Endymion Deck #726316 — Yu-Gi-Oh! TCG
Created by: YGO Mod (20517634)
Created On: 06/27/2026
Main Deck (56)
- Cosmo Queen the Queen of Prayers x1
- Crowley, the Gifted Magistus x1
- Droll & Lock Bird x2
- Fairy Tail - Luna x3
- Fairy Tail - Matchgiru x3
- Fairy Tail - Snow x1
- Genia of the Ring x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- Regulus, the Prince of Endymion x2
- Rilliona, the Magistus of Verre x1
- Spenta, the Magistus Sealer x3
- Witch of the Black Forest x1
- Witchcrafter Genni x1
- Ash Blossom & Joyous Spring x3
- Zoroa, the Magistus of Flame x1
- Called by the Grave x1
- Endymion Empire x1
- Fairy Tail Ball x2
- Forbidden Crown x2
- Instant Fusion x1
- Lightning Storm x2
- Mistaken Arrest x3
- Once Upon a Fairy Tail x1
- Secret Village of the Spellcasters x1
- Super Polymerization x3
- Tails of the Fairy Tails x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Verre Magic - Lacrima of Light x3
- Solemn Judgment x1
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Magistus Chorozo x1
- Mudragon of the Swamp x1
- Teller of Fairy Tails x1
- Weaver of Fairy Tails x1
- Zoroa, the Magistus Verethragna x1
- Artemis, the Magistus Moon Maiden x2
- Charmer Quartet in Bloom x1
- Endymion, the Crescent Magistus x1
- Selene, Queen of the Master Magicians x1
- Summon Sorceress x1
- Alchemic Magician x1
- Fairy Tail - Wiccat x1
- Ninaruru, the Magistus Glass Goddess x1
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Endymion Mixed Spellcaster — Deck Power Evaluation
Final Contextual Deck Power: 51/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 62 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Establish Spellcaster Extra Deck boss with negation and protection (e.g., Zoroa Verethragna, Magistus Chorozo) and close with direct attacks or beatdown; Disrupt opponent with hand traps and board breakers going second
- Turn 1 (going first): Open searcher/starter (Luna, Regulus, Spenta, Verre) to summon Magistus/Fairy Tail fusion/link monsters, set negation/removal backrow
- Turn 2 (going second): Use Lightning Storm, Super Polymerization, Forbidden Crown, and hand traps to break board then combo
- Recovery: Recur Spellcaster monsters via Magistus equip effects and Mulcharmy draws
- After siding: No side deck; cannot adapt in best-of-3 (weakness)
Why it scores here
This 56-card Spellcaster pile blends Endymion, Magistus, and Fairy Tail engines with generic hand traps and board breakers, reliably opening a searcher or starter (P(core)≈0.98 inferred) but suffering from diluted consistency due to oversized main deck. The median output is moderate—typically a Magistus fusion/link with negation plus a few backrow interactions—while the ceiling includes Zoroa Verethragna and Chorozo boards. Going-second tools like Lightning Storm and Super Polymerization provide board-breaking, but the complete absence of a side deck severely limits best-of-3 adaptation. The score reflects system cohesion, redundancy, and interaction density, not the archetype's popularity or individual card strength, and we did not average card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | Archetype-core group 30 copies yields P(open≥1)=0.9828 from hypergeometric on 56-card deck (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 56-card main with 17 singles raises brick risk; copy histogram shows limited redundancy (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Extra deck includes Zoroa Verethragna (negate) and Chorozo (attack negate) suggesting moderate combo ceiling from card text (Inferred) |
| D4 | Combo Floor & Median Output | 58 | No parsed combos; median board inferred as single Magistus link/fusion with minimal follow-up due to size (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple starters (Luna, Regulus, Spenta, Verre, Empire) provide route redundancy; Magistus equip recursion aids recovery (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Searcher density 20 copies and Mulcharmy draw effects support resource regen, but 56-card thinness moderates (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Negation text on 14 cards and removal on 12 plus boss negates indicate layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 64 | Going-second hand-trap P=0.51, plus Lightning Storm/Super Poly/Forbidden Crown provide board-breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss ATK up to 2900 and Fairy Tail Ball direct attack enable closing, but not overwhelming (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | Main deck 56 cards exceeds efficient 40-45 range; garnet-free but loose (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | Extra deck 15 slots full: 6 link, 6 fusion, 3 xyz covering multiple summon types (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0; no post-side adaptation possible in best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; format fit unconfirmed (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-engine lines with many optional effects increase pilot complexity (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-5); Oversized main deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad Spellcaster search and special summon network
- Multiple negation sources (bosses, hand traps, traps)
- Good going-second board breakers
Weaknesses
- 56-card main deck hurts consistency
- Zero side deck for best-of-3
- Diluted core copies increase variance
Critical choke points
- Opening specific 2-card combo diluted by 56 cards
- Reliance on Limited cards (Summon Sorceress, Called by Grave) within legal but fragile
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Excess singleton non-engine (e.g., Cosmo Queen, Secret Village) | Streamline to 40-45 cards with more copies of core starters | Improve consistency and reduce bricks |
Evidence & confidence
- Verified: Legality status; Extra deck breakdown; Side count 0
- Observed: No parsed combos (absence)
- Inferred: Consistency probabilities; Interaction density from text; Strategy classification
- Provisional: Matchup format fit (no meta)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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