Heroic Deck #726481 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Miracle Ejector x3. Created Jun 29, 2026 by YGO Mod.

Deck Heroic Master Duel

Created by: YGO Mod (20517634)

Created On: 06/29/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
67± 5/ 100
Power Score
Structural 68
Reliability 60
Going First 72
Going Second 62

Heroic HERO Fusion Deck — Deck Power Evaluation

Final Contextual Deck Power: 67/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 68
Going First 72
Going Second 62
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon powerful HERO bosses (Contrast HERO Chaos, Masked HERO Dark Law, Destiny HERO DPE) and attack; Board control via negation/banish (Dark Law, Droplet, Dimensional Barrier)
  • Turn 1 (going first): Use A Hero Lives / Faris / Fusion Destiny to fusion summon disruptive bosses and set hand traps
  • Turn 2 (going second): Use Forbidden Droplet, Harpie's Feather Duster, Called by the Grave to clear board then fusion summon
  • Recovery: Recur monsters via Malicious, Vision HERO Increase, Favorite Contact; draw with Mulcharmy
  • After siding: No side deck (0 cards); cannot adapt in best-of-3

Why it scores here

This deck is evaluated as a connected HERO fusion combo system, not as an average of its individual cards. It reliably opens with a starter (P(core)≈0.93 Inferred) and converts into fusion bosses with negation and banish interaction, but its 60-card main deck lowers consistency and brick management. Median output is a single disruptive boss plus hand traps, while ceiling includes multiple bosses like Contrast HERO Chaos and Destroyer Phoenix Enforcer. Popularity of HERO archetype did not earn points; no win-rate telemetry exists in YGOVN. The lack of a side deck severely limits post-side adaptability and caps tournament reliability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 Archetype core 24 copies yields P(open≥1 starter)=0.931 in 5-card hand (Inferred)
D2 Opening-Hand Quality & Brick Management 65 60-card main with 22 singles but many searchers; brick estimate moderate (Inferred)
D3 Combo Conversion & Ceiling 78 Extra deck contains Contrast HERO Chaos (3000 ATK negate) and DPE enabling high ceiling (Inferred)
D4 Combo Floor & Median Output 65 Typical line yields one fusion boss + hand trap; median power moderate (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple independent starters (A Hero Lives, Faris, Fusion Destiny, Malicious) provide route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 72 Recursion via Malicious, Vision HERO Increase, Favorite Contact and draw via Mulcharmy (Inferred)
D7 End-Board & Interaction Quality 75 Bosses with negate (Chaos), banish (Dark Law), and Droplet/Barrier give layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 65 Forbidden Droplet, Feather Duster, Called by Grave support going second but deck biased to first (Inferred)
D9 Offensive Pressure & Closing Power 70 Bosses up to 3100 ATK and triple-attack Trinity-style enable closing pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 60 Main deck 60 cards reduces efficiency vs optimal 40-45 size (Inferred)
D11 Extra Deck Efficiency & Coverage 70 Extra deck 15 slots used for 10 fusions + 5 links covering key bosses (Verified)
D12 Side Deck Adaptability 0 Side deck count 0; no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; format fit provisional (Provisional)
D14 Pilotability & Error Tolerance 60 Multi-step fusion/mask-change lines require pilot practice; moderate complexity (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 68, Going First ≈ 72, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: main_deck_size_inefficiency (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant HERO starters and searchers
  • Strong fusion boss interaction (negate/banish)
  • Good hand trap and board breaker suite

Weaknesses

  • 60-card main deck reduces consistency
  • No side deck for best-of-3
  • Reliance on fusion spells can be disrupted

Critical choke points

  • Opponent Dimensional Barrier on Fusion stops key summons
  • Mask Change/Polymerization needed for Masked HERO lines
  • Verte Anaconda limited but not core; still extra deck dependency
Priority Remove Add Reason
1 Elemental HERO Neos (single normal monster) Another consistent starter like Vision HERO Vyon copy Improve consistency and reduce brick
2 Some 1-off spells Extra copies of core searchers Shrink deck toward 45-50 for better opening quality

Evidence & confidence

  • Verified: Legality status Legal; Extra deck breakdown 10 fusion 5 link; Side count 0; Restricted cards within limits
  • Observed: No parsed combos (total_combos 0)
  • Inferred: P(starter) 0.931 from hypergeometric; Brick rate moderate; Combo ceiling from card text
  • Provisional: Meta Power null until dated sample; Matchup fit unknown
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Heroic

Heroic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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