Heroic Deck #721570 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Miracle Ejector x3.
Created by: YGO Mod (20517634)
Created On: 06/19/2026
Main Deck (60)
- Destiny HERO - Denier x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Droll & Lock Bird x2
- Elemental HERO Liquid Soldier x1
- Elemental HERO Shadow Mist x1
- Elemental HERO Spirit of Neos x1
- Elemental HERO Stratos x3
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Maxx "C" x1
- Miracle Ejector x3
- Mulcharmy Fuwalos x2
- Neo-Spacian Aqua Dolphin x1
- Neo-Spacian Dark Panther x1
- Neo-Spacian Grand Mole x1
- Nibiru, the Primal Being x1
- Vision HERO Faris x3
- Vision HERO Increase x2
- Vision HERO Vyon x3
- Elemental HERO Neos x1
- Ash Blossom & Joyous Spring x2
- A Hero Lives x3
- Called by the Grave x1
- Crossout Designator x1
- EN - Engage Neo Space x1
- EN Shuffle x1
- Forbidden Droplet x3
- Fusion Destiny x3
- Instant Contact x1
- Mask Change x2
- Miracle Contact x1
- Miracle Fusion x1
- Polymerization x2
- Reinforcement of the Army x1
- Favorite Contact x1
- Protection of the Elements x1
Extra Deck (15)
- Contrast HERO Chaos x1
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Elemental HERO Aqua Neos x1
- Elemental HERO Cosmo Neos x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Nebula Neos x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Elemental HERO Thunder Giant - Voltic Thunder x1
- Masked HERO Blast x1
- Masked HERO Dark Law x1
- Vision HERO Trinity x1
- Xtra HERO Cross Crusader x1
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 66/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 69 |
| Going First | 70 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 65 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion/Contact Fusion of high-ATK HERO monsters; Hand trap disruption and board control
- Turn 1 (going first): Use A Hero Lives to summon an Elemental HERO, then Fusion Destiny or Miracle Fusion to bring out a powerful Fusion monster.
- Turn 2 (going second): Deploy hand traps like Forbidden Droplet, Nibiru, and Droll & Lock Bird to break opponent boards, then establish the HERO engine.
- Recovery: Utilize Mulcharmy Fuwalos and Maxx "C" for draw power, and Droll & Lock Bird to protect hand resources.
- After siding: No side deck; rely on hand traps and engine resilience.
Why it scores here
The deck reliably opens with a starter from the Heroic core (≈92% chance) and has a low brick rate (≈8%). It can convert that starter into a powerful Fusion monster, though the median output is modest due to combo complexity. Interaction is solid with multiple hand traps and negation effects, and the engine recovers via draw engines like Mulcharmy and Maxx "C". Lack of a side deck and limited key cards keep the overall score moderate.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 92 | Core starter probability ≈ 0.9202 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 85 | Brick proxy probability ≈ 0.0798; hand trap presence 0.4841 (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Engine can produce high‑ATK Fusion monsters; ceiling inferred as strong (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical combo floor lower than ceiling due to complexity (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple independent lines (searchers, draw engines) give resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 75 | Draw engines (Mulcharmy, Maxx C) and searchers improve resource economy (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Negation and hand trap suite provide interaction quality (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand trap group probability 0.4841 supports going‑second board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Fusion monsters up to 3500 ATK give offensive pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 60‑card main deck with 38 distinct cards reduces compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 12 Fusion + 3 Link slots give decent extra‑deck coverage (Inferred) |
| D12 | Side Deck Adaptability | 30 | No side deck limits adaptability (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; meta fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Complex combo steps increase error tolerance (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 69, Going First ≈ 70, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: Limited key cards (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High engine accessibility
- Strong draw engines
- Robust interaction suite
Weaknesses
- No side deck
- Limited combo consistency
- Complex play sequence
Critical choke points
- Reliance on A Hero Lives and Fusion Destiny for big plays
- Limited hand trap count for board breaking
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Twin Twisters | Adds board‑clear and side‑deck flexibility |
Evidence & confidence
- Verified: Legality status; Card text excerpts
- Inferred: Engine accessibility probabilities; Brick estimate; Combo potential; Resource economy; Interaction quality; Going‑second board breaking
- Provisional: Matchup coverage; Meta power
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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