martyr of the Sacred Beasts" once per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardRaviel, Lord of Phantasms - Sacred Beast of Endless Eternity 3 cardRaviel, Lord of Phantasms - Sacred Beast of Endless Eternity
Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity
DARK 10
Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned with a "Sacred Beast" card. You can reveal this card in your hand; add 1 "Sacred Beast" monster from your Deck to your hand, except "Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity", then discard 1 card. You can only use this effect of "Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity" once per turn. Once per turn (Quick Effect): You can Tribute 2 other "Sacred Beast" monsters; destroy as many monsters your opponent controls as possible, and if you do, this card gains 1000 ATK for each card destroyed by this effect.


1 cardSummoner of the Sacred Beasts 1 cardSummoner of the Sacred Beasts
Summoner of the Sacred Beasts
LIGHT 8
Summoner of the Sacred Beasts
  • ATK:

  • 2300

  • DEF:

  • 3000


You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Sacred Beast" monster from your hand in Defense Position, except a Level 8 monster. You can discard 1 card; Special Summon 1 "Sacred Beast" monster from your hand or GY in Defense Position, except a Level 8 monster or the discarded card. You can banish this card from your GY; Special Summon 1 "Sacred Beast" monster from your GY in Defense Position, except a Level 8 monster. You can only use each effect of "Summoner of the Sacred Beasts" once per turn.


3 cardAsh Blossom & Joyous Spring
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    3 cardCard of the Soul 3 cardCard of the Soul
    Card of the Soul
    Spell Normal
    Card of the Soul

      Look at your Deck, and if you do, you can add 1 monster from your Deck to your hand, whose sum of ATK and DEF equals your LP. You can only activate 1 "Card of the Soul" per turn.


      1 cardFallen Paradise of the Sacred Beasts 1 cardFallen Paradise of the Sacred Beasts
      Fallen Paradise of the Sacred Beasts
      Spell Field
      Fallen Paradise of the Sacred Beasts

        Up to thrice per turn, during your Main Phase: You can send 3 other cards of the same type (Monster, Spell, or Trap) from your hand and/or face-up field to the GY, then you can Special Summon 1 "Sacred Beast" monster from your hand, Deck, GY, or banishment, and if you do, it is unaffected by your opponent's activated Spell/Trap effects. If you control a "Sacred Beast" monster whose original Level is 10: You can draw 2 cards. You can only use this effect of "Fallen Paradise of the Sacred Beasts" once per turn.


        3 cardFoolish Burial Goods
        3 cardFoolish Burial Goods
        Foolish Burial Goods
        Spell Normal
        Foolish Burial Goods

          Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


          3 cardSacred Beasts Released 3 cardSacred Beasts Released
          Sacred Beasts Released
          Spell Normal
          Sacred Beasts Released

            Add 3 "Sacred Beast" monsters with different names from your Deck to your hand, then discard 2 cards. If this card is in your GY, except the turn it was sent there: You can banish it; add 1 Level 10 Pyro, Thunder, or Fiend monster that cannot be Normal Summoned/Set, from your Deck to your hand. You can only use each effect of "Sacred Beasts Released" once per turn.


            3 cardSacred Beasts Thunderclap 3 cardSacred Beasts Thunderclap
            Sacred Beasts Thunderclap
            Spell Continuous
            Sacred Beasts Thunderclap

              During your Main Phase: You can place 2 "Sacred Beasts Thunderclap" from your hand, Deck, and/or GY, face-up on your field, then you can reveal 1 Level 10 "Sacred Beast" monster in your hand, then place 1 "Fallen Paradise of the Sacred Beasts" from your Deck, face-up in your Field Zone. During your opponent's End Phase, if this card is in your GY: You can add this card to your hand. You can only use each effect of "Sacred Beasts Thunderclap" once per turn.


              3 cardSuper Polymerization
              3 cardSuper Polymerization
              Super Polymerization
              Spell Quick
              Super Polymerization

                Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                Tag(s):

                2 cardThe Fallen & The Virtuous 2 cardThe Fallen & The Virtuous
                The Fallen & The Virtuous
                Spell Quick
                The Fallen & The Virtuous

                  (This card is always treated as a "Branded" and "Dogmatika" card.) Activate 1 of these effects; ● Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it. ● If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field. You can only activate 1 "The Fallen & The Virtuous" per turn.


                  3 cardThunder Dragon Fusion 3 cardThunder Dragon Fusion
                  Thunder Dragon Fusion
                  Spell Normal
                  Thunder Dragon Fusion

                    Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn.


                    3 cardDominus Spark 3 cardDominus Spark
                    Dominus Spark
                    Trap Normal
                    Dominus Spark

                      During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; banish it, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their hand. If you activated this card from your hand, you cannot activate the effects of EARTH, WATER, FIRE, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Spark" per turn.


                      1 cardAlbion the Branded Dragon 1 cardAlbion the Branded Dragon
                      Albion the Branded Dragon
                      DARK 8
                      Albion the Branded Dragon
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                      1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                      Garura, Wings of Resonant Life
                      DARK 6
                      Garura, Wings of Resonant Life
                      • ATK:

                      • 1500

                      • DEF:

                      • 2400


                      2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                      1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                      Mudragon of the Swamp
                      WATER 4
                      Mudragon of the Swamp
                      • ATK:

                      • 1900

                      • DEF:

                      • 1600


                      2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                      1 cardSea Monster of Theseus 1 cardSea Monster of Theseus
                      Sea Monster of Theseus
                      WATER 5
                      Sea Monster of Theseus
                      • ATK:

                      • 2200

                      • DEF:

                      • 1800


                      2 Tuners


                      2 cardThunder Dragon Colossus 2 cardThunder Dragon Colossus
                      Thunder Dragon Colossus
                      DARK 8
                      Thunder Dragon Colossus
                      • ATK:

                      • 2600

                      • DEF:

                      • 2400


                      "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                      1 cardCharmer Quartet in Bloom 1 cardCharmer Quartet in Bloom
                      Charmer Quartet in Bloom
                      LIGHT
                      Charmer Quartet in Bloom
                      • ATK:

                      • 1850

                      • LINK-4

                      Link Arrow:

                      Left

                      Right

                      Bottom-Left

                      Bottom-Right


                      2+ monsters Gains 300 ATK for each different Attribute on the field. Once, while this card is face-up on the field, during the Main Phase (Quick Effect): You can target 2 monsters in your GY with the same Attribute but different Types, or with the same Type but different Attributes; Special Summon both, also until the end of the next turn, this card and the Special Summoned monsters cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Charmer Quartet in Bloom" once per turn.


                      1 cardCross-Sheep 1 cardCross-Sheep
                      Cross-Sheep
                      EARTH
                      Cross-Sheep
                      • ATK:

                      • 700

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                      1 cardFirewall Dragon 1 cardFirewall Dragon
                      Firewall Dragon
                      LIGHT
                      Firewall Dragon
                      • ATK:

                      • 2500

                      • LINK-4

                      Link Arrow:

                      Top

                      Left

                      Right

                      Bottom


                      2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                      1 cardLinkuriboh
                      1 cardLinkuriboh
                      Linkuriboh
                      DARK
                      Linkuriboh
                      • ATK:

                      • 300

                      • LINK-1

                      Link Arrow:

                      Bottom


                      1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                      1 cardProtectcode Talker 1 cardProtectcode Talker
                      Protectcode Talker
                      DARK
                      Protectcode Talker
                      • ATK:

                      • 2300

                      • LINK-3

                      Link Arrow:

                      Top

                      Left

                      Right


                      2+ Effect Monsters Your opponent cannot target Link-4 or higher monsters you control with card effects, also they cannot be destroyed by battle. If you control a "Firewall" Link Monster (Quick Effect): You can banish Link Monsters from your GY whose combined Link Ratings equal exactly 3; Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of "Protectcode Talker" once per turn.


                      1 cardS:P Little Knight
                      1 cardS:P Little Knight
                      S:P Little Knight
                      DARK
                      S:P Little Knight
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Left

                      Right


                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                      1 cardZenna's Deceiving Doll Maidens 1 cardZenna's Deceiving Doll Maidens
                      Zenna's Deceiving Doll Maidens
                      DARK
                      Zenna's Deceiving Doll Maidens
                      • ATK:

                      • 0

                      • LINK-5

                      Link Arrow:

                      Left

                      Right

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      2+ Effect Monsters You can also use 1 monster in your hand as material to Link Summon this card. You can only use each of the following effects of "Zenna's Deceiving Doll Maidens" once per turn. If this card is Link Summoned: You can send 1 monster from your Deck to the GY, or if all materials used for its Link Summon were monsters you controlled, you can send 1 monster from your Extra Deck instead. During your next Standby Phase after this card was sent from the field to the GY: You can add 1 monster from your GY to your hand.


                      1 cardEcclesia and the Dark Dragon 1 cardEcclesia and the Dark Dragon
                      Ecclesia and the Dark Dragon
                      LIGHT 8
                      Ecclesia and the Dark Dragon
                      • ATK:

                      • 2500

                      • DEF:

                      • 2500


                      1 Tuner + 1+ non-Tuners During the Main Phase (Quick Effect): You can banish this card (until the End Phase), and if you do, Special Summon 1 "Fallen of Albaz" or 1 Level 4 or lower monster that mentions it from your Deck or GY. If this card is in your GY: You can target 1 Level 8 Fusion Monster in your GY or banishment and 1 card on the field; shuffle both of those cards and this card into the Deck. You can only use each effect of "Ecclesia and the Dark Dragon" once per turn.




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