Endymion Deck #726316 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 06/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
51± 5/ 100
Power Score
Structural 60
Reliability 55
Going First 62
Going Second 60

Endymion Mixed Spellcaster — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Establish Spellcaster Extra Deck boss with negation and protection (e.g., Zoroa Verethragna, Magistus Chorozo) and close with direct attacks or beatdown; Disrupt opponent with hand traps and board breakers going second
  • Turn 1 (going first): Open searcher/starter (Luna, Regulus, Spenta, Verre) to summon Magistus/Fairy Tail fusion/link monsters, set negation/removal backrow
  • Turn 2 (going second): Use Lightning Storm, Super Polymerization, Forbidden Crown, and hand traps to break board then combo
  • Recovery: Recur Spellcaster monsters via Magistus equip effects and Mulcharmy draws
  • After siding: No side deck; cannot adapt in best-of-3 (weakness)

Why it scores here

This 56-card Spellcaster pile blends Endymion, Magistus, and Fairy Tail engines with generic hand traps and board breakers, reliably opening a searcher or starter (P(core)≈0.98 inferred) but suffering from diluted consistency due to oversized main deck. The median output is moderate—typically a Magistus fusion/link with negation plus a few backrow interactions—while the ceiling includes Zoroa Verethragna and Chorozo boards. Going-second tools like Lightning Storm and Super Polymerization provide board-breaking, but the complete absence of a side deck severely limits best-of-3 adaptation. The score reflects system cohesion, redundancy, and interaction density, not the archetype's popularity or individual card strength, and we did not average card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 Archetype-core group 30 copies yields P(open≥1)=0.9828 from hypergeometric on 56-card deck (Inferred)
D2 Opening-Hand Quality & Brick Management 55 56-card main with 17 singles raises brick risk; copy histogram shows limited redundancy (Inferred)
D3 Combo Conversion & Ceiling 65 Extra deck includes Zoroa Verethragna (negate) and Chorozo (attack negate) suggesting moderate combo ceiling from card text (Inferred)
D4 Combo Floor & Median Output 58 No parsed combos; median board inferred as single Magistus link/fusion with minimal follow-up due to size (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple starters (Luna, Regulus, Spenta, Verre, Empire) provide route redundancy; Magistus equip recursion aids recovery (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searcher density 20 copies and Mulcharmy draw effects support resource regen, but 56-card thinness moderates (Inferred)
D7 End-Board & Interaction Quality 66 Negation text on 14 cards and removal on 12 plus boss negates indicate layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 64 Going-second hand-trap P=0.51, plus Lightning Storm/Super Poly/Forbidden Crown provide board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss ATK up to 2900 and Fairy Tail Ball direct attack enable closing, but not overwhelming (Inferred)
D10 Main Deck Efficiency & Flexibility 50 Main deck 56 cards exceeds efficient 40-45 range; garnet-free but loose (Inferred)
D11 Extra Deck Efficiency & Coverage 70 Extra deck 15 slots full: 6 link, 6 fusion, 3 xyz covering multiple summon types (Verified)
D12 Side Deck Adaptability 0 Side deck count 0; no post-side adaptation possible in best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; format fit unconfirmed (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-engine lines with many optional effects increase pilot complexity (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-5); Oversized main deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad Spellcaster search and special summon network
  • Multiple negation sources (bosses, hand traps, traps)
  • Good going-second board breakers

Weaknesses

  • 56-card main deck hurts consistency
  • Zero side deck for best-of-3
  • Diluted core copies increase variance

Critical choke points

  • Opening specific 2-card combo diluted by 56 cards
  • Reliance on Limited cards (Summon Sorceress, Called by Grave) within legal but fragile
Priority Remove Add Reason
1 Excess singleton non-engine (e.g., Cosmo Queen, Secret Village) Streamline to 40-45 cards with more copies of core starters Improve consistency and reduce bricks

Evidence & confidence

  • Verified: Legality status; Extra deck breakdown; Side count 0
  • Observed: No parsed combos (absence)
  • Inferred: Consistency probabilities; Interaction density from text; Strategy classification
  • Provisional: Matchup format fit (no meta)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Endymion

Endymion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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