Created by: YGO Mod (20517634)

Created On: 06/25/2026

Main: 55 Extra: 15

1 cardAssault Sonic Warrior 1 cardAssault Sonic Warrior
Assault Sonic Warrior
WIND 2
Assault Sonic Warrior
  • ATK:

  • 1000

  • DEF:

  • 0


If you control "Junk Warrior", "Assault Mode Activate", or a card that mentions either of those cards: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Synchron" monster or 1 "Assault Mode Activate" from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can make all monsters you control gain 500 ATK, for the rest of this turn. You can only use each effect of "Assault Sonic Warrior" once per turn.


1 cardDiabellstar the Black Witch 1 cardDiabellstar the Black Witch
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


1 cardDroll & Lock Bird
1 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 cardFull-Speed Warrior 1 cardFull-Speed Warrior
Full-Speed Warrior
WIND 2
Full-Speed Warrior
  • ATK:

  • 900

  • DEF:

  • 400


Monsters you control that mention "Junk Warrior", or are a Synchro Monster with "Warrior" in their original name, gain 900 ATK during your Battle Phase only. If this card is Normal or Special Summoned: You can add 1 "Junk Synchron" or 1 Spell/Trap that mentions "Junk Warrior" from your Deck to your hand. You can only use this effect of "Full-Speed Warrior" once per turn.


1 cardJunk Armor 1 cardJunk Armor
Junk Armor
EARTH 2
Junk Armor
  • ATK:

  • 600

  • DEF:

  • 1200


Your opponent cannot target Synchro Monsters you control with "Warrior" or "Stardust" in their original names, with card effects. You can only use each of the following effects of "Junk Armor" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon it. You can Tribute this card; Special Summon 1 "Junk" or "Synchron" monster from your Deck in Defense Position, except "Junk Armor".


3 cardJunk Meister 3 cardJunk Meister
Junk Meister
EARTH 4
Junk Meister
  • ATK:

  • 100

  • DEF:

  • 2300


You can reveal 1 "Warrior" or "Stardust" Synchro Monster in your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 "Junk" card from your Deck to your hand, except "Junk Meister". You can target 1 "Junk" monster you control; reduce its Level by up to 2. You can only use each effect of "Junk Meister" once per turn.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardSanta Claws 1 cardSanta Claws
Santa Claws
LIGHT 6
Santa Claws
  • ATK:

  • 1200

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardAssault Synchron 1 cardAssault Synchron
Assault Synchron
DARK 2
Assault Synchron
  • ATK:

  • 700

  • DEF:

  • 0


During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, while this card is face-up in the Monster Zone. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.


1 cardJet Synchron 1 cardJet Synchron
Jet Synchron
FIRE 1
Jet Synchron
  • ATK:

  • 500

  • DEF:

  • 0


If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


1 cardJunk Synchron 1 cardJunk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


1 cardPsi-Reflector 1 cardPsi-Reflector
Psi-Reflector
DARK 1
Psi-Reflector
  • ATK:

  • 400

  • DEF:

  • 300


If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn.


1 cardRevolution Synchron 1 cardRevolution Synchron
Revolution Synchron
EARTH 3
Revolution Synchron
  • ATK:

  • 900

  • DEF:

  • 1400


If you Synchro Summon a "Power Tool" monster or a Level 7 or 8 Dragon monster, this card in your hand can also be used as material. You can only use this effect of "Revolution Synchron" once per turn. If you control a Level 7 or higher Synchro Monster while this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, also its Level becomes 1. You can only use this effect of "Revolution Synchron" once per Duel.


1 cardScrap Synchron 1 cardScrap Synchron
Scrap Synchron
EARTH 1
Scrap Synchron
  • ATK:

  • 700

  • DEF:

  • 100


For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. You can only use each of the following effects of "Scrap Synchron" once per turn. If you Synchro Summon a monster that mentions a "Synchron" Tuner as material, this card in your hand can also be used as material. If a monster(s) you control (that mentions "Junk Warrior" or is a Synchro Monster with "Warrior" in its original name) would be destroyed by battle or card effect, you can banish this card from your field or GY instead.


1 cardStardust Synchron 1 cardStardust Synchron
Stardust Synchron
LIGHT 4
Stardust Synchron
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.


1 cardStarjunk Synchron 1 cardStarjunk Synchron
Starjunk Synchron
DARK 3
Starjunk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. You can only use each of the following effects of "Starjunk Synchron" once per turn. If this card is in your hand: You can target 1 Level 2 or lower monster in your GY; Special Summon this card, and if you do, Special Summon that monster, but negate its effects, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY; "Junk Warrior" you control cannot be destroyed by your opponent's card effects this turn.


1 cardSteam Synchron 1 cardSteam Synchron
Steam Synchron
WATER 3
Steam Synchron
  • ATK:

  • 600

  • DEF:

  • 800


During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control (this is a Quick Effect).


1 cardWheel Synchron 1 cardWheel Synchron
Wheel Synchron
LIGHT 5
Wheel Synchron
  • ATK:

  • 800

  • DEF:

  • 1000


If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4.


1 cardCrossout Designator
1 cardCrossout Designator
Crossout Designator
Spell Quick
Crossout Designator

    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




    Tag(s):

    3 cardDeck Lockdown 3 cardDeck Lockdown
    Deck Lockdown
    Spell Continuous
    Deck Lockdown

      Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.


      1 cardDuel Evolution - Assault Zone 1 cardDuel Evolution - Assault Zone
      Duel Evolution - Assault Zone
      Spell Field
      Duel Evolution - Assault Zone

        When this card is activated: You can add 1 monster that mentions "Assault Mode Activate" from your Deck or GY to your hand. "/Assault Mode" monsters cannot be destroyed by battle or your opponent's card effects the turn they are Special Summoned. You can pay 2000 LP; once this turn, the Synchro Monster you would Tribute to activate "Assault Mode Activate" can be chosen from your Extra Deck instead (even if this card has left the field). You can only use this effect of "Duel Evolution - Assault Zone" once per turn. You can only activate 1 "Duel Evolution - Assault Zone" per turn.


        3 cardEmergency Teleport
        3 cardEmergency Teleport
        Emergency Teleport
        Spell Quick
        Emergency Teleport

          Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




          Tag(s):

          2 cardForbidden Droplet 2 cardForbidden Droplet
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




            Tag(s):

            1 cardHarpie's Feather Duster
            1 cardHarpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.




              Tag(s):

              1 cardHeavy Storm
              1 cardHeavy Storm
              Heavy Storm
              Spell Normal
              Heavy Storm

                Destroy all Spell and Trap Cards on the field.


                1 cardJunk Signal 1 cardJunk Signal
                Junk Signal
                Spell Quick
                Junk Signal

                  Activate 1 of these effects (also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters); ● Tribute 1 monster; Special Summon 1 monster, except the Tributed monster, from your hand, Deck, or GY, that is "Junk Warrior" or "Stardust Dragon", or that mentions either of them. ● When your opponent activates a card or effect in response to your Synchro Monster's effect activation: Negate that effect. You can only activate 1 "Junk Signal" per turn.


                  2 cardLightning Storm 2 cardLightning Storm
                  Lightning Storm
                  Spell Normal
                  Lightning Storm

                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                    Tag(s):

                    1 cardOriginal Sinful Spoils - Snake-Eye
                    1 cardOriginal Sinful Spoils - Snake-Eye
                    Original Sinful Spoils - Snake-Eye
                    Spell Normal
                    Original Sinful Spoils - Snake-Eye

                      Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.


                      1 cardReinforcement of the Army
                      1 cardReinforcement of the Army
                      Reinforcement of the Army
                      Spell Normal
                      Reinforcement of the Army

                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                        1 cardSynchro Fellowship 1 cardSynchro Fellowship
                        Synchro Fellowship
                        Spell Normal
                        Synchro Fellowship

                          Add 2 monsters from your Deck to your hand (1 "Junk Synchron" and 1 monster that mentions "Junk Warrior" or "Stardust Dragon"), then discard 1 card. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by 1, then you can Normal Summon 1 "Synchron" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can only activate 1 "Synchro Fellowship" per turn.


                          1 cardSynchro Rumble 1 cardSynchro Rumble
                          Synchro Rumble
                          Spell Normal
                          Synchro Rumble

                            Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or "Crimson Dragon" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Synchro Rumble" per turn.


                            1 cardWANTED: Seeker of Sinful Spoils
                            1 cardWANTED: Seeker of Sinful Spoils
                            WANTED: Seeker of Sinful Spoils
                            Spell Quick
                            WANTED: Seeker of Sinful Spoils

                              Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                              3 cardInfinite Impermanence 3 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                1 cardRed Reboot
                                1 cardRed Reboot
                                Red Reboot
                                Trap Counter
                                Red Reboot

                                  When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                  3 cardSynchro Emergency 3 cardSynchro Emergency
                                  Synchro Emergency
                                  Trap Normal
                                  Synchro Emergency

                                    If only your opponent controls a monster, you can activate this card from your hand. Special Summon 1 monster from your hand (but negate its effects), then if your opponent controls a monster Special Summoned from the Extra Deck, you can Special Summon 1 "Synchron" monster from your Deck. Until the end of the next turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. You can banish this card from your GY; immediately after this effect resolves, Synchro Summon 1 Synchro Monster. You can only activate 1 "Synchro Emergency" per turn.


                                    1 cardAccel Synchro Stardust Dragon 1 cardAccel Synchro Stardust Dragon
                                    Accel Synchro Stardust Dragon
                                    WIND 8
                                    Accel Synchro Stardust Dragon
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                    1 cardBaronne de Fleur
                                    1 cardBaronne de Fleur
                                    Baronne de Fleur
                                    WIND 10
                                    Baronne de Fleur
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2400


                                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                    1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                    Black Rose Dragon
                                    FIRE 7
                                    Black Rose Dragon
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1800


                                    1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                    1 cardBystial Dis Pater 1 cardBystial Dis Pater
                                    Bystial Dis Pater
                                    DARK 10
                                    Bystial Dis Pater
                                    • ATK:

                                    • 3500

                                    • DEF:

                                    • 3500


                                    1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


                                    1 cardCrimson Dragon
                                    1 cardCrimson Dragon
                                    Crimson Dragon
                                    LIGHT 12
                                    Crimson Dragon
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                                    1 cardGarden Rose Maiden 1 cardGarden Rose Maiden
                                    Garden Rose Maiden
                                    DARK 5
                                    Garden Rose Maiden
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 2400


                                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.


                                    1 cardJunk Speeder 1 cardJunk Speeder
                                    Junk Speeder
                                    WIND 5
                                    Junk Speeder
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 1000


                                    1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.


                                    1 cardMajestic Star Dragon 1 cardMajestic Star Dragon
                                    Majestic Star Dragon
                                    WIND 10
                                    Majestic Star Dragon
                                    • ATK:

                                    • 3800

                                    • DEF:

                                    • 3000


                                    "Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster During either player's turn, when your opponent activates a card or effect: You can Tribute this card; negate the activation, and if you do, destroy all cards your opponent controls. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn, and you can activate 1 of its effects as this card's effect once this turn. During the End Phase: Target 1 "Stardust Dragon" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target.


                                    1 cardRage Rose Witch 1 cardRage Rose Witch
                                    Rage Rose Witch
                                    DARK 6
                                    Rage Rose Witch
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 2400


                                    1 Tuner + 1+ non-Tuner monsters Plant monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Rage Rose Witch" once per turn. If this card is Synchro Summoned: You can send up to 1 Plant monster each from your Deck and Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. If a card(s) on the field is destroyed by card effect while this card is in your GY (except during the Damage Step): You can Special Summon this card.


                                    1 cardRed Supernova Dragon 1 cardRed Supernova Dragon
                                    Red Supernova Dragon
                                    DARK 12
                                    Red Supernova Dragon
                                    • ATK:

                                    • 4000

                                    • DEF:

                                    • 3000


                                    3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.


                                    1 cardScrap Warrior 1 cardScrap Warrior
                                    Scrap Warrior
                                    EARTH 3
                                    Scrap Warrior
                                    • ATK:

                                    • 1700

                                    • DEF:

                                    • 100


                                    "Scrap Synchron" + 1+ non-Tuner monsters Monsters you control that mention "Junk Warrior", or are a Synchro Monster with "Warrior" in their original name, cannot have their activated effects negated (except "Scrap Warrior"). If this card is Synchro Summoned: You can take 1 "Junk Synchron", or 1 card that mentions "Junk Warrior", from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Scrap Warrior" once per turn.


                                    1 cardStardust Dragon 1 cardStardust Dragon
                                    Stardust Dragon
                                    WIND 8
                                    Stardust Dragon
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                    1 cardStardust Dragon - Victim Sanctuary 1 cardStardust Dragon - Victim Sanctuary
                                    Stardust Dragon - Victim Sanctuary
                                    WIND 8
                                    Stardust Dragon - Victim Sanctuary
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    1 Tuner + 1+ non-Tuners When your opponent activates a card or effect in response to your card or effect activation (Quick Effect): You can Tribute this card; negate the activation of your opponent's card or effect, and if you do, destroy that card. If a monster(s) in your possession was Tributed this turn (Quick Effect): You can banish this card from your GY; Special Summon 1 "Stardust" Synchro Monster from your Extra Deck. You can only use each effect of "Stardust Dragon - Victim Sanctuary" once per turn, and cannot activate more than 1 in the same Chain.


                                    1 cardStardust Warrior 1 cardStardust Warrior
                                    Stardust Warrior
                                    WIND 10
                                    Stardust Warrior
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)


                                    1 cardAccel Synchron 1 cardAccel Synchron
                                    Accel Synchron
                                    DARK 5
                                    Accel Synchron
                                    • ATK:

                                    • 500

                                    • DEF:

                                    • 2100


                                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects; ● Increase this card's Level by the Level of the sent monster. ● Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.




                                    More OCG Info

                                    Synchron Breakdown

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

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