Primite Deck #726366 — Yu-Gi-Oh! Master Duel

42 Main, incl. Labrynth Archfiend x3, Dark Doriado x3, Archfiend's Usurpation x3.

Created by: YGO Mod (20517634)

Created On: 06/27/2026

 
 


Official AI Deck Power Analysis
StunConfidence: MediumEvaluated Jul 30, 2026
48± 5/ 100
Power Score
Structural 52
Reliability 55
Going First 45
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 48/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 52
Going First 45
Going Second 65
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Stun
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 42 / Extra 0 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Control the board with mass removal and win by attrition; Special Summon declared Normal monsters for chip damage
  • Turn 1 (going first): Set up multiple traps (Torrential Tribute, Lost Wind, Farewelcome Labrynth) and use Enchanting Fitting Room to summon Normal monsters, then Primite Howl to Special Summon a declared Normal monster for damage.
  • Turn 2 (going second): Utilize six‑card hand to activate board‑wipes like Huge Revolution and Lost Wind, then follow up with draw engines to rebuild.
  • Recovery: Draw cards with White Elephant's Gift, Dark Factory of More Production, and Fuh‑Rin‑Ka‑Zan; recycle resources via Lost Wind and continue trap deployment.
  • After siding: No side deck; rely on remaining traps and draw effects to adapt after side‑step.

Why it scores here

The deck reliably opens a board‑wipe engine thanks to a 76% chance of drawing at least one core card, and its many removal and negation traps give strong interaction. However, the reliance on specific Normal monsters and the lack of high‑ATK finishers keep average pressure low. Draw engines mitigate resource loss, but a 24% brick risk and no side deck limit adaptability. Overall the system is consistent enough for control play but lacks offensive punch, yielding a moderate contextual power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one core card in opening 5) ≈ 0.76, giving a ~70% chance to start the engine (Inferred).
D2 Opening-Hand Quality & Brick Management 55 Full‑brick probability is 0.24 and many duplicate normals create redundancy, yielding a hand quality around 55 (Inferred).
D3 Combo Conversion & Ceiling 65 The best possible turn can field several Normal monsters and a Primite Howl summon, estimated ceiling ~65 (Inferred).
D4 Combo Floor & Median Output 45 Typical games only achieve modest board presence, median power around 45 (Inferred).
D5 Interruption Resilience & Route Redundancy 60 Multiple independent trap lines and draw effects give moderate resilience, scored ~60 (Inferred).
D6 Resource Economy, Recovery & Grind 65 Draw engines (White Elephant's Gift, Dark Factory, Fuh‑Rin‑Ka‑Zan) provide decent card economy, rated ~65 (Inferred).
D7 End-Board & Interaction Quality 70 High count of removal/negation traps (15 removal, 5 negation) gives strong interaction quality ~70 (Verified for counts, Inferred for quality).
D8 Going-Second & Board-Breaking Power 75 Six‑card hand and board‑wipes like Huge Revolution and Torrential Tribute give strong going‑second breaking power ~75 (Inferred).
D9 Offensive Pressure & Closing Power 40 Lacks high‑ATK monsters; offensive pressure limited to low‑ATK normals, score ~40 (Verified ATK values, Inferred pressure).
D10 Main Deck Efficiency & Flexibility 45 42‑card list with only 7% archetype purity and many filler cards reduces efficiency to ~45 (Inferred).
D11 Extra Deck Efficiency & Coverage 30 No Extra Deck slots used, limiting flexibility, score ~30 (Verified).
D12 Side Deck Adaptability 30 No Side Deck present, limiting adaptability, score ~30 (Verified).
D13 Matchup Coverage & Format Fit 40 No tournament data; matchup fit provisional, scored ~40 (Provisional).
D14 Pilotability & Error Tolerance 45 Complex trap combos and lack of clear sequence lower pilotability to ~45 (Inferred).

How the score was computed

Strategy profile: Stun. Structural ≈ 52, Going First ≈ 45, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: High brick risk (-2); No side deck (-2); Low archetype purity (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ 0.24 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Robust board‑wipe suite (Torrential Tribute, Huge Revolution, Lost Wind)
  • Decent draw engine with multiple draw cards
  • Multiple independent trap lines provide redundancy

Weaknesses

  • Low offensive pressure due to weak monsters
  • High brick probability without core engine in opening hand
  • No side deck limits matchup adaptation
  • Very low archetype purity; many filler cards

Critical choke points

  • Reliance on Enchanting Fitting Room and Primite Howl to generate monster presence
  • Need specific Normal monsters for engine activation
Priority Remove Add Reason
1 Some duplicate Normal monsters Hand traps (e.g., Infinite Impermanence) and a few higher‑ATK monsters Improve early disruption and increase offensive pressure
2 Excess filler spells Side deck cards targeting meta‑common strategies Boost adaptability and side‑step capability

Evidence & confidence

  • Verified: Card counts and types from cards list; Removal count 15, negation count 5; Extra deck count 0, side deck count 0; ATK/DEF values of monsters
  • Inferred: Engine accessibility from core probability 0.76; Brick risk from 0.24 none‑core probability; Combo ceiling and floor estimates based on card text; Resilience from multiple trap lines; Resource economy from draw cards; Interaction quality from trap density; Going‑second power from board‑wipe suite; Offensive pressure limited by low ATK monsters; Deck efficiency from archetype purity; Pilotability from combo complexity
  • Provisional: Matchup coverage due to lack of tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Primite

Primite Breakdown

 
 

 

 

 

 

 

 
 

 

 
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