Created by: YGO Mod (20517634)
Created On: 05/23/2023
Main: 40






LIGHT
7
2Dharma-Eye Magician
ATK:
2000
DEF:
2500
[ Pendulum Effect ] Once per turn: You can reveal 1 Pendulum Monster in your hand, then target 1 "Magician" card in your Pendulum Zone; that target's Pendulum Scale becomes the same as the revealed Pendulum Monster's, until the end of this turn (even if this card leaves the field). [ Monster Effect ] While this Pendulum Summoned card is on the field, "Magician" Pendulum Monsters you control cannot be destroyed by your opponent's card effects during the turn this card was Pendulum Summoned.






EARTH
2
5Performapal Cheermole
ATK:
600
DEF:
1000
[ Pendulum Effect ] All Pendulum Monsters you control gain 300 ATK. [ Monster Effect ] You can target 1 monster whose current ATK is different from its original ATK; apply the appropriate effect. You can only use this effect of "Performapal Cheermole" once per turn. ● If that monster's current ATK is higher than its original ATK, it gains 1000 ATK. ● If that monster's current ATK is lower than its original ATK, it loses 1000 ATK.






WATER
7
8Dragonpit Magician
ATK:
900
DEF:
2700
[ Pendulum Effect ] Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 Spell/Trap Card on the field; destroy it. [ Monster Effect ] ''This gifted magician can awaken the energy stored in the deep places of the earth, known as the Pits of the Dragon. His stoic approach wins him few friends, and he often bends to the desires of his pupil.''






EARTH
4
1Dragonpulse Magician
ATK:
1800
DEF:
900
[ Pendulum Effect ] Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 face-up monster on the field; destroy it. [ Monster Effect ] ''This boy magician has the gift of seeing the natural lines of energy that run through the earth, which his people call the Pulse of the Dragon. His exuberance and skill put him in high regard with his mentor, the "Dragonpit Magician".''






Spell
NormalPendulum Call
Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn.






































