Heroic Deck #726481 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Miracle Ejector x3. Created Jun 29, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 06/29/2026
Main Deck (60)
- Destiny HERO - Denier x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Droll & Lock Bird x2
- Elemental HERO Blazeman x1
- Elemental HERO Shadow Mist x1
- Elemental HERO Stratos x3
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Maxx "C" x1
- Miracle Ejector x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Neo-Spacian Aqua Dolphin x1
- Vision HERO Faris x3
- Vision HERO Increase x1
- Vision HERO Vyon x2
- Elemental HERO Neos x1
- Ash Blossom & Joyous Spring x2
- A Hero Lives x3
- Called by the Grave x1
- Crossout Designator x1
- E - Emergency Call x3
- EN Shuffle x1
- Forbidden Droplet x3
- Fusion Destiny x3
- Harpie's Feather Duster x1
- Mask Change x1
- Miracle Fusion x1
- Polymerization x2
- Reinforcement of the Army x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x3
- Dimensional Barrier x1
- Favorite Contact x1
Extra Deck (15)
- Contrast HERO Chaos x2
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Elemental HERO Aqua Neos x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Elemental HERO Thunder Giant - Voltic Thunder x1
- Masked HERO Dark Law x1
- Vision HERO Trinity x1
- Predaplant Verte Anaconda x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
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Heroic HERO Fusion Deck — Deck Power Evaluation
Final Contextual Deck Power: 67/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 68 |
| Going First | 72 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon powerful HERO bosses (Contrast HERO Chaos, Masked HERO Dark Law, Destiny HERO DPE) and attack; Board control via negation/banish (Dark Law, Droplet, Dimensional Barrier)
- Turn 1 (going first): Use A Hero Lives / Faris / Fusion Destiny to fusion summon disruptive bosses and set hand traps
- Turn 2 (going second): Use Forbidden Droplet, Harpie's Feather Duster, Called by the Grave to clear board then fusion summon
- Recovery: Recur monsters via Malicious, Vision HERO Increase, Favorite Contact; draw with Mulcharmy
- After siding: No side deck (0 cards); cannot adapt in best-of-3
Why it scores here
This deck is evaluated as a connected HERO fusion combo system, not as an average of its individual cards. It reliably opens with a starter (P(core)≈0.93 Inferred) and converts into fusion bosses with negation and banish interaction, but its 60-card main deck lowers consistency and brick management. Median output is a single disruptive boss plus hand traps, while ceiling includes multiple bosses like Contrast HERO Chaos and Destroyer Phoenix Enforcer. Popularity of HERO archetype did not earn points; no win-rate telemetry exists in YGOVN. The lack of a side deck severely limits post-side adaptability and caps tournament reliability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 75 | Archetype core 24 copies yields P(open≥1 starter)=0.931 in 5-card hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | 60-card main with 22 singles but many searchers; brick estimate moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 78 | Extra deck contains Contrast HERO Chaos (3000 ATK negate) and DPE enabling high ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 65 | Typical line yields one fusion boss + hand trap; median power moderate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple independent starters (A Hero Lives, Faris, Fusion Destiny, Malicious) provide route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 72 | Recursion via Malicious, Vision HERO Increase, Favorite Contact and draw via Mulcharmy (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Bosses with negate (Chaos), banish (Dark Law), and Droplet/Barrier give layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Forbidden Droplet, Feather Duster, Called by Grave support going second but deck biased to first (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Bosses up to 3100 ATK and triple-attack Trinity-style enable closing pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | Main deck 60 cards reduces efficiency vs optimal 40-45 size (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | Extra deck 15 slots used for 10 fusions + 5 links covering key bosses (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0; no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; format fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Multi-step fusion/mask-change lines require pilot practice; moderate complexity (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 68, Going First ≈ 72, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: main_deck_size_inefficiency (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Redundant HERO starters and searchers
- Strong fusion boss interaction (negate/banish)
- Good hand trap and board breaker suite
Weaknesses
- 60-card main deck reduces consistency
- No side deck for best-of-3
- Reliance on fusion spells can be disrupted
Critical choke points
- Opponent Dimensional Barrier on Fusion stops key summons
- Mask Change/Polymerization needed for Masked HERO lines
- Verte Anaconda limited but not core; still extra deck dependency
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Elemental HERO Neos (single normal monster) | Another consistent starter like Vision HERO Vyon copy | Improve consistency and reduce brick |
| 2 | Some 1-off spells | Extra copies of core searchers | Shrink deck toward 45-50 for better opening quality |
Evidence & confidence
- Verified: Legality status Legal; Extra deck breakdown 10 fusion 5 link; Side count 0; Restricted cards within limits
- Observed: No parsed combos (total_combos 0)
- Inferred: P(starter) 0.931 from hypergeometric; Brick rate moderate; Combo ceiling from card text
- Provisional: Meta Power null until dated sample; Matchup fit unknown
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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