Created by: YGO Mod (20517634)

Created On: 06/20/2026

Main: 58 Extra: 12

3 cardComic Cat 3 cardComic Cat
Comic Cat
DARK 1
Comic Cat
  • ATK:

  • 0

  • DEF:

  • 0


This card is treated as a Toon monster while "Toon World" is on the field. During the Main Phase (Quick Effect): You can Tribute 1 monster (if you control "Toon World", you can Tribute 1 monster your opponent controls, even though you do not control it), and if you do, Special Summon 1 monster that mentions "Toon World" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of "Comic Cat" once per turn.


1 cardDark-Eyes Illusionist Faceless Mage 1 cardDark-Eyes Illusionist Faceless Mage
Dark-Eyes Illusionist Faceless Mage
DARK 4
Dark-Eyes Illusionist Faceless Mage
  • ATK:

  • 0

  • DEF:

  • 0


If this card battles a monster, neither can be destroyed by that battle. You can discard this card, then activate 1 of these effects (but you can only use each of these effects of "Dark-Eyes Illusionist Faceless Mage" once per turn); ● Place 1 "Mind Scan" from your hand or Deck face-up on your field. ● Add 1 other monster from your GY to your hand that mentions "Toon World", then you can Special Summon it, ignoring its Summoning conditions.


1 cardDimension Shifter
1 cardDimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


1 cardDroll & Lock Bird
1 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 cardEvil Box 1 cardEvil Box
Evil Box
DARK 6
Evil Box
  • ATK:

  • 2300

  • DEF:

  • 2000


If you control "Toon World": You can Special Summon this card from your hand, then you can add to your hand or Set 1 "Toon" Trap from your Deck. You can only use this effect of "Evil Box" once per turn. This card is treated as a Toon monster while "Toon World" is on the field. Once per turn (Quick Effect): You can target 1 card in either GY; place it on the bottom of the Deck.


3 cardFunny Dark Rabbit 3 cardFunny Dark Rabbit
Funny Dark Rabbit
DARK 4
Funny Dark Rabbit
  • ATK:

  • 1100

  • DEF:

  • 1500


After this card is Normal or Special Summoned, you can Normal Summon 1 monster that mentions "Toon World" during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). This card is treated as a Toon monster while "Toon World" is on the field. Once per turn: You can add to your hand or place face-up on your field, 1 "Toon" Field or Continuous Spell from your Deck.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardPSY-Frame Driver 1 cardPSY-Frame Driver
PSY-Frame Driver
LIGHT 6
PSY-Frame Driver
  • ATK:

  • 2500

  • DEF:

  • 0


A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


1 cardBlue-Eyes Toon Dragon 1 cardBlue-Eyes Toon Dragon
Blue-Eyes Toon Dragon
LIGHT 8
Blue-Eyes Toon Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.


3 cardBlue-Eyes Toon Ultimate Dragon 3 cardBlue-Eyes Toon Ultimate Dragon
Blue-Eyes Toon Ultimate Dragon
LIGHT 12
Blue-Eyes Toon Ultimate Dragon
  • ATK:

  • 4500

  • DEF:

  • 3800


"Blue-Eyes Toon Dragon" + 2 Toon monsters Must be Special Summoned (from your Extra Deck) by shuffling the above cards from your hand, field, and/or GY into the Deck/Extra Deck. Your Toon monsters can attack directly. Once per turn: You can add 1 "Toon" card, or 1 card that mentions a "Toon" card's name, from your GY to your hand. During damage calculation, if your Toon monster is attacked: You can banish it until the end of the Damage Step.


1 cardToon Dark Magician 1 cardToon Dark Magician
Toon Dark Magician
DARK 7
Toon Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can discard 1 "Toon" card, then activate 1 of these effects; ● Special Summon 1 Toon monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions. ● Add 1 "Toon" Spell/Trap from your Deck to your hand.


1 cardToon Mermaid 1 cardToon Mermaid
Toon Mermaid
WATER 4
Toon Mermaid
  • ATK:

  • 1400

  • DEF:

  • 1500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand), while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


2 cardPSY-Framegear Delta 2 cardPSY-Framegear Delta
PSY-Framegear Delta
LIGHT 2
PSY-Framegear Delta
  • ATK:

  • 1200

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Spell Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Spell Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.


1 cardPSY-Framegear Gamma
1 cardPSY-Framegear Gamma
PSY-Framegear Gamma
LIGHT 2
PSY-Framegear Gamma
  • ATK:

  • 1000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    3 cardGordian Slicer 3 cardGordian Slicer
    Gordian Slicer
    Spell Normal
    Gordian Slicer

      This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.


      1 cardHarpie's Feather Duster
      1 cardHarpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.




        Tag(s):

        1 cardHeavy Storm
        1 cardHeavy Storm
        Heavy Storm
        Spell Normal
        Heavy Storm

          Destroy all Spell and Trap Cards on the field.


          3 cardProhibition 3 cardProhibition
          Prohibition
          Spell Continuous
          Prohibition

            Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).


            2 cardRainbow Bridge Bifrost 2 cardRainbow Bridge Bifrost
            Rainbow Bridge Bifrost
            Spell Normal
            Rainbow Bridge Bifrost

              (This card is not treated as a "Rainbow Bridge" card.) Banish 3 Level 10 or higher monsters from your Extra Deck, including a LIGHT Synchro Monster; add 1 Field Spell from your Deck to your hand. You can only activate 1 "Rainbow Bridge Bifrost" per turn.


              1 cardTerraforming
              1 cardTerraforming
              Terraforming
              Spell Normal
              Terraforming

                Add 1 Field Spell from your Deck to your hand.




                Tag(s):

                3 cardToon Bookmark 3 cardToon Bookmark
                Toon Bookmark
                Spell Normal
                Toon Bookmark

                  Add 1 "Toon World", or 1 card that specifically lists the card "Toon World" in its text, from your Deck to your hand, except "Toon Bookmark". If a "Toon World(s)" you control would be destroyed by card effect, you can banish this card from your GY instead. You can only activate 1 "Toon Bookmark" per turn.


                  3 cardToon Table of Contents 3 cardToon Table of Contents
                  Toon Table of Contents
                  Spell Normal
                  Toon Table of Contents

                    Add 1 "Toon" card from your Deck to your hand.


                    3 cardToon World the Perfect World 3 cardToon World the Perfect World
                    Toon World the Perfect World
                    Spell Field
                    Toon World the Perfect World

                      This card's name becomes "Toon World" while in the Field Zone. Once per turn: You can add 1 "Toon" card, or 1 card that mentions a "Toon" card's name, from your Deck to your hand. You can only use this effect of "Toon World the Perfect World" thrice per turn. Before resolving another activated card or effect, you can banish 1 Toon monster you control until immediately after that card/effect resolves, also you cannot banish monsters with that same original name with this effect of "Toon World the Perfect World" for the rest of this turn.


                      2 cardDominus Impulse 2 cardDominus Impulse
                      Dominus Impulse
                      Trap Normal
                      Dominus Impulse

                        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                        1 cardMind Scan 1 cardMind Scan
                        Mind Scan
                        Trap Continuous
                        Mind Scan

                          While you have a "Toon" card in your field or GY, your opponent must keep their hand revealed, also you can look at their Set cards at any time. If you have a Toon monster and a "Toon" Spell in your field and/or GY: You can declare 1 card name that is not among the cards/effects activated in this Chain; negate the activated effects of cards with that original name until the end of this turn, while this card is face-up on the field. You can only use this effect of "Mind Scan" once per turn.


                          1 cardRed Reboot
                          1 cardRed Reboot
                          Red Reboot
                          Trap Counter
                          Red Reboot

                            When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                            2 cardSolemn Accusation 2 cardSolemn Accusation
                            Solemn Accusation
                            Trap Counter
                            Solemn Accusation

                              You can activate this card the turn it was Set, by revealing 1 other face-down Trap you control. When a Spell/Trap Card is activated: You can activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy it, and if you do that, neither player can activate cards, or the effects of cards, with the same original name as that destroyed card for the rest of this turn. ● Pay 3000 LP; negate the activation, and if you do, banish it, then your opponent banishes all cards from their hand and Deck with the same original name as that banished card.


                              1 cardToon Terror 1 cardToon Terror
                              Toon Terror
                              Trap Counter
                              Toon Terror

                                When a Spell/Trap Card, or monster effect, is activated, while you control both "Toon World" and a Toon monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "Toon Terror" per turn.


                                1 cardMagistus Chorozo 1 cardMagistus Chorozo
                                Magistus Chorozo
                                DARK 4
                                Magistus Chorozo
                                • ATK:

                                • 1000

                                • DEF:

                                • 2800


                                1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.


                                1 cardCross-Sheep 1 cardCross-Sheep
                                Cross-Sheep
                                EARTH
                                Cross-Sheep
                                • ATK:

                                • 700

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                1 cardDragunity Lord - Georgius 1 cardDragunity Lord - Georgius
                                Dragunity Lord - Georgius
                                WIND
                                Dragunity Lord - Georgius
                                • ATK:

                                • 2400

                                • LINK-4

                                Link Arrow:

                                Left

                                Right

                                Bottom-Left

                                Bottom-Right


                                2+ monsters, including a Tuner Your opponent cannot activate the effects of monsters in the GY while this card is equipped with a "Dragunity" card. You can only use each of the following effects of "Dragunity Lord - Georgius" once per turn. If this card is Link Summoned, or your opponent Special Summons a monster(s): You can Special Summon 1 Level 5 or higher "Dragunity" monster from your Extra Deck or GY. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate that effect.


                                1 cardRahamu, Envoy of the Sacred Tome 1 cardRahamu, Envoy of the Sacred Tome
                                Rahamu, Envoy of the Sacred Tome
                                DARK
                                Rahamu, Envoy of the Sacred Tome
                                • ATK:

                                • 1400

                                • LINK-2

                                Link Arrow:

                                Left

                                Bottom-Right


                                2 Effect Monsters Once, while this Link Summoned card is face-up on the field, you can Normal Summon 1 Level 5 or higher monster without Tributing. During the Main Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Level 5 or higher DARK monster. During your End Phase: You can reveal any number of monsters in your hand and place them on the bottom of the Deck in any order, then draw cards equal to the number placed. You can only use each effect of "Rahamu, Envoy of the Sacred Tome" once per turn.


                                1 cardRelinquished Anima 1 cardRelinquished Anima
                                Relinquished Anima
                                DARK
                                Relinquished Anima
                                • ATK:

                                • 0

                                • LINK-1

                                Link Arrow:

                                Top


                                1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                1 cardS:P Little Knight 1 cardS:P Little Knight
                                S:P Little Knight
                                DARK
                                S:P Little Knight
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                1 cardSelene, Queen of the Master Magicians 1 cardSelene, Queen of the Master Magicians
                                Selene, Queen of the Master Magicians
                                LIGHT
                                Selene, Queen of the Master Magicians
                                • ATK:

                                • 1850

                                • LINK-3

                                Link Arrow:

                                Bottom-Left

                                Bottom

                                Bottom-Right


                                2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                1 cardBaronne de Fleur
                                1 cardBaronne de Fleur
                                Baronne de Fleur
                                WIND 10
                                Baronne de Fleur
                                • ATK:

                                • 3000

                                • DEF:

                                • 2400


                                1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                1 cardChaos Angel 1 cardChaos Angel
                                Chaos Angel
                                DARK 10
                                Chaos Angel
                                • ATK:

                                • 3500

                                • DEF:

                                • 2800


                                1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                1 cardPsychic End Punisher 1 cardPsychic End Punisher
                                Psychic End Punisher
                                LIGHT 11
                                Psychic End Punisher
                                • ATK:

                                • 3500

                                • DEF:

                                • 3500


                                1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                1 cardDragunity Knight - Luin 1 cardDragunity Knight - Luin
                                Dragunity Knight - Luin
                                WIND 6
                                Dragunity Knight - Luin
                                • ATK:

                                • 1200

                                • DEF:

                                • 1900


                                1 "Dragunity" Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 "Dragunity" monster in your GY; equip it to this card. If this card is sent to the GY: You can target 1 "Dragunity" monster you control; equip this card to that target. It gains 1000 ATK/DEF. You can only use each effect of "Dragunity Knight - Luin" once per turn.


                                1 cardNumber 60: Dugares the Timeless 1 cardNumber 60: Dugares the Timeless
                                Number 60: Dugares the Timeless
                                FIRE
                                Number 60: Dugares the Timeless
                                • ATK:

                                • 1200

                                • DEF:

                                • 1200


                                2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.




                                More OCG Info

                                Dragunity Breakdown

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

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