Heroic Deck #721570 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Miracle Ejector x3.

Created by: YGO Mod (20517634)

Created On: 06/19/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 22, 2026
66± 5/ 100
Power Score
Structural 69
Reliability 65
Going First 70
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 66/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 69
Going First 70
Going Second 60
Meta Power provisional
Tournament Reliability 65
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion/Contact Fusion of high-ATK HERO monsters; Hand trap disruption and board control
  • Turn 1 (going first): Use A Hero Lives to summon an Elemental HERO, then Fusion Destiny or Miracle Fusion to bring out a powerful Fusion monster.
  • Turn 2 (going second): Deploy hand traps like Forbidden Droplet, Nibiru, and Droll & Lock Bird to break opponent boards, then establish the HERO engine.
  • Recovery: Utilize Mulcharmy Fuwalos and Maxx "C" for draw power, and Droll & Lock Bird to protect hand resources.
  • After siding: No side deck; rely on hand traps and engine resilience.

Why it scores here

The deck reliably opens with a starter from the Heroic core (≈92% chance) and has a low brick rate (≈8%). It can convert that starter into a powerful Fusion monster, though the median output is modest due to combo complexity. Interaction is solid with multiple hand traps and negation effects, and the engine recovers via draw engines like Mulcharmy and Maxx "C". Lack of a side deck and limited key cards keep the overall score moderate.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 92 Core starter probability ≈ 0.9202 (Inferred)
D2 Opening-Hand Quality & Brick Management 85 Brick proxy probability ≈ 0.0798; hand trap presence 0.4841 (Inferred)
D3 Combo Conversion & Ceiling 70 Engine can produce high‑ATK Fusion monsters; ceiling inferred as strong (Inferred)
D4 Combo Floor & Median Output 55 Typical combo floor lower than ceiling due to complexity (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple independent lines (searchers, draw engines) give resilience (Inferred)
D6 Resource Economy, Recovery & Grind 75 Draw engines (Mulcharmy, Maxx C) and searchers improve resource economy (Inferred)
D7 End-Board & Interaction Quality 70 Negation and hand trap suite provide interaction quality (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand trap group probability 0.4841 supports going‑second board breaking (Inferred)
D9 Offensive Pressure & Closing Power 70 Fusion monsters up to 3500 ATK give offensive pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 55 60‑card main deck with 38 distinct cards reduces compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 65 12 Fusion + 3 Link slots give decent extra‑deck coverage (Inferred)
D12 Side Deck Adaptability 30 No side deck limits adaptability (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament data; meta fit provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Complex combo steps increase error tolerance (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 69, Going First ≈ 70, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: Limited key cards (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High engine accessibility
  • Strong draw engines
  • Robust interaction suite

Weaknesses

  • No side deck
  • Limited combo consistency
  • Complex play sequence

Critical choke points

  • Reliance on A Hero Lives and Fusion Destiny for big plays
  • Limited hand trap count for board breaking
Priority Remove Add Reason
1 Twin Twisters Adds board‑clear and side‑deck flexibility

Evidence & confidence

  • Verified: Legality status; Card text excerpts
  • Inferred: Engine accessibility probabilities; Brick estimate; Combo potential; Resource economy; Interaction quality; Going‑second board breaking
  • Provisional: Matchup coverage; Meta power
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Heroic

Heroic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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